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Designing and Assessing Interactive Systems Using Task Models Course Overviews / Palanque, Philippe / Marinie, Celia Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.976-979
ACM Digital Library Link
Summary: This two-part course takes a practical approach to introduce attendees to the principles, methods and tools for task modelling. Part 1: A non-technical introduction demonstrates that task models can be the corner stone of successful design of interactive systems. Part 2: A more technical interactive hands-on exercise of how to "do it right", such as: How to go from task analysis to task models? How to assess (through analysis and simulation) that a task model is correct? How to identify complexity of user tasks and how to reduce it? How to identify tasks that are good candidate for migration either towards automation or other users? How to take into account user errors in task modelling? And more...

Multiple Views on Safety-Critical Automation: Aircrafts, Autonomous Vehicles, Air Traffic Management and Satellite Ground Segments Perspectives SIG Meetings / Feary, Michael / Martinie, Célia / Palanque, Philippe / Tscheligi, Manfred Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1069-1072
ACM Digital Library Link
Summary: This SIG focuses on the engineering of automation in interactive critical systems. Automation has already been studied in a number of (sub-) disciplines and application fields: design, human factors, psychology, (software) engineering, aviation, health care, games. One distinguishing feature of the area we are focusing on is that in the field of interactive critical systems properties such as reliability, dependability, fault-tolerance are as important as usability, user experience or overall acceptance issues. The SIG targets at two problem areas: first the engineering of the user interaction with (partly-) autonomous systems: how to design, build and assess autonomous behavior, especially in cases where there is a need to represent on the user interface both autonomous and interactive objects. An example of such integration is the representation of an unmanned aerial vehicle (UAV) (where no direct interaction is possible), together with aircrafts (that have to be instructed by an air traffic controller to avoid the UAV). Second the design and engineering of user interaction in general for autonomous objects/systems (for example a cruise control in a car or an autopilot in an aircraft).

Usability Aspects of the Inside-in Approach for Ancillary Search Tasks on the Web Evaluation Methods/Usability Evaluation / Winckler, Marco / Cava, Ricardo / Barboni, Eric / Palanque, Philippe / Freitas, Carla Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II 2015-09-14 v.2 p.211-230
Keywords: Interaction gulfs; Web search; Ancillary queries; Nested user tasks
Link to Digital Content at Springer
Summary: Given the huge amount of data available over the Web nowadays, search engines become essential tools helping users to find the information they are looking for. Nonetheless, search engines often return large sets of results which must be filtered by the users to find the suitable information items. However, in many cases, filtering is not enough, as the results returned by the engine require users to perform a secondary search to complement the current information thus featuring ancillary search tasks. Such ancillary search tasks create a nested context for user tasks that increases the articulatory distance between the users and their ultimate goal. In this paper, we analyze the interplay between such ancillary searches and other primary search tasks on the Web. Moreover, we describe the inside-in approach, which aims at reducing the articulatory distance between interleaved tasks by allowing users to perform ancillary search tasks without losing the context. The inside-in approach is illustrated by means of a case study based on ancillary searches of coauthors in a digital library, using an information visualization technique.

Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors User and Task Modelling / Fahssi, Racim / Martinie, Célia / Palanque, Philippe Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.192-212
Link to Digital Content at Springer
Summary: Task models produced from task analysis, are a very important element of UCD approaches as they provide support for describing users goals and users activities, allowing human factors specialists to ensure and assess the effectiveness of interactive applications. As user errors are not part of a user goal they are usually omitted from tasks descriptions. However, in the field of Human Reliability Assessment, task descriptions (including task models) are central artefacts for the analysis of human errors. Several methods (such as HET, CREAM and HERT) require task models in order to systematically analyze all the potential errors and deviations that may occur. However, during this systematic analysis, potential human errors are gathered and recorded separately and not connected to the task models. Such non integration brings issues such as completeness (i.e. ensuring that all the potential human errors have been identified) or combined errors identification (i.e. identifying deviations resulting from a combination of errors). We argue that representing human errors explicitly and systematically within task models contributes to the design and evaluation of error-tolerant interactive system. However, as demonstrated in the paper, existing task modeling notations, even those used in the methods mentioned above, do not have a sufficient expressive power to allow systematic and precise description of potential human errors. Based on the analysis of existing human error classifications, we propose several extensions to existing task modelling techniques to represent explicitly all the types of human error and to support their systematic task-based identification. These extensions are integrated within the tool-supported notation called HAMSTERS and are illustrated on a case study from the avionics domain.

