App Movement: A Platform for Community Commissioning of Mobile Applications
Social Media and Location Data
/
Garbett, Andrew
/
Comber, Rob
/
Jenkins, Edward
/
Olivier, Patrick
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.26-37
© Copyright 2016 ACM
Summary: There is an increasing demand to encourage inclusivity in the design of
digital services. In response to this issue we have created App Movement, a
platform that enables the promotion, collaborative design, and deployment of
community-commissioned mobile applications. The platform facilitates
collaborative customization of a common app template, for which the development
and deployment of the app is fully automated. We describe the motivation,
design and implementation of App Movement, and report the findings from an 8
month deployment wherein 27 campaigns were created, 11 of which have been
successful, and over 1,600 users pledged their support using the platform. We
present three case studies to demonstrate its use and adoption in successful
and unsuccessful campaigns. We discuss the implications of these studies,
including questions of governance (ownership of content, liability of user
generated content and moderation), sustainability and the potential to extend
App Movement beyond location-based review apps.
Syrian Refugees and Digital Health in Lebanon: Opportunities for Improving
Antenatal Health
Vulnerable Populations and Technological Support
/
Talhouk, Reem
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Mesmar, Sandra
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Thieme, Anja
/
Balaam, Madeline
/
Olivier, Patrick
/
Akik, Chaza
/
Ghattas, Hala
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.331-342
© Copyright 2016 ACM
Summary: There are currently over 1.1 million Syrian refugees in need of healthcare
services from an already overstretched Lebanese healthcare system. Access to
antenatal care (ANC) services presents a particular challenge. We conducted
focus groups with 59 refugees in rural Lebanon to identify contextual and
cultural factors that can inform the design of digital technologies to support
refugee ANC. Previously identified high utilization of smartphones by the
refugee population offers a particular opportunity for using digital technology
to support access to ANC as well as health advocacy. Our findings revealed a
number of considerations that should be taken into account in the design of
refugee ANC technologies, including: refugee health beliefs and experiences,
literacy levels, refugee perceptions of negative attitudes of healthcare
providers, and hierarchal and familial structures.
A Real-Time IVR Platform for Community Radio
Vulnerable Populations and Technological Support
/
Kazakos, Konstantinos
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Asthana, Siddhartha
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Balaam, Madeline
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Duggal, Mona
/
Holden, Amey
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Jamir, Limalemla
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Kannuri, Nanda Kishore
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Kumar, Saurabh
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Manindla, Amarendar Reddy
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Manikam, Subhashini Arcot
/
Murthy, G. V. S.
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Nahar, Papreen
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Phillimore, Peter
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Sathyanath, Shreyaswi
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Singh, Pushpendra
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Singh, Meenu
/
Wright, Pete
/
Yadav, Deepika
/
Olivier, Patrick
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.343-354
© Copyright 2016 ACM
Summary: Interactive Voice Response (IVR) platforms have been widely deployed in
resource-limited settings. These systems tend to afford asynchronous push
interactions, and within the context of health, provide medication reminders,
descriptions of symptoms and tips on self-management. Here, we present the
development of an IVR system for resource-limited settings that enables
real-time, synchronous interaction. Inspired by community radio, and calls for
health systems that are truly local, we developed "Sehat ki Vaani". Sehat ki
Vaani is a real-time IVR platform that enables hosting and participation in
radio chat shows on community-led topics. We deployed Sehat ki Vaani with two
communities in North India on topics related to the management of Type 2
diabetes and maternal health. Our deployments highlight the potential for
synchronous IVR systems to offer community connection and localised sharing of
experience, while also highlighting the complexity of producing, hosting and
participating in radio shows in real time through IVR. We discuss the relative
strengths and weaknesses of synchronous IVR systems, and highlight lessons
learnt for interaction design in this area.
