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FreeTop: Finding Free Spots for Projective Augmentation Late-Breaking Works: Engineering of Interactive Systems / Riemann, Jan / Khalilbeigi, Mohammadreza / Schmitz, Martin / Doeweling, Sebastian / Müller, Florian / Mühlhäuser, Max Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1598-1606
ACM Digital Library Link
Summary: Augmenting the physical world using projection technologies or head-worn displays becomes increasingly popular in research and commercial applications. However, a common problem is interference between the physical surface's texture and the projection. In this paper, we present FreeTop, a combined approach to finding areas suitable for projection, which considers multiple aspects influencing projection quality, like visual texture and physical surface structure. FreeTop can be used in stationary and mobile settings for locating free areas in arbitrary physical settings suitable for projective augmentation and touch interaction.

ProxiWatch: Enhancing Smartwatch Interaction through Proximity-based Hand Input Late-Breaking Works: Novel Interactions / Müller, Florian / Günther, Sebastian / Dezfuli, Niloofar / Khalilbeigi, Mohammadreza / Mühlhäuser, Max Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2617-2624
ACM Digital Library Link
Summary: Smartwatches allow ubiquitous and mobile interaction with digital contents. Because of the small screen sizes, traditional interaction techniques are often not applicable. In this work, we show how the degree of freedom offered by the elbow joint, i.e., flexion and extension, can be leveraged as an additional one-handed input modality for smartwatches. By moving the watch towards or away from the body, the user is able to provide input to the smartwatch without a second hand. We present the results of a controlled experiment focusing on the human capabilities for proximity-based interaction. Based on the results, we propose guidelines for designing proximity-based smartwatch interfaces and present ProxiWatch: a one-handed and proximity-based input modality for smartwatches alongside a prototypical implementation.

Liquido: Embedding Liquids into 3D Printed Objects to Sense Tilting and Motion Late-Breaking Works: Novel Interactions / Schmitz, Martin / Leister, Andreas / Dezfuli, Niloofar / Riemann, Jan / Müller, Florian / Mühlhäuser, Max Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2688-2696
ACM Digital Library Link
Summary: Tilting and motion are widely used as interaction modalities in smart objects such as wearables and smart phones (e.g., to detect posture or shaking). They are often sensed with accelerometers. In this paper, we propose to embed liquids into 3D printed objects while printing to sense various tilting and motion interactions via capacitive sensing. This method reduces the assembly effort after printing and is a low-cost and easy-to-apply way of extending the input capabilities of 3D printed objects. We contribute two liquid sensing patterns and a practical printing process using a standard dual-extrusion 3D printer and commercially available materials. We validate the method by a series of evaluations and provide a set of interactive example applications.

What Belongs Together Comes Together: Activity-centric Document Clustering for Information Work User Modelling / Seeliger, Alexander / Schmidt, Benedikt / Schweizer, Immanuel / Mühlhäuser, Max Proceedings of the 2016 International Conference on Intelligent User Interfaces 2016-03-07 v.1 p.60-70
ACM Digital Library Link
Summary: Multitasking and interruptions in information work make frequent activity switches necessary. Individuals need to recall and restore earlier states of work which generally involves retrieval of information objects. To avoid resulting tooling time an activity-centric organization of information objects has been proposed. For each activity a collection with related information objects (like documents, websites etc.) is created to improve information access and serve as a memory aid. While the manual maintenance of such information collections is a tedious task and becomes an interruption on its own, the automatic maintenance of such collections using activity mining is promising. Activity mining utilizes interaction histories to extract unique activities based on the stream of interaction with information objects. For activity mining, existing work shows varying success in limited study setups. In this paper, we present a method for activity mining to generate activity-centric information object collections automatically from interaction histories. The technique is a hybrid approach considering all information types used in previous work -- activity stream and accessed content related information. Method performance is evaluated based on interaction histories collected during real work data from eight information workers collected over several weeks. For the dataset our hybrid approach shows on average a performance of 0.53 ARI up to 0.77 ARI, outperforming single metric-based approaches.

