Metadating: Exploring the Romance and Future of Personal Data
Personal informatic Dear Data
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Elsden, Chris
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Nissen, Bettina
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Garbett, Andrew
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Chatting, David
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Kirk, David
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Vines, John
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.685-698
© Copyright 2016 ACM
Summary: We introduce Metadating -- a future-focused research and speed-dating event
where single participants were invited to "explore the romance of personal
data". Participants created "data profiles" about themselves, and used these to
"date" other participants. In the rich context of dating, we study how personal
data is used conversationally to communicate and illustrate identity. We note
the manner in which participants carefully curated their profiles, expressing
ambiguity before detail, illustration before accuracy. Our findings proposition
a set of data services and features, each concerned with representing and
curating data in new ways, beyond a focus on purely rational or analytic
relationships with a quantified self. Through this, we build on emerging
interest in "lived informatics" and raise questions about the experience and
social reality of a "data-driven life".
Accountable: Exploring the Inadequacies of Transparent Financial Practice in
the Non-Profit Sector
I want to know my data Democratizing, Opening and Comprehending Data
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Marshall, Matthew
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Kirk, David S.
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Vines, John
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.1620-1631
© Copyright 2016 ACM
Summary: Increasingly, governments and organisations publish data on expenditure and
finance as 'open' data in order to be more transparent to the public in how
funding is spent. Accountable is a web-based tool that visualises and relates
open financial data provided by local government and non-profit organisations
(NPOs) in the UK. A qualitative study was conducted where Accountable was
treated as a technology probe, and used by representatives of NPOs and members
of the public who invest their time or effort voluntarily into such
organisations. The study highlighted how: current open data sets provided by
public bodies are inadequate in their representation of funding structures; the
focus on finance and fiscal expenditure in such data makes invisible the
in-kind effort of volunteers and the wider beneficiaries of an organisation's
work; and problems arising from the interoperability of open data technologies.
The paper concludes with implications for the design of future systems,
considering the domains of transparency and accountability in relation to the
findings.
Ritual Machines I & II: Making Technology at Home
Distance Still Matters
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Kirk, David S.
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Chatting, David
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Yurman, Paulina
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Bichard, Jo-Anne
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2474-2486
© Copyright 2016 ACM
Summary: Changing patterns of both work-related mobility and domestic arrangements
mean that 'mobile workers' face challenges to support and engage in family life
whilst travelling for work. Phatic devices offer some potential to provide
connection at a distance alongside existing communications infrastructure.
Through a bespoke design process, incorporating phases of design ethnography,
critical technical practice and provotyping we have developed Ritual Machines I
and II as material explorations of mobile workers' lives and practices. In
doing this we sought to reflect upon the practices through which families
accomplish mobile living, the values they place in technology for doing
'family' at a distance and to draw insights in to the potential roles of
digital technology in supporting them. We frame the design of our phatic
devices in discussion of processes of bespoke design, offer advice on
supporting mobile workers when travelling and articulate the values of making a
technology at home when designing for domestic and mobile settings.
It's Just My History Isn't It?: Understanding Smart Journaling Practices
Big Data and Local Society
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Elsden, Chris
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Durrant, Abigail C.
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Kirk, David S.
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2819-2831
© Copyright 2016 ACM
Summary: Smart journals are both an emerging class of lifelogging applications and
novel digital possessions, which are used to create and curate a personal
record of one's life. Through an in-depth interview study of analogue and
digital journaling practices, and by drawing on a wide range of research around
--technologies of memory?, we address fundamental questions about how people
manage and value digital records of the past. Appreciating journaling as deeply
idiographic, we map a broad range of user practices and motivations and use
this understanding to ground four design considerations: recognizing the
motivation to account for one's life; supporting the authoring of a unique
perspective and finding a place for passive tracking as a chronicle. Finally,
we argue that smart journals signal a maturing orientation to issues of digital
archiving.
