Data Edibilization: Representing Data with Food
alt.chi: Food Fictions
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Wang, Yun
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Ma, Xiaojuan
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Luo, Qiong
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Qu, Huamin
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.409-422
© Copyright 2016 ACM
Summary: Data communication is critical in data science. We propose data
edibilization, i.e., encoding data with edible materials, as a novel approach
to leverage multiple sensory channels to convey data stories. We conduct a
preliminary data tasting workshop to explore how users interact with and
interpret data edibilization. Based on the participants' feedback, we summarize
the advantages of edibilization in terms of attractiveness, richness,
memorability, affectiveness, and sociability. We also identify several
challenges with data edibilization. We discuss possible pragmatic processes,
enabling technologies, and potential research opportunities to provide insights
into the design space of data edibilization and its practicality.
Research on Health Management System Based on Clouding Computing
HCI in Health
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Luo, Qi
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Zhang, Tianbiao
HCI International 2015: 17th International Conference on HCI: Posters'
Extended Abstracts, Part II
2015-08-02
v.5
p.340-344
© Copyright 2015 Springer International Publishing Switzerland
Summary: Cloud computing involves deploying groups of remote servers and software
networks that allow centralized data storage and online access to computer
services or resources. The health management system based on clouding computing
was proposed in the paper. The system is composed of the following modules such
as client module, expert module, healthy management organizations module,
accumulated points and rank management module, task listing and evaluation
module, cloud server network platform module. Though application in the system,
the individual user data has no longer stored in the medical institution, but
the individual user data has stored in the cloud server, which can be accessed
anytime and anywhere. A large number of servers are composed of statistical and
learning distributed platform. Behavior information and physical data can be
extracted from the mass data automatically, which can be output factors and
standardization of physical data. The same type of samples is extracted, which
can achieve a group of experts and users by many-to-many model. Health
standards databases are constructed though bidirectional user and expert
evaluation. The system is an open and interactive system among user, health
management organization and expert.
Research on Intelligent Exercise Prescription System for Civil Servant
Fitness and Well-Being Applications
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Luo, Qi
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Deng, Wei
HCI International 2015: 17th International Conference on HCI: Posters'
Extended Abstracts, Part II
2015-08-02
v.5
p.463-466
© Copyright 2015 Springer International Publishing Switzerland
Summary: Public servant refers to the people who work in the government institutions
of various levels and execute the mission of state administrative functions and
powers. Civil servant is in sub-health status and is high dangerous group of
some chronics. Civil servant has a highly recognition about the value of sport
for health and has desire to participate in it. But because some objective and
subjective reasons, Civil servant cannot participate in exercise and is lack of
targeted and scientific. The intelligent exercise prescription system for civil
servant has been proposed by the following method such as literature, expert
interviews, experimental test, software engineering method, data mining, system
dynamics modeling. The intelligent exercise prescription system based theory on
artificial intelligence and assessment of fitness-health include these
achievements. The intelligent exercise prescription system is the life-style
and rest/work system and chronics of civil servant taken into account deeply so
as to ensure the feasibility and targeted and scientific of exercise
prescription.
Study on Three Dimensions Body Reconstruction and Measurement by Using
Kinect
Modelling Posture and Motion
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Luo, Qi
DHM 2014: 4th International Conference on Digital Human Modeling.
Applications in Health, Safety, Ergonomics and Risk Management
2014-06-22
p.35-42
© Copyright 2014 Springer International Publishing
Summary: A point cloud is a set of data points in some coordinate system. Point
clouds may be created by Three Dimensions scanners. These devices measure in an
automatic way a large number of points on the surface of an object, and often
output a point cloud as a data file. The point cloud represents the set of
points that the device has measured. Using Microsoft Kinect to obtain the depth
body data and get the depth image. In this paper, the function and the depth
scanning principle of the Microsoft Kinect has been researched. The concept of
Point cloud has been also introduced. Point cloud data processing has been
proposed in the paper. First, the depth data obtained by Kinect are transformed
into the form of Three Dimensions point cloud to store and visualize. And then,
make rejections, filtering, and simplification for point cloud. Finally In the
process of simplification, we take the advantage of the minimum distance method
and the angular deviation method, an improved self-adapting method of
simplification was introduced in the paper.
