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Smartphone Notifications in Context: a Case Study on Receptivity by the Example of an Advertising Service Late-Breaking Works: Interaction in Specific Domains / Westermann, Tilo / Wechsung, Ina / Möller, Sebastian Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2355-2361
ACM Digital Library Link
Summary: Notifications on smartphones are ubiquitous; they are providing a broad range of information, from rather technical (e.g. app updates) to interpersonal (e.g. a message from a friend). The disruptive nature poses the challenge of finding opportune moments for delivery of notifications, and receptivity to notifications depends on various factors that include perceived urgency and time of delivery. This paper presents a case study with 126,000 participants investigating the effect of the factor time on receptivity to notifications on smartphones in the context of an advertising service. Results show significant differences for weekdays and time of day regarding response times and number of notification-triggered application launches. We conclude with a discussion on the key findings and propose design implications for push notification campaigns.

Development and Validation of Extrinsic Motivation Scale for Crowdsourcing Micro-task Platforms Crowdworkers' Motivation / Naderi, Babak / Wechsung, Ina / Polzehl, Tim / Möller, Sebastian Proceedings of the 2014 International Workshop on Crowdsourcing for Multimedia 2014-11-07 p.31-36
ACM Digital Library Link
Summary: In this paper, we introduce a scale for measuring the extrinsic motivation of crowd workers. The new questionnaire is strongly based on the Work Extrinsic Intrinsic Motivation Scale (WEIMS) [17] and theoretically follows the Self-Determination Theory (SDT) of motivation. The questionnaire has been applied and validated in a crowdsourcing micro-task platform. This instrument can be used for studying the dynamics of extrinsic motivation by taking into account individual differences and provide meaningful insights which will help to design a proper incentives framework for each crowd worker that eventually leads to a better performance, an increased well-being, and higher overall quality.

Affective Quality of Audio Feedback on Mobile Devices in Different Contexts / Seebode, Julia / Schleicher, Robert / Möller, Sebastian International Journal of Mobile Human Computer Interaction 2014-10 v.6 n.4 p.1-21
www.igi-global.com/article/affective-quality-of-audio-feedback-on-mobile-devices-in-different-contexts/119516
Summary: Sound is a common means to give feedback on mobile devices. Much research has been conducted to examine the learnability and user performance with systems that provide audio feedback. In many cases a training period is necessary to understand the meaning of a specific feedback, because their functional connotation may be ambiguous. Additionally, no standardized evaluation method to measure the subjective quality of these messages has been established; especially regarding the affective quality of feedback sounds. The authors describe a series of experiments to investigate the affective impression of audio feedback on mobile devices as well as their functional meaning under varying contexts prototypical for mobile phone usage. Results indicate that context influences the emotional impression and that there is a relation between affective quality and functional appropriateness. These findings confirm that emotional stimuli are suitable as feedback messages in the context of mobile HCI and that context matters for the affective quality of sounds emitted by mobile phones.

Classification of the Context of Use for Smart Phones User Experience Case Studies / Reichmuth, Ralf / Möller, Sebastian HCI International 2014: 16th International Conference on HCI: Posters' Extended Abstracts, Part II 2014-06-22 v.5 p.638-642
Keywords: classification of the context of use; mobile context of use; influence factors; mobile app
Link to Digital Content at Springer
Summary: Mobile devices like smart phones are used in various contexts of use. Hence we conducted an explorative field study to determine factors influencing smart phone interaction. The results of the study suggest that a smart phone is often used in a relaxed situation and a familiar environment. In contrast to this, few interactions take place in a stressful situation. In addition to that, the location and the activity of the test participant seem to have an impact on the smart phone interaction.

