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Query: Lugmayr_A* Results: 7 Sorted by: Date  Comments?
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SEACHI 2016: Smart Cities for Better Living with HCI and UX Workshop Summaries / Sari, Eunice / Tedjasaputra, Adi / Ghazali, Masitah / Do, Ellen Yi-Luen / Duh, Henry / Lugmayr, Artur / Hanson, Erica Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3395-3399
ACM Digital Library Link
Summary: Smart Cities are proliferating around the world, including in the Southeast Asia region. While many developed countries have started defining their Smart Cities, most Southeast Asian countries are still exploring their own ideal Smart Cities. Consisting of mostly developing countries, the Southeast Asian countries have a need to learn from their own cultural heritage, history, political, economic, social and technological contexts to discover Smart City models that work best for better living of their residents. In this context, Human Computer Interaction (HCI) and User Experience (UX) approaches may offer a number of value propositions for the learning, reusing, adapting, designing, developing, inventing, innovating, and sustaining Smart Cities and their inhabitants in Southeast Asia. Thus, this full day symposium aims to explore the relationship between HCI, UX and the development of Smart Cities for better living in Southeast Asian countries in comparison to the Smart Cities around the world.

Influence of Organizational Culture and Communication on the Successful Implementation of Information Technology in Hospitals Culture, Health and Quality of Life / Xie, Shuyan / Helfert, Markus / Lugmayr, Artur / Heimgärtner, Rüdiger / Holzinger, Andreas CCD 2013: 5th International Conference on Cross-Cultural Design, Part II: Cultural Differences in Everyday Life 2013-07-21 v.2 p.165-174
Keywords: Communication; Empathy; Hospital Culture; Information Technology; Model
Link to Digital Content at Springer
Summary: In this paper, we report on a case study examining types of organizational culture influencing communication as an important factor in the study of successful IT adoption and implementation in health care. We observed a hospital organization and focused on technological innovations and the accompanying communication factors in the successful implementation of IT. The results demonstrate the importance of the organizational culture as an important factor in establishing well-balanced communication as a primary influence factor in the implementation of new technologies. Based on theoretical and empirical insights, we propose a model describing the relationship of organizational culture, communication, and the level of success in the implementation and adaptation of new IT systems in hospitals.

Aesthetic Intelligence: The Role of Design in Ambient Intelligence Workshops / Röcker, Carsten / Kasugai, Kai / Plewe, Daniela Alina / Kiriyama, Takashi / Lugmayr, Artur Proceedings of the 2012 International Joint Conference on Ambient Intelligence 2012-11-13 p.445-446
Keywords: Ambient Intelligence; Ubiquitous Computing; Smart Spaces; Aesthetics; Design; Architecture; Urban Informatics
Link to Digital Content at Springer
Summary: This paper illustrates the rationale behind the second international workshop on Aesthetic Intelligence. The workshop addresses the multiple facets of aesthetics in the design process of Ambient Intelligence technologies, especially in the fields of architecture, industrial and interface design as well as human-computer interaction.

3rd Workshop on Semantic Ambient Media Experience (SAME) -- In Conjunction with AmI-2010 / Lugmayr, Artur / Stockleben, Björn / Kaario, Juha / Pogorelc, Bogdan / Risse, Thomas Proceedings of the 2010 International Joint Conference on Ambient Intelligence 2010-11-10 p.342-345
Keywords: ambient intelligence; ubiquitous computation; pervasive computation; pervasive e-commerce; media studies; ambient health
Link to Digital Content at Springer
Summary: The SAME workshop takes place for the 3rd time in 2010, and it's theme in this year was creating the business value-creation, vision, media theories and technology for ambient media. SAME differs from other workshops due to its interactive and creative touch and going beyond simple powerpoint presentations. Several results will be published by AMEA -- the AMbient Media Association (www.AmbientMediaAssociation.org).

HCI in the Era of Ambient Media -- And beyond 2009 INTERACT Tutorial Tutorials / Lugmayr, Artur Proceedings of IFIP INTERACT'09: Human-Computer Interaction 2009-08-24 v.2 p.938-939
Keywords: ubiquitous computation; ambient media; pervasive computation
Link to Digital Content at Springer
Summary: According to McLuhan, "the medium is the message" -- but what means interaction and what is the medium in the age of ubiquitous and pervasive computation -- when the medium is 'in' daily objects? Ambient media are media that are embedded throughout our natural environment -- location based services, context awareness, emotional responsive interfaces, touch and gesture based interfaces, haptics and biometrics, sensor perception, mobile devices, and smart data mining are the technological enabler for smart media environments. The latest trends from emotional computation, affective computation, and tangible media lay the foundations for this new and exciting form of media existing far beyond screen concepts and mouse based interaction metaphors. The tutorial trains participants in the basic technologies as tools for the design of new interactive 'ambient' environments. It presents case studies and latest research results in the field of ambient media, ranging from ambient assisting living, user experience design, user contributed content, and mobile services. After the tutorial the participants should understand the principles of ambient media with its underlying concepts and methods, especially emphasizing human-computer-interaction. As roundup, the tutorial presents a more visionary viewpoint to the future of media technology: the use of biological metaphors for interactive environments (biomedia).

Distributed profiling in a partitioned ambient network / Bruns, Volker / Reymann, Simon / Lugmayr, Artur Proceedings of the 2007 International Conference on Mobile and Ubiquitous Multimedia 2007-12-12 p.34-41
ACM Digital Library Link
Summary: We elaborate a model for distributed profiling and profile sharing in a decentralized network. The proposed solution achieves the goal of supplying devices from the user's environment with personal content, enabling them to offer personalized services. Special emphasis is put on the synchronization of multi-sourced profiles and a detailed procedure that follows the optimistic replication paradigm is presented. The model was verified in a prototype software implementation, called Portable Personality, which is briefly described and an exemplary scenario was realized.

Immaterial display for interactive advertisements Games in new environments part 1 / Rakkolainen, Ismo K. / Lugmayr, Artur K. Proceedings of the 2007 International Conference on Advances in Computer Entertainment Technology 2007-06-13 p.95-98
ACM Digital Library Link
Summary: We present some of our experiments with the "immaterial" walk-through FogScreen for advertising. We use interactivity for creating visually compelling advertisements with the immaterial screens in mid-air.
    An immaterial projection screen has many advantages for advertisements and other applications. It is visually intriguing and can also be made two-sided so that the opposing viewers on each side see both their side of the screen and each other through it, and can even walk through it. The screen is unbreakable and stays always clean.
    Our results show that the audience stayed with the walk-through advertisement over extended periods of time and the overall comments were positive. It was generally assessed to be very captivating and inspiring. However, the whole concept of immaterial, interactive mid-air display is so new that viewers would have needed more instructions for using it, like for example a text in mid-air saying "touch me" or such. This underlines the importance of well-designed content with any media platform.