Towards a Pattern Language for Distributed User Interfaces
Late-Breaking Works: Novel Interactions
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Shmorgun, Ilya
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Lamas, David
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Mercer, Eduardo
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2712-2718
© Copyright 2016 ACM
Summary: Design patterns were initially proposed in architecture and later
appropriated in software engineering and HCI. Over the years they have proved
to be useful for modelling design experience in these domains. We introduce
patterns for designing distributed user interfaces (DUIs) as an aid for HCI
researchers and practitioners. The patterns are foreseen to work as building
blocks meant for scaffolding the design process. We describe the procedure for
collecting the patterns, as well as the effort undertaken towards development
of a pattern language by identifying relationships between individual patterns
and organising them into a hierarchy. Finally, an overview is given of the
future steps for assessing the expressiveness of this pattern language for
analysing existing and specifying new DUIs.
HCI Practices in the Nigerian Software Industry
HCI for Developing Regions and Social Development
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Ogunyemi, Abiodun
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Lamas, David
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Adagunodo, Emmanuel Rotimi
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Rosa, Isaias Barreto da
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II
2015-09-14
v.2
p.479-488
Keywords: HCI; Human-Centred design; Human-Centred software engineering; Usability;
HCI education
© Copyright 2015 Springer International Publishing Switzerland
Summary: In this paper we explore the state of HCI practices in the Nigerian software
industry. Our societies have evolved quickly into an information age, and the
criticality of software and humans as components of socio-technical systems
becomes more worthy to address. In Nigeria, the level of HCI practices is not
yet known. We understand clearly, the role of software systems and services to
strengthen information societies, and we decided to run a survey of the local
software organizations. The results from the survey indicate some level of HCI
awareness. Therefore, we conducted some semi-structured interviews in order to
deepen our understanding of HCI practices in the industry. The results show
there is a knowledge limit regarding HCI practices in the industry. We present
a preliminary report of the results obtained from our studies of software
organizations in Nigeria.
Current State of HCI Practice in the Estonian Software Development Industry
HCI in Business and Innovation
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Ogunyemi, Abiodun
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Lamas, David
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Sarapuu, Hegle
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Rosa, Isaias Barreto da
HCI International 2015: 17th International Conference on HCI: Posters'
Extended Abstracts, Part II
2015-08-02
v.5
p.170-175
Keywords: HCI; Human-centred design; User experience; Human-centred software
engineering
© Copyright 2015 Springer International Publishing Switzerland
Summary: The information society is expected to use information technologies
extensively. This expectation often results to pressure on the software
industry to develop rapidly, software systems to provide e-services to the
society. Unfortunately, many unusable systems are developed and deployed to the
society in the process. In Estonia, more than 90% of the inhabitants use IT for
various activities, and most government and business services are delivered
through the Internet. Further, the field of human-computer interaction (HCI) is
still very young, and Tallinn University, remains the only institution in the
Baltic zone, running a programme (masters) in HCI. This study presents the
preliminary results of a recently conducted online survey on the extent of
uptake of HCI practices. The outcomes of the study show that awareness and
knowledge of HCI are still very low in the Estonian software industry.
Methods for Human-Computer Interaction Research
Course Overviews
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Gould, Sandy J. J.
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Brumby, Duncan P.
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Cox, Anna L.
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Fitzpatrick, Geraldine
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Hoonhout, Jettie
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Lamas, David
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Law, Effie
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.2473-2474
© Copyright 2015 ACM
Summary: This course delivers an introduction to a range of methods used in the
exploration of Human-Computer Interaction (HCI) problems. Guided by leading HCI
researchers and educators, attendees will be introduced to both qualitative and
quantitative research methods that have been used to understand people and
interactional contexts. We will also consider some of the major philosophical
traditions in HCI research along with contemporary framings of HCI approaches,
such as Interaction Science.
INTERNET
IDLAB: Interaction Design Laboratory
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Lamas, David
2015-03-03
Estonia, Harjumaa, Tallinn
Tallinn University, Institute of Informatics
Keywords: HCI, Interaction Design
Languages: English
Summary: IDLAB started as a branch of Institute of Informatics at Tallinn University
in 2009, as a research, design and innovation unit contributing towards the
knowledge and skills of the Institute in the field of Human Computer
Interaction (HCI) and Interaction Design (IxD).