Challenges for Designing new Technology for Health and Wellbeing in a
Complex Mental Healthcare Context
Mental Health in Technology Design and Social Media
/
Thieme, Anja
/
McCarthy, John
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Johnson, Paula
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Phillips, Stephanie
/
Wallace, Jayne
/
Lindley, Siân
/
Ladha, Karim
/
Jackson, Daniel
/
Nowacka, Diana
/
Rafiev, Ashur
/
Ladha, Cassim
/
Nappey, Thomas
/
Kipling, Mathew
/
Wright, Peter
/
Meyer, Thomas D.
/
Olivier, Patrick
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2136-2149
© Copyright 2016 ACM
Summary: This paper describes the challenges and lessons learned in the
experience-centered design (ECD) of the Spheres of Wellbeing, a technology to
promote the mental health and wellbeing of a group of women, suffering from
significant mental health problems and living in a medium secure hospital unit.
First, we describe how our relationship with mental health professionals at the
hospital and the aspirations for person-centric care that we shared with them
enabled us, in the design of the Spheres, to innovate outside traditional
healthcare procedures. We then provide insights into the challenges presented
by the particular care culture and existing services and practices in the
secure hospital unit that were revealed through our technology deployment. In
discussing these challenges, our design enquiry opens up a space to make sense
of experience living with complex mental health conditions in highly
constrained contexts within which the deployment of the Spheres becomes an
opportunity to think about wellbeing in similar contexts.
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness
to Touch-based Interactions
Touch Interaction
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Wilkinson, Gerard
/
Kharrufa, Ahmed
/
Hook, Jonathan
/
Pursglove, Bradley
/
Wood, Gavin
/
Haeuser, Hendrik
/
Hammerla, Nils Y.
/
Hodges, Steve
/
Olivier, Patrick
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2832-2844
© Copyright 2016 ACM
Summary: Expressiveness, which we define as the extent to which rich and complex
intent can be conveyed through action, is a vital aspect of many human
interactions. For instance, paint on canvas is said to be an expressive medium,
because it affords the artist the ability to convey multifaceted emotional
intent through intricate manipulations of a brush. To date, touch devices have
failed to offer users a level of expressiveness in their interactions that
rivals that experienced by the painter and those completing other skilled
physical tasks. We investigate how data about hand movement -- provided by a
motion sensor, similar to those found in many smart watches or fitness trackers
-- can be used to expand the expressiveness of touch interactions. We begin by
introducing a conceptual model that formalizes a design space of possible
expressive touch interactions. We then describe and evaluate Expressy, an
approach that uses a wrist-worn inertial measurement unit to detect and
classify qualities of touch interaction that extend beyond those offered by
today's typical sensing hardware. We conclude by describing a number of sample
applications, which demonstrate the enhanced, expressive interaction
capabilities made possible by Expressy.
Speeching: Mobile Crowdsourced Speech Assessment to Support Self-Monitoring
and Management for People with Parkinson's
Health Support & Management
/
McNaney, Róisín
/
Othman, Mohammad
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Richardson, Dan
/
Dunphy, Paul
/
Amaral, Telmo
/
Miller, Nick
/
Stringer, Helen
/
Olivier, Patrick
/
Vines, John
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.4464-4476
© Copyright 2016 ACM
Summary: We present Speeching, a mobile application that uses crowdsourcing to
support the self-monitoring and management of speech and voice issues for
people with Parkinson's (PwP). The application allows participants to audio
record short voice tasks, which are then rated and assessed by crowd workers.
Speeching then feeds these results back to provide users with examples of how
they were perceived by listeners unconnected to them (thus not used to their
speech patterns). We conducted our study in two phases. First we assessed the
feasibility of utilising the crowd to provide ratings of speech and voice that
are comparable to those of experts. We then conducted a trial to evaluate how
the provision of feedback, using Speeching, was valued by PwP. Our study
highlights how applications like Speeching open up new opportunities for
self-monitoring in digital health and wellbeing, and provide a means for those
without regular access to clinical assessment services to practice and get
meaningful feedback on their speech.