Predicting task execution times by deriving enhanced cognitive models from user interface development models Model-based UIs session / Quade, Michael / Halbrügge, Marc / Engelbrecht, Klaus-Peter / Albayrak, Sahin / Möller, Sebastian ACM SIGCHI 2014 Symposium on Engineering Interactive Computing Systems 2014-06-17 p.139-148
ACM Digital Library Link
Summary: Adaptive user interfaces (UI) offer the opportunity to adapt to changes in the context, but this also poses the challenge of evaluating the usability of many different versions of the resulting UI. Consequently, usability evaluations tend to become very complex and time-consuming. We describe an approach that combines model-based usability evaluation with development models of adaptive UIs. In particular, we present how a cognitive user behavior model can be created automatically from UI development models and thus save time and costs when predicting task execution times. With the help of two usability studies, we show that the resulting predictions can be further improved by using information encoded in the UI development models.

EDITED BOOK Natural Interaction with Robots, Knowbots and Smartphones: Putting Spoken Dialog Systems into Practice / Mariani, Joseph / Rosset, Sophie / Garnier-Rizet, Martine / Devillers, Laurence 2014 p.397 Springer New York
ISBN: 978-1-4614-8279-6 (print), 978-1-4614-8280-2 (online)
Link to Digital Content at Springer
== Spoken Dialog Systems in Everyday Applications ==
Spoken Language Understanding for Natural Interaction: The Siri Experience (3-14)
	+ Bellegarda, Jerome R.
Development of Speech-Based In-Car HMI Concepts for Information Exchange Internet Apps (15-28)
	+ Hofmann, Hansjörg
	+ Silberstein, Anna
	+ Ehrlich, Ute
	+ Berton, André
	+ Müller, Christian
	+ Mahr, Angela
Real Users and Real Dialog Systems: The Hard Challenge for SDS (29-36)
	+ Black, Alan W.
	+ Eskenazi, Maxine
A Multimodal Multi-device Discourse and Dialogue Infrastructure for Collaborative Decision-Making in Medicine (37-47)
	+ Sonntag, Daniel
	+ Schulz, Christian
== Spoken Dialog Prototypes and Products ==
Yochina: Mobile Multimedia and Multimodal Crosslingual Dialogue System (51-57)
	+ Xu, Feiyu
	+ Schmeier, Sven
	+ Ai, Renlong
	+ Uszkoreit, Hans
Walk This Way: Spatial Grounding for City Exploration (59-67)
	+ Boye, Johan
	+ Fredriksson, Morgan
	+ Götze, Jana
	+ Gustafson, Joakim
	+ Königsmann, Jürgen
Multimodal Dialogue System for Interaction in AmI Environment by Means of File-Based Services (69-77)
	+ Ábalos, Nieves
	+ Espejo, Gonzalo
	+ López-Cózar, Ramón
	+ Ballesteros, Francisco J.
	+ Soriano, Enrique
	+ Guardiola, Gorka
Development of a Toolkit Handling Multiple Speech-Oriented Guidance Agents for Mobile Applications (79-85)
	+ Hara, Sunao
	+ Kawanami, Hiromichi
	+ Saruwatari, Hiroshi
	+ Shikano, Kiyohiro
Providing Interactive and User-Adapted E-City Services by Means of Voice Portals (87-98)
	+ Griol, David
	+ García-Jiménez, María
	+ Callejas, Zoraida
	+ López-Cózar, Ramón
== Multi-domain, Crosslingual Spoken Dialog Systems ==
Efficient Language Model Construction for Spoken Dialog Systems by Inducting Language Resources of Different Languages (101-110)
	+ Misu, Teruhisa
	+ Matsuda, Shigeki
	+ Mizukami, Etsuo
	+ Kashioka, Hideki
	+ Li, Haizhou
Towards Online Planning for Dialogue Management with Rich Domain Knowledge (111-123)
	+ Lison, Pierre
A Two-Step Approach for Efficient Domain Selection in Multi-Domain Dialog Systems (125-131)
	+ Lee, Injae
	+ Kim, Seokhwan
	+ Kim, Kyungduk
	+ Lee, Donghyeon
	+ Choi, Junhwi
	+ Ryu, Seonghan
	+ Lee, Gary Geunbae
== Human-Robot Interaction ==
From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot (135-151)
	+ Buendia, Axel
	+ Devillers, Laurence
