SolidNoise: Making Musical Robots
Late-Breaking Works: Novel Interactions
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Harriman, Jiffer
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Bethancourt, Matthew
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Narula, Abhishek
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Theodore, Michael
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Gross, Mark
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2504-2510
© Copyright 2016 ACM
Summary: This late breaking work submission describes the development of tools and
techniques aimed to simplify the development and use of musical robots. We
describe these tools and techniques as utilized to produce an event known as
SolidNoise. The event showcased a series of automated instruments and musical
compositions created for the robotic ensemble. Our developments are motivated
by historical examples of automated instruments and our vision for musical
robots in the future.
SolidNoise: Tools For Making Musical Robots
Interactivity Demos
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Harriman, Jiffer
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Bethancourt, Matthew
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Narula, Abhishek
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Theodore, Michael
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Gross, Mark
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3683-3686
© Copyright 2016 ACM
Summary: This Interactivity Demonstration submission describes new tools and
techniques aimed to simplify the development and use of musical robots. We
describe these tools and techniques as utilized to produce an event known as
SolidNoise. The event showcased a series of automated instruments and musical
compositions created for the robotic ensemble. Our developments are motivated
by historical examples of automated instruments and our vision for musical
robots in the future. We will demonstrate our musical robots and the platform
used to make them, at CHI.
Crafting Mechatronic Percussion with Everyday Materials
Demos and Posters
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Oh, Hyunjoo
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Harriman, Jiffer
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Narula, Abhishek
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Gross, Mark D.
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Eisenberg, Michael
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Hsi, Sherry
Proceedings of the 2016 International Conference on Tangible and Embedded
Interaction
2016-02-14
p.340-348
© Copyright 2016 ACM
Summary: We present a kit comprising cardboard mechanical components and a custom
printed circuit board, designed to support novices in building computational
percussive instruments with everyday materials. We set three design criteria:
accessibility, adaptability, and expressivity. We conducted two workshops with
experts and novices to assess the usability of our kit and observe the variety
of constructions that users make. The kit enabled both experts and novices to
build working instruments and to explore creative experimentation with
different materials and objects.
A distributed web-based virtual reality interface to database systems
Description of prototypes
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Jacobsen, Colette
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Kaugher, Susan
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Fotouhi, Farshad
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Narula, Aashima
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Jadhav, Nitan
Proceedings of the 1998 International Conference on Advanced Visual
Interfaces
1998-05-24
p.267-269
Keywords: World Wide Web, database interfaces, scientific databases, virtual reality
© Copyright 1998 ACM
Summary: A principal problem facing users of scientific or engineering databases is
that of finding the correct data, due to a lack of detailed knowledge about the
structure or schema of the available data. This paper discusses an approach to
the design and development of a web-based interface that incorporate a visual
model to access database information. This interface links a VRML (Virtual
Reality Modeling Language) world to a database, creating an accessible 3D query
interface that eliminates the need to know database query language syntax,
database structure, and VRML. The user views the virtual world and retrieves
information from a connected database with the click of a button. The interface
offers the ability to create dynamic 3D anchors and associates queries that
relate to parts of a VRML world. The main advantage of this virtual design is
the simplicity of data retrieval for the end user.