Role of Conferences in Shaping the Field of HCI Panels / Gulliksen, Jan / Barbosa, Simone Diniz Junqueira / Joshi, Anirudha / Lawson, Shaun / Palanque, Philippe Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.637-639
Keywords: Human-computer interaction; Conferences
Link to Digital Content at Springer
Summary: The panel will discuss the role various conferences have played in developing the field of HCI in academic research and industrial practice. It is composed of people who have experience in organising HCI conferences in different parts of the world. It provides a platform to the participants to think and reflect about what they are doing when attending a conference, what their expectations are and how it impacts positively their knowledge, work and career.

IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development Workshops / Johnson, Chris / Feary, Mike / Martinie, Célia / Palanque, Phil / Peldszus, Regina Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.663-664
Link to Digital Content at Springer
Summary: This workshop focusses on the issues of bringing together several properties to interactive systems. While research in the field of HCI is mainly targeting at Usability and user experience (UX) this workshop focusses on Resilience, Reliability and Safety. It is organized by the IFIP Working Group 13.5 on Resilience, Reliability, Safety and Human Error in System Development. The goal of the workshop is to bring together researchers and practitioners from these various disciplines or their related application domains (such as nuclear, space, aeronautics, healthcare...) to discuss real-life case studies featuring success and/or failure stories of development processes that target resilient interactive systems and take into reliability, safety and human errors for interactive systems. The objective of the workshop is to produce a structured roadmap and a research agenda for the design, construction and assessment of resilient interactive systems.

A generic tool-supported framework for coupling task models and interactive applications Model-driven development / Martinie, Célia / Navarre, David / Palanque, Philippe / Fayollas, Camille ACM SIGCHI 2015 Symposium on Engineering Interactive Computing Systems 2015-06-23 p.244-253
ACM Digital Library Link
Summary: Task models are a very powerful artefact describing users' goals and users' activity and contain numerous information extremely useful for designing usable interactive application. Indeed, task models is one of the very few means for ensuring effectiveness of the application i.e. that the application allows users to reach their goals and perform their tasks. Despite those advantages, task models are usually perceived as a very expensive artefact to build that has to be thrown away as soon as the interactive application has been designed, i.e. right after the early stages of the design process are performed. However, tasks models can also be of great help for instance when used to support training material production, for training of operators and for providing tasks and goals oriented contextual help while the interactive application is being used ... This paper proposes a tool-supported framework for exploiting task models throughout the development process and even when the interactive application is deployed and used. To this end, we introduce a framework for connecting task models to an existing, executable, interactive application. The main contribution of the paper lies in the definition of a systematic correspondence between the user interface elements of the interactive application and the low level tasks in the task model. Depending on the fact that the code of the application is available or not, the fact that the application has been prepared at programming time for such integration or not, we propose different alternatives to perform such correspondence (in a tool-supported way). This task-application integration allows the exploitation of task models at run time bringing in the benefits listed above to any interactive application. The approach, the tools and the integration are presented on a case study of a Flight Control Unit (FCU) used in aircraft cockpits.

Workshop on formal methods in human computer interaction Workshop summaries / Weyers, Benjamin / Bowen, Judy / Dix, Alan / Palanque, Philippe ACM SIGCHI 2015 Symposium on Engineering Interactive Computing Systems 2015-06-23 p.294-295
ACM Digital Library Link
Summary: This workshop aims to gather active researchers and practitioners in the field of formal methods for interactive systems. The main objective is twofold: on one hand look at the evolutions of the definition and use of formal methods for interactive systems since the last book on the field nearly 20 years ago [1] following the seminal work reported in [2]. On the other hand, to identify important themes for the next decade of research. Formal methods aid in the design, development and evaluation of interactive systems providing the unique opportunity for complete and unambiguous description amenable to formal verification. The HCI community has demonstrated that the next generation of user interfaces is moving off the desktop: these emerging interfaces exploit novel input techniques such as tangible, haptic, camera-based, brain-computer, interaction, present a large quantity of information possibly distributed to a wide range of devices. In this workshop, we will discuss common themes, conflicting approaches and techniques, and future directions for the next generation of formal methods that will support the development of large scale dependable and usable interactive systems.