Design artefacts as service design concepts: a case study from a
telecommunication domain
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Kwiatkowska, Joanna
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Szóstek, Agnieszka
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Lamas, David
Proceedings of the 8th Nordic Conference on Human-Computer Interaction
2014-10-26
p.89-92
© Copyright 2014 ACM
Summary: The article describes a case study conducted in collaboration with a Polish
mobile provider. The goal of the study was to design a means to support
business experts in aligning their requirements and user needs at an early
stage of the design process of a mobile service offering. The described
approach is proposed as a new way of mediating business and user requirements
for complex services.
Assessing HCI-related practices, needs and expectations of Estonian software
companies
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Ogunyemi, Abiodun
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Sarapuu, Hegle
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Lamas, David
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Pender, Hanna-Liisa
Proceedings of the 8th Nordic Conference on Human-Computer Interaction
2014-10-26
p.113-116
© Copyright 2014 ACM
Summary: Although Human-Computer Interaction (HCI) has thrived well in the academia,
its practice, and that of its related fields such as interaction design,
usability engineering, and user experience, has yet to be much appreciated by
software practitioners. This does not help the future of HCI and its related
fields. In order to grasp the gap between HCI in academy and practice, a study
was conducted surveying and interviewing Estonian software industry
representatives. The goal of the study was to depict not only HCI practices but
also to understand what is it that this representatives expect from the field.
The purpose of the study was to develop a master level curriculum with insights
from the industry, that would facilitate the uptake of HCI and its related
fields activities in the local software development industry. The results of
study show that most of the participants are involved with service, system or
software design and these consider that educational programmes in HCI should be
predominantly technical, hands-on, market-oriented with strong input from
abroad. The study also shows that the curriculum should include compulsory
internships, and be either project or course-based.
(Un)structured sources of inspiration: comparing the effects of game-like
cards and design cards on creativity in co-design process
Complex interrelations in participatory design
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Kwiatkowska, Joanna
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Szóstek, Agnieszka
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Lamas, David
Proceedings of the 13th Participatory Design Conference. Volume 1: Research
Papers
2014-10-06
v.1
p.31-39
© Copyright 2014 ACM
Summary: The article investigates two different ways of stimulating idea generation
in the co-design process. In a quasi-experimental manner we compared
effectiveness of structured and unstructured sources of inspiration. Based on
the obtained data, we report on two idea-generation techniques: structured and
unstructured, for stimulating group creativity. The article ends with a
discussion regarding applicability of design cards and game-like cards in the
ideation process.
Workshop: mapping and bridging the design and business gap
Workshops
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Kwiatkowska, Joanna
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Szóstek, Agnieszka
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Lamas, David
/
Piotrowski, Marcin
Proceedings of the 13th Participatory Design Conference. Volume 2: Short
Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium Papers, and
Keynote Abstracts
2014-10-06
v.2
p.215-216
© Copyright 2014 ACM
Summary: Recent studies imply the value of participatory methods in business (Buur et
al., 2008; Roser et al. 2013; Hamid et al., 2011). Participatory design
provides the organizations with the opportunity to share knowledge about users,
deliver innovative products and build competitive advantage. The goal of this
workshop is to explore how insights from user studies might be transferred into
business processes. During the workshop participants will share their
experiences regarding cooperation between the design and business teams and
work on bridging the identified barriers using participatory methods. We aim to
provide a setting where researchers, designers and practitioners will have an
opportunity to gain practical knowledge on applying participatory methods into
business practices.
Design and Business Gaps: From Literature to Practice
Methods and Concepts
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Kwiatkowska, Joanna
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Szóstek, Agnieszka
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Lamas, David
Proceedings of the 2014 International Conference on Multimedia,
Interaction, Design and Innovation
2014-06-24
p.5
© Copyright 2014 ACM
Summary: It is undoubted that design is of great importance for companies at present.
Therefore, an increasing number of companies decide to align their offerings
with user needs and desires and deliver recognized design values in final
products or services. Nevertheless, the role of business is to deliver
profitable products or services, which bring return on investment as well as
meet other company requirements. Although a high interest in design
deliverables might be distinguished, in practice design values tend to fall
behind business decisions and overall low awareness of user needs can be
observed throughout the company. Finally, there is the gap between the design
and business.
This article describes work in progress aimed at investigating and
systematizing the understanding of the gaps between the design and business. On
the basis of the literature review and conducted interviews it identifies
relevant research gaps and questions that would benefit future scholarly
attention.