The Possibility of Human-Better Centered Design
Design Methods, Techniques and Knowledge
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Ni, Haiying
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Luo, Qi
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Chen, Yan
HCI International 2014: 16th International Conference on HCI: Posters'
Extended Abstracts, Part I
2014-06-22
v.4
p.53-57
Keywords: Human-centered; human-better centered; Buddhism
© Copyright 2014 Springer International Publishing
Summary: The assumption of the "human" has not been agreed universally in
Human-centered design. As the aim of design is to solve human's problem, the
evaluation standard of a "good" design is ambiguous in this context. The
marketing designs based on the usage of the weaknesses of human nature, which
cause the impulse buying and the immersion of online games easier, made people
depressed. The traditional "human" assumption is based on cognition and social
requirements. The former should be respected but the latter need a
reconsideration. Inspirations from Buddhism are proposed as a solution to the
evaluation standard and the problem of "depression": the general "good"
standard transcended culture and religions is happiness based on Dependent
Arising, which means to be a "better" existence and realizing the
responsibility of self, for both designers and users.
Research and Simulation on Virtual Movement Based on Kinect
Interaction Devices, Displays and Techniques in VAMR
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Luo, Qi
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Yang, Guohui
VAMR 2013: 6th International Conference on Virtual, Augmented and Mixed
Reality, Part I: Designing and Developing Virtual and Augmented Environments
2014-06-22
v.1
p.85-92
© Copyright 2014 Springer International Publishing
Summary: Kinect is a line of motion sensing input devices by Microsoft for Xbox 360
and Xbox One video game consoles and Windows PCs. Based around a webcam-style
add-on peripheral, it enables users to control and interact with their
console/computer without the need for a game controller, through a natural user
interface using gestures and spoken commands. The virtual simulation system is
designed in the paper. Key Technologies of the Simulation System based on
Virtual movement such us Characters in skinned binding technology, Kinect data
capture, Movement data extraction and processing model, Depth of the image to
bone, Sports redirection module and Skeleton model with motion data node bound
are introduced in the paper.
FD-buffer: a buffer manager for databases on flash disks
Poster session 1: DB track
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On, Sai Tung
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Li, Yinan
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He, Bingsheng
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Wu, Ming
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Luo, Qiong
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Xu, Jianliang
Proceedings of the 2010 ACM Conference on Information and Knowledge
Management
2010-10-26
p.1297-1300
© Copyright 2010 ACM
Summary: We design and implement FD-Buffer, a buffer manager for database systems
running on flash-based disks. Unlike magnetic disks, flash media has an
inherent read-write asymmetry: writes involve expensive erase operations and as
a result are usually much slower than reads. Therefore, we address this
asymmetry in FD-Buffer. Specifically, we use the average I/O cost per page
access as opposed to the traditional miss rate as the performance metric for a
buffer. We develop a new replacement policy in which we separate clean and
dirty pages into two pools. The size ratio of the two pools is automatically
adapted to the read-write asymmetry and the runtime workload. We evaluate
FD-Buffer with trace-driven experiments on real flash disks. Our evaluation
results show that our algorithm achieves up to 33% improvement on the overall
performance on commodity flash disks, in comparison with the state-of-the-art
flash-aware replacement policy.
