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Query: Lindlbauer_D* Results: 9 Sorted by: Date  Comments?
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Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance Real Reality Interfaces / Lindlbauer, David / Grønbæk, Jens Emil / Birk, Morten / Halskov, Kim / Alexa, Marc / Müller, Jörg Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.791-802
ACM Digital Library Link
Summary: We propose combining shape-changing interfaces and spatial augmented reality for extending the space of appearances and interactions of actuated interfaces. While shape-changing interfaces can dynamically alter the physical appearance of objects, the integration of spatial augmented reality additionally allows for dynamically changing objects' optical appearance with high detail. This way, devices can render currently challenging features such as high frequency texture or fast motion. We frame this combination in the context of computer graphics with analogies to established techniques for increasing the realism of 3D objects such as bump mapping. This extensible framework helps us identify challenges of the two techniques and benefits of their combination. We utilize our prototype shape-changing device enriched with spatial augmented reality through projection mapping to demonstrate the concept. We present a novel mechanical distance-fields algorithm for real-time fitting of mechanically constrained shape-changing devices to arbitrary 3D graphics. Furthermore, we present a technique for increasing effective screen real estate for spatial augmented reality through view-dependent shape change.

Influence of Display Transparency on Background Awareness and Task Performance Work, Multitasking, and Distraction / Lindlbauer, David / Lilija, Klemen / Walter, Robert / Müller, Jörg Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1705-1716
ACM Digital Library Link
Summary: It has been argued that transparent displays are beneficial for certain tasks by allowing users to simultaneously see on-screen content as well as the environment behind the display. However, it is yet unclear how much in background awareness users gain and if performance suffers for tasks performed on the transparent display, since users are no longer shielded from distractions. Therefore, we investigate the influence of display transparency on task performance and background awareness in a dual-task scenario. We conducted an experiment comparing transparent displays with conventional displays in different horizontal and vertical configurations. Participants performed an attention-demanding primary task on the display while simultaneously observing the background for target stimuli. Our results show that transparent and horizontal displays increase the ability of participants to observe the background while keeping primary task performance constant.

GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel Session 1A: Tactile Feedback / Miruchna, Viktor / Walter, Robert / Lindlbauer, David / Lehmann, Maren / von Klitzing, Regine / Müller, Jörg Proceedings of the 2015 ACM Symposium on User Interface Software and Technology 2015-11-05 v.1 p.3-10
ACM Digital Library Link
Summary: We present GelTouch, a gel-based layer that can selectively transition between soft and stiff to provide tactile multi-touch feedback. It is flexible, transparent when not activated, and contains no mechanical, electromagnetic, or hydraulic components, resulting in a compact form factor (a 2mm thin touchscreen layer for our prototype). The activated areas can be morphed freely and continuously, without being limited to fixed, predefined shapes. GelTouch consists of a poly(N-isopropylacrylamide) gel layer which alters its viscoelasticity when activated by applying heat (>32°C). We present three different activation techniques: 1) Indium Tin Oxide (ITO) as a heating element that enables tactile feedback through individually addressable taxels; 2) predefined tactile areas of engraved ITO, that can be layered and combined; 3) complex arrangements of resistance wire that create thin tactile edges. We present a tablet with 6x4 tactile areas, enabling a tactile numpad, slider, and thumbstick. We show that the gel is up to 25 times stiffer when activated and that users detect tactile features reliably (94.8%).

Analyzing visual attention during whole body interaction with public displays Public displays / Walter, Robert / Bulling, Andreas / Lindlbauer, David / Schuessler, Martin / Müller, Jörg Proceedings of the 2015 International Conference on Ubiquitous Computing 2015-09-07 p.1263-1267
ACM Digital Library Link
Summary: While whole body interaction can enrich user experience on public displays, it remains unclear how common visualizations of user representations impact users' ability to perceive content on the display. In this work we use a head-mounted eye tracker to record visual behavior of 25 users interacting with a public display game that uses a silhouette user representation, mirroring the users' movements. Results from visual attention analysis as well as post-hoc recall and recognition tasks on display contents reveal that visual attention is mostly on users' silhouette while peripheral screen elements remain largely unattended. In our experiment, content attached to the user representation attracted significantly more attention than other screen contents, while content placed at the top and bottom of the screen attracted significantly less. Screen contents attached to the user representation were also significantly better remembered than those at the top and bottom of the screen.