SCWT: A Joint Workshop on Smart Connected and Wearable Things Workshops / Schnelle-Walka, Dirk / Limonad, Lior / Grosse-Puppendahl, Tobias / Lanir, Joel / Müller, Florian / Mecella, Massimo / Luyten, Kris / Kuflik, Tsvi / Brdiczka, Oliver / Mühlhäuser, Max Companion Proceedings of the 2016 International Conference on Intelligent User Interfaces 2016-03-07 v.2 p.3-5
ACM Digital Library Link
Summary: The increasing number of smart objects in our everyday life shapes how we interact beyond the desktop. In this workshop we discuss how advanced interactions with smart objects in the context of the Internet-of-Things should be designed from various perspectives, such as HCI and AI as well as industry and academia.

Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects Session 4A: Fabrication 2 -- Flexible and Printed Electronics / Schmitz, Martin / Khalilbeigi, Mohammadreza / Balwierz, Matthias / Lissermann, Roman / Mühlhäuser, Max / Steimle, Jürgen Proceedings of the 2015 ACM Symposium on User Interface Software and Technology 2015-11-05 v.1 p.253-258
ACM Digital Library Link
Summary: 3D printing is widely used to physically prototype the look and feel of 3D objects. Interaction possibilities of these prototypes, however, are often limited to mechanical parts or post-assembled electronics. In this paper, we present Capricate, a fabrication pipeline that enables users to easily design and 3D print highly customized objects that feature embedded capacitive multi-touch sensing. The object is printed in a single pass using a commodity multi-material 3D printer. To enable touch input on a wide variety of 3D printable surfaces, we contribute two techniques for designing and printing embedded sensors of custom shape. The fabrication pipeline is technically validated by a series of experiments and practically validated by a set of example applications. They demonstrate the wide applicability of Capricate for interactive objects.

In-Situ Occlusion Resolution for Hybrid Tabletop Environments Interactive Tabletops / Riemann, Jan / Khalilbeigi, Mohammadreza / Mühlhäuser, Max Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part III 2015-09-14 v.3 p.278-295
Keywords: Interactive tabletops; Occlusion awareness; Hybrid interaction; Peripheral displays; Multitouch
Link to Digital Content at Springer
Summary: In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.

Engineering interactive systems with SCXML Workshop summaries / Schnelle-Walka, Dirk / Radomski, Stefan / Barnett, Jim / Mühlhäuser, Max ACM SIGCHI 2015 Symposium on Engineering Interactive Computing Systems 2015-06-23 p.298-299
ACM Digital Library Link
Summary: The W3C SCXML standard for Harel state-charts, in unison with the W3C MMI architecture specification and related work from the W3C MMI working group are a promising suite of recommendations to become the "HTML of multimodal applications". This 2nd installment of the workshop will provide a forum for academia and industry alike to discuss recent developments with regard to dialog modeling using state-charts and identify remaining short-comings in the operationalization and application of the related approaches.

StackTop: Hybrid Physical-Digital Stacking on Interactive Tabletops WIP Theme: Displays / Riemann, Jan / Khalilbeigi, Mohammadreza / Dezfuli, Niloofar / Mühlhäuser, Max Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.1127-1132
ACM Digital Library Link
Summary: The concurrent use of digital and physical documents on interactive surfaces is becoming more and more common. However, the integration of both document types is limited, one example being the ability to stack documents. In this paper we propose StackTop, an integrated system supporting ordered hybrid digital/physical piling (hybrid stacking) on interactive surfaces. This allows for a tighter physical/digital integration in hybrid workspaces and provides a more consistent approach when working with hybrid document sets.

SmartObjects: Fourth Workshop on Interacting with Smart Objects Workshops / Schnelle-Walka, Dirk / Mühlhäuser, Max / Radomski, Stefan / Brdiczka, Oliver / Huber, Jochen / Luyten, Kris / Grosse-Puppendahl, Tobias Proceedings of the 2015 International Conference on Intelligent User Interfaces 2015-03-29 v.1 p.453-454
ACM Digital Library Link
Summary: The increasing number of smart objects in our everyday life shapes how we interact beyond the desktop. In this workshop we discussed how the interaction with these smart objects should be designed from various perspectives. This year's workshop put a special focus on affective computing with smart objects, as reflected by the keynote talk.

