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Designing for the Other 'Hereafter': When Older Adults Remember about Forgetting Older Adult Support / Ramos, Laura / van den Hoven, Elise / Miller, Laurie Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.721-732
ACM Digital Library Link
Summary: Designing to support memory for older individuals is a complex challenge in human-computer interaction (HCI) research. Past literature on human memory has mapped processes for recalling past experiences, learning new things, remembering to carry out future intentions and the importance of attention. However, the understanding of how older adults perceive forgetting in daily life remains limited. This paper narrows this gap through a study with older persons (n=18) living independently using self-reporting and semi-structured focus groups to explore what they forget, how they react, and what mechanisms they put in place to recover from and avoid forgetting. Findings include occurrences of prospective and retrospective memory lapses, conflicting negative and neutral perceptions, and techniques to manage forgetting. Participant responses indicate that an awareness of forgetting fosters internal tensions among older adults, thereby creating opportunities for further design research, e.g., to defuse and normalise these reactions.

Robot Form and Motion Influences Social Attention Session B: Robot Motion / Li, Alvin X. / Florendo, Maria / Miller, Luke E. / Ishiguro, Hiroshi / Saygin, Ayse P. Proceedings of the 2015 ACM/IEEE International Conference on Human-Robot Interaction 2015-03-02 v.1 p.43-50
ACM Digital Library Link
Summary: For social robots to be successful, they need to be accepted by humans. Human-robot interaction (HRI) researchers are aware of the need to develop the right kinds of robots with appropriate, natural ways for them to interact with humans. However, much of human perception and cognition occurs outside of conscious awareness, and how robotic agents engage these processes is currently unknown. Here, we explored automatic, reflexive social attention, which operates outside of conscious control within a fraction of a second to discover whether and how these processes generalize to agents with varying humanlikeness in their form and motion. Using a social variant of a well-established spatial attention paradigm, we tested whether robotic or human appearance and/or motion influenced an agent's ability to capture or direct implicit social attention. In each trial, either images or videos of agents looking to one side of space (a head turn) were presented to human observers. We measured reaction time to a peripheral target as an index of attentional capture and direction. We found that all agents, regardless of humanlike form or motion, were able to direct spatial attention in the cued direction. However, differences in the form of the agent affected attentional capture, i.e., how quickly the observers could disengage attention from the agent and respond to the target. This effect further interacted with whether the spatial cue (head turn) was presented through static images or videos. Overall whereas reflexive social attention operated in the same manner for human and robot social agents for spatial attentional cueing, robotic appearance, as well as whether the agent was static or moving significantly influenced unconscious attentional capture processes. Overall the studies reveal how unconscious social attentional processes operate when the agent is a human vs. a robot, add novel manipulations to the literature such as the role of visual motion, and provide a link between attention studies in HRI, and decades of research on unconscious social attention in experimental psychology and vision science.

Understanding Map Operations in Location-based Surveys Usability and universal accessibility / Batinov, Georgi / Rusch, Michelle / Meng, Tianyu / Whitney, Kofi / Patanasakpinyo, Thitivatr / Miller, Les / Nusser, Sarah Proceedings of the 2015 International Conference on Advances in Computer-Human Interactions 2015-02-22 p.144-149
Keywords: location-based surveys, map operations
www.thinkmind.org/index.php
Summary: Location-based surveys have been moving to handheld computing devices as the availability of such devices has become more common. The more limited screen size of the handheld devices has made the maps more difficult to use. The present work looks at the map operations of users to determine if they are having problems. Two studies have been analyzed to get an understanding of the types of patterns that might be used to identify users that are having trouble. The choice of the two studies was to find two studies that were quite different and use one of the studies to find patterns of map operations that would indicate that a user was having problems. The second study could then be used to test the relevance of the patterns in a different implementation of the same task. We have identified patterns of interest using the data from the first study and found that the same patterns were relevant in the second study.