Designing and Assessing Interactive Systems Using Task Models Course Overviews / Palanque, Philippe / Martinie, Célia Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.2465-2466
ACM Digital Library Link
Summary: This two-part course takes a practical approach to introduce the principles, methods and tools in task modelling. Part 1: A non-technical introduction demonstrates that task models support successful design of interactive systems. Part 2: A more technical interactive hands-on exercise of how to "do it right", such as: How to go from task analysis to task models? How to assess (through analysis and simulation) that a task model is correct? How to identify complexity of user tasks?

A fault-tolerant architecture for resilient interactive systems Systèmes critiques / Fayollas, Camille / Palanque, Philippe / Fabre, Jean-Charles / Navarre, David / Barboni, Eric / Cronel, Martin / Deleris, Yannick Proceedings of the 2014 Conference of the Association Francophone d'Interaction Homme-Machine 2014-10-28 p.80-90
ACM Digital Library Link
Summary: Research contributions to improve interactive systems reliability as, for now, mainly focused towards fault occurrence prevention by removing software bugs at development time. However, Interactive Systems complexity is so high that whatever efforts are deployed at development time, faults and failures occur at operation time. Root causes of such failures may be due to transient hardware faults or (when systems are used in high atmosphere) may be so called "natural faults" triggered by alpha particles in processors or neutrons from cosmic radiations. This paper proposes an exhaustive identification of faults to be handled in order to improve interactive systems reliability. As currently no research has been carried out in the field of interactive systems to detect and remove natural faults, this paper proposes a software architecture providing fault-tolerant mechanisms dedicated to interactive systems. More precisely, the paper how such architecture addresses the various component of interactive applications namely widgets, user application and window manager. These concepts are demonstrated through a case study from the domain of interactive cockpits of large civil aircrafts.

Rapid Task-Models Development Using Sub-models, Sub-routines and Generic Components Research Papers / Forbrig, Peter / Martinie, Célia / Palanque, Philippe / Winckler, Marco / Fahssi, Racim Proceedings of IFIP HCSE 2014: International Conference on Human-Centered Software Engineering 2014-09-16 p.144-163
Keywords: Generic components; sub-models; sub-routines; task models
Link to Digital Content at Springer
Summary: Whilst task models are perceived as critical artifacts within User Centered Design methods, task models development is often considered as a resource and time consuming activity. Structuring techniques can support handling issues such as reuse and scalability and can improve analysts' productivity and the overall quality of models. In this paper we propose (based on the notation of the HAMSTERS project) several means to structure task models and present how they can be used in order to increase reusability and scalability in task models. Besides sub-models and sub-routines, generic components are described. These mechanisms are duly illustrated within a project for the ground segments of satellite missions. This paper shows, by example, how such elements look like and how both readability and quality of models is improved by their use.

Fault-Tolerant User Interfaces for Critical Systems: Duplication, Redundancy and Diversity as New Dimensions of Distributed User Interfaces / Fayollas, Camille / Martinie, Célia / Navarre, David / Palanque, Philippe / Fahssi, Racim Proceedings of the 2014 Workshop on Distributed User Interfaces and Multimodal Interaction 2014-07-01 p.6
ACM Digital Library Link
Summary: Assuring that operators will be able to perform their activities even thought the interactive system exhibits failures is one of the main issues to address when designing and implementing interactive systems in safety critical contexts. The zero-defect approaches (usually based on formal approaches such as [5]) try to guarantee that the interactive system will be defect free and thus will be fully functional during operations. While this has been proved a good mean for removing faults and bugs at development time, natural faults (such as bit-flips due to radiations) are beyond their reach. To address this kind of faults three main approaches are available: include fault tolerant mechanisms such as the ones offered by self-checking user interfaces [7], reconfigure the user interface and the interaction techniques so that part of the operations can still take place [4] or duplicate interactive systems and their user interfaces so that if one system fails, operation can still take place using a redundant one. This position paper investigates this last option connecting this redundancy approach to the concept of Distributed User Interfaces that provide a generic framework for understanding both their advantages and their limitations.