ResViz: Politics and Design Issues in Visualizing Academic Metrics
Visualization Methods and Evaluation
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Elsden, Chris
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Mellor, Sebastian
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Olivier, Patrick
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Wheldon, Pete
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Kirk, David
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Comber, Rob
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.5015-5027
© Copyright 2016 ACM
Summary: The use of data and metrics on a professional and personal level has led to
considerable discourse around the performative power and politics of 'big data'
and data visualization, with academia being no exception. We have developed a
university system, ResViz, which publicly visualizes the externally funded
research projects of academics, and their internal collaborations. We present
an interview study that engages 20 key stakeholders, academics and
administrators who are part of the pilot release for the first version of this
system. In doing so, we describe and problematize our design space, considering
the implications of making metrics visible and their social use within a large
organization. Our findings cut across the way people communicate, review and
manage performance with metrics. We raise seven design issues in this space --
practical considerations that expose the tensions in making metrics available
for public contestation.
Future of Human-Building Interaction
Workshop Summaries
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Alavi, Hamed S.
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Lalanne, Denis
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Nembrini, Julien
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Churchill, Elizabeth
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Kirk, David
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Moncur, Wendy
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3408-3414
© Copyright 2016 ACM
Summary: In 2030, we will have a different interactive experience with our built
environments, at home, at work, and even in public urban spaces. This is
attributed to advancements in sensing and actuation systems that can integrate
into the building infrastructures, in symbiosis with the new environmental
concerns that call for new life, work, and mobility styles. This change,
whether gradual or sudden, evident or seamless, can have a remarkable impact on
our everyday experiences, and thus entails efforts to envision possible
scenarios and plan for them. We believe that buildings, as they would embody
our digital and physical interactive daily experiences, should be designed and
nurtured in a dialogue with their users at the individual as well as social
levels. This implies a responsibility of the HCI community to intervene and
involve the user in the Human-Building Interaction (HBI) design practice. We
propose bringing together expertise from the fields of human-computer
interaction, building and urban architecture, and social sciences, and provide
them with an occasion for collaboratively creating and sharing 'images' of HBI
by 2030. The goal is to uncover research opportunities and challenges that will
emerge through discussions and multi-faceted debates about the topics proposed.
Diri -- the actuated helium balloon: a study of autonomous behaviour in
interfaces
Interacting with animals and flying robots
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Nowacka, Diana
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Hammerla, Nils Y.
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Elsden, Chris
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Plötz, Thomas
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Kirk, David
Proceedings of the 2015 International Conference on Ubiquitous Computing
2015-09-07
p.349-360
© Copyright 2015 ACM
Summary: Research on actuated interfaces has shown that people respond in certain
socialized ways to interfaces that exhibit autonomous behaviours. We wished to
explore the elements of design that drive people to regard an autonomous,
interactive system as a social agent. To explore perceptions of autonomous
behaviour in interfaces we created Diri -- an autonomous helium balloon, used
to document activity in spaces. We implemented two different technological
sophistications of Diri, to compare the outcomes of our design decisions. We
present our design process, technical details and evaluation workshops,
concluding with implications for designing for autonomous behaviour in
interfaces.
Designing for family phatic communication: a design critique approach
Designing for reflection I
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Chatting, David
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Kirk, David S.
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Yurman, Paulina
/
Bichard, Jo-Anne
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.175-183
© Copyright 2015 Authors
Summary: Changing patterns of domestic life mean that it is increasingly common for
people to work away from home for extended periods. Communications technologies
are arguably positioned to help repair ensuing emotional disconnects. We are
exploring the use of technology to support re-engagement in the quotidian
rituals of family life to foster emotional connectedness whilst away from home.
Adopting a design research approach, we develop five sensibilities for
productively critiquing and developing design proposals for such domestic
technologies. These sensibilities, Temporality, Expression, Connectivity,
Reciprocality and Perceivable Volume, are derived from a critical analysis of
68 extant designs, which we illustrate with six exemplars supporting differing
levels of ritualistic behaviour. To demonstrate the critical utility of these
sensibilities for design processes, we interrogate two early design sketches.