A Design Space for Trust-enabling Interaction Design
Methods and Concepts
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Sousa, Sónia
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Shmorgun, Ilya
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Lamas, David
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Arakelyan, Arman
Proceedings of the 2014 International Conference on Multimedia,
Interaction, Design and Innovation
2014-06-24
p.6
© Copyright 2014 ACM
Summary: The purpose of this article is to introduce and assess the expressiveness of
a design space for trust-enabling interaction design; or in other words aims to
assess the extent to which the design space can explain/describe trust-enabling
interactions. It starts by situating trust in the domains of Human-Computer
Interaction and Computer-Mediated Interactions.
Then, presents the proposed design space analytical tool. A tool, which
serves for moving away from artifact-centered design to an intentional creation
of value, i.e. support interaction designers on further reflecting on
trust-enabling interactions design values.
These design space's dimensions are rationally derived from the model of
Human-computer Trust, which builds on uses perceived trust. This model has been
previously validated and was also used as a research lens for providing a
greater understanding of how individuals interact with systems, in interaction
processes like openness, knowledge sharing, user's privacy awareness, and
collaboration.
The article concludes with two examples of application through a comparative
inspection of 2 peer-production platforms: Wikipedia and Wordpress. And a
reflection on how the proposed analytical tool can be used as a facilitator for
supporting trust-enabling interaction design processes.
Evaluating Aesthetics During Interaction Episodes
User-Based Studies
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Mõttus, Mati
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Lamas, David
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Tokranova, Darja
Proceedings of the 2014 International Conference on Multimedia,
Interaction, Design and Innovation
2014-06-24
p.11
© Copyright 2014 ACM
Summary: Many user studies have been conducted to understand the relationship between
interface aesthetics and product's usability. Results of experiment by De
Angeli et al. (2006) show that the link between aesthetics and usability is
more complex than the strong claim -- "What is beautiful is usable".
Interaction has an episodical nature where events follow each other in time and
different stimuli affects users' decisions while completing the task.
This Paper reports the preparation of upcoming user study which will attempt
to explain how aesthetics is influencing quality of interaction. The idea is to
use multiple methods -- usability metrics, psychophysiological metrics
simultaneously with self-reported experience -- and collect data both during
the study and retrospectively.
Towards a Design Space for Ubiquitous Computing
Design Frameworks, Methods and Models for Intelligent Interactive
Environments
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Shmorgun, Ilya
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Lamas, David
DAPI 2014: 2nd International Conference on Distributed, Ambient, and
Pervasive Interactions
2014-06-22
p.58-65
Keywords: Ubiquitous computing; design space analysis; design rationale
© Copyright 2014 Springer International Publishing
Summary: The purpose of this paper is to illustrate the use of design space analysis
for structuring the state of the art in a selected domain. The resulting design
space was created based on a literature review and is an analytical tool that
can help interaction designers identify the goals, characteristics, challenges,
enabling technologies, and quality attributes that are relevant to the design
and development of ubiquitous computing systems. This paper describes the
procedure of selecting the design space categories, provides examples of using
the design space, and discusses the limitations and perspective.
A Model for Human-Computer Trust
Design of Learning Technologies
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Sousa, Sonia
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Lamas, David
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Dias, Paulo
LCT 2014: 1st International Conference on Learning and Collaboration
Technologies, Part I: Designing and Developing Novel Learning Experiences
2014-06-22
v.1
p.128-137
Keywords: Human-computer Trust; User experience; Trusted interactions; Social
engagement; Collaborative Learning
© Copyright 2014 Springer International Publishing
Summary: Trusting is a rather complex phenomena and this complexity has been
increasing with the pervasiveness of computing systems. In this virtual realms,
Human-computer trust represents a key issue in today's organizations, and it
has a significative role in leveraging interactions and mediating
interrelationships and auto-regulate knowledge sharing processes.
This paper reports an research framework, which aims to facilitate the use
of the acquired understanding of the role of trust in (A) Human Computer
Interaction; and in (B) Computer mediated Interaction.
Results situate the model as a key contribute for leveraging people's
interactions and their technological artefacts.