Unsupervised classification and visualization of unstructured text for the support of interdisciplinary collaboration Identifying opportunities for collaboration / Miller, Lisa J. / Gazan, Rich / Still, Susanne Proceedings of ACM CSCW 2014 Conference on Computer-Supported Cooperative Work and Social Computing 2014-02-15 v.1 p.1033-1042
ACM Digital Library Link
Summary: We present a computer supported tool for cooperative work in interdisciplinary fields, which we tested within the area of astrobiology. Our document classification and visualization system is fully automated and data driven, based on unsupervised learning algorithms and network visualization tools. A new feature selection algorithm was created to aid this process that indicates which words should be used for mutual information-based clustering. Our system can extract information about collaborations from unstructured databases with no meta-data and reveals structure that can aid the planning of collaborative research. We analyzed publications produced by researchers from NASA's Astrobiology Institute. We presented this analysis as a cultural probe and recorded reactions from researchers that indicated that our method can help scientists from different disciplines to work together. We have made an interactive version of our visualization and analysis available as a website for long-term use.

Design and evaluation of a client-side recommender system Demonstrations / Newell, Chris / Miller, Libby Proceedings of the 2013 ACM Conference on Recommender Systems 2013-10-12 p.473-474
ACM Digital Library Link
Summary: Most recommender systems found on the web are server-based and centralised. However, it can be difficult to maintain the responsiveness with this approach when there are large numbers of concurrent users. In this demonstration we present an alternative approach where major parts of the recommender system are implemented in scripts run by the user's client system.

Evaluating the Impact of Spatial Ability in Virtual and Real World Environments Usability and Universal Accessibility II / Batinov, Georgi / Whitney, Kofi / Miller, Les / Nusser, Sarah / Stanfill, Bryan / Ashenfelter, Kathleen Proceedings of the 2013 International Conference on Advances in Computer-Human Interactions 2013-02-24 p.274-279
Keywords: map-based survey, virtual reality, spatial ability
www.thinkmind.org/index.php
Summary: Survey agencies in the United States continue to move many map-based surveys from paper to handheld computers. With large highly diverse workforces, it is necessary to test software with a diverse population. The present work examines the performance of participants grouped by their level of spatial visualization. The participants were tested in either the field or in a fully immersive virtual environment. The methodology of the study is explained. The performance of the participants in the two environments is modeled with least squares regression. Results of the study are presented and discussed.

Spatial Ability and Map-Based Software Applications Usability and Universal Accessibility I / Rusch, Michelle / Nusser, Sarah / Miller, Les / Batinov, Georgi / Whitney, Kofi Proceedings of the 2012 International Conference on Advances in Computer-Human Interactions 2012-01-30 p.35-40
Keywords: usability, spatial ability
www.thinkmind.org/index.php
PDF
Summary: Location-based applications are growing in importance as agencies are placing more and more computing into their field applications. The development of software for these applications needs to consider the wide range of user skills. The present work looks at the impact of spatial ability on a typical Census Bureau application (address verification). A study of a text guided software system for address verification was conducted. The participants were tested to determine their logical reasoning, visualization, and perspective taking abilities. The participants performed a set of address verification tasks using a tablet in a stationary environment. The study and results are presented and discussed.

Exploring a Map Survey Task's Sensitivity to Cognitive Ability ACCESS: Usability and Universal Accessibility / Whitney, Kofi / Batinov, Georgi / Miller, Les / Nusser, Sarah / Ashenfelter, Kathleen Proceedings of the 2011 International Conference on Advances in Computer-Human Interactions 2011-02-23 p.63-68
Keywords: human-computer; interaction, individual differences; location-based; usability component
www.thinkmind.org/index.php
PDF
Summary: The present work discusses an exploratory study aimed at understanding how users' cognitive abilities influence performance and method during a series of address verification tasks. College students were given a paper map and asked to verify seven residential addresses scattered throughout a neighborhood. This approach, as opposed to using a mobile device as the verification medium, allotted participants more freedom with respect to address verification style and map interaction. The study methodology and results are discussed. The key contribution of the work described in the paper has been the identification of map usage behaviors that are sensitive to visualization and perspective taking.