Tracs: transparency-control for see-through displays Augmented reality II / Lindlbauer, David / Aoki, Toru / Walter, Robert / Uema, Yuji / Höchtl, Anita / Haller, Michael / Inami, Masahiko / Müller, Jörg Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.1 p.657-661
ACM Digital Library Link
Summary: We present Tracs, a dual-sided see-through display system with controllable transparency. Traditional displays are a constant visual and communication barrier, hindering fast and efficient collaboration of spatially close or facing co-workers. Transparent displays could potentially remove these barriers, but introduce new issues of personal privacy, screen content privacy and visual interference. We therefore propose a solution with controllable transparency to overcome these problems. Tracs consists of two see-through displays, with a transparency-control layer, a backlight layer and a polarization adjustment layer in-between. The transparency-control layer is built as a grid of individually addressable transparency-controlled patches, allowing users to control the transparency overall or just locally. Additionally, the locally switchable backlight layer improves the contrast of LCD screen content. Tracs allows users to switch between personal and collaborative work fast and easily and gives them full control of transparent regions on their display.

A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction Gesture-based interaction / Probst, Kathrin / Lindlbauer, David / Haller, Michael / Schwartz, Bernhard / Schrempf, Andreas Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.1 p.4097-4106
ACM Digital Library Link
Summary: During everyday office work we are used to controlling our computers with keyboard and mouse, while the majority of our body remains unchallenged and the physical workspace around us stays largely unattended. Addressing this untapped potential, we explore the concept of turning a flexible office chair into a ubiquitous input device. To facilitate daily desktop work, we propose the utilization of semaphoric chair gestures that can be assigned to specific application functionalities. The exploration of two usage scenarios in the context of focused and peripheral interaction demonstrates high potential of chair gestures as additional input modality for opportunistic, hands-free interaction.

Perceptual grouping: selection assistance for digital sketching Pen and touch / Lindlbauer, David / Haller, Michael / Hancock, Mark / Scott, Stacey D. / Stuerzlinger, Wolfgang Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 2013-10-06 p.51-60
ACM Digital Library Link
Summary: Modifying a digital sketch may require multiple selections before a particular editing tool can be applied. Especially on large interactive surfaces, such interactions can be fatiguing. Accordingly, we propose a method, called Suggero, to facilitate the selection process of digital ink. Suggero identifies groups of perceptually related drawing objects. These "perceptual groups" are used to suggest possible extensions in response to a person's initial selection. Two studies were conducted. First, a background study investigated participant's expectations of such a selection assistance tool. Then, an empirical study compared the effectiveness of Suggero with an existing manual technique. The results revealed that Suggero required fewer pen interactions and less pen movement, suggesting that Suggero minimizes fatigue during digital sketching.

Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments CSCW / Probst, Kathrin / Lindlbauer, David / Greindl, Patrick / Trapp, Markus / Haller, Michael / Schwartz, Bernhard / Schrempf, Andreas Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.79-84
ACM Digital Library Link
Summary: A typical office worker nowadays spends the majority of his time sedentary in the course of his working life. In this paper, we address the problem of sedentariness in the context of office work through smooth integration of light physical activity into the daily work routine. Equipping a flexible office chair with motion sensing functionality, the chair becomes a ubiquitous input device that provides an office worker with the possibility to use the movements of his body for tilting, rotating, or bouncing to control his workplace computer. Based on this idea, we apply an existing gesture taxonomy to body movements on an active office chair, and explore different application scenarios for ubiquitous gestural chair interaction.

Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace Physical Ergonomics / Probst, Kathrin / Lindlbauer, David / Perteneder, Florian / Haller, Michael / Schwartz, Bernhard / Schrempf, Andreas Proceedings of IFIP INTERACT'13: Human-Computer Interaction-3 2013 v.3 p.476-493
Keywords: Multi-Monitor; Distributed Display Environment; User Interaction
Link to Digital Content at Springer
Summary: Nowadays sedentary behaviors such as prolonged sitting have become a predominant element of our lives. Particularly in the office environment, many people spend the majority of their working day seated in front of a computer. In this paper, we investigate the adoption of a physically active work process within an activity-promoting office workspace design that is composed of a sitting and a standing workstation. Making use of multiple distributed monitors, this environment introduces diversity into the office workflow through the facilitation of transitions between different work-related tasks, workstations, and work postures. We conducted a background study to get a better understanding of how people are performing their daily work within this novel workspace. Our findings identify different work patterns and basic approaches for physical activity integration, which indicate a number of challenges for software design. Based on the results of the study, we provide design implications and highlight new directions in the field of HCI design to support seamless alternation between different postures while working in such an environment.