Multi-models-based engineering of collaborative systems: application to collision avoidance operations for spacecraft Collaborative environments session / Martinie, Célia / Barboni, Eric / Navarre, David / Palanque, Philippe / Fahssi, Racim / Poupart, Erwann / Cubero-Castan, Eliane ACM SIGCHI 2014 Symposium on Engineering Interactive Computing Systems 2014-06-17 p.85-94
ACM Digital Library Link
Summary: The work presented in this paper is based on a synergistic approach [1] integrating models of operators' tasks (described using the HAMSTERS notation) with models of the interactive system (described using the ICO notation) they are using. This synergistic approach makes it possible to bring together two usually independent (but complementary) representations of the same world. Even though supported by modeling and simulation tools, previous work in this area was rather theoretic focusing on concepts and principles in order to articulate this synergistic use of the models. The current article extends this line of research to address groupware applications. These extensions are performed on HAMSTERS notation in order to describe activities involving multiple users dealing with information flow, knowledge they are required to master and communication protocol (synchronous or asynchronous). Other extensions are performed on PetShop tool (supporting the ICO notation) in order to model and execute local and distant groupware applications. These extensions have been brought together by a more complex synergistic module bringing the two views together. Lastly, these extensions have been used for the modelling, design, and construction of a groupware system dedicated to collision avoidance of spacecraft with space debris. This case study is used to assess the applicability of the contributions and to identify paths for future work.

Formal modelling of dynamic instantiation of input devices and interaction techniques: application to multi-touch interactions Touch and gesture-based UIs session / Hamon, Arnaud / Palanque, Philippe / Cronel, Martin / André, Raphaël / Barboni, Eric / Navarre, David ACM SIGCHI 2014 Symposium on Engineering Interactive Computing Systems 2014-06-17 p.173-178
ACM Digital Library Link
Summary: Representing the behavior of multi-touch interactive systems in a complete, concise and non-ambiguous way is still a challenge for formal description techniques. Indeed, multi-touch interactive systems embed specific constraints that are either cumbersome or impossible to capture with classical formal description techniques. This is due to both the idiosyncratic nature of multi-touch technology (e.g. the fact that each finger represent an input device and that gestures are directly performed on the surface without an additional instrument) and the high dynamicity of interactions usually encountered in this kind of systems. This paper presents a formal description technique able to model multi-touch interactive systems. We focus the presentation on how to represent the dynamic instantiation of input devices (i.e. finger) and how they can then be exploited dynamically to offer a multiplicity of interaction techniques which are also dynamically instantiated.

An approach for supporting distributed user interface orchestration over the Web / Firmenich, Sergio / Rossi, Gustavo / Winckler, Marco / Palanque, Philippe International Journal of Human-Computer Studies 2014-01 v.72 n.1 p.53-76
Keywords: Distributed user interfaces
Keywords: Task and process modeling
Keywords: Web application
Keywords: Web augmentation
Keywords: Collaborative Web tasks
Link to Article at sciencedirect
Summary: Currently, a lot of the tasks engaged by users over the Web involve dealing with multiple Web sites. Moreover, whilst Web navigation was considered as a lonely activity in the past, a large proportion of users are nowadays engaged in collaborative activities over the Web. In this paper we argue that these two aspects of collaboration and tasks spanning over multiple Web sites call for a level of coordination that require Distributed User Interfaces (DUI). In this context, DUIs would play a major role by helping multiple users to coordinate their activities whilst working collaboratively to complete tasks at different Web sites. For that, we propose in this paper an approach to create distributed user interfaces featuring procedures that are aimed to orchestrate user tasks over multiple Web sites. Our approach supports flexible process modeling by allowing users to combine manual tasks and automated tasks from a repertoire of patterns of tasks performed over the Web. In our approach, whilst manual tasks can be regarded as simple instructions that tell users how to perform a task over a Web site, automated tasks correspond to tools built under the concept of Web augmentation (as it augments the repertoire of tasks users can perform over the Web) called Web augmenters. Both manual and automated tasks are usually supported by specific DOM elements available in different Web sites. Thus, by combining tasks and DOM elements distributed in diverse Web sites our approach supports the creation of procedures that allows seamless users interaction with diverse Web site. Moreover, such an approach is aimed at supporting the collaboration between users sharing procedures. The approach is duly illustrated by a case study describing a collaborative trip planning over the Web.

