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Query: Keller_S* Results: 3 Sorted by: Date  Comments?
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Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing Tracking Fingers / Chen, Ke-Yu / Patel, Shwetak N. / Keller, Sean Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1504-1514
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Summary: With the resurgence of head-mounted displays for virtual reality, users need new input devices that can accurately track their hands and fingers in motion. We introduce Finexus, a multipoint tracking system using magnetic field sensing. By instrumenting the fingertips with electromagnets, the system can track fine fingertip movements in real time using only four magnetic sensors. To keep the system robust to noise, we operate each electromagnet at a different frequency and leverage bandpass filters to distinguish signals attributed to individual sensing points. We develop a novel algorithm to efficiently calculate the 3D positions of multiple electromagnets from corresponding field strengths. In our evaluation, we report an average accuracy of 1.33 mm, as compared to results from an optical tracker. Our real-time implementation shows Finexus is applicable to a wide variety of human input tasks, such as writing in the air.

Designing for Engaging BCI Training: A Jigsaw Puzzle Works in Progress / Pammer, Viktoria / Simon, Jörg / Wilding, Karin / Keller, Stephan / Scherer, Reinhold Proceedings of the 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015-10-05 p.667-672
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Summary: Brain-computer interface (BCI) technology translates brain activity to machine-intelligible patterns, thus serving as input "device" to computers. BCI training games make the process of acquiring training data for the machine learning more engaging for the users. In this work, we discuss the design space for BCIraining games based on existing literature, and a training game in form of a Jigsaw Puzzle. The game was trialled with four cerebral palsy patients. All patients were very acceptant of the involved technology, which, we argue, relates back to the concept of BCI training games plus the adaptations we made. On the other hand, the data quality was unsatisfactory. Hence, in future work both concept and implementation need to be finetuned to achieve a balance between user acceptance and data quality.

Metaphors in Interactive Visual Analytics Short Papers / Cybulski, Jacob / Keller, Susan / Saundage, Dilal Proceedings of the 2014 International Symposium on Visual Information Communication and Interaction 2014-08-05 p.212-215
ACM Digital Library Link
Summary: We intuitively understand primary metaphors because they spring from our lived experience as humans. This paper explores the role of primary metaphor in interactive visual analytics. We describe and provide examples of several primary metaphors that can be used in designing and communicating visual representations. We also illustrate how rich and immersive visual analytics environment can support intuitive interaction based around natural metaphors.