Emerging contexts for science education: embedding a forensic science game in a virtual world eLearning / Monroy, Carlos / Klisch, Yvonne / Miller, Leslie M. Proceedings of the 2011 iConference 2011-02-08 p.622-629
ACM Digital Library Link
Summary: Advancements in technology are transforming the educational landscape at a rapid pace, impacting educators, students, and researchers. In particular, educators are increasingly using computer-based games as learning environments with a focus on education over entertainment. The emerging phenomenon of serious gaming requires new approaches to serve the growing number of people using them and to better understand their effectiveness, impact, and the challenges they pose. Serious games offer fertile ground for studying the interactions among people, technology, and information (the core components in information science). In this paper, we describe an approach for integrating an existing forensic science game into a virtual world for adolescents known as Whyville. We explain the rationale in our approach, the infrastructure involved in embedding a game in a virtual world, the challenges we faced, and the lessons learned. A total of 2,206 people played the game throughout the 35 days it was available. The results of the players' survey responses and comments on how they explored this information space are analyzed. Our approach offers an interesting glimpse of how people between the ages of 11 and 18 explore a science game hosted within a virtual world.

Agile user experience SIG Special interest groups / Miller, Lynn / Sy, Desirée Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.2751-2754
Keywords: agile development, design tools and techniques, user experience, user interfaces -- evaluation/methodology, user-centered design
ACM Digital Library Link
Summary: Agile development is being adopted by companies with greater frequency every year, resulting in changes to the way user experience practitioners work. Unfortunately, there has been little guidance on how to incorporate User Centered Design (UCD) into the agile process so most practitioners either struggle alone or seek out others in the same boat.
    The goal of this SIG is to draw upon the shared experience of these practitioners to uncover the best practices for agile user-centered design to facilitate optimal product development.

Using an Error Detection Strategy for Improving Web Accessibility for Older Adults ACCESS / Taylor, Alfred, Sr. / Miller, Les / Nilakanta, Sree / Sander, Jeffry / Mitra, Saayan / Sharda, Anurag / Chama, Bachar Proceedings of the 2009 International Conference on Advances in Computer-Human Interactions 2009-02-01 p.375-380
Keywords: web access, older adults, usability
doi.ieeecomputersociety.org/10.1109/ACHI.2009.34
Summary: The ability to use the Internet can provide an important contribution to an older adult's quality of life. Communication via email with family, friends and service providers has become a critical factor for improving ones ability to cope with modern society as individual's age. The problem is that as users age, natural physical and cognitive impairments make it more difficult for them to use the required technology. The present study investigates the use of error detection as a means of improving web access amongst older adults. Specifically, error detection strategies are compared to observation as a means of identifying the impairments of Internet users.

Motive and Affect Based Control for Uninhabited Vehicles COGNITIVE ENGINEERING AND DECISION MAKING: CE2 - Designing Robotic and Unmanned Vehicles / Pepe, Aaron A. / Zachary, Wayne / Read, Stephen / Miller, Lynn / Iordanov, Vassil / Miller, Darius / Chopra, Gurveen Proceedings of the Human Factors and Ergonomics Society 52nd Annual Meeting 2008-09-22 v.52 p.226-230
Link to HFES Digital Content
Summary: Two core challenges must be overcome to enable the wider use of robotic and uninhabited vehicles by personnel with limited training. These are robust and understandable autonomy and simplified, intuitive, and learnable human control mechanisms. Our research is based on the premise that investigation into computational models of human cognition, personality, communication, and emotion can be used to solve leading edge problems in robotic and uninhabited vehicle control. Specifically, it is hoped that Motive and Affect-based Robotic Control (MARC) can enhance collaboration between human controllers and robotic vehicles by enabling a motive and affect based control language and paradigm that more closely resembles that used by human dyads and teams in collaborative behavior. Results of our research indicate an improved ability of human controllers with minimal training to use a MARC prototype to control multiple UAV's in a simulated mission. Workload comparisons (Cooper-Harper and NASA-TLX) with a baseline control interface indicate a clear advantage to the MARC based system.