We contribute further critical reflections on design research methods and the
role of 'design critique' in technology development.
Nature Bot: Experiencing Nature in the Built Environment
Posters and Demos Session 1
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McDonald, Sophie
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Kirk, David
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Bryan-Kinns, Nick
Proceedings of the 2015 ACM Conference on Creativity and Cognition
2015-06-22
p.173-176
© Copyright 2015 ACM
Summary: Nature Bot is a two-part, interactive art installation that uses technology
to facilitate a remote exploration of nature through a remote controlled robot
with video link, whilst simultaneously reflecting the exploration through a
kinetic reactive sculpture within a local built environment. Attention
Restoration Theory (ART) was used to design the system so that it harnesses the
beneficial properties of "wild nature." The project presents a unique approach
to using technology to mediate a sense of immersive connection to nature,
providing the user with agency within an external natural environment. The
results of a qualitative user experience study suggest the installation
fulfilled the elements of ART necessary for an environment conducive of mental
restoration and feelings of well-being, and that it reflected a sense of nature
within the built environment.
Beyond Personal Informatics: Designing for Experiences with Data
Workshop Summaries
/
Elsden, Chris
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Kirk, David
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Selby, Mark
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Speed, Chris
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.2341-2344
© Copyright 2015 ACM
Summary: A data-driven life is increasingly possible, yet research and previous
workshops have tended to focus on the utility of personal informatics --
especially for behaviour change -- rather than 'lived informatics' as
experienced. This workshop proposes to engage participants in conversation,
scenario building and conceptual design that deeply and critically examines the
multiple roles personal informatics can play in people's everyday lives and map
out novel design opportunities and challenges.
Design-Led Inquiry for Mobile Lives
Workshop Summaries
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Kazakos, Konstantinos
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Kirk, David
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Durrant, Abigail
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Chatting, David
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Yurman, Paulina
/
Bichard, Jo-Anne
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Paik, Jaemin
Extended Abstracts of the ACM CHI'15 Conference on Human Factors in
Computing Systems
2015-04-18
v.2
p.2393-2396
© Copyright 2015 ACM
Summary: Mobile living and working has become a feature of everyday experience and
interaction with others, mediated by digital, Internet-enabled technology. Such
patterns of interaction in 'mobile lives' pose new opportunities and challenges
for people and societies. We argue that design-led inquiry has a potentially
transformative role to play in addressing these opportunities and challenges of
mobile living and working, in future HCI research. This workshop aims to bring
together design researchers and practitioners in an effort to critically
explore the use of design-led inquiry within HCI research on mobile lives, for
conceptual and empirical investigation, and for forms of stakeholder and
partner engagement.
An emergent framework for digital memorials
Digital memory
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Moncur, Wendy
/
Kirk, David
Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.1
p.965-974
© Copyright 2014 ACM
Summary: Memorialization is a ubiquitous human practice, which is increasingly
intersecting with our digital lives. It is becoming ever more commonplace to
see discussions and examples of digital memorials in research literature,
technology shows and art galleries. However, the design space for digital
memorials has, to date, been little explored. In this paper, we propose an
emergent framework for digital memorials, based around notions of actors,
inputs, form and message. The framework is grounded in examples of current
memorialization practice, and situated within a contextual understanding of
memorials as an emergent digital phenomenon within a networked society. In
detailing the framework we highlight features of the design space that can be
exploited in the development of bespoke memorial technologies, and identify
potential areas of future interest that this framework brings to the fore, such
as HCI's engagement with critical concepts of the postself and temporality.
A quantified past: remembering with personal informatics
Provocations and work-in-progress (P-WiP)
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Elsden, Chris
/
Kirk, David S.
Companion Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.2
p.45-48
© Copyright 2014 ACM
Summary: This paper questions how we will interact with our "Quantified Past", the
historical record created by our daily use of personal informatics tools.
Bringing together HCI research on memory and personal informatics, we introduce
an ongoing user-study and several speculations for the long-term design and use
of personal informatics tools.