A large-scale study on map search logs
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Xiao, Xiangye
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Luo, Qiong
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Li, Zhisheng
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Xie, Xing
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Ma, Wei-Ying
ACM Transactions on The Web
2010-07
v.4
n.3
p.8
© Copyright 2010 ACM
Summary: Map search engines, such as Google Maps, Yahoo! Maps, and Microsoft Live
Maps, allow users to explicitly specify a target geographic location, either in
keywords or on the map, and to search businesses, people, and other information
of that location. In this article, we report a first study on a million-entry
map search log. We identify three key attributes of a map search record -- the
keyword query, the target location and the user location, and examine the
characteristics of these three dimensions separately as well as the
associations between them. Comparing our results with those previously reported
on logs of general search engines and mobile search engines, including those
for geographic queries, we discover the following unique features of map
search: (1) People use longer queries and modify queries more frequently in a
session than in general search and mobile search; People view fewer result
pages per query than in general search; (2) The popular query topics in map
search are different from those in general search and mobile search; (3) The
target locations in a session change within 50 kilometers for almost 80% of the
sessions; (4) Queries, search target locations and user locations (both at the
city level) all follow the power law distribution; (5) One third of queries are
issued for target locations within 50 kilometers from the user locations; (6)
The distribution of a query over target locations appears to follow the
geographic location of the queried entity.
Browsing on small displays by transforming Web pages into hierarchically
structured subpages
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Xiao, Xiangye
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Luo, Qiong
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Hong, Dan
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Fu, Hongbo
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Xie, Xing
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Ma, Wei-Ying
ACM Transactions on The Web
2009-01
v.3
n.1
p.4
© Copyright 2009 ACM
Summary: We propose a new Web page transformation method to facilitate Web browsing
on handheld devices such as Personal Digital Assistants (PDAs). In our
approach, an original Web page that does not fit on the screen is transformed
into a set of subpages, each of which fits on the screen. This transformation
is done through slicing the original page into page blocks iteratively, with
several factors considered. These factors include the size of the screen, the
size of each page block, the number of blocks in each transformed page, the
depth of the tree hierarchy that the transformed pages form, as well as the
semantic coherence between blocks. We call the tree hierarchy of the
transformed pages an SP-tree. In an SP-tree, an internal node consists of a
textually enhanced thumbnail image with hyperlinks, and a leaf node is a block
extracted from a subpage of the original Web page. We adaptively adjust the
fanout and the height of the SP-tree so that each thumbnail image is clear
enough for users to read, while at the same time, the number of clicks needed
to reach a leaf page is few. Through this transformation algorithm, we preserve
the contextual information in the original Web page and reduce scrolling. We
have implemented this transformation module on a proxy server and have
conducted usability studies on its performance. Our system achieved a shorter
task completion time compared with that of transformations from the Opera
browser in nine of ten tasks. The average improvement on familiar pages was
44%. The average improvement on unfamiliar pages was 37%. Subjective responses
were positive.
Academic conference homepage understanding using constrained hierarchical
conditional random fields
KM: information extraction
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Xin, Xin
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Li, Juanzi
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Tang, Jie
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Luo, Qiong
Proceedings of the 2008 ACM Conference on Information and Knowledge
Management
2008-10-26
p.1301-1310
© Copyright 2008 ACM
Summary: We address the problem of academic conference homepage understanding for the
Semantic Web. This problem consists of three labeling tasks -- labeling
conference function pages, function blocks, and attributes. Different from
traditional information extraction tasks, the data in academic conference
homepages has complex structural dependencies across multiple Web pages. In
addition, there are logical constraints in the data. In this paper, we propose
a unified approach, Constrained Hierarchical Conditional Random Fields, to
accomplish the three labeling tasks simultaneously. In this approach, complex
structural dependencies can be well described. Also, the constrained Viterbi
algorithm in the inference process can avoid logical errors. Experimental
results on real world conference data have demonstrated that this approach
performs better than cascaded labeling methods by 3.6% in F1-measure and that
the constrained inference process can improve the accuracy by 14.3%. Based on
the proposed approach, we develop a prototype system of use-oriented semantic
academic conference calendar. The user simply needs to specify what conferences
he/she is interested in. Subsequently, the system finds, extracts, and updates
the semantic information from the Web, and then builds a calendar automatically
for the user. The semantic conference data can be used in other applications,
such as finding sponsors and finding experts. The proposed approach can be used
in other information extraction tasks as well.