EarPut: augmenting ear-worn devices for ear-based interaction User experience / Lissermann, Roman / Huber, Jochen / Hadjakos, Aristotelis / Nanayakkara, Suranga / Mühlhäuser, Max Proceedings of the 2014 Australian Computer-Human Interaction Conference 2014-12-02 p.300-307
ACM Digital Library Link
Summary: One of the pervasive challenges in mobile interaction is decreasing the visual demand of interfaces towards eyes-free interaction. In this paper, we focus on the unique affordances of the human ear to support one-handed and eyes-free mobile interaction. We present EarPut, a novel interface concept and hardware prototype, which unobtrusively augments a variety of accessories that are worn behind the ear (e.g. headsets or glasses) to instrument the human ear as an interactive surface. The contribution of this paper is three-fold. We contribute (i) results from a controlled experiment with 27 participants, providing empirical evidence that people are able to target salient regions on their ear effectively and precisely, (ii) a first, systematically derived design space for ear-based interaction and (iii) a set of proof of concept EarPut applications that leverage on the design space and embrace mobile media navigation, mobile gaming and smart home interaction.

Making Tabletop Interaction Accessible for Blind Users Posters / Kunz, Andreas / Schnelle-Walka, Dirk / Alavi, Ali / Pölzer, Stephan / Mühlhäuser, Max / Miesenberger, Klaus Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces 2014-11-16 p.327-332
ACM Digital Library Link
Summary: Tabletop systems and their interaction capabilities are typically a domain for sighted people only. While the content on the tabletop can already be made accessible to blind people, the interaction above the tabletop is still inaccessible. This paper describes our approach towards making the above tabletop interaction accessible to blind people by using LEAP sensors and speech recognition.

PalmRC: leveraging the palm surface as an imaginary eyes-free television remote control / Dezfuli, Niloofar / Khalilbeigi, Mohammadreza / Huber, Jochen / Özkorkmaz, Murat / Mühlhäuser, Max Behaviour and Information Technology 2014-08-03 v.33 n.8 p.829-843
Link to Article at Taylor & Francis
Summary: User input on television (TV) typically requires a mediator device such as a handheld remote control. While this is a well-established interaction paradigm, a handheld device has serious drawbacks: it can be easily misplaced due to its mobility and in case of a touch screen interface, it also requires additional visual attention. Emerging interaction paradigms such as 3D mid-air gestures using novel depth sensors (e.g. Microsoft Kinect), aim at overcoming these limitations, but are known to be tiring. In this article, we propose to leverage the palm as an interactive surface for TV remote control. We present three user studies which set the base for our four contributions: We (1) qualitatively explore the conceptual design space of the proposed imaginary palm-based remote control in an explorative study, (2) quantitatively investigate the effectiveness and accuracy of such an interface in a controlled experiment, (3) identified user acceptance in a controlled laboratory evaluation comparing PalmRC concept with two most typical existing input modalities, here conventional remote control and touch-based remote control interfaces on smart phones for their user experience, task load, as well as overall preference, and (4) contribute PalmRC, an eyes-free, palm-surface-based TV remote control. Our results show that the palm has the potential to be leveraged for device-less eyes-free TV remote interaction without any third-party mediator device.

Multimodal Fusion and Fission within W3C Standards for Nonverbal Communication with Blind Persons Accessibility of Non-verbal Communication / Schnelle-Walka, Dirk / Radomski, Stefan / Mühlhäuser, Max ICCHP'14: International Conference on Computers Helping People with Special Needs, Part 1 2014-07-09 v.1 p.209-213
Link to Digital Content at Springer
Summary: Multimodal fusion and multimodal fission are well known concepts for multimodal systems but have not been well integrated in current architectures to support collaboration of blind and sighted people. In this paper we describe our initial thoughts of multimodal dialog modeling in multiuser dialog settings employing multiple modalities based on W3C standards like the Multimodal Architecture and Interfaces.

A Mind Map for Brainstorming Sessions with Blind and Sighted Persons Accessibility of Non-verbal Communication / Schnelle-Walka, Dirk / Alavi, Ali / Ostie, Patrick / Mühlhäuser, Max / Kunz, Andreas ICCHP'14: International Conference on Computers Helping People with Special Needs, Part 1 2014-07-09 v.1 p.214-219
Keywords: Accessibility; Non-verbal Communication Clements; Computer Supported Collaborative Work; MindMap
Link to Digital Content at Springer
Summary: Accessible mind maps tools are, due to their visual nature hardly available and, if available, they focus on rendering the structure, not considering nonverbal communication elements in ongoing discussions. In this paper, we describe the need for this type of communication as well as a mind map tool that is capable of processing the respective information, coming from a Leap tracking system attached to the interactive surface.