Integration of Multiple Sound Source Localization Results for Speaker Identification in Multiparty Dialogue System (153-165)
	+ Nakashima, Taichi
	+ Komatani, Kazunori
	+ Sato, Satoshi
Investigating the Social Facilitation Effect in Human--Robot Interaction (167-177)
	+ Wechsung, Ina
	+ Ehrenbrink, Patrick
	+ Schleicher, Robert
	+ Möller, Sebastian
More Than Just Words: Building a Chatty Robot (179-185)
	+ Gilmartin, Emer
	+ Campbell, Nick
Predicting When People Will Speak to a Humanoid Robot (187-198)
	+ Sugiyama, Takaaki
	+ Komatani, Kazunori
	+ Sato, Satoshi
Designing an Emotion Detection System for a Socially Intelligent Human-Robot Interaction (199-211)
	+ Chastagnol, Clément
	+ Clavel, Céline
	+ Courgeon, Matthieu
	+ Devillers, Laurence
Multimodal Open-Domain Conversations with the Nao Robot (213-224)
	+ Jokinen, Kristiina
	+ Wilcock, Graham
Component Pluggable Dialogue Framework and Its Application to Social Robots (225-237)
	+ Jiang, Ridong
	+ Tan, Yeow Kee
	+ Limbu, Dilip Kumar
	+ Dung, Tran Anh
	+ Li, Haizhou
== Spoken Dialog Systems Components ==
Visual Contribution to Word Prominence Detection in a Playful Interaction Setting (241-247)
	+ Heckmann, Martin
Label Noise Robustness and Learning Speed in a Self-Learning Vocal User Interface (249-259)
	+ Ons, Bart
	+ Gemmeke, Jort F.
	+ Van hamme, Hugo
Topic Classification of Spoken Inquiries Using Transductive Support Vector Machine (261-267)
	+ Torres, Rafael
	+ Kawanami, Hiromichi
	+ Matsui, Tomoko
	+ Saruwatari, Hiroshi
	+ Shikano, Kiyohiro
Frame-Level Selective Decoding Using Native and Non-native Acoustic Models for Robust Speech Recognition to Native and Non-native Speech (269-274)
	+ Oh, Yoo Rhee
	+ Chung, Hoon
	+ Kang, Jeom-ja
	+ Lee, Yun Keun
Analysis of Speech Under Stress and Cognitive Load in USAR Operations (275-281)
	+ Charfuelan, Marcela
	+ Kruijff, Geert-Jan
== Dialog Management ==
Does Personality Matter? Expressive Generation for Dialogue Interaction (285-301)
	+ Walker, Marilyn A.
	+ Sawyer, Jennifer
	+ Lin, Grace
	+ Wing, Sam
Application and Evaluation of a Conditioned Hidden Markov Model for Estimating Interaction Quality of Spoken Dialogue Systems (303-312)
	+ Ultes, Stefan
	+ ElChab, Robert
	+ Minker, Wolfgang
FLoReS: A Forward Looking, Reward Seeking, Dialogue Manager (313-325)
	+ Morbini, Fabrizio
	+ DeVault, David
	+ Sagae, Kenji
	+ Gerten, Jillian
	+ Nazarian, Angela
	+ Traum, David
A Clustering Approach to Assess Real User Profiles in Spoken Dialogue Systems (327-334)
	+ Callejas, Zoraida
	+ Griol, David
	+ Engelbrecht, Klaus-Peter
	+ López-Cózar, Ramón
What Are They Achieving Through the Conversation? Modeling Guide--Tourist Dialogues by Extended Grounding Networks (335-341)
	+ Mizukami, Etsuo
	+ Kashioka, Hideki
Co-adaptation in Spoken Dialogue Systems (343-353)
	+ Chandramohan, Senthilkumar
	+ Geist, Matthieu
	+ Lefèvre, Fabrice
	+ Pietquin, Olivier
Developing Non-goal Dialog System Based on Examples of Drama Television (355-361)
	+ Nio, Lasguido
	+ Sakti, Sakriani
	+ Neubig, Graham
	+ Toda, Tomoki
	+ Adriani, Mirna
	+ Nakamura, Satoshi
A User Model for Dialog System Evaluation Based on Activation of Subgoals (363-374)
	+ Engelbrecht, Klaus-Peter
Real-Time Feedback System for Monitoring and Facilitating Discussions (375-387)
	+ Sarda, Sanat
	+ Constable, Martin
	+ Dauwels, Justin
	+ Shoko Dauwels (Okutsu), 	+ 
	+ Elgendi, Mohamed
	+ Mengyu, Zhou
	+ Rasheed, Umer
	+ Tahir, Yasir
	+ Thalmann, Daniel
	+ Magnenat-Thalmann, Nadia
Evaluation of Invalid Input Discrimination Using Bag-of-Words for Speech-Oriented Guidance System (389-397)
	+ Majima, Haruka
	+ Torres, Rafael
	+ Kawanami, Hiromichi
	+ Hara, Sunao
	+ Matsui, Tomoko
	+ Saruwatari, Hiroshi
	+ Shikano, Kiyohiro