Adaptive label-driven scaling for latent semantic indexing
Posters group 4: theory and IR models
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Quan, Xiaojun
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Chen, Enhong
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Luo, Qiming
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Xiong, Hui
Proceedings of the 31st Annual International ACM SIGIR Conference on
Research and Development in Information Retrieval
2008-07-20
p.827-828
© Copyright 2008 ACM
Summary: This paper targets on enhancing Latent Semantic Indexing (LSI) by exploiting
category labels. Specifically, in the term-document matrix, the vector for each
term either appearing in labels or semantically close to labels is scaled
before performing Singular Value Decomposition (SVD) to boost its impact on the
generated left singular vectors. As a result, the similarities among documents
in the same category are increased. Furthermore, an adaptive scaling strategy
is designed to better utilize the hierarchical structure of categories.
Experimental results show that the proposed approach is able to significantly
improve the performance of hierarchical text categorization.
The Experimental Approaches of Assessing the Consistency of User Interface
Part 2: Usability and Evaluation Methods and Tools
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Chen, Yan
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Huang, Lixian
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Li, Lulu
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Luo, Qi
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Wang, Ying
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Xu, Jing
HCI International 2007: 12th International Conference on Human-Computer
Interaction, Part I: Interaction Design and Usability
2007-07-22
v.1
p.420-427
Keywords: consistency; user experience; usability testing
Copyright © 2007 Springer-Verlag
Summary: Consistency, as one of the most important features of usability, has been
using as an important indicator of accessing usability. A number of studies
recently have focused on how to create consistency in a single application, but
few of them have noted how to create and evaluate the consistency across
products in a same company. In this paper, we addressed the problem by using
two methods, in-complete matching task and the methods of paired comparison, to
analyze the distinction among the competitive products and evaluate the
consistency of the current products. The study finds that these two methods can
relative rapidly identify the performances of consistency between different
products and be able to find out some design elements impacting the
consistency. However, as the object of the study in this experiment is only
involved in the login interface, the applicability of the method needs further
studies.
Study on Speech Emotion Recognition System in E-Learning
Part II: Adaptive, Intelligent and Emotional User Interfaces
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Zhu, Aiqin
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Luo, Qi
HCI International 2007: 12th International Conference on Human-Computer
Interaction, Part III: HCI Intelligent Multimodal Interaction Environments
2007-07-22
v.3
p.544-552
Keywords: E-learning; SFS; GRNN; MNN; Affective computing
Copyright © 2007 Springer-Verlag
Summary: Aiming at emotion deficiency in present E-Learning system, speech emotion
recognition system is proposed in the paper. A corpus of emotional speech from
various subjects, speaking different languages is collected for developing and
testing the feasibility of the system. The potential prosodic features are
first identified and extracted from the speech data. Then we introduce a
systematic feature selection approach which involves the application of
Sequential Forward Selection (SFS) with a General Regression Neural Network
(GRNN) in conjunction with a consistency-based selection method. The selected
features are employed as the input to a Modular Neural Network (MNN) to realize
the classification of emotions. Our simulation experiment results show that the
proposed system gives high recognition performance.
EOS: expertise oriented search using social networks
Social networks
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Li, Juanzi
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Tang, Jie
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Zhang, Jing
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Luo, Qiong
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Liu, Yunhao
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Hong, Mingcai
Proceedings of the 2007 International Conference on the World Wide Web
2007-05-08
p.1271-1272
© Copyright 2007 International World Wide Web Conference Committee (IW3C2)
Summary:
In this paper, we present the design and implementation of our expertise
oriented search system, EOS www.arnetminer.net. EOS is a researcher
social network system. It has gathered information about a half-million
computer science researchers from the Web and constructed a social network
among the researchers through their co-authorship. In particular, the
relationship in the social network information is used in both ranking experts
for a given topic and searching for associations between researchers. Our
experimental results demonstrate that the proposed methods for expert finding
and association search in a social network are both more effective and
efficient than the baseline methods.