Towards an Information State Update Model Approach for Nonverbal Communication Accessibility of Non-verbal Communication / Schnelle-Walka, Dirk / Radomski, Stefan / Radeck-Arneth, Stephan / Mühlhäuser, Max ICCHP'14: International Conference on Computers Helping People with Special Needs, Part 1 2014-07-09 v.1 p.226-230
Link to Digital Content at Springer
Summary: The Information State Update (ISU) Model describes an approach to dialog management that was predominantly applied to single user scenarios using voice as the only modality. Extensions to multimodal interaction with multiple users are rarely considered and, if presented, hard to operationalize. In this paper we describe our approach of dialog modeling based on ISU in multiuser dialog settings employing multiple modalities, including nonverbal communication.

Accessibility of Brainstorming Sessions for Blind People Accessibility of Non-verbal Communication / Kunz, Andreas / Miesenberger, Klaus / Mühlhäuser, Max / Alavi, Ali / Pölzer, Stephan / Pöll, Daniel / Heumader, Peter / Schnelle-Walka, Dirk ICCHP'14: International Conference on Computers Helping People with Special Needs, Part 1 2014-07-09 v.1 p.237-244
Keywords: Accessibility; Mind map; Non-verbal Communication Elements
Link to Digital Content at Springer
Summary: Today, research focuses on the accessibility of explicit information for blind users. This gives only partly access to the information flow in brain-storming sessions, since non-verbal communication is not supported. Advances in ICT however allow capturing implicit information like hand gestures as important part of non-verbal communication. Thus, we describe a system that al-lows integrating blind people into a brainstorming session using a mind map.

Engineering interactive systems with SCXML Workshop summaries / Schnelle-Walka, Dirk / Radomski, Stefan / Lager, Torbjörn / Barnett, Jim / Dahl, Deborah / Mühlhäuser, Max ACM SIGCHI 2014 Symposium on Engineering Interactive Computing Systems 2014-06-17 p.295-296
ACM Digital Library Link
Summary: The W3C is about to finalize the SCXML standard to express Harel state-machines as XML documents. In unison with the W3C MMI architecture specification and related work from the W3C MMI working group, this recommendation might be a promising candidate to become the HTML of multi-modal applications".

Permulin: mixed-focus collaboration on multi-view tabletops Head-worn displays / Lissermann, Roman / Huber, Jochen / Schmitz, Martin / Steimle, Jürgen / Mühlhäuser, Max Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.3191-3200
ACM Digital Library Link
Summary: We contribute Permulin, an integrated set of interaction and visualization techniques for multi-view tabletops to support co-located collaboration across a wide variety of collaborative coupling styles. These techniques (1) provide support both for group work and for individual work, as well as for the transitions in-between, (2) contribute sharing and peeking techniques to support mutual awareness and group coordination during phases of individual work, (3) reduce interference during group work on a group view, and (4) directly integrate with conventional multi-touch input. We illustrate our techniques in a proof-of-concept implementation with the two example applications of map navigation and photo collages. Results from two user studies demonstrate that Permulin supports fluent transitions between individual and group work and exhibits unique awareness properties that allow participants to be highly aware of each other during tightly coupled collaboration, while being able to unobtrusively perform individual work during loosely coupled collaboration.

SmartObjects: third workshop on interacting with smart objects Workshop summaries / Schnelle-Walka, Dirk / Huber, Jochen / Radomski, Stefan / Brdiczka, Oliver / Luyten, Kris / Mühlhäuser, Max Companion Proceedings of the 2014 International Conference on Intelligent User Interfaces 2014-02-24 v.2 p.45-46
ACM Digital Library Link
Summary: The increasing number of smart objects in our everyday life shapes how we interact beyond the desktop. In this workshop we discuss how interaction with these smart objects should be designed from various perspectives.