Identifying Intention and Perception Mismatches in Digitally Augmented
Museum Settings
Evaluation Methods, Techniques and Case Studies
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Pender, Hanna-Liisa
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Lamas, David
HCI International 2014: 16th International Conference on HCI, Part I:
Theories, Methods, and Tools
2014-06-22
v.1
p.565-576
Keywords: Evaluation methods and techniques; semiotic inspection method;
communicability evaluation method; museums
© Copyright 2014 Springer International Publishing
Summary: The key aim of introducing information and communication technology (ICT) in
museum settings is to enhance the visitors' experience. However, the concrete
strategies or best practices for digitally augmenting the museums remain to be
determined. The main role of the ICT solutions in a museum context should be
the mediation of the communication between the visitors and the museum
artefacts to support the meaning making process. However, a large number of
existing solutions fail to fulfil this task. In this paper we evaluate two
digital interactive displays in different museums with Semiotic Engineering
methods to detect mismatches between designers' intentions and visitors'
perceptions in this communication process.
Situating a Design Space for Sustainable Software Appropriation
Business, Sustainability and Technology Adoption
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Arakelyan, Arman
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Lamas, David
HCI International 2014: 16th International Conference on HCI, Part III:
Applications and Services
2014-06-22
v.3
p.665-673
Keywords: Software Sustainability; Sustainable Software Appropriation
© Copyright 2014 Springer International Publishing
Summary: This paper describes work in progress aimed at considering temporal aspects
of the appropriation process for prolonging the use of software artifacts with
enabling design choices. A model of appropriation from the Information Systems
domain is applied to understand the stages of appropriation as a process. The
model is complemented by proposing a design space for introducing
appropriation-enabling options at each stage towards prolonged use of software
solutions.
Design Artefacts as Business Decision Prompts: Tackling the Design and
Business Values Gap
Business, Sustainability and Technology Adoption
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Kwiatkowska, Joanna
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Szóstek, Agnieszka
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Lamas, David
HCI International 2014: 16th International Conference on HCI, Part III:
Applications and Services
2014-06-22
v.3
p.721-730
Keywords: design artefacts; probes; User-Centered Design; prompts; design values;
business values
© Copyright 2014 Springer International Publishing
Summary: This paper focuses on ways of supporting business in staying focused on the
identified design values throughout the entire product or service development
process. Based on literature review we propose design artefacts as business
decision prompts. This consideration is used to structure and discuss probes
artefacts as business decision prompts.
Exploring the role of the semiotic engineering in interaction co-design
Interaction with Gestures
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Pender, Hanna-Liisa
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Lamas, David
Proceedings of ChileCHI'13: Chilean Conference on Human-Computer Interaction
2013-11-11
p.18-23
© Copyright 2013 ACM
Summary: This paper explores the use of semiotic engineering in interaction design
processes. The role of semiotics in HCI has been extensively explored and
evaluation methods have been developed to facilitate the pragmatic application
of semiotics to human-computer interaction. These methods can be applied in
both formative and summative evaluation strategies and, especially when used in
for formative evaluation purposes, they adequately feed back into the design
process. However, with the growing emphasis on co-design, we see the need of
supporting the design process with a frame of reference informed by the
semiotic principles, thus shifting the contribution of semiotics to interaction
design i.e. from an evaluation standpoint to a design decision role. We build
upon a case study to explore the interplay between the semiotic inspection
method and the interaction design process laying the ground for future work in
this direction.
Research and Studies in the Domain of Human-Computer Interaction at Tallinn
University Institute of Informatics
HCI research activities at Tallinn University
/
Tammsaar, Katri
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Lamas, David
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.143-144
Keywords: research activities, overview
© Copyright 2013 SIGCHI Romania
Summary: Tallinn University Institute of Informatics has developed specialist
expertise in the area of human-computer interaction in recent years. An
Interaction Design Laboratory was founded in 2009 which is leading various
research projects, educational study programs and training courses in the
field, as well as service provision for clients in private sector. The academic
program for international students is conducted in English and is comprised of
Masters in Human-Computer Interaction and Doctor of Information Society
Technologies.
Towards a Situated Model of Sustainable Software Appropriation
HCI research activities at Tallinn University
/
Arakelyan, Arman
/
Lamas, David
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.145-148
Keywords: sustainable interaction design, software sustainability, interaction models,
appropriation, appropriation support
© Copyright 2013 SIGCHI Romania
Summary: This paper describes HCI research conducted at Interaction Design Lab of
Institute of Informatics, Tallinn University towards a situated model of
sustainable software appropriation. The overall question of the proposed
research is how to cater for software sustainability by designing for software
appropriation? In this study we are interested to know if and how interaction
design can ensure the sustainability of software solutions by introducing
appropriation signifiers in them that allow users to adapt the software
according to their needs. In the proposed model, users engage in appropriative
behavior that allows the proposed software solutions to evolve through time
while meeting the changing needs of the users. Our paper describes a study
aimed at developing and validating this model situated in the public schools of
Estonia.