A multi-formalism approach for model-based dynamic distribution of user interfaces of critical interactive systems / Martinie, Célia / Navarre, David / Palanque, Philippe International Journal of Human-Computer Studies 2014-01 v.72 n.1 p.77-99
Keywords: Model-based approaches
Keywords: Formal description techniques
Keywords: Interactive software engineering
Keywords: Automation
Keywords: Distributed user interfaces
Keywords: Dynamic reconfiguration of user interfaces
Link to Article at sciencedirect
Summary: Evolution in the context of use requires evolutions in the user interfaces even when they are currently used by operators. User Centered Development promotes reactive answers to this kind of evolutions either by software evolutions through iterative development approaches or at runtime by providing additional information to the operators such as contextual help for instance. This paper proposes a model-based approach to support proactive management of context of use evolutions. By proactive management we mean mechanisms in place to plan and implement evolutions and adaptations of the entire user interface (including behaviour) in a generic way. The approach proposed handles both concentration and distribution of user interfaces requiring both fusion of information into a single UI or fission of information into several ones. This generic model-based approach is exemplified on a safety critical system from space domain. It presents how the new user interfaces can be generated at runtime to provide a new user interface gathering in a single place all the information required to perform the task. These user interfaces have to be generated at runtime as new procedures (i.e. sequences of operations to be executed in a semi-autonomous way) can be defined by operators at any time in order to react to adverse events and to keep the space system in operation. Such contextual, activity-related user interfaces complement the original user interfaces designed for operating the command and control system. The resulting user interface thus corresponds to a distribution of user interfaces in a focus+context way improving usability by increasing both efficiency and effectiveness.

Proposta de um framework para visualização de dados agregados por similaridade para auxiliar consultas durante a navegação na web Information visualization / D'Agostini, Caio / Cava, Ricardo / Dorneles, Carina F. / Firmenich, Sergio / Freitas, Carla M. D. S. / Palanque, Philippe / Winckler, Marco Proceedings of the 2013 Brazilian Symposium on Human Factors in Computing Systems 2013-10-08 p.148-157
Languages: Portuguese
ACM Digital Library Link
Summary: In the last decade, several specialized tools have been created upon similarity functions that, given a keyword and a context, determine the degree of similarity (or probability) that information in a dataset corresponds to the user's query. Quite often such tools are meant for experts and require training and knowledge on the application domain to be used. However, given the huge amount of information available on the Web, resolving ambiguities becomes a daily task for most users. In this paper, we present a technique for embedding into a Web browser tools for solving ambiguities between keywords that users might found while navigating the Web. A prototype illustrating such techniques has been developed as a proof of concept. The tool presents the degree of similarity directly on Web pages as a contextual help menu. The overall approach includes different datasets and similarity functions and is flexible enough to support extensions for covering additional contexts of use.

Extending procedural task models by systematic explicit integration of objects, knowledge and information Cognitive & socio-cognitive models / Martinie, Célia / Palanque, Philippe / Ragosta, Martina / Fahssi, Racim Proceedings of the 2013 Annual European Conference on Cognitive Ergonomics 2013-08-26 p.23
ACM Digital Library Link
Summary: Task analysis can be considered as a fundamental component of user centered design methods as it provides a unique way of analyzing in a systematic way users' roles and activities. A widely used way of storing the information gathered during that phase in a structured and exhaustive way is to build task models which are then amenable to verification of properties or to performance evaluation. In widely used notations such as Hierarchical Task Analysis (HTA) or CTT (Concur Task Tree), information or objects manipulated by the users while performing the tasks does not receive a similar treatment as the sequencing of tasks which is usually carefully and exhaustively described. This paper proposes a systematic account for the various concepts manipulated by the users while performing tasks. Such concepts include different types of knowledge (declarative, situational, procedural and strategic), objects (manipulated by the user) and information. These concepts are systematically represented in a set of extensions of the HAMSTERS notation allowing the analysis of concepts-related properties such as learning curve, complexity, information workload,... We demonstrate the application of the approach on the example of a two players game making explicit the connection between these extended task models and the user interface of the game.

Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects HCI and Human Centred Design / Galindo, Michel / Martinie, Célia / Palanque, Philippe / Winckler, Marco / Forbrig, Peter HCI International 2013: 15th International Conference on HCI, Part I: Human-Centred Design Approaches, Methods, Tools, and Environments 2013-07-21 v.1 p.51-60
Link to Digital Content at Springer
Summary: This paper presents the need for specific curricula in order to address the training of specialists in the area of Interactive Critical Systems. Indeed, while curricula are usually built in order to produce specialists in one discipline (e.g. computer science) dealing with systems or products requires training in multiple disciplines. The area of Interactive Critical Systems requires deep knowledge in computer science, dependability, Human-Computer Interaction and safety engineering. We report in this paper how these various disciplines have been integrated in a master program at Université Toulouse III, France and highlight the carrier paths followed by the graduated students and how these carriers are oriented towards aeronautics and space application domains.

V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog User Interface Design and Development Methods and Environments / Brat, Guillaume / Martinie, Célia / Palanque, Philippe HCI International 2013: 15th International Conference on HCI, Part I: Human-Centred Design Approaches, Methods, Tools, and Environments 2013-07-21 v.1 p.290-299
Link to Digital Content at Springer
Summary: During early phases of the development of an interactive system, future system properties are identified (through interaction with end users in the brainstorming and prototyping phase of the application, or by other stakeholders) imposing requirements on the final system. They can be specific to the application under development or generic to all applications such as usability principles. Instances of specific properties include visibility of the aircraft altitude, speed...in the cockpit and the continuous possibility of disengaging the autopilot in whatever state the aircraft is. Instances of generic properties include availability of undo (for undoable functions) and availability of a progression bar for functions lasting more than four seconds. While behavioral models of interactive systems using formal description techniques provide complete and unambiguous descriptions of states and state changes, it does not provide explicit representation of the absence or presence of properties. Assessing that the system that has been built is the right system remains a challenge usually met through extensive use and acceptance tests. By the explicit representation of properties and the availability of tools to support checking these properties, it becomes possible to provide developers with means for systematic exploration of the behavioral models and assessment of the presence or absence of these properties. This paper proposes the synergistic use two tools for checking both generic and specific properties of interactive applications: Petshop and Java PathFinder. Petshop is dedicated to the description of interactive system behavior. Java PathFinder is dedicated to the runtime verification of Java applications and as an extension dedicated to User Interfaces. This approach is exemplified on a safety critical application in the area of interactive cockpits for large civil aircrafts.

Formal description of multi-touch interactions Gesture, multi-touch, tangibles, and speech / Hamon, Arnaud / Palanque, Philippe / Silva, José Luís / Deleris, Yannick / Barboni, Eric ACM SIGCHI 2013 Symposium on Engineering Interactive Computing Systems 2013-06-24 p.207-216
ACM Digital Library Link
Summary: The widespread use of multi-touch devices and the large amount of research that has been carried out around them has made this technology mature in a very short amount of time. This makes it possible to consider multi-touch interactions in the context of safety critical systems. Indeed, beyond this technical aspect, multi-touch interactions present significant benefits such as input-output integration, reduction of physical space, sophisticated multi-modal interaction? However, interactive cockpits belonging to the class of safety critical systems, development processes and methods used in the mass market industry are not suitable as they usually focus on usability and user experience factors upstaging dependability. This paper presents a tool-supported model-based approach suitable for the development of interactive systems featuring multi-touch interactions techniques. We demonstrate the possibility to describe touch interaction techniques in a complete and unambiguous way and that the formal description technique is amenable to verification. The capabilities of the notation is demonstrated over two different interaction techniques (namely Pitch and Tap and Hold) together with a software architecture explaining how these interaction techniques can be embedded in an interactive application.