ResViz: Politics and Design Issues in Visualizing Academic Metrics
Visualization Methods and Evaluation
/
Elsden, Chris
/
Mellor, Sebastian
/
Olivier, Patrick
/
Wheldon, Pete
/
Kirk, David
/
Comber, Rob
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.5015-5027
© Copyright 2016 ACM
Summary: The use of data and metrics on a professional and personal level has led to
considerable discourse around the performative power and politics of 'big data'
and data visualization, with academia being no exception. We have developed a
university system, ResViz, which publicly visualizes the externally funded
research projects of academics, and their internal collaborations. We present
an interview study that engages 20 key stakeholders, academics and
administrators who are part of the pilot release for the first version of this
system. In doing so, we describe and problematize our design space, considering
the implications of making metrics visible and their social use within a large
organization. Our findings cut across the way people communicate, review and
manage performance with metrics. We raise seven design issues in this space --
practical considerations that expose the tensions in making metrics available
for public contestation.
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based
Interactions
Video Showcase Presentations
/
Wilkinson, Gerard
/
Green, David Philip
/
Wood, Gavin
/
Kharrufa, Ahmed
/
Hook, Jonathan
/
Pursglove, Bradley
/
Haeuser, Hendrik
/
Hammerla, Nils Y.
/
Hodges, Steve
/
Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.11
© Copyright 2016 ACM
Summary: We present a video demonstration of how information about hand movements,
generated from a wrist-worn IMU (inertial measurement unit), can be used to
provide expressiveness to touch-based interactions. The IMU identifies features
that were not previously accessible, such as instantaneous force, wrist roll
and pitch. We demonstrate a range of applications that have been extended using
Expressy, a system we describe in more detail in the full paper [1]. Tap force
allows users to express their intent behind an interaction before touch. Wrist
roll and pitch enriches the touch during the interaction. Flick force and wrist
roll allows users to follow-up their touch interaction.
Refugees and HCI SIG: The Role of HCI in Responding to the Refugee Crisis
SIG Meetings
/
Talhouk, Reem
/
Ahmed, Syed Ishtiaque
/
Wulf, Volker
/
Crivellaro, Clara
/
Vlachokyriakos, Vasilis
/
Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.1073-1076
© Copyright 2016 ACM
Summary: The recent refugee crisis has escalated and expanded in to a global
challenge. In their flight from hostility, refugee populations face challenges
in accessing services that are often compounded by political and social
tensions. The urgency and complexity of the situation calls for HCI researchers
to contribute to the management of this crisis. This SIG aims to bring to the
surface the challenges faced by refugees and elicit the experiences of the
authors. It also calls for forming a collaborative network of researchers that
have an interest in innovatively addressing issues surrounding refugee
populations.
Digital Civics: Citizen Empowerment With and Through Technology
SIG Meetings
/
Vlachokyriakos, Vasillis
/
Crivellaro, Clara
/
Dantec, Christopher A. Le
/
Gordon, Eric
/
Wright, Pete
/
Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.1096-1099
© Copyright 2016 ACM
Summary: The current economic crisis has thrown the relationship between citizens,
communities and the state into sharp relief. Digital Civics is an emerging
cross-disciplinary area of research that seeking to understand the role that
digital technologies can play in supporting relational models of service
provision, organization and citizen empowerment. In particular, how digital
technologies can scaffold a move from transactional to relational service
models, and the potential of such models to reconfigure power relations between
citizens, communities and the state. Through examples of Digital Civics
systems. that question conventional models of service provision, this SIG aims
to bring together researchers and practitioners to critically discuss and
explore the theoretical underpinnings, development and deployment of digital
tools, platforms and processes within a Digital Civics research agenda.
Everyday Surveillance
Workshop Summaries
/
Briggs, Pam
/
Churchill, Elizabeth
/
Levine, Mark
/
Nicholson, James
/
Pritchard, Gary W.
/
Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3566-3573
© Copyright 2016 ACM
Summary: Surveillance, literally the 'close watching over' of a person or a group,
was historically carried out to monitor adversaries and criminals. The digital
era of sensor-rich, connected devices means that new forms of everyday
surveillance -- what some are calling 'dataveillance' -- are emerging. These
are changing the power structures that link people, businesses and governments.