Re-Conceptualizing the E-Textbook for Ubiquitous Interactions
HCI research activities at Tallinn University
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Shmorgun, Ilya
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Lamas, David
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.149-150
Keywords: E-textbook, ubiquitous interaction, artifact ecology
© Copyright 2013 SIGCHI Romania
Summary: The publishing industry is involved in an effort of converting school
textbooks to electronic form, which often takes shape of static PDF documents.
We propose to re-conceptualize the e-textbook as an aggregation of both
professionally developed and user-contributed content, which is made available
on a wide range of digital artifacts.
Visual Aesthetics of Interaction Design
HCI research activities at Tallinn University
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Mõttus, Mati
/
Lamas, David
Romanian National Conference of Human-Computer Interaction -- RoCHI 2013
2013-09-02
p.153-158
Keywords: visual aesthetics, interaction design, aesthetics evaluation, user
experience, user engagement, affordances, evaluation methods
© Copyright 2013 SIGCHI Romania
Summary: There are no clear instructions for making nice looking visual design.
Beauty depends on many aspects, starting with person who looks at the object
and ending with style, accepted at present moment of time [4]. Absolute truth
can not be revealed, but there exist some guidelines that are called
composition rules [5]. Few talented people create masterpieces intuitively, but
if others follow composition rules, the work will be done attractively as well.
Visual aesthetics of interaction design influences both pragmatic and hedonic
properties of interactive product. Relations between aesthetics and interaction
design have been already well researched and proved, that aesthetic look of
interface adds attractiveness, helps to engage users and will be positively
remembered providing better User Experience (UX). This paper focuses on
establishing connections between visual aesthetics of interface and its
interactive features. The intention of study is to show that aesthetic
interaction design does not only provide better UX but also increases its
pragmatic properties e.g. usability.
The evaluation of interface aesthetics
Methods and concepts
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Mõttus, Mati
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Pajusalu, Maarja
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Lamas, David
/
Torres, Rui
Proceedings of the 2013 International Conference on Multimedia,
Interaction, Design and Innovation
2013-06-24
p.3
© Copyright 2013 ACM
Summary: There are many factors that contribute towards good user experience (Roto,
Law, Vermeeren and Hoonhout, 2011). These factors include the content and its
organization, the functionality and features, the information and interaction
design, as well as the visual design (Garett, 2002; Morville's, 2004; and
Hassenzahl, 2005).
This paper builds on the contribution of visual design into user experience
as grounds to tackle the assessment of visual aesthetics evaluation methods.
The intention of the study is to test objective and subjective evaluation
methods with the same objects for comparison. Finding out the correlations
between the objective and subjective evaluation results enables the usage of
computerized image analysis for the purposes of evaluating aesthetics. The work
reported in this paper thus contributes towards identifying a suitable
objective method for a mathematical description of beauty.
Facilitation of sustainability through appropriation-enabling design
Methods and concepts
/
Arakelyan, Arman
/
Lamas, David
Proceedings of the 2013 International Conference on Multimedia,
Interaction, Design and Innovation
2013-06-24
p.5
© Copyright 2013 ACM
Summary: We propose that sustainable interaction design can benefit from the notion
of appropriation-enabling design in the sense that designing for appropriation
can promote renewal and reuse of software and hardware artifacts. To this end,
we establish the relation between sustainable interaction design and
appropriation, identify three appropriation-enabling design challenges, suggest
tentative solutions to them and assess an existing system to illustrate effects
of certain appropriation-enabling design decisions on overall system
sustainability. We propose that the perspective propagated by us can further
HCI paradigms that allow for appropriative interaction, thus helping to sustain
computing resources by promoting the prolonged use of software artifacts. This
approach is based on the assumption that prolonged use of software solutions
will ultimately lead to the longevity of the hardware artifacts on which they
operate.
A sample of technology substitution
User-based studies
/
Shmorgun, Ilya
/
Saks, Mattias
/
Lamas, David
Proceedings of the 2013 International Conference on Multimedia,
Interaction, Design and Innovation
2013-06-24
p.15
© Copyright 2013 ACM
Summary: We increasingly have access to a multitude of digital services and devices,
which are used to mediate our activities. This paper provides an overview of
various mediators currently being used and continuously substituted and
describes the circumstances under which this happens.