Human-Centred Machine Learning
Workshop Summaries
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Gillies, Marco
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Fiebrink, Rebecca
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Tanaka, Atau
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Garcia, Jérémie
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Bevilacqua, Frédéric
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Heloir, Alexis
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Nunnari, Fabrizio
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Mackay, Wendy
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Amershi, Saleema
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Lee, Bongshin
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d'Alessandro, Nicolas
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Tilmanne, Joëlle
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Kulesza, Todd
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Caramiaux, Baptiste
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3558-3565
© Copyright 2016 ACM
Summary: Machine learning is one of the most important and successful techniques in
contemporary computer science. It involves the statistical inference of models
(such as classifiers) from data. It is often conceived in a very impersonal
way, with algorithms working autonomously on passively collected data. However,
this viewpoint hides considerable human work of tuning the algorithms,
gathering the data, and even deciding what should be modeled in the first
place. Examining machine learning from a human-centered perspective includes
explicitly recognising this human work, as well as reframing machine learning
workflows based on situated human working practices, and exploring the
co-adaptation of humans and systems. A human-centered understanding of machine
learning in human context can lead not only to more usable machine learning
tools, but to new ways of framing learning computationally. This workshop will
bring together researchers to discuss these issues and suggest future research
questions aimed at creating a human-centered approach to machine learning.
Adaptive hand-tracked system for 3D authoring
Techniques d'interaction: dimensions > 2
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Heloir, Alexis
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Nunnari, Fabrizio
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Kolski, Christophe
Proceedings of the 2014 Conference of the Association Francophone
d'Interaction Homme-Machine
2014-10-28
p.101-104
© Copyright 2014 ACM
Summary: We present the interaction design and the component architecture of an
adaptive authoring system based on a consumer-range 3D input device. We claim
that this system can help both novice and experienced users performing
authoring tasks in a 3D authoring environment. The system uses a keyboardless
self-adaptive interaction controller built upon a rule-based system that learns
and infers the user's behavior/condition on the fly according to her actions;
rearranging rules when necessary and suggesting breaks to avoid performance
drops caused by fatigue or the so-called gorilla-arm effect.
Leveraging Web 3D guidance in cultural heritage fruition
3D interaction
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Damiano, Rossana
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Gena, Cristina
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Lombardo, Vincenzo
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Nunnari, Fabrizio
Proceedings of CHItaly '13: ACM SIGCHI Italian Chapter International
Conference on Computer-Human Interaction
2013-09-16
p.1
© Copyright 2013 ACM
Summary: This paper describes a 3D tour of exhibitions set up for the celebration of
the 150 years of Italian unity. Through a specifically developed Web plugin,
the users can navigate the reconstruction of the exhibitions and receive
information about the exhibits. The 3D tour is embedded in a Web 3.0 portal
(150 Digit) designed for the promotion and dissemination of the exhibitions.
The portal integrates the social and the Web 3D components in an immersive
environment, where users can switch from the 3D visit to the standard
hypertext-base visit or take advantage of recommendations and obtain
information without abandoning the 3D environment. In this paper, we describe
the design and technologies that characterize the 3D visit and its experimental
evaluation, conducted on real users.
The AnimaTricks System: Animating Intelligent Agents from High-Level Goal
Declarations
Posters
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Lombardo, Vincenzo
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Nunnari, Fabrizio
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Damiano, Rossana
Proceedings of the 2011 International Conference on INtelligent TEchnologies
for interactive enterTAINment
2011-05-25
p.203-208
Keywords: animation; virtual characters; multimedia production
© Copyright 2011 Springer-Verlag
Summary: This paper presents AnimaTricks, a system for the generation of the behavior
of an animated agent from a high level description of its goals. The
deliberation component generates a sequence of actions given a set of goals.
The animation component, then, translates it into an animation language,
leaving to the animation engine the task of generating the actual animation.
The purpose of the system is two-fold. First, we test how deliberation can
be effectively tied to the animated counterpart. Second, by generating complex
animations from high-level goals, AnimaTricks supports the work of directors
and animators in a pre-visualization and re-use perspective.
Perceiving awareness information through 3D representations
System papers: advanced interaction tools
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Nunnari, Fabrizio
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Simone, Carla
Proceedings of the 2004 International Conference on Advanced Visual
Interfaces
2004-05-25
p.443-446
© Copyright 2004 ACM
Summary: The paper describes a framework supporting the creation of 3D user
interfaces to visualize awareness information about the cooperation context of
distributed actors. The paper discusses the motivations behind the framework
and illustrates ThreeDmap, an editor allowing the creation and customization of
3D interfaces supporting the perception of awareness information.
ThreeDmap: customizing awareness information
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Nunnari, Fabrizio
Proceedings of the 2004 International Conference on the Design of
Cooperative Systems
2004-05-11
p.39-54
ThreeDness: Representing Awareness in cooperative Applications
Cooperation for Multi-Dimension Context
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Nunnari, Fabrizio
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Simone, Carla
Proceedings of the 2002 International Conference on the Design of
Cooperative Systems
2002-06-07
p.7-22