In this multidisciplinary, one day workshop, we seek to rethink and understand
everyday surveillance practices, asking: what are new forms of surveillance
that accompany developments in Big Data and the emerging Internet of Things;
what are the anticipated and unanticipated effects of a surveillance culture;
how does surveillance need to be (re)configured in order to empower the citizen
or contribute to social good? We will ask who "owns" the data that arises from
these everyday acts of surveillance and what can result from rethinking these
ownership models. We will consider the role and place of research in
surveillance data collection and analysis.
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based
Interactions
Interactivity Demos
/
Wilkinson, Gerard
/
Wood, Gavin
/
Hook, Jonathan
/
Nappey, Tom
/
Kharrufa, Ahmed
/
Pursglove, Bradley
/
Haeuser, Hendrik
/
Hammerla, Nils Y.
/
Hodges, Steve
/
Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3800-3803
© Copyright 2016 ACM
Summary: We present an interactivity demonstration of Expressy. A system that
augments existing touchscreen devices with a variety of continuous expressive
interaction capabilities, using movement data from a wrist-worn IMU. Our
demonstration comprises a set of applications that show how the expressive
touch interaction capabilities, offered by Expressy, can enable intuitive and
meaningful interactions, in contexts including productivity, entertainment and
lifestyle apps. This demo submission accompanies a full paper, describing a
conceptual model of expressive touch interaction and the implementation and
evaluation of Expressy.
Evaluating Digital Tabletop Collaborative Writing in the Classroom
HCI for Education
/
Heslop, Philip
/
Preston, Anne
/
Kharrufa, Ahmed
/
Balaam, Madeline
/
Leat, David
/
Olivier, Patrick
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II
2015-09-14
v.2
p.531-548
Keywords: Digital tabletops; Collaborative learning; Multi-touch
© Copyright 2015 Springer International Publishing Switzerland
Summary: We present an evaluation of an "in the wild" classroom deployment of
Co-located Collaborative Writing (CCW), an application for digital tabletops.
CCW was adapted to the classroom setting across 8 SMART tables. Here, we
describe the outcomes of the 6 week deployment with students aged 13-14,
focussing on how CCW operated as a tool for learning within a classroom
environment. We analyse video data and interaction logs to provide a group
specific analysis in the classroom context. Using the group as the unit of
analysis allows detailed tracking of the group's development over time as part
of scheme of work planned by a teacher for the classroom. Through successful
integration of multiple tabletops into the classroom, we show how the design of
CCW supports students in learning how to collaboratively plan a piece of
persuasive writing, and allows teachers to monitor progress and process of
students. The study shows how the nature and quality of collaborative
interactions changed over time, with decision points bringing students together
to collaborate, and how the role of CCW matured from a scaffolding mechanism
for planning, to a tool for implementing planning. The study also showed how
the teacher's relationship with CCW changed, due to the designed visibility of
groups' activities, and how lesson plans became more integrated utilizing the
flexibility of the technology. These are key aspects that can enhance the
adoption of such technologies by both students and teachers in the classroom.
Using IMUs to Identify Supervisors on Touch Devices
HCI for Education
/
Kharrufa, Ahmed
/
Nicholson, James
/
Dunphy, Paul
/
Hodges, Steve
/
Briggs, Pam
/
Olivier, Patrick
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II
2015-09-14
v.2
p.565-583
Keywords: IMU; Association; Authentication; Touch interaction; UI design
© Copyright 2015 Springer International Publishing Switzerland
Summary: In addition to their popularity as personal devices, tablets, are becoming
increasingly prevalent in work and public settings. In many of these
application domains a supervisor user -- such as the teacher in a classroom --
oversees the function of one or more devices. Access to supervisory functions
is typically controlled through the use of a passcode, but experience shows
that keeping this passcode secret can be problematic. We introduce SwipeID, a
method of identifying supervisor users across a set of touch-based devices by
correlating data from a wrist-worn inertial measurement unit (IMU) and a
corresponding touchscreen interaction. This approach naturally supports access
at the time and point of contact and does not require any additional hardware
on the client devices. We describe the design of our system and the
challenge-response protocols we have considered. We then present an evaluation
study to demonstrate feasibility. Finally we highlight the potential for our
scheme to extend to different application domains and input devices.
Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch
Interaction Displays
Touch and Haptic
/
Al-Megren, Shiroq
/
Kharrufa, Ahmed
/
Hook, Jonathan
/
Holden, Amey
/
Sutton, Selina
/
Olivier, Patrick
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV
2015-09-14
v.4
p.156-164
Keywords: Large displays; Interaction; Tabletops; Fatigue; Ergonomics
© Copyright 2015 Springer International Publishing Switzerland
Summary: We report on a user study that compared muscle fatigue experienced when
using a large multi-touch display in horizontal and vertical configurations
over a one-hour period. Muscle fatigue is recognized as the reduction in a
muscle's capacity to generate force or power output and was measured
objectively and subjectively before and after a puzzle-solving task. While
subjective measures showed a significant level of overall arm muscle fatigue
after the task for both configurations, objective measures showed a significant
level of muscle fatigue on the middle deltoids and the non-dominant extensor
digitorum for the vertical configuration only. We discuss the design
implications of these findings and suggest relevant future areas of
investigation.
Dancing with horses: automated quality feedback for dressage riders
Interacting with animals and flying robots
/
Thompson, Robin
/
Kyriazakis, Ilias
/
Holden, Amey
/
Olivier, Patrick
/
Plötz, Thomas
Proceedings of the 2015 International Conference on Ubiquitous Computing
2015-09-07
p.325-336
© Copyright 2015 ACM
Summary: The sport of dressage has become very popular not only amongst professional
athletes but increasingly also for private horse owners. In well-defined tests,
rider and horse execute movements, which demonstrate the strength, endurance,
and dexterity of the animal as well as the quality of the interaction between
rider and horse. Whilst at a professional level intensive expert coaching to
refine the skill set of horse and rider is standard, such an approach to
progression is not usually viable for the large amateur population. In this
paper we present a framework for automated generation of quality feedback in
dressage tests. Using on-body sensing and automated measurement of key
performance attributes we are able to monitor the quality of horse movements in
an objective way. We validated the developed framework in a large-scale
deployment study and report on the practical usefulness of automatically
generated quality feedback in amateur dressage.
Beyond activity recognition: skill assessment from accelerometer data
Skills development
/
Khan, Aftab
/
Mellor, Sebastian
/
Berlin, Eugen
/
Thompson, Robin
/
McNaney, Roisin
/
Olivier, Patrick
/
Plötz, Thomas
Proceedings of the 2015 International Conference on Ubiquitous Computing
2015-09-07
p.1155-1166
© Copyright 2015 ACM
Summary: The next generation of human activity recognition applications in ubiquitous
computing scenarios focuses on assessing the quality of activities, which goes
beyond mere identification of activities of interest. Objective quality
assessments are often difficult to achieve, hard to quantify, and typically
require domain specific background information that bias the overall judgement
and limit generalisation. In this paper we propose a framework for skill
assessment in activity recognition that enables automatic quality analysis of
human activities. Our approach is based on a hierarchical rule induction
technique that effectively abstracts from noise-prone activity data and
assesses activity data at different temporal contexts. Our approach requires
minimal domain specific knowledge about the activities of interest, which makes
it largely generalisable. By means of an extensive case study we demonstrate
the effectiveness of the proposed framework in the context of dexterity
training of 15 medical students engaging in 50 attempts of surgical activities.