Designing for slowness, anticipation and re-visitation: a long term field
study of the photobox
Critical design
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Odom, William T.
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Sellen, Abigail J.
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Banks, Richard
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Kirk, David S.
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Regan, Tim
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Selby, Mark
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Forlizzi, Jodi L.
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Zimmerman, John
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.1
p.1961-1970
© Copyright 2014 ACM
Summary: We describe the design, implementation and deployment of Photobox, a
domestic technology that prints four or five randomly selected photos from the
owner's Flickr collection at random intervals each month. We deployed Photobox
in three homes for fourteen months, to explore how the slow pace at which it
operates could support experiences of anticipation and re-visitation of the
past. Findings reveal changes in attitude toward the device, from frustration
to eventual acceptance. Participants drew on the photos to reflect on past life
events and reactions indicated a renewed interest for their Flickr collection.
Photobox also provoked reflection on technology in and around the home. These
findings suggest several opportunities, such as designing for anticipation,
better supporting reflection on the past, and, more generally, expanding the
slow technology research program within the HCI community.
Human values in curating a human rights media archive
CHI for social development
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Durrant, Abigail C.
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Kirk, David S.
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Reeves, Stuart
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.1
p.2685-2694
© Copyright 2014 ACM
Summary: Cultural institutions, such as museums, often curate politically and
ethically sensitive materials. Increasingly, Internet-enabled, digital
technology intersects with these curatorial practices offering new
opportunities for public and scholarly engagement. We report on a case study of
human rights media archiving at a genocide memorial centre in Rwanda, motivated
by our interests in ICT support to memorialisation practices. Through an
analysis of our discussions with staff about their work, we report on how
accounts of the Rwandan Genocide are being captured and curated to support the
centre's humanitarian agenda and associated values. We identify transferable
curatorial concerns for human rights media communication amongst scholarly
networks and public audiences worldwide, elucidating interaction design
challenges for supportive ICT and contributing to HCI discourses on Value
Sensitive Design and cultural engagement with sensitive materials.
Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in
TUIs
In focus or not?
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Nowacka, Diana
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Kirk, David
Proceedings of the 2014 International Conference on Tangible and Embedded
Interaction
2014-02-16
p.1-8
© Copyright 2014 ACM
Summary: The use of autonomous behaviour in Tangible User Interfaces can potentially
create a compelling and new kind of interaction between humans and computers.
We motivate this argument by reviewing related research, which indicates that
people are engaged by apparently autonomous behaviours in tangible objects and
apply rules of social behaviour towards these smart objects. Our intention is
to leverage this effect in support of human-computer interaction. Rather than
aiming to improve user performance, we argue that such interfaces can offer a
richer and more enjoyable autonomous interface interaction. Herein we present a
framework highlighting key concepts and characteristics which are important
while designing and implementing Tangible Autonomous Interfaces.
Facilitating TV production using StoryCrate
Creativity in the performing arts
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Bartindale, Tom
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Valentine, Elizabeth
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Glancy, Maxine
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Kirk, David
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Wright, Peter
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Olivier, Patrick
Proceedings of the 2013 ACM Conference on Creativity and Cognition
2013-06-17
p.193-202
© Copyright 2013 ACM
Summary: StoryCrate [2] is a collaborative editing tool developed to drive creative
workflow within a location based television production environment. The system
was deployed in a real-world context, using professional production staff to
produce a short film. In this paper we present an exploration into this
deployment using interviews, observations and accounts from the crew. We
provide an in-depth analysis of the study and the impact of StoryCrate on the
crew's workflow. By providing a narrative of the deployment we describe how it
was appropriated in-the-wild, and discuss considerations for designing tools to
aid creative professionals in similarly hierarchical domains.