Extreme usability: adapting research approaches for agile development Panels / Federoff, Melissa / Villamor, Craig / Miller, Lynn / Patton, Jeff / Rosenstein, Aviva / Baxter, Kathy / Kelkar, Kuldeep Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.2269-2272
ACM Digital Library Link
Summary: Agile development is being adopted by many leading software companies, such as those represented by this panel. Though many instructional resources exist to guide companies through a change to Agile Development, there are few resources available on the subject of Agile development and User Centered Design (UCD). As a result, user experience practitioners have had to develop their own tactics and strategies for maintaining sound UCD practices within their organizations when moving to Agile.
    This panel consists of six practitioners who actively work with development teams using Agile. Panel members will share the challenges and successes they face while championing UCD within their respective development organizations. Panelists will focus on adaptations to research methodology and strategy that make UCD possible to attain within Agile cultures.

Optimizing agile user-centred design Workshops / Sy, Desiree / Miller, Lynn Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.3897-3900
ACM Digital Library Link
Summary: The goal of this workshop is to improve future Agile user centred design (UCD) experiences for User Experience (UX) practitioners (such as interaction designers, usability professionals, UI designers, etc.) by investigating best practices for Agile UCD. To achieve this, senior UX practitioners with prior experience on an Agile project will share their knowledge, collaborating in order to:
  • Identify success factors for Agile UCD
  • Find and remove obstacles that block Agile UCD
  • Find opportunities that Agile projects give us
  • Identify best UX practices for Agile UCD
  • Identify UX skills that Agile projects need.
The results of this investigation will be shared with the wider UX community (including those new to Agile development.

Agile development: opportunity or fad? Panels / Sharp, Helen / Biddle, Robert / Gray, Phil / Miller, Lynn / Patton, Jeff Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006-04-22 v.2 p.32-35
ACM Digital Library Link
Summary: The importance of integrating software engineering and HCI methods has been recognised for many years. Agile development is a new approach to software engineering that explicitly champions an active role for the customer. Indeed, eXtreme Programming (XP), one of the most popular agile development methods, strives to include a real user(s) in the team who is located 'on-site' with software developers.
    In this panel we will debate whether or not agile software development provides an opportunity to integrate HCI and software engineering concerns. The panel members represent a wide cross-section of experiences in this area and will consider how agile development can help improve the current situation, consider specific example scenarios provided by the audience, and, with the audience's help, will decide whether agile development is an opportunity not to be missed, or just another fad that will pull the two communities further apart.

Using learning styles to evaluate computer-based instruction / Miller, L. Michele Computers in Human Behavior 2005-03 v.21 n.2 p.287-306
Link to Article at ScienceDirect

Expertise and Aging in a Pilot Decision-Making Task AGING: Aging General Session / Morrow, Daniel / Miller, Lisa Soederberg / Ridolfo, Heather / Kokayeff, Nina / Chang, Dervon / Fischer, Ute / Stine-Morrow, Elizabeth Proceedings of the Human Factors and Ergonomics Society 48th Annual Meeting 2004-09-20 v.48 p.228-232
Link to HFES Digital Content
Summary: We examined age/expertise trade-offs in a laboratory pilot decision-making task. Expert and novice pilots read at their own pace brief scenarios that described simpler or more complex flight situations, then in a standard interview discussed the problem in the scenario and how they would respond if they were pilot-in-command. Decision making was measured by coding the protocols for correctly identifying the problems and solutions to problems. Scenario comprehension was measured by reading time and the accuracy of answering questions about the scenarios. All groups accurately identified the problems, but experts elaborated problem descriptions more than novices did. Older experts elaborated more, and older novices elaborated less, than their younger counterparts. Older experts also identified more appropriate solutions to problems while older novices identified less appropriate solutions compared to their younger counterparts. Reading time findings suggested that experts maintained decision-making accuracy by spending more time on critical information when reading more complex scenarios.

