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Query: Preist_C* Results: 12 Sorted by: Date  Comments?
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Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure Sustainability, Design and Environmental Sensibilities / Preist, Chris / Schien, Daniel / Blevis, Eli Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1324-1337
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Summary: Interactive devices and the services they support are reliant on the cloud and the digital infrastructure supporting it. The environmental impacts of this infrastructure are substantial and for particular services the infrastructure can account for up to 85% of the total impact. In this paper, we apply the principles of Sustainable Interaction Design to cloud services use of the digital infrastructure. We perform a critical analysis of current design practice with regard to interactive services, which we identify as the cornucopian paradigm. We show how user-centered design principles induce environmental impacts in different ways, and combine with technical and business drivers to drive growth of the infrastructure through a reinforcing feedback cycle. We then create a design rubric, substantially extending that of Blevis [6], to cover impacts of the digital infrastructure. In doing so, we engage in design criticism, identifying examples (both actual and potential) of good and bad practice. We then extend this rubric beyond an eco-efficiency paradigm to consider deeper and more radical perspectives on sustainability, and finish with future directions for exploration.

The use of Digital Technology to Evaluate School Pupils' Grasp of Energy Sustainability Late-Breaking Works: Collaborative Technologies / Weeks, Christopher / Delalonde, Charles / Preist, Chris Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1308-1314
ACM Digital Library Link
Summary: This paper discusses the implementation of a smartphone application designed to help develop school pupils' knowledge in relation to a number of energy sustainability questions. This was then used as a method for collecting both quantitative and qualitative data from teachers to help us better understand the school pupils' levels of knowledge, engagement and awareness of energy sustainability. The paper then takes a critical review of the application and shows that it succeeded in spreading the expert knowledge of EDF Energy's staff members, but failed to generate new habitual sustainable behaviours in the school pupils.

The Use of Games as Extrinisic Motivation in Education Understanding Gamers / Preist, Chris / Jones, Robert Proceedings of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.1 p.3735-3738
ACM Digital Library Link
Summary: This paper presents results of a controlled trial using a clash-of-clans style game as an extrinsic motivator to encourage revision in 15-16 year olds preparing for a maths exam. The trial demonstrates a statistically significant improvement in performance among those using the game. We discuss differences between our work and a previous trial that showed no performance improvement from an extrinsically linked educational game, and present hypotheses as to why the game structure we used may be effective within our chosen deployment environment.

Expanding the Boundaries: A SIGCHI HCI & Sustainability Workshop Workshop Summaries / Clear, Adrian K. / Preist, Chris / Joshi, Somya / Nathan, Lisa P. / Mann, Samuel / Nardi, Bonnie A. Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.2373-2376
ACM Digital Library Link
Summary: Following a challenge issued to the Sustainable HCI (SHCI) community to broaden its boundaries to increase breadth and depth of impact [16] this workshop will explore 5 key questions to encourage SHCI research to play a broader role in tackling global sustainability issues and to support the societal change that this will require. Out of this, it will produce a map of existing and future research agendas, and a collaborative position statement. It will also provide an environment of support and challenge to allow individuals working in this research area to consider their personal practice and the difficulties (both practical and emotional) they may encounter.

What have we learned?: a SIGCHI HCI & sustainability community workshop Workshop summaries / Silberman, M. Six / Blevis, Eli / Huang, Elaine / Nardi, Bonnie A. / Nathan, Lisa P. / Busse, Daniela / Preist, Chris / Mann, Samuel Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.143-146
ACM Digital Library Link
Summary: The role and influence of HCI research in addressing the challenges of sustainability remains unclear despite ongoing interest. Sustainability-oriented paper authors, workshop participants, SIG attendees, and panelists have made ambitious predictions about the contributions of the CHI community and identified critical directions for the field. But have lessons from the past decade of HCI & Sustainability research been taken substantively into practice, within and beyond the CHI community? Have they had a significant positive influence on the vitality of the world's ecosystems? If not, how can we re-orient? This workshop is a venue for taking concrete action to integrate what we have learned about sustainability -- from within and beyond HCI -- into a common framework to guide the community toward more influential contributions and more rigorous evaluations of HCI & Sustainability research.

Competing or aiming to be average?: normification as a means of engaging digital volunteers Volunteering and doing good / Preist, Chris / Massung, Elaine / Coyle, David Proceedings of ACM CSCW 2014 Conference on Computer-Supported Cooperative Work and Social Computing 2014-02-15 v.1 p.1222-1233
ACM Digital Library Link
Summary: Engagement, motivation and active contribution by digital volunteers are key requirements for crowdsourcing and citizen science projects. Many systems use competitive elements, for example point scoring and leaderboards, to achieve these ends. However, while competition may motivate some people, it can have a neutral or demotivating effect on others. In this paper we explore theories of personal and social norms and investigate normification as an alternative approach to engagement, to be used alongside or instead of competitive strategies. We provide a systematic review of existing crowdsourcing and citizen science literature and categorise the ways that theories of norms have been incorporated to date. We then present qualitative interview data from a pro-environmental crowdsourcing study, Close the Door, which reveals normalising attitudes in certain participants. We assess how this links with competitive behaviour and participant performance. Based on our findings and analysis of norm theories, we consider the implications for designers wishing to use normification as an engagement strategy in crowdsourcing and citizen science systems.

