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Query: Kennedy_S* Results: 5 Sorted by: Date  Comments?
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Design Thinking Beyond Post-Its Notes SIG Meetings / Farnsworth, Carol / Kennedy, Sally Lawler / Kumar, Janaki Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1115-1118
ACM Digital Library Link
Summary: Experienced practitioners of design thinking know there is more to design thinking than post-it notes covering the walls. It spans the gambit of activities including: Preparing for a successful workshop, Conducting a successful workshop, Collecting and documenting artifacts post workshop, Preparing for the next phase of the project In each stage, design thinking practitioners face interesting challenges and hurdles to overcome. In addition, teams successfully using the method often find that scalability is an issue. The purpose of the SIG is to collect such challenges faced by experienced design thinking practitioners and brainstorm potential solutions.

Measuring product "coolness": developing a measurement instrument Case studies: creating methods / Farnsworth, Carol / Holtzblatt, Karen / Pai, Shantanu / Held, Theo / Kennedy, Sally Lawler / Wylen, Eli / Kutty, Pallavi / Wagg, Kelley Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.893-896
ACM Digital Library Link
Summary: Cool products provide a leap in value and they increase a company's market share. The widespread adoption of iOS and Android devices resulted in a radical change in the role of technology in people's lives. And anecdotally people exclaimed about how "cool" their devices were; "I can't go back" to what I had before and "I can't stop talking about it -- it's so cool!".
    In 2010 InContext Design launched The Cool Project to understand the underlying principles which make a product "cool." The research goal was to discover the core drivers of the cool user experience. This consumer research used qualitative research to identify seven core constructs associated with "coolness" that appeared independently of device or software or even technology product. In 2011 SAP became interested in developing a metric to measure "coolness" and in a joint research effort with InContext Design validated the constructs with business users and co-designed a cool metric. The final result is a repeatable process for measuring cool through a quick survey, the results of which provide implications to product teams on how to improve their products to increase "coolness".
    This case study outlines the process of using qualitative data to design a valid quantitative measure.

Case Study: Identifying Gamification Opportunities in Sales Applications Games and Gamification / Carignan, Joëlle / Kennedy, Sally Lawler DUXU 2013: 2nd International Conference on Design, User Experience, and Usability, Part II: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience 2013-07-21 v.2 p.501-507
Keywords: CRM; Design; Enterprise Software; Gamification; Research Methods; Sales; User Experience
Link to Digital Content at Springer
Summary: This paper presents results from interviews aimed at identifying end-users interest in a gamified Sales application, motivations, and information sharing concerns. A promotional video was used to introduce the concept of gamification to participants in order to allow them to form an opinion on the concept. Participants had mixed reactions, ranging from skeptical to positive. For some participants, a game would need to be aligned with their primary work goal, but others were interested in making connections with coworkers or increased sales knowledge. The interviews provided basic information early in the design lifecycle and helped in gaining support from the management team for the validation of a prototype. The paper describes results from the study and provides insights into the design process for the gamification of enterprise software.

What Sustainability Brings to the Research Table DUXU in Industry / Bedekar, Niyati / Kennedy, Sally Lawler DUXU 2011: 1st International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice, Part I 2011-07-09 v.1 p.363-367
Keywords: sustainability; user research; opportunities
Link to Digital Content at Springer
Summary: Sustainability is becoming increasingly important in today's corporate world. Businesses with dedicated sustainability programs are seeing a positive impact on their bottom-line, employee satisfaction as well as their brand image. However, sustainability is ever changing and businesses need to keep up with these changes for future success of their organizations. The evolving nature of this field offers great prospects for user researchers; particularly for those working in an enterprise software company such as SAP that offers a suite of sustainability products to help companies run their businesses more sustainably. Drawing examples from our research this paper will discuss the new roles, responsibilities, and unique opportunities user researchers have; and how we can bring about a positive impact in the field of sustainability.

Using Video in the BNR Usability Lab Video Workshop Section III: Quantitative Emphasis / Kennedy, Sue ACM SIGCHI Bulletin 1989 v.21 n.2 p.92-95
Summary: This paper describes the goals of the BNR Usability Lab and explains how we have achieved our goals by developing the "Co-Discovery Learning" testing methodology and designing "U-Test", a special interface for usability testing with video.