Behavioral Issues in the Use of Interactive Systems / Miller, Lance A. / Thomas, John C., Jr. International Journal of Human-Computer Studies 1999 v.51 n.2 p.169-196
Received March 10, 1977
Summary: This paper identifies behavioral issues related to the use of interactive computers primarily by persons who are not computer professionals, so-called "general users". This is not an exhaustive literature survey but instead provides: (1) a structure for discussing issues of interactive computing, and (2) the authors' best estimate of important behavioral problems, with suggestions for solutions. The discussion is limited in this paper to general issues which do not take into account the user's particular task. The two major topics are System Characteristics (performance, facilities and on-line information), and Interface Characteristics (dialogue style, displays and graphics, other input/output media).

EDITED BOOK Readings in Intelligent User Interfaces / Maybury, Mark T. / Wahlster, Wolfgang 1998 p.736 Morgan Kaufmann Publishers
ISBN: 1-55860-444-8
Intelligent User Interfaces: An Introduction
I. MULTIMEDIA INPUT ANALYSIS
"Put-That-There": Voice and Gesture at the Graphics Interface
	+ Bolt, R. A.
Synergistic Use of Direct Manipulation and Natural Language
	+ Cohen, P. R.
	+ Dalrymple, M.
	+ Moran, D. B.
Natural Language with Integrated Deictic and Graphic Gestures
	+ Neal, J. G.
	+ Thielman, C. Y.
	+ Dobes, Z.
Integrating Simultaneous Input from Speech, Gaze, and Hand Gestures
	+ Koons, D. B.
	+ Sparrell, C. J.
	+ Thorisson, K. R.
The Use of Eye Movements in Human-Computer Interaction Techniques: What You Look at Is What You Get
	+ Jacob, R.
II. MULTIMEDIA PRESENTATION DESIGN
Automating the Generation of Coordinated Multimedia Explanations
	+ Feiner, S. K.
	+ McKeown, K. R.
Planning Multimedia Explanations Using Communicative Acts
	+ Maybury, M. T.
Plan-Based Integration of Natural Language and Graphics Generation
	+ Wahlster, W.
	+ Andre, E.
	+ Finkler, W.
Presentation Design Using an Integrated Knowledge Base
	+ Arens, Y.
	+ Miller, L.
	+ Sondheimer, N. K.
Automatic Generation of Technical Documentation
	+ Reiter, E.
	+ Mellish, C.
	+ Levine, J.
On the Knowledge Underlying Multimedia Presentations
	+ Arens, Y.
	+ Hovy, E.
	+ Vossers, M.
III. AUTOMATED GRAPHICS DESIGN
Automating the Design of Graphical Presentations of Relational Information
	+ Mackinlay, J. D.
Data Characterization for Intelligent Graphics Presentation
	+ Roth, S. F.
	+ Mattis, J.
A Task-Analytic Approach to the Automated Design of Graphic Presentations
	+ Casner, S. M.
Automated Generation of Intent-Based 3D Illustrations
	+ Seligmann, D.
	+ Feiner, S.
Interactive Graphic Design Using Automatic Presentation Knowledge
	+ Roth, S. F.