Exploring the diversity of families: designing technologies for the
contemporary family life
Workshop summaries
/
Kazakos, Konstantinos
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Bales, Elizabeth
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Neustaedter, Carman
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Yarosh, Svetlana
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Kaye, Joseph 'Jofish'
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Kirk, David
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.3255-3258
© Copyright 2013 ACM
Summary: In recent years, the HCI community has expanded its interest to include
exploring the role of technology within the domestic domain; particularly in
the context of families and technology. Numerous studies have focused on
mapping the challenges and opportunities faced in designing technologies that
are appropriated to the needs of contemporary families. However, few research
lines have focused on supporting families with diverse structures and
situations (i.e. divorced, same-sex, dealing with death, work-related periodic
separation and reunion). This workshop aims to bring together researchers,
practitioners and designers who are interested in exploring the research space
of family design and furthering our understanding of what it means to design
technologies for diverse family structures. During the workshop we will
readdress the meaning of a diverse family, the methods used to conduct family
research as well as discuss design and evaluation techniques with a focus on
user experience.
ExoBuilding: Physiologically Driven Adaptive Architecture
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Schnädelbach, Holger
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Irune, Ainojie
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Kirk, David
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Glover, Kevin
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Brundell, Patrick
ACM Transactions on Computer-Human Interaction
2012-12
v.19
n.4
p.25
© Copyright 2012 ACM
Summary: Our surroundings are becoming infused with sensors measuring a variety of
data streams about the environment, people and objects. Such data can be used
to make the spaces that we inhabit responsive and interactive. Personal data in
its different forms are one important data stream that such spaces are designed
to respond to. In turn, one stream of personal data currently attracting high
levels of interest in the HCI community is physiological data (e.g., heart
rate, electrodermal activity), but this has seen little consideration in
building architecture or the design of responsive environments. In this
context, we developed a prototype mapping a single occupant's respiration to
its size and form, while it also sonifies their heartbeat. The result is a
breathing building prototype, formative trials of which suggested that it
triggers behavioral and physiological adaptations in inhabitants without giving
them instructions and it is perceived as a relaxing experience. In this paper,
we present and discuss the results of a controlled study of this prototype,
comparing three conditions: the static prototype, regular movement and
sonification and a biofeedback condition, where the occupant's physiological
data directly drives the prototype and presents this data back to them. The
study confirmed that the biofeedback condition does indeed trigger behavioral
changes and changes in participants' physiology, resulting in lower respiration
rates as well as higher respiration amplitudes, respiration to heart rate
coherence and lower frequency heart rate variability. Self-reported state of
relaxation is more dependent on inhabitant preferences, their knowledge of
physiological data and whether they found space to 'let go'. We conclude with a
discussion of ExoBuilding as an immersive but also sharable biofeedback
training interface and the wider potential of this approach to making buildings
adapt to their inhabitants.
Tabletop games for photo consumption at theme parks
Surfaces in the wild
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Anstead, Edward
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Durrant, Abigail
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Benford, Steve
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Kirk, David
Proceedings of the 2012 ACM International Conference on Interactive
Tabletops and Surfaces
2012-11-11
p.61-70
© Copyright 2012 ACM
Summary: This paper broadly explores novel tabletop interaction design opportunities
for photo-souvenir consumption in a theme park context. We present the design
and user evaluation of two tabletop applications for the playful triaging of
photo collections within groups from a day trip to a UK theme park. Combining
triaging with gameplay, the designs explore two distinct styles of user
interaction, requiring either speed and dexterity or thoughtful strategy.
Herein we discuss the rationale for the design process and the findings
generated from our evaluation. Our study reveals the social impact of gameplay
on user engagement with triaging tasks and implications for the deployment of
interactive tabletop interfaces within theme parks to support photo consumption
as part of the park experience.
Photobox: on the design of a slow technology
Engagement with digital artefacts
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Odom, William
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Selby, Mark
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Sellen, Abigail
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Kirk, David
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Banks, Richard
/
Regan, Tim
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.665-668
© Copyright 2012 ACM
Summary: We describe the design and implementation of Photobox, a device intended to
be used over many years, which occasionally prints a randomly selected photo
from the owner's Flickr collection inside of a wooden chest. We describe and
reflect on how engaging in the design of this slow technology [5] led to some
unexpected challenges and provoked us to re-think approaches to making
technologies that are intended to be used over long time scales and which might
act infrequently. We also reflect on how living with the device during the
implementation phase led to unexpected insights. We conclude with implications
for research and practice in the slow technology design space.