A model for green design of online news media services Research papers / Schien, Daniel / Shabajee, Paul / Wood, Stephen G. / Preist, Chris Proceedings of the 2013 International Conference on the World Wide Web 2013-05-13 v.1 p.1111-1122
ACM Digital Library Link
Summary: The use of information and communication technology and the web-based products it provides is responsible for significant emissions of greenhouse gases. In order to enable the reduction of emissions during the design of such products, it is necessary to estimate as accurately as possible their carbon impact over the entire product system. In this work we describe a new method which combines models of energy consumption during the use of digital media with models of the behavior of the audience. We apply this method to conduct an assessment of the annual carbon emissions for the product suite of a major international news organization. We then demonstrate its use for green design by evaluating the impacts of five different interventions on the product suite. We find that carbon footprint of the online newspaper amounts to approximately 7700 tCO2e per year, of which 75% are caused by the user devices. Among the evaluated scenarios a significant uptake of eReaders in favor of PCs has the greatest reduction potential. Our results also show that even a significant reduction of data volume on a web page would only result in small overall energy savings.

Normification: using crowdsourced technology to affect third-party change Sustainability / Massung, Elaine / Preist, Chris Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.1449-1454
ACM Digital Library Link
Summary: Previous work has shown how smartphone applications can support community activism groups by enabling crowdsourced data collection. In this paper we theorize that the data collected by the app can then be used to bring about positive environmental behavior change by illustrating the adoption of new social norms, a process we term normification. We provide a theoretical framework for how this may be accomplished, both in general terms and specifically with examples from the Close the Door campaign.

Changing perspectives on sustainability: healthy debate or divisive factions? SIGs / Busse, Daniela / Mann, Samuel / Nathan, Lisa / Preist, Chris Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2505-2508
ACM Digital Library Link
Summary: This year's Sustainability SIG invites participants to apply the conference theme "changing perspectives" to sustainability research and practice within the human computer interaction community. As the number of sustainability-oriented endeavors in the field continues to grow, so does the number of critiques on the work undertaken. Perspectives continue to shift concerning how the HCI community "should" attend to the monumental ecosystem changes societies face in the coming decades. For such an enormous problem, is it best to concentrate our limited resources (time, money, people) on compatible approaches in order to build on each other's findings? Do recent critiques risk sundering a nascent community of scholars? Or is it misguided to privilege a limited number of approaches to addressing a complex, problematic situation?

POST-SUSTAINABILITY: a CHI sustainability community workshop Workshop summaries / Preist, Chris / Busse, Daniela K. / Nathan, Lisa P. / Mann, Samuel Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.3251-3254
ACM Digital Library Link
Summary: The goal of this workshop is to raise awareness, spark discussion, and start shaping a research agenda in the field of Sustainable HCI. There are three interrelated imperatives for this Post Sustainability workshop. First motivated by the desire to move sustainable HCI (or Sustainable Interaction Design SID) "beyond persuasion". Second, the desire to move the sustainability of SID beyond an overly simplistic focus on single resource reduction. Third, the challenge of adaption to environmental impacts on society, potentially including societal contraction or collapse. The workshop will consist of a structured brainstorming session to construct a research agenda and then participants will, in groups, begin to develop action plans to realise this agenda.

Using crowdsourcing to support pro-environmental community activism Papers: evaluation methods 1 / Massung, Elaine / Coyle, David / Cater, Kirsten F. / Jay, Marc / Preist, Chris Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems 2013-04-27 v.1 p.371-380
ACM Digital Library Link
Summary: Community activist groups typically rely on core groups of highly motivated members. In this paper we consider how crowdsourcing strategies can be used to supplement the activities of pro-environmental community activists, thus increasing the scalability of their campaigns. We focus on mobile data collection applications and strategies that can be used to engage casual participants in pro-environmental data collection. We report the results of a study that used both quantitative and qualitative methods to investigate the impact of different motivational factors and strategies, including both intrinsic and extrinsic motivators. The study compared and provides empirical evidence for the effectiveness of two extrinsic motivation strategies, pointification -- a subset of gamification -- and financial incentives. Prior environmental interest is also assessed as an intrinsic motivation factor. In contrast to previous HCI research on pro-environmental technology, much of which has focused on individual behavior change, this paper offers new insights and recommendations on the design of systems that target groups and communities.

Semantic web support for the business-to-business e-commerce lifecycle Semantic Web Services / Trastour, David / Bartolini, Claudio / Preist, Chris Proceedings of the 2002 International Conference on the World Wide Web 2002-05-07 p.89-98
Keywords: DAML, automated negotiation, e-commerce, matchmaking, semantic web, service description
ACM Digital Library Link
Summary: If an e-services approach to electronic commerce is to become widespread, standardisation of ontologies, message content and message protocols will be necessary. In this paper, we present a lifecycle of a business-to-business e-commerce interaction, and show how the Semantic Web can support a service description language that can be used throughout this lifecycle. By using DAML, we develop a service description language sufficiently expressive and flexible to be used not only in advertisements, but also in matchmaking queries, negotiation proposals and agreements. We also identify which operations must be carried out on this description language if the B2B lifecycle is to be fully supported. We do not propose specific standard protocols, but instead argue that our operators are able to support a wide variety of interaction protocols, and so will be fundamental irrespective of which protocols are finally adopted.