	+ Kolojejchick, J.
	+ Mattis, J.
IV. AUTOMATED LAYOUT
A Grid-Based Approach to Automating Display Layout
	+ Feiner, S. K.
Automatic Generation of Formatted Text
	+ Hovy, E.
	+ Arens, Y.
Constraint-Based Graphical Layout of Multimodal Presentations
	+ Graf, W. H.
An Empirical Study of Algorithms for Point-Feature Label Placement
	+ Christensen, J.
	+ Marks, J.
	+ Shieber, S.
Grammar-Based Articulation for Multimedia Document Design
	+ Weitzman, L.
	+ Wittenburg, K.
V. USER AND DISCOURSE MODELING
User Modeling via Stereotypes
	+ Rich, E.
Intelligent Interfaces as Agents
	+ Chin, D. N.
User and Discourse Models for Multimodal Communication
	+ Wahlster, W.
KN-AHS: An Adaptive Hypertext Client of the User Modeling System BGP-MS
	+ Kobsa, A.
	+ Muller, D.
	+ Nill, A.
Planning Text for Advisory Dialogues: Capturing Intentional and Rhetorical Information
	+ Moore, J. D.
	+ Paris, C. L.
Planning Interactive Explanations
	+ Cawsey, A.
Natural Language and Exploration of an Information Space: The ALFresco Interactive System
	+ Stock, O.
The Application of Natural Language Models to Intelligent Multimedia
	+ Burger, J. D.
	+ Marshall, R. J.
VI. MODEL-BASED INTERFACES
Steamer: An Interactive Inspectable Simulation-Based Training System
	+ Hollan, J. D.
	+ Hutchins, E. L.
	+ Weitzman, L. M.
A Knowledge-Based User Interface Management System
	+ Foley, J.
	+ Gibbs, C.
	+ Kim, W.
ITS: A Tool for Rapidly Developing Interactive Applications
	+ Wiecha, C.
	+ Bennett, W.
	+ Boies, S.
Beyond Interface Builders: Model-Based Interface Tools
	+ Szekely, P.
	+ Luo, P.
	+ Neches, R.
Model-Based Automated Generation of User Interfaces
	+ Puerta, A. R.
	+ Eriksson, H.
	+ Gennari, J. H.
Automatic Generation of a User Interface for Highly Interactive Business-Oriented Applications
	+ Vanderdonckt, J.
VII. AGENT INTERFACES
Agents That Reduce Work and Information Overload
	+ Maes, P.
Embedding Critics in Design Environments
	+ Fischer, G.
	+ Nakakoji, K.
	+ Ostwald, J.
Multimodal Interaction for Distributed Interactive Simulation
	+ Cohen, P.
	+ Johnston, M.
	+ McGee, D.
Speech Dialogue with Facial Displays: Multimodal Human-Computer Conversation
	+ Nagao, K.
	+ Takeuchi, A.
Animated Conversation: Rule-Based Generation of Facial Expression, Gesture and Spoken Intonation for Multiple Conversational Agents
	+ Cassell, J.
	+ Pelachaud, C.
	+ Badler, N.
VIII. EVALUATION
A Morphological Analysis of the Design Space of Input Devices
	+ Card, S. K.
	+ Mackinlay, J. D.
	+ Robertson, G. G.
Wizard of Oz Studies -- Why and How
	+ Dahlback, N.
	+ Jonsson, A.
	+ Ahrenberg, L.
User-Centered Modeling for Spoken Language and Multimodal Interfaces
	+ Oviatt, S. L.
PARADISE: A Framework for Evaluating Spoken Dialogue Agents
	+ Walker, M.
	+ Litman, D.
	+ Kamm, C.

