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Query: Nunnari_F* Results: 7 Sorted by: Date  Comments?
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Human-Centred Machine Learning Workshop Summaries / Gillies, Marco / Fiebrink, Rebecca / Tanaka, Atau / Garcia, Jérémie / Bevilacqua, Frédéric / Heloir, Alexis / Nunnari, Fabrizio / Mackay, Wendy / Amershi, Saleema / Lee, Bongshin / d'Alessandro, Nicolas / Tilmanne, Joëlle / Kulesza, Todd / Caramiaux, Baptiste Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3558-3565
ACM Digital Library Link
Summary: Machine learning is one of the most important and successful techniques in contemporary computer science. It involves the statistical inference of models (such as classifiers) from data. It is often conceived in a very impersonal way, with algorithms working autonomously on passively collected data. However, this viewpoint hides considerable human work of tuning the algorithms, gathering the data, and even deciding what should be modeled in the first place. Examining machine learning from a human-centered perspective includes explicitly recognising this human work, as well as reframing machine learning workflows based on situated human working practices, and exploring the co-adaptation of humans and systems. A human-centered understanding of machine learning in human context can lead not only to more usable machine learning tools, but to new ways of framing learning computationally. This workshop will bring together researchers to discuss these issues and suggest future research questions aimed at creating a human-centered approach to machine learning.

Adaptive hand-tracked system for 3D authoring Techniques d'interaction: dimensions > 2 / Heloir, Alexis / Nunnari, Fabrizio / Kolski, Christophe Proceedings of the 2014 Conference of the Association Francophone d'Interaction Homme-Machine 2014-10-28 p.101-104
ACM Digital Library Link
Summary: We present the interaction design and the component architecture of an adaptive authoring system based on a consumer-range 3D input device. We claim that this system can help both novice and experienced users performing authoring tasks in a 3D authoring environment. The system uses a keyboardless self-adaptive interaction controller built upon a rule-based system that learns and infers the user's behavior/condition on the fly according to her actions; rearranging rules when necessary and suggesting breaks to avoid performance drops caused by fatigue or the so-called gorilla-arm effect.

Leveraging Web 3D guidance in cultural heritage fruition 3D interaction / Damiano, Rossana / Gena, Cristina / Lombardo, Vincenzo / Nunnari, Fabrizio Proceedings of CHItaly '13: ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction 2013-09-16 p.1
ACM Digital Library Link
Summary: This paper describes a 3D tour of exhibitions set up for the celebration of the 150 years of Italian unity. Through a specifically developed Web plugin, the users can navigate the reconstruction of the exhibitions and receive information about the exhibits. The 3D tour is embedded in a Web 3.0 portal (150 Digit) designed for the promotion and dissemination of the exhibitions. The portal integrates the social and the Web 3D components in an immersive environment, where users can switch from the 3D visit to the standard hypertext-base visit or take advantage of recommendations and obtain information without abandoning the 3D environment. In this paper, we describe the design and technologies that characterize the 3D visit and its experimental evaluation, conducted on real users.

The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations Posters / Lombardo, Vincenzo / Nunnari, Fabrizio / Damiano, Rossana Proceedings of the 2011 International Conference on INtelligent TEchnologies for interactive enterTAINment 2011-05-25 p.203-208
Keywords: animation; virtual characters; multimedia production
Link to Digital Content at Springer
Summary: This paper presents AnimaTricks, a system for the generation of the behavior of an animated agent from a high level description of its goals. The deliberation component generates a sequence of actions given a set of goals. The animation component, then, translates it into an animation language, leaving to the animation engine the task of generating the actual animation.
    The purpose of the system is two-fold. First, we test how deliberation can be effectively tied to the animated counterpart. Second, by generating complex animations from high-level goals, AnimaTricks supports the work of directors and animators in a pre-visualization and re-use perspective.

Perceiving awareness information through 3D representations System papers: advanced interaction tools / Nunnari, Fabrizio / Simone, Carla Proceedings of the 2004 International Conference on Advanced Visual Interfaces 2004-05-25 p.443-446
ACM Digital Library Link
Summary: The paper describes a framework supporting the creation of 3D user interfaces to visualize awareness information about the cooperation context of distributed actors. The paper discusses the motivations behind the framework and illustrates ThreeDmap, an editor allowing the creation and customization of 3D interfaces supporting the perception of awareness information.

ThreeDmap: customizing awareness information / Nunnari, Fabrizio Proceedings of the 2004 International Conference on the Design of Cooperative Systems 2004-05-11 p.39-54
ThreeDness: Representing Awareness in cooperative Applications Cooperation for Multi-Dimension Context / Nunnari, Fabrizio / Simone, Carla Proceedings of the 2002 International Conference on the Design of Cooperative Systems 2002-06-07 p.7-22