Investigating the affective impression of tactile feedback on mobile devices Innovative interaction / Seebode, Julia / Schleicher, Robert / Wechsung, Ina / Möller, Sebastian Proceedings of the 27th BCS International Conference on Human-Computer Interaction 2013-09-09 p.4
ACM Digital Library Link
Summary: On mobile devices, vibrotactile messages are a common way to give feedback to the user. They might be a less obtrusive means to communicate information about the system status compared to auditory feedback. Much research has focused on the possibilities to perceive and discriminate different vibrotactile messages, less regarding her contentual interpretation. We describe a series of two studies. Aim of the pilot study was to find meaningful vibrotactile messages of which we then wanted to investigate the affective impression and functional connotation on a mobile device within varying staged contexts. Results show that the affective impression of those so-called Tactons is independent of the context. Moreover, we observed a relation between ratings of affective quality and functional applicability. We conclude that tactile feedback messages are unobtrusive, but have to be designed carefully to convey their intended meaning in a working context as well as in a leisure time situation.

Did you notice?: neuronal processing of multimodal mobile phone feedback Evaluation and design methods / Antons, Jan-Niklas / Arndt, Sebastian / Seebode, Julia / Schleicher, Robert / Möller, Sebastian Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.325-330
ACM Digital Library Link
Summary: To acknowledge information received by a mobile device, a number of feedback modalities are available for which human information processing is still not completely understood. This paper focuses on how different feedback modalities are perceived by users introducing a test method that is new in this field of research. The evaluation is done via standard self-assessment and by analyzing brain activity [electroencephalogram (EEG)]. We conducted an experiment with unimodal and multi-modal feedback combinations, and compared behavioral user data to EEG data. We could show that EEG is a feasible method for quantifying conscious processing of feedback in different modalities as it correlates highly with subjective ratings. EEG can thus be considered an additional tool for assessing the effectiveness of feedback, revealing conscious and potential non-conscious information processing.

Affective quality of audio feedback in different contexts Audio & music / Seebode, Julia / Schleicher, Robert / Möller, Sebastian Proceedings of the 2012 International Conference on Mobile and Ubiquitous Multimedia 2012-12-04 p.32
ACM Digital Library Link
Summary: To give feedback on mobile devices, sound is commonly used in different ways. Much research has focused on the learnability and user performance with systems that have audio feedback. But so far, there is no standardized method to evaluate the subjective quality of auditory feedback messages. We describe a study to investigate the affective impression of short audio feedback on mobile devices and their functional connotation in three different contexts. Results show that context influences the affective impression of sounds and that there is a relation between ratings according affective quality and functional applicability. We conclude that sounds can be unobtrusive, but still convey their intended meaning in a working context as well as in a leisure time situation without being perceived as disturbing.