The Effect of Pictogram-Based Interface Design on Human-Computer Performance / Miller, Laura A. / Stanney, Kay M. International Journal of Human-Computer Interaction 1997 v.9 n.2 p.119-131
Summary: Metaphors are commonly used in human-computer interface design. These metaphoric designs, however, often do not extend beyond the surface-level interface. It stands to reason that a more valid test of the benefits of such context-based designs would be derived from an analysis of metaphors that more closely approximate human-environment interaction. In this study, the influence of pictogram-based versus symbolic interface designs on human-computer performance was empirically evaluated. First, a Goals, Operators, Methods, Selection rules analysis was performed to determine how closely each of the designs assimilated the actual procedures an individual would use in real life. As expected, the symbolic design was found to break from the analogy at an earlier stage than the pictogram-based design, thus providing impetus for empirical testing. Novice and expert participants were given a set of computer-based tasks to perform using both designs. Dependent variables were performance time, total number of steps to task completion, and subjective reports of workload. The performance results indicated that the novices significantly benefited from the use of the pictogram-based design in terms of performance time and efficiency. In addition, the performance of experts was significantly more efficient while using the pictogram-based design. These results provide empirical evidence to support the current trend in pictorial human-computer interface designs.

Development and Evaluation of the Windows Computer Experience Questionnaire (WCEQ) / Miller, Laura A. / Stanney, Kay M. / Wooten, William International Journal of Human-Computer Interaction 1997 v.9 n.3 p.201-212
Summary: The software market has been inundated with Windows-based application programs claiming increased usability and convenience. Although this trend is indeed prolific, it has resulted in two important implications: (a) an increase in the need to select employees with high levels of Windows-based computer expertise or to identify current employees who require enhanced training, and (b) an increase in the need to measure user expertise to support human-computer interaction research. Despite these increasing demands, questionnaires used to determine general computer experience are scarce. Furthermore, questionnaires regarding computer experience in a Windows environment are seemingly nonexistent. A reliable means of measuring experience in a Windows environment could substantially facilitate both human-computer interaction research and training. This article describes the procedures used to develop and test the reliability of the Windows Computer Experience Questionnaire (WCEQ). A test-retest correlation revealed that the WCEQ is a reliable measure of computer experience. Furthermore, a subsequent factor analysis revealed that the WCEQ is composed of four main factors: general Windows experience, advanced Windows experience, formal instruction, and reliance on help functions.

Assessing Cognitive Skill: Multiple Measures of Learning Outcomes POSTERS / Ricci, Katrina E. / Blickensderfer, Elizabeth / Cannon-Bowers, Janis A. / Miller, Laura A. Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995-10-09 v.2 p.939
Summary: Recently, researchers have hypothesized that humans interact effectively with their environment by organizing knowledge into meaningful patterns that are stored in memory. The term "mental model" is often used to refer to this knowledge organization (Gentner & Stevens, 1983). Moreover, it has been argued that knowledge can be differentiated into declarative, procedural, and strategic knowledge (Converse & Kahler, 1992; Stout, Cannon-Bowers, & Salas, 1994), all of which are hypothesized to affect performance. The current investigation examined the extent to which two of these knowledge types -- declarative and procedural -- contributed to the acquisition of a complex decision making task. This was done by measuring these types of knowledge after training to determine their influence on task performance. It was hypothesized that a true measure of cognitive skill must take into account all components of an individual's mental model so that the causes of performance differences may be more accurately diagnosed. Results are discussed in terms of the diagnostic value of utilizing multiple measures to assess learning and cognitive skill development.

The Effects of Realistic versus Unrealistic Desktop Interface Designs on Novice and Expert Users III.6 Screen Design 1 / Miller, L. A. / Stanney, K. M. Proceedings of the Sixth International Conference on Human-Computer Interaction 1995-07-09 v.III. Analysis, Design and Evaluation in Human-Computer Interaction p.123-128
Summary: Metaphors are one tool which designers have used to bridge the gap between technology and the novice user. While metaphors work in theory, often the metaphor falls apart or breaks down during seemingly logical procedures. It would stand to reason that a metaphor which approximates the human-environment interaction, and remains consistent in the analogy, would be a more valid test of the benefits of a metaphor. In this study, novice and expert subjects were given a set of four computer-based, editing tasks, each of which was composed of six subtasks. The dependent variable was time to complete the task.
    It was found that novice subjects significantly benefited from the use of the realistic desktop design, while there were no significant differences in the performance of expert users.

EDITED BOOK Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context / Rudisill, Marianne / Lewis, Clayton / Polson, Peter G. / McKay, Tim 1995 p.408 Morgan Kaufmann Publishers
ISBN: 1-55860-310-7, OCLC 32625632
Preface
Usability for Fun and Profit: A Case Study of the Design of DEC Rally Version 2
	+ Wixon, Dennis
	+ Jones, Sandy
Rapid, Integrated Design of a Multimedia Communication System
	+ Francik, Ellen
The Xerox Star: An Influential User Interface Design
	+ Miller, Lawrence H.
	+ Johnson, Jeff
Project Ernestine: Analytic and Empirical Methods Applied to a Real-World CHI Problem
	+ Atwood, Michael E.
	+ Gray, Wayne D.
	+ John, Bonnie E.
Pioneers and Settlers: Methods Used in Successful User Interface Design
	+ Card, Stuart K.
Improving User Interfaces and Application Productivity by Using the ITS Application Development Environment
	+ Gould, John D.
	+ Ukelson, Jacob
	+ Boies, Stephen J.
Lessons in Choosing Methods for Designing Complex Graphical User Interfaces
	+ Rudman, Carrie
	+ Engelbeck, George
Getting Around the Task-Artifact Cycle: How to Make Claims and Design by Scenario
	+ Carroll, John M.
	+ Rosson, Mary Beth
Mapping the Method Muddle: Guidance in Using Methods for User Interface Design
	+ Olson, Judith S.
	+ Moran, Thomas P.
Organizational Obstacles to Interface Design and Development: Two Participant Observer Studies
	+ Poltrock, Steven E.
	+ Grudin, Jonathan
System Design Practice, Emerging Development Acceleration Strategies, and the Role of User-Centered Design
	+ Ritchie, R. Jay
	+ List, Judith A.
Bringing Usability Effectively into Product Development
	+ Conklin, Peter F.
Accepting the Challenge
	+ Bennett, John L.
Respect and Beyond
	+ Lewis, Clayton
	+ Polson, Peter