ObjecTop: occlusion awareness of physical objects on interactive tabletops Latency and occlusion + CSCW / Khalilbeigi, Mohammadreza / Steimle, Jürgen / Riemann, Jan / Dezfuli, Niloofar / Mühlhäuser, Max / Hollan, James D. Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 2013-10-06 p.255-264
ACM Digital Library Link
Summary: In this paper, we address the challenges of occlusion created by physical objects on interactive tabletops. We contribute an integrated set of interaction techniques designed to cope with the physical occlusion problem as well as facilitate organizing objects in hybrid settings. These techniques are implemented in ObjecTop, a system to support tabletop display applications involving both physical and virtual objects. We compile design requirements for occlusion-aware tabletop systems and conduct the first in-depth user study comparing ObjecTop with conventional tabletop interfaces in search and layout tasks. The empirical results show that occlusion-aware techniques outperform the conventional tabletop interface. Furthermore, our findings indicate that physical properties of occluders dramatically influence which strategy users employ to cope with occlusion. We conclude with a set of design implications derived from the study.

PeriTop: extending back-projected tabletops with top-projected peripheral displays Poster / Riemann, Jan / Khalilbeigi, Mohammadreza / Mühlhäuser, Max Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 2013-10-06 p.349-352
ACM Digital Library Link
Summary: Integrating digital tabletops into homes or desktop environments will give rise to a set of problems emerging from placing everyday objects on interactive tabletops. Chief among them is the arbitrary placement of physical objects that considerably limits the digital working space on the surface of tabletops. In this paper we contribute PeriTop, an interactive back-projected tabletop system which exploit the surface of physical objects and tabletop rims as additional interactive displays to represent and interact with digital objects. This is realized by augmenting the tabletop system with an inexpensive pico projector-depth camera pair. We support the PeriTop approach by depicting several salient use case scenarios aiding users in performing activities on hybrid physical-digital tabletop settings.

Interchanging and preserving presentation recordings Multimedia II / Höver, Kai Michael / Mühlhäuser, Max Proceedings of the 2013 ACM Symposium on Document Engineering 2013-09-10 p.277-280
ACM Digital Library Link
Summary: The importance of presentation recordings is steadily increasing. This trend is indicated for example by the growing MOOCs market. Many systems for the production of such recordings exist. However, produced recordings are not exchangeable between systems due to different representation formats. In this paper, we present an ontology for the conceptual description of presentation recordings and describe the transformation process between different systems. Furthermore, we explain how this ontology can be used to preserve presentation recordings as ebooks.

CoStream: co-construction of shared experiences through mobile live video sharing Innovative interaction / Dezuli, Niloofar / Huber, Jochen / Churchill, Elizabeth F. / Mühlhäuser, Max Proceedings of the 27th BCS International Conference on Human-Computer Interaction 2013-09-09 p.6
ACM Digital Library Link
Summary: Mobile media sharing is an increasingly popular form of social media interaction. Research has shown that asynchronous sharing fosters and maintains social connections and serves as a memory aid. More recently, researchers have investigated the potential for mobile media sharing as a mechanism for providing additional event-related information to spectators in a stadium. In this paper, we describe CoStream, a novel system for mobile live sharing of user-generated video in-situ during events. Developed iteratively with users, CoStream goes beyond prior work by providing a strong real-time coupling to the event, leveraging users' social connections to provide multiple perspectives on the ongoing action. Field trials demonstrate that real time sharing of different perspectives on the same event has the potential to provide fundamentally new experiences of same-place events, such as concerts or stadium sports. We discuss how CoStream enriches social interactions, increases context, social and spatial awareness, and thus encourages active spectatorship. We further contribute key requirements for the design of future interfaces supporting the co-construction of shared experiences during events, in-situ.

Linked data selectors LILE'13 session 2 / Höver, Kai Michael / Mühlhäuser, Max Companion Proceedings of the 2013 International Conference on the World Wide Web 2013-05-13 v.2 p.439-444
ACM Digital Library Link
Summary: In the world of Linked Data, HTTP URIs are names. A URI is dereferenced to obtain a copy or description of the referred resource. If only a fragment of a resource should be referred, pointing to the whole resource is not sufficient. Therefore, it is necessary to be able to refer to fragments of resources, and to name them with URIs to interlink them in the Web of Data. This is especially helpful in the educational context where learning processes including discussion and social interaction demand for exact references and granular selections of media. This paper presents the specification of Linked Data Selectors, an OWL ontology for describing dereferenceable fragments of Web resources.
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