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Query: Posch_I* Results: 5 Sorted by: Date  Comments?
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CRAFTED LOGIC Towards Hand-Crafting a Computer Art Exhibition / Posch, Irene / Kurbak, Ebru Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3881-3884
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Summary: This paper introduces the piece Crafted Logic, an interactive installation realized as part of a larger research into creating electronic components from scratch. The piece consists of fundamental logic gates that are created by various textile-crafting techniques. Each gate is composed of handcrafted relays that are controlled electromagnetically, and is capable of performing a different logical operation. In replicating the basis of digital electronics in novel forms and through unconventional materials, our intention is to imagine alternatives to existing realities of computational technologies. Crafted Logic is a speculative artifact and process as means to reflect on the creation of digital systems that surround us, as well as on how this shapes our interaction with them.

2013 e-textile swatchbook exchange: the importance of sharing physical work Design exhibition / Hertenberger, Anja / Qi, Jie / Grant, Meg / Scholz, Barbro / Childs, Katharina / Coleman, Melissa / Contrechoc, Beam / Kuusk, Kristi / Satomi, Mika / Stewart, Becky / Calder, Lynsey / Tharakan, Mili / Kurbak, Ebru / Toeters, Marina / Vierne, Pauline / Perner-Wilson, Hannah / Kisand, Marta / Robertson, Sara / Posch, Irene / Bhömer, Martijn ten / Taylor, Sarah / Cabral, Isabel / Donneaud, Maurin / Nachtigall, Troy Robert Adjunct Proceedings of the 2014 International Symposium on Wearable Computers 2014-09-13 v.2 p.77-81
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Summary: The E-Textile Swatch Exchange is a platform for sharing physical work samples in the field of electronic textiles. The exchange wishes to emphasize the importance of physicality and quality workmanship in an increasingly digital world. Individuals and collaborative efforts participate in the exchange by submitting a unique swatch design of their own, and in turn receive a compiled collection of everybody else's swatches. This means that everybody participating needs to make as many multiples of their swatch as the total number of participants. There are no guidelines defining what the swatches could or should be, only that they relate to the field of E-Textiles.

First steps in the FabLab: experiences engaging children / Posch, Irene / Fitzpatrick, Geraldine Proceedings of the 2012 Australian Computer-Human Interaction Conference 2012-11-26 p.497-500
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Summary: Fabrication Laboratories (FabLabs) all over the world aim to provide widespread access to computer controlled machines for personal fabrication. However while they are enjoying increasing popularity worldwide, there is little understanding of children's interactions with technologies in FabLabs and how to support them. In this paper, we reflect on our experiences running five out-of-school workshops in the Vienna FabLab over the period of half a year with 50 children aged 10 to 14 years old. We introduce the workshop activities and trace how children's assumptions developed throughout the workshop towards the technologies. The insight gained from this work is a valuable first step for future developments engaging children with digital fabrication technologies.

Like the real world: online aesthetics and habits transferred to the physical space Demo / Posch, Irene / Hoier, Jona Proceedings of the 13th Conference on Human-computer interaction with mobile devices and services 2011-08-30 p.671-674
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Summary: We introduce e-accessories using established web aesthetics to transfer online interactions into the physical world and vice versa. Drawing on visual impressions and interaction metaphors of web 2.0 applications we propose two scenarios to include relevant functions into the physical space and allow real world actions to directly interact with the personal online presence.
    We describe our design approach for "LikeButton" and "LinkPin", reflecting on relevant technological, aesthetical and interaction related issues and implications.

Introducing the FabLab as interactive exhibition space Short papers (posters) / Posch, Irene / Ogawa, Hideaki / Lindinger, Christopher / Haring, Roland / Hörtner, Horst Proceedings of ACM IDC'10: Interaction Design and Children 2010-06-09 p.254-257
Keywords: Fab Lab, education environment, emerging technologies, informal learning, interactive exhibition, rapid prototyping, technological literacy
ACM Digital Library Link
Summary: This paper introduces an approach to include a fab lab into an interactive exhibition space of a museum. Fab labs, as coined by Neil Gershenfeld, have established a great point of view for educational access to modern means of invention and technological empowerment. However realizations so far have been mainly focused on technical equipment and peer- to-peer project based training.
    Given the context of a museum, we focused on providing an open and easy for every visitor accessible design and fabrication space focusing on identified key elements like creative prototyping and shared creativity within the range of the realized integrative system. We describe our findings based on the work for the FabLab at the Ars Electronica Center (AEC) in Linz, Austria.