Slow technology: critical reflection and future directions
DIS workshops
/
Odom, William
/
Banks, Richard
/
Durrant, Abigail
/
Kirk, David
/
Pierce, James
Proceedings of DIS'12: Designing Interactive Systems
2012-06-11
p.816-817
© Copyright 2012 ACM
Summary: Over a decade ago Hallnäs and Redström's seminal article on Slow
Technology [6] argued that the increasing availability of technology in
environments outside of the workplace requires interaction design to be
expanded from creating tools for making people's lives more efficient to
creating technology that could be embedded in everyday environments over long
periods of time. Since then, the Slow Technology design agenda has expanded to
include issues such as (i) designing for slowness, solitude, and mental rest,
(ii) designing interactive systems to be used across multiple generations and
lifespans, and (iii) designing for slower, less consumptive lifestyles and
practices. This workshop aims to advance the Slow Technology design program by
exploring the various practical, methodological and theoretical motivations,
challenges, and approaches implicated in doing research and design in this
growing space.
At home with surface computing?
Touch in context
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Kirk, David
/
Izadi, Shahram
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Hilliges, Otmar
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Banks, Richard
/
Taylor, Stuart
/
Sellen, Abigail
Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems
2012-05-05
v.1
p.159-168
© Copyright 2012 ACM
Summary: This paper describes a field study of an interactive surface deployed in
three family homes. The tabletop technology provides a central place where
digital content, such as photos, can be easily archived, managed and viewed.
The tabletop affords multi-touch input, allowing digital content to be sorted,
triaged and interacted with using one or two-handed interactions. A
physics-based simulation adds dynamics to digital content, providing users with
rich ways of interacting that borrows from the real-world. The field study is
one of the first of a surface computer within a domestic environment. Our goal
is to uncover people's inter-actions, appropriations, perceptions and
experiences with such technologies, exploring the potential barriers to use.
Given these devices provide such a revolutionary shift in interaction, will
people be able to engage with them in everyday life in the ways we intend? In
answering this question, we hope to deepen our understanding of the design of
such systems for home and consumer domains.
Technology heirlooms?: considerations for passing down and inheriting
digital materials
Immateriality as a design feature
/
Odom, William
/
Banks, Richard
/
Kirk, David
/
Harper, Richard
/
Lindley, Siân
/
Sellen, Abigail
Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems
2012-05-05
v.1
p.337-346
© Copyright 2012 ACM
Summary: Material artifacts are passed down as a way of sustaining relationships and
family history. However, new issues are emerging as families are increasingly
left with the digital remains of their loved ones. We designed three devices to
investigate how digital materials might be passed down, lived with and
inherited in the future. We conducted in-home interviews with 8 families using
the devices to provoke discussion about how technology might support (or
complicate) their existing practices. Sessions revealed families desired to
treat their archives in ways not fully supported by technology as well as
potential tensions that could emerge. Findings are interpreted to detail design
considerations for future work in this emerging space.
In dialogue: methodological insights on doing hci research in Rwanda
Case studies
/
Merritt, Samantha
/
Durrant, Abigail
/
Reeves, Stuart
/
Kirk, David
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.661-676
© Copyright 2012 ACM
Summary: This paper presents a case study of our recent empirical research on
memorialisation in post-genocide Rwanda. It focuses on the pragmatic
methodological challenges of working in a 'transnational' and specifically
Rwandan context. We first outline our qualitative empirical engagement with
representatives from the Kigali Genocide Memorial (KGM) and neighbouring
institutions. We then describe our application of Charles L. Briggs' analytic
communication framework to our data. In appropriating this framework, we
reflect critically on its efficacy in use, for addressing the practical working
constraints of our case, and through our findings develop methodological
insights with relevance to wider HCI audiences.