MoCCha: a mobile campus app for analyzing user behavior in the field Posters / Westermann, Tilo / Möller, Sebastian Proceedings of the 7th Nordic Conference on Human-Computer Interaction 2012-10-14 p.799-800
ACM Digital Library Link
Summary: In this paper, we present MoCCha, a mobile campus application used not only as a subject of research, but as a research platform for a number of scientific disciplines. Using apps that are available from mobile application stores enables studying user behavior in the field with the aim for ecological validity that human-subject studies in lab environments are potentially missing.

Using device models for analyzing user interaction problems Posters and demonstrations / Schulz, Matthias / Schmidt, Stefan / Engelbrecht, Klaus-Peter / Möller, Sebastian Thirteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2011-10-24 p.303-304
ACM Digital Library Link
Summary: This paper presents work in progress which aims at analyzing the origins of interaction problems which certain users have when interacting with new technology. Our analysis is based on device models which categorize certain classes of devices via a pre-defined set of features. We provide examples which show that usability problems are partially caused by an erroneous transfer of device features to new/unknown devices.

On the need for different security methods on mobile phones Work and security / Ben-Asher, Noam / Kirschnick, Niklas / Sieger, Hanul / Meyer, Joachim / Ben-Oved, Asaf / Möller, Sebastian Proceedings of the 13th Conference on Human-computer interaction with mobile devices and services 2011-08-30 p.465-473
ACM Digital Library Link
Summary: Mobile phones are rapidly becoming small-size general purpose computers, so-called smartphones. However, applications and data stored on mobile phones are less protected from unauthorized access than on most desktop and mobile computers. This paper presents a survey on users' security needs, awareness and concerns in the context of mobile phones. It also evaluates acceptance and perceived protection of existing and novel authentication methods. The responses from 465 participants reveal that users are interested in increased security and data protection. The current protection by using PIN (Personal Identification Number) is perceived as neither adequate nor convenient in all cases. The sensitivity of data stored on the devices varies depending on the data type and the context of use, asking for the need for another level of protection. According to these findings, a two-level security model for mobile phones is proposed. The model provides differential data and service protection by utilizing existing capabilities of a mobile phone for authenticating users.

A Model of Shortcut Usage in Multimodal Human-Computer Interaction Digital Human Modeling and Design / Schaffer, Stefan / Schleicher, Robert / Möller, Sebastian DHM 2011: 3rd International Conference on Digital Human Modeling 2011-07-09 p.337-346
Keywords: Multimodal HCI; User Modeling; Automated Usability Evaluation
Link to Digital Content at Springer
Summary: Users of multimodal systems have to choose between different interaction strategies. Thereby the number of interaction steps to solve a task can vary across the available modalities. In this work we introduce such a task and present empirical data that shows that strategy selection of users is affected by modality specific shortcuts. The system under investigation offered touch screen and speech as input modalities. We introduce a first version of an ACT-R model that uses the architectures-inherent mechanisms production compilation and utility learning to identify modality-specific shortcuts. A simple task analysis is implemented in declarative memory. The model reasonably accurate matches the human data. In our further work we will try to get a better fit by extending the model with further influence factors of modality selection like speech recognition errors. Further the model will be refined concerning the cognitive processes of speech production and touch screen interaction.

I'm home: Defining and evaluating a gesture set for smart-home control / Kühnel, Christine / Westermann, Tilo / Hemmert, Fabian / Kratz, Sven / Müller, Alexander / Möller, Sebastian International Journal of Human-Computer Studies 2011 v.69 n.11 p.693-704
10.1016/j.ijhcs.2011.04.005
Keywords: Gesture-based interaction / Smart-home / User-centered design / Mobile device
Link to Article at sciencedirect
Summary: Mobile phones seem to present the perfect user interface for interacting with smart environments, e.g. smart-home systems, as they are nowadays ubiquitous and equipped with an increasing amount of sensors and interface components, such as multi-touch screens. After giving an overview on related work this paper presents the adapted design methodology proposed by Wobbrock et al. (2009) for the development of a gesture-based user interface to a smart-home system. The findings for the new domain, device and gesture space are presented and compared to findings by Wobbrock et al. (2009). Three additional steps are described: A small pre-test survey, a mapping and a memory test and a performance test of the implemented system.
    This paper shows the adaptability of the approach described by Wobbrock et al. (2009) for three-dimensional gestures in the smart-home domain. Elicited gestures are described and a first implementation of a user interface based on these gestures is presented.