Social Media As a Resource for Understanding Security Experiences: A
Qualitative Analysis of #Password Tweets
Authentication Experience
/
Dunphy, Paul
/
Vlachokyriakos, Vasilis
/
Thieme, Anja
/
Nicholson, James
/
McCarthy, John
/
Olivier, Patrick
Proceedings of the 2015 Symposium on Usable Privacy and Security
2015-07-22
p.141-150
© Copyright 2015 Authors
Summary: As security technologies become more embedded into people's everyday lives,
it becomes more challenging for researchers to understand the contexts in which
those technologies are situated. The need to develop research methods that
provide a lens on personal experiences has driven much recent work in
human-computer interaction, but has so far received little focus in usable
security. In this paper we explore the potential of the micro blogging site
Twitter to provide experience-centered insights into security practices. Taking
the topic of passwords as an example, we collected tweets with the goal to
capture personal narratives of password use situated in its context. We
performed a qualitative content analysis on the tweets and uncovered: how
tweets contained critique and frustration about existing password practices and
workarounds; how people socially shared and revoked their passwords as a
deliberate act in exploring and defining their relationships with others;
practices of playfully bypassing passwords mechanisms and how passwords are
appropriated in portrayals of self. These findings begin to evidence the extent
to which passwords increasingly serve social functions that are more complex
than have been documented in previous research.
Designing for mental wellbeing: towards a more holistic approach in the
treatment and prevention of mental illness
Ageing, health and wellbeing
/
Thieme, Anja
/
Wallace, Jayne
/
Meyer, Thomas D.
/
Olivier, Patrick
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.1-10
© Copyright 2015 Authors
Summary: To date, HCI for mental health has primarily responded to challenges in the
treatment of mental illness, with a focus on therapy access and engagement.
However, approaches to improving and protecting people's mental wellbeing have
received less attention. Prompted by recent discussions in Western Healthcare
and Psychology, we argue for a more holistic approach to promoting mental
health that expands the field's focus to include strategies for enhancing
mental wellbeing. A closer consideration of mental wellbeing can increase the
effectiveness of mental health interventions, help in preventing mental illness
and relapse, and extend our knowledge as to how we can support people to
flourish as individuals and enhance their quality of life more generally. Our
aim is to encourage more research on positive aspects of mental health in the
treatment and care provision of people with mental health problems, and to
support preventive approaches. To this end, the paper provides a comprehensive
definition of mental wellbeing as positive emotional, psychological and social
health; presents a review of HCI literature illustrating how the field is
beginning to respond to the mental wellbeing agenda; and proposes avenues for
future design and research in this area.
CueS: cueing for upper limb rehabilitation in stroke
Ageing, health and wellbeing
/
Holden, Amey
/
McNaney, Róisín
/
Balaam, Madeline
/
Thompson, Robin
/
Hammerla, Nils
/
Ploetz, Thomas
/
Jackson, Dan
/
Price, Christopher
/
Brkic, Lianne
/
Olivier, Patrick
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.18-25
© Copyright 2015 Authors
Summary: Upper limb weakness is one of the most distressing, long-term consequences
of stroke and can be difficult to rehabilitate due to an overreliance on the
opposing limb in everyday life. Previous studies have shown potential for
cueing to improve upper limb rehabilitation, although these have been conducted
in clinical settings. In this paper we describe CueS, a wrist worn cueing
device which prompts the wearer to move their upper limb more frequently in
their day to day lives. We conducted two, week-long 'in the wild' deployments
of CueS with seven participants to obtain reflections and experiences around
using the device. All participants reported increased general activity levels
from wearing CueS and objective data showed increased levels of activity
following cue provision. We reflect upon the potential of wearable cueing
devices for upper limb rehabilitation after stroke.
MyRun: balancing design for reflection, recounting and openness in a
museum-based participatory platform
Designing for reflection II
/
Clarke, Rachel
/
Vines, John
/
Wright, Peter
/
Bartindale, Tom
/
Shearer, John
/
McCarthy, John
/
Olivier, Patrick
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.212-221
© Copyright 2015 Authors
Summary: Cultural organisations are increasingly looking towards using digital
technologies to supplement, augment and extend visitors' experiences of
exhibits and museums. In this paper, we describe the design and evaluation of
MyRun, a 'participatory platform' for a museum. Our goal with MyRun was to use
experience-centered design principles of reflecting, recounting and openness as
a basis for engaging visitors in sharing stories about experiences related to a
nationally significant cultural event. We undertook a qualitative evaluation of
the system based upon observations of its use, the contributions visitors made
to the platform, and interviews with 10 visitors. We discuss how visitors
approached MyRun, contributed and browsed stories, and the challenges
associated with the expectations visitors and curators placed on cultural
exhibits. We close by identifying a series of design opportunities for future
participatory platforms in museum settings.