The role of engineering work in CHI SIGs / Palanque, Philippe / Paternò, Fabio / Nichols, Jeffrey / Nunes, Nuno J. / Myers, Brad A. Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2477-2480
ACM Digital Library Link
Summary: The Engineering community faces a number of issues around its role in the larger CHI community and its contribution to SIGCHI-sponsored conferences. This SIG aims to stimulate discussion and attention on the work of researchers interested in the engineering aspects of HCI. It is the forum to report progress on key issues, identify objectives for the near future, and develop plans to address them.

Workshop on engaging the human-computer interaction community with public policymaking internationally Workshop summaries / Lazar, Jonathan / Barbosa, Simone / Gulliksen, Jan / McEwan, Tom / Normand, Loic Martinez / Palanque, Philippe / Prates, Raquel / Tsai, Janice / Winckler, Marco / Wulf, Volker Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.3279-3282
ACM Digital Library Link
Summary: There is an increasing interest in the intersection of human-computer interaction and public policy. This day-long workshop will examine successes and challenges related to public policy and human computer interaction, in order to provide a forum to create a baseline of examples, and to start the process of writing a white paper on the topic.

A Design Process for Exhibiting Design Choices and Trade-Offs in (Potentially) Conflicting User Interface Guidelines Full Papers / Masip, Llúcia / Martinie, Célia / Winckler, Marco / Palanque, Philippe / Granollers, Toni / Oliva, Marta Proceedings of IFIP HCSE'12: Human-Centered Software Engineering 2012-10-29 p.53-71
Keywords: user interface guidelines; guidelines management; design rationale
Link to Digital Content at Springer
Summary: In the last decades a huge amount of knowledge about user interface design has been gathered in the form of guidelines. Quite often, guidelines are compiled according to user interface properties (e.g. usability, accessibility) and/or application domains (e.g. Web, mobile). In many situations designers have to combine several guideline sets in order to address the specific application domain and the desired set of properties corresponding to the application under consideration. Despite the fact that the problems related to the selection of guidelines from different sources are not new, the occurrence and management of conflicting guidelines are poorly documented leaving designers with little help in order to handle conflicts in a rationale and consistent way. In this paper we revise the questions related to selection and management of conflicting guidelines and we propose a systematic approach based on design rationale tools and techniques for exhibiting choices and trade-offs when combining different guidelines sets. This paper illustrates how such as an approach can also be used to deepen the knowledge on the use of user interface guidelines recording decisions across projects in an iterative way.

A Development Process for Usable Large Scale Interactive Critical Systems: Application to Satellite Ground Segments Full Papers / Martinie, Célia / Palanque, Philippe / Navarre, David / Barboni, Eric Proceedings of IFIP HCSE'12: Human-Centered Software Engineering 2012-10-29 p.72-93
Keywords: Software engineering; formal methods; task modeling; safety management; model-based design; training
Link to Digital Content at Springer
Summary: While a significant effort is being undertaken by the Human-Computer Interaction community in order to extend current knowledge about how users interact with computing devices and how to design and evaluate new interaction techniques, very little has been done to improve the reliability of software offering such interaction techniques. However, malfunctions and failures occur in interactive systems leading to incidents or accidents that, in aviation for instance, are [22] 80% of the time attributed to human error demonstrating the inadequacy between the system and its operators. As an error may have a huge impact on human life, strong requirements are usually set both on the final system and on the development process itself. Interactive safety-critical systems have to be designed taking into account on an equal basis several properties including usability, reliability and operability while their associated design process is required to handle issues such as scalability, verification, testing and traceability. However, software development solutions in the area of critical systems are not adequate leading to defects especially when the interactive aspects are considered. Additionally, the training program development is always designed independently from the system development leading to operators trained with inadequate material. In this paper we propose a new iterative design process embedding multiple design and modeling techniques (both formal and informal) advocated by HCI and dependable computing domains. These techniques have been adapted and tuned for interactive systems and are used in a synergistic way in order to support the integration of factors such as usability, dependability and operability and at the same time in order to deal with scalability, verification and traceability.
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