Evaluating multimodal systems: a comparison of established questionnaires and interaction parameters Full papers / Kühnel, Christine / Westermann, Tilo / Weiss, Benjamin / Möller, Sebastian Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010-10-16 p.286-294
Keywords: evaluation, gesture, multimodal interaction, smart-home
ACM Digital Library Link
Summary: This paper describes the analysis of established and new questionnaires concerning their applicability for the assessment of quality aspects of multimodal systems. To this purpose, an experiment with 27 participants interacting with a smart-home system via a voice interface, a smartphone-based interface and a multimodal interface, was conducted. Interaction parameters were assessed and related to constructs measured with these questionnaires. The results indicate that some of the questionnaires are suitable for evaluating multimodal interfaces. On the basis of correlations with interaction parameters subscales of these questionnaires can be mapped to quality aspects, such as effectiveness and efficiency. Recommendations are given how to meet two important evaluation requirements, namely which questionnaire to use for comparing two or more systems or system versions and how to identify factors or components in a system that have to be improved. This is another step forward to establish evaluation methods for multimodal systems.

Making it easier for older people to talk to smart homes: the effect of early help prompts Long Paper / Wolters, K. Maria / Engelbrecht, Klaus-Peter / Gödde, Florian / Möller, Sebastian / Naumann, Anja / Schleicher, Robert Universal Access in the Information Society 2010 v.9 n.4 p.311-325
Keywords: Spoken dialogue systems; Usability; Older adults; Smart homes; Help prompts
Link to Digital Content at SpringerLink
Summary: It is well known that help prompts shape how users talk to spoken dialogue systems. This study investigated the effect of help prompt placement on older users' interaction with a smart home interface. In the dynamic help condition, help was only given in response to system errors; in the inherent help condition, it was also given at the start of each task. Fifteen older and sixteen younger users interacted with a smart home system using two different scenarios. Each scenario consisted of several tasks. The linguistic style users employed to communicate with the system (interaction style) was measured using the ratio of commands to the overall utterance length (keyword ratio) and the percentage of content words in the user's utterance that could be understood by the system (shared vocabulary). While the timing of help prompts did not affect the interaction style of younger users, it was early task-specific help supported older users in adapting their interaction style to the system's capabilities. Well-placed help prompts can significantly increase the usability of spoken dialogue systems for older people.

Reliable Evaluation of Multimodal Dialogue Systems Multimodal User Interfaces / Metze, Florian / Wechsung, Ina / Schaffer, Stefan / Seebode, Julia / Möller, Sebastian HCI International 2009: 13th International Conference on Human-Computer Interaction, Part II: Novel Interaction Methods and Techniques 2009-07-19 v.2 p.75-83
Keywords: usability evaluation methods; multimodal interfaces
Link to Digital Content at Springer
Summary: Usability evaluation is an indispensable issue during the development of new interfaces and interaction paradigms [1]. Although a wide range of reliable usability evaluation methods exists for graphical user interfaces, mature methods are rarely available for speech-based interfaces [2]. When it comes to multimodal interfaces, no standardized approach has so far been established. In previous studies [3], it was shown that usability questionnaires initially developed for unimodal systems may lead to unreliable results when applied to multimodal systems. In the current study, we therefore used several data sources (direct and indirect measurements) to evaluate two unimodal versions and one multimodal version of an information system. We investigated, to which extent the different data showed concordance for the three system versions. The aim was to examine, if, and under which conditions, common and widely used methods originally developed for graphical user interfaces are also appropriate for speech-based and multimodal intelligent interfaces.