Exploring Gesture Sonification to Support Reflective Craft Practice
What do I hear? Communicating with Sound
/
Smith, Thomas
/
Bowen, Simon J.
/
Nissen, Bettina
/
Hook, Jonathan
/
Verhoeven, Arno
/
Bowers, John
/
Wright, Peter
/
Olivier, Patrick
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.67-76
© Copyright 2015 ACM
Summary: Much of the knowing employed in skilled craft practice is difficult to
communicate solely through written or verbal description. Consequently, the
reflection and development of a craft practice in this manner may miss
important nuances of practitioners' skills and experiences. We created digital
technologies to sonify (using audio to perceptualize data) a group of craft
practitioners' gestures to explore how we can aid their reflection in and on
their craft, and consequently develop it. Over a number of workshops, the
design of these sonifications were iterated based on how the practitioners
responded to them. We found that direct sonification of gesture (sounds
generated directly from motion sensor data) helped practitioners understand and
reflect upon their own and each other's practice, encouraged discussion and
enabled modification of craft technique.
LApp: A Speech Loudness Application for People with Parkinson's on Google
Glass
Making & Sharing Assistive Technologies
/
McNaney, Roisin
/
Poliakov, Ivan
/
Vines, John
/
Balaam, Madeline
/
Zhang, Pengfei
/
Olivier, Patrick
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.497-500
© Copyright 2015 ACM
Summary: Reduced vocal volume in Parkinson's is extremely common and can have
significant social and emotional impact. We describe the development and
evaluation of LApp -- an application for Google Glass to help people with
Parkinson's (PwP) monitor their speech volume and cue themselves to speak
louder when necessary. Our findings highlight enthusiasm for using the
application both at home as a volume training tool and in public social
settings as a situated cueing device. We contribute insights to the literature
on how eyewear technologies can provide assistance to people with health
conditions and offer insights for the design of future self-monitoring and
management applications on Google Glass.
Designing for and with People with Parkinson's: A Focus on Exergaming
Making & Sharing Assistive Technologies
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McNaney, Roisin
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Balaam, Madeline
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Holden, Amey
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Schofield, Guy
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Jackson, Daniel
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Webster, Mary
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Galna, Brook
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Barry, Gillian
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Rochester, Lynn
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Olivier, Patrick
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.501-510
© Copyright 2015 ACM
Summary: Parkinson's is a complex and multifaceted condition with a myriad of
symptoms, thus, designing for and with this user group requires careful
consideration. We reflect upon two studies, employing different design
methodologies, relating to the design of rehabilitative exergames in
Parkinson's. The first explored the concept of designing 'for' People with
Parkinson's (PwP) and focused on specifications outlined by clinical
stakeholders. The second used a designing 'with' approach and modified a
pre-established participatory design method for use with PwP. We call attention
to the importance of carrying out design work with PwP and contribute; an
empathic understanding of living with Parkinson's, a set of recommendations for
how to design with PwP and a set of wider considerations for developing
rehabilitative exergames for PwP.
Your Money's No Good Here: The Elimination of Cash Payment on London Buses
The Value of Things
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Pritchard, Gary
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Vines, John
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Olivier, Patrick
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.907-916
© Copyright 2015 ACM
Summary: As digital payments become increasingly important features of economic
exchange, traditional forms of payment such as cash are becoming phased out in
certain settings. We study one such context-the elimination of cash payment on
London buses in July 2014. We conducted ethnographic fieldwork, interviews with
drivers and collected online and social media comments before, during and
shortly after the introduction of cashless fares. We explore how drivers and
passengers were fearful of the change due in part to a lack of information and
communication, the anticipation of negative effects on vulnerable passengers
and a compromise in freedom, flexibility and surveillance. We highlight the
ways cashless payments can alter the social function of money, create new forms
of work for drivers and passengers, and if not carefully introduced can cause
emotional stress and fears of state surveillance and control.