EDITED BOOK Intelligent User Interfaces / Sullivan, Joseph W. / Tyler, Sherman W. 1991 p.560 Reading, MA Addison-Wesley Publishing ACM Press
ISBN: 0-201-50305-0; QA 76.9 H85 A73; ACM Order number 704900
1	Introduction (1)
	+ Miller, James R.
	+ Sullivan, Joseph W.
	+ Tyler, Sherman W.
I	MULTIMODAL COMMUNICATION
2	Intelligent Multi-Media Interface Technology (11)
	+ Neal, Jeannette G.
	+ Shapiro, Stuart C.
3	User and Discourse Models for Multimodal Communication (45)
	+ Wahlster, Wolfgang
4	The Contributing Influence of Speech and Interaction of Human Discourse Patterns (69)
	+ Oviatt, Sharon L.
	+ Cohen, Philip R.
II	MODELS, PLANS, AND GOALS
5	An Intelligent Interface Architecture for Adaptive Interaction (85)
	+ Tyler, Sherman W.
	+ Schlossberg, Jon L.
	+ Gargan, Robert A., Jr.
	+ Cook, Linda K.
	+ Sullivan, Joseph W.
6	General User Modeling: A Facility to Support Intelligent Interaction (111)
	+ Kass, Robert
	+ Finin, Tim
7	Communicating with High-Level Plans (129)
	+ Bonar, Jeffrey
	+ Liffick, Blaise W.
8	A Dialogue User Interface Architecture (157)
	+ Young, Robert L.
9	Intelligent Interfaces as Agents (177)
	+ Chin, David N.
III	DYNAMIC PRESENTATION DESIGN
10	Graphics and Natural Language as Components of Automatic Explanation (207)
	+ Roth, Steven F.
	+ Mattis, Joe
	+ Mesnard, Xavier
11	Presentation Design Using an Integrated Knowledge Base (241)
	+ Arens, Yigal
	+ Miller, Lawrence
	+ Sondheimer, Norman
12	An Architecture for Knowledge-Based Graphical Interfaces (259)
	+ Feiner, Stephen
13	Search Architectures for the Automatic Display of Graphical Presentations (281)
	+ Mackinlay, Jock D.
IV	KNOWLEDGE-BASED TOOLS FOR INTERFACE DESIGN
14	An Introduction to HITS: Human Interface Tool Suite (293)
	+ Hollan, James
	+ Rich, Elaine
	+ Hill, William
	+ Wroblewski, David
	+ Wilner, Wayne
	+ Wittenburg, Kent
	+ Grudin, Jonathan
15	UIDE -- An Intelligent User Interface Design Environment (339)
	+ Foley, James
	+ Kim, Won Chul
	+ Kovacevic, Srdjan
	+ Murray, Kevin
16	Using AI Techniques to Create User Interfaces by Example (385)
	+ Myers, Brad A.
17	Graphical Knowledge-Based Model Editors (403)
	+ Cypher, Allen
	+ Stelzner, Marilyn
18	BACKBOARD: An Implementation of Specification by Reformulation (421)
	+ Yen, John
	+ Neches, Robert
	+ DeBellis, Michael
	+ Szekely, Pedro
	+ Aberg, Peter
19	Structuring Programs to Support Intelligent Interfaces (445)
	+ Szekely, Pedro
Index (465)
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