Usability Evaluation of Multimodal Interfaces: Is the Whole the Sum of Its Parts? Multimodal User Interfaces / Wechsung, Ina / Engelbrecht, Klaus-Peter / Schaffer, Stefan / Seebode, Julia / Metze, Florian / Möller, Sebastian HCI International 2009: 13th International Conference on Human-Computer Interaction, Part II: Novel Interaction Methods and Techniques 2009-07-19 v.2 p.113-119
Link to Digital Content at Springer
Summary: Usability evaluation of multimodal systems is a complex issue. Multimodal systems provide multiple channels to communicate with the system. Thus, the single modalities as well as their combination have to be taken into account. This paper aims to investigate how ratings of single modalities relate to the ratings of their combination. Therefore a usability evaluation study was conducted testing an information system in two unimodal versions and one multimodal version. Multiple linear regression showed that for overall and global judgments ratings of the single modalities are very good predictors for the ratings of the multimodal system. For separate usability aspects (e.g. hedonic qualities) the prediction was less accurate.

Comparison of Different Talking Heads in Non-Interactive Settings Agents, Avatars and Personalisation / Weiss, Benjamin / Kühnel, Christine / Wechsung, Ina / Möller, Sebastian / Fagel, Sascha HCI International 2009: 13th International Conference on Human-Computer Interaction, Part III: Ambient, Ubiquitous and Intelligent Interaction 2009-07-19 v.3 p.349-357
Keywords: talking heads; evaluation; quality aspects; smart home domain
Link to Digital Content at Springer
Summary: Six different talking heads have been evaluated in two consecutive experiments. Two text-to-speech components and three head components have been used. Results from semantic differentials show a clear preference for the most human-like and expressive head. The analysis of the semantic differentials reveals three factors each. These factors show different patterns for the head components. Overall quality is strongly related to one factor, which covers the quality aspect 'appearance'. Another factor found in both experiments comprises 'human likeliness' and 'naturalness' and is much less correlated with overall quality. While subjects have been able to clearly separate all head components with different factors of the semantic differential, only some of these factors are relevant for explicit quality ratings. A good appearance seems to affect the perception of sympathy and the ascription of reliability.

Evaluation of a Voice-Based Internet Browser with Untrained and Trained Users Language, Text, Voice, Sound, Images and Signs / Engelbrecht, Klaus-Peter / Wootton, Craig / Wechsung, Ina / Möller, Sebastian UAHCI 2009: 5th International Conference on Universal Access in Human-Computer Interaction, Part III: Applications and Services 2009-07-19 v.3 p.482-491
Keywords: web browsing; spoken dialog systems; Internet experience
Link to Digital Content at Springer
Summary: In our paper, we present evaluation results for VoiceBrowse, an interactive system allowing users to access content and services from the Internet via voice control. We compare two user groups, inexperienced and experienced computer users, regarding their performance and judgment of two versions of the system differing in the dialog initiative. Furthermore we investigate the usability of the systems after long-term usage (simulated by fifteen minutes practise). We find that even inexperienced computer users know from the beginning how to speak to the system, which contrasts assumptions in the related literature. Inexperienced uses perform as good as experienced users with both systems before and after the training. We also compare judgments of the systems before and after the training.

Evaluating talking heads for smart home systems Multimodal systems I (poster session) / Kühnel, Christine / Weiss, Benjamin / Wechsung, Ina / Fagel, Sascha / Möller, Sebastian Proceedings of the 2008 International Conference on Multimodal Interfaces 2008-10-20 p.81-84
Keywords: multimodal ui, smart home environments, talking heads
ACM Digital Library Link
Summary: In this paper we report the results of a user study evaluating talking heads in the smart home domain. Three noncommercial talking head components are linked to two freely available speech synthesis systems, resulting in six different combinations. The influence of head and voice components on overall quality is analyzed as well as the correlation between them. Three different ways to assess overall quality are presented. It is shown that these three are consistent in their results. Another important result is that in this design speech and visual quality are independent of each other. Furthermore, a linear combination of both quality aspects models overall quality of talking heads to a good degree.