CRAFTED LOGIC Towards Hand-Crafting a Computer
Art Exhibition
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Posch, Irene
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Kurbak, Ebru
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3881-3884
© Copyright 2016 ACM
Summary: This paper introduces the piece Crafted Logic, an interactive installation
realized as part of a larger research into creating electronic components from
scratch. The piece consists of fundamental logic gates that are created by
various textile-crafting techniques. Each gate is composed of handcrafted
relays that are controlled electromagnetically, and is capable of performing a
different logical operation. In replicating the basis of digital electronics in
novel forms and through unconventional materials, our intention is to imagine
alternatives to existing realities of computational technologies. Crafted Logic
is a speculative artifact and process as means to reflect on the creation of
digital systems that surround us, as well as on how this shapes our interaction
with them.
2013 e-textile swatchbook exchange: the importance of sharing physical work
Design exhibition
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Hertenberger, Anja
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Qi, Jie
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Grant, Meg
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Scholz, Barbro
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Childs, Katharina
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Coleman, Melissa
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Contrechoc, Beam
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Kuusk, Kristi
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Satomi, Mika
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Stewart, Becky
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Calder, Lynsey
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Tharakan, Mili
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Kurbak, Ebru
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Toeters, Marina
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Vierne, Pauline
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Perner-Wilson, Hannah
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Kisand, Marta
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Robertson, Sara
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Posch, Irene
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Bhömer, Martijn ten
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Taylor, Sarah
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Cabral, Isabel
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Donneaud, Maurin
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Nachtigall, Troy Robert
Adjunct Proceedings of the 2014 International Symposium on Wearable
Computers
2014-09-13
v.2
p.77-81
© Copyright 2014 ACM
Summary: The E-Textile Swatch Exchange is a platform for sharing physical work
samples in the field of electronic textiles. The exchange wishes to emphasize
the importance of physicality and quality workmanship in an increasingly
digital world. Individuals and collaborative efforts participate in the
exchange by submitting a unique swatch design of their own, and in turn receive
a compiled collection of everybody else's swatches. This means that everybody
participating needs to make as many multiples of their swatch as the total
number of participants. There are no guidelines defining what the swatches
could or should be, only that they relate to the field of E-Textiles.
First steps in the FabLab: experiences engaging children
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Posch, Irene
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Fitzpatrick, Geraldine
Proceedings of the 2012 Australian Computer-Human Interaction Conference
2012-11-26
p.497-500
© Copyright 2012 CHISIG and authors
Summary: Fabrication Laboratories (FabLabs) all over the world aim to provide
widespread access to computer controlled machines for personal fabrication.
However while they are enjoying increasing popularity worldwide, there is
little understanding of children's interactions with technologies in FabLabs
and how to support them. In this paper, we reflect on our experiences running
five out-of-school workshops in the Vienna FabLab over the period of half a
year with 50 children aged 10 to 14 years old. We introduce the workshop
activities and trace how children's assumptions developed throughout the
workshop towards the technologies. The insight gained from this work is a
valuable first step for future developments engaging children with digital
fabrication technologies.
Like the real world: online aesthetics and habits transferred to the
physical space
Demo
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Posch, Irene
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Hoier, Jona
Proceedings of the 13th Conference on Human-computer interaction with mobile
devices and services
2011-08-30
p.671-674
© Copyright 2011 ACM
Summary: We introduce e-accessories using established web aesthetics to transfer
online interactions into the physical world and vice versa. Drawing on visual
impressions and interaction metaphors of web 2.0 applications we propose two
scenarios to include relevant functions into the physical space and allow real
world actions to directly interact with the personal online presence.
We describe our design approach for "LikeButton" and "LinkPin", reflecting
on relevant technological, aesthetical and interaction related issues and
implications.
Introducing the FabLab as interactive exhibition space
Short papers (posters)
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Posch, Irene
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Ogawa, Hideaki
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Lindinger, Christopher
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Haring, Roland
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Hörtner, Horst
Proceedings of ACM IDC'10: Interaction Design and Children
2010-06-09
p.254-257
Keywords: Fab Lab, education environment, emerging technologies, informal learning,
interactive exhibition, rapid prototyping, technological literacy
© Copyright 2010 ACM
Summary: This paper introduces an approach to include a fab lab into an interactive
exhibition space of a museum. Fab labs, as coined by Neil Gershenfeld, have
established a great point of view for educational access to modern means of
invention and technological empowerment. However realizations so far have been
mainly focused on technical equipment and peer- to-peer project based training.
Given the context of a museum, we focused on providing an open and easy for
every visitor accessible design and fabrication space focusing on identified
key elements like creative prototyping and shared creativity within the range
of the realized integrative system. We describe our findings based on the work
for the FabLab at the Ars Electronica Center (AEC) in Linz, Austria.