Project Jacquard: Interactive Digital Textiles at Scale
Everyday Objects as Interaction Surfaces
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Poupyrev, Ivan
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Gong, Nan-Wei
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Fukuhara, Shiho
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Karagozler, Mustafa Emre
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Schwesig, Carsten
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Robinson, Karen E.
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.4216-4227
© Copyright 2016 ACM
Summary: Project Jacquard presents manufacturing technologies that enable deploying
invisible ubiquitous interactivity at scale. We propose novel interactive
textile materials that can be manufactured inexpensively using existing textile
weaving technology and equipment.
The development of touch-sensitive textiles begins with the design and
engineering of a new highly conductive yarn. The yarns and textiles can be
produced by standard textile manufacturing processes and can be dyed to any
color, made with a number of materials, and designed to a variety of
thicknesses and textures to be consistent with garment designers' needs.
We describe the development of yarn, textiles, garments, and user
interactivity; we present the opportunities and challenges of creating a
manufacturable interactive textile for wearable computing.
"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities
for Dynamic Displays on Clothing
Body and Fashion
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Devendorf, Laura
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Lo, Joanne
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Howell, Noura
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Lee, Jung Lin
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Gong, Nan-Wei
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Karagozler, M. Emre
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Fukuhara, Shiho
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Poupyrev, Ivan
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Paulos, Eric
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Ryokai, Kimiko
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.6028-6039
© Copyright 2016 ACM
Summary: This paper explores the role dynamic textile displays play in relation to
personal style: What does it mean to wear computationally responsive clothing
and why would one be motivated to do so? We developed a novel textile display
technology, called Ebb, and created several woven and crochet fabric swatches
that explored clothing-specific design possibilities. We engaged fashion
designers and non-designers in imagining how Ebb would integrate into their
design practice or personal style of dressing. Participants evaluated the
appeal and utility of clothing-based displays according to a very different set
of criteria than traditional screen-based computational displays. Specifically,
the slowness, low-resolution, and volatility of Ebb tended to be seen as assets
as opposed to technical limitations in the context of personal style.
Additionally, participants envisioned various ways that ambiguous, ambient, and
abstract displays of information could prompt new experiences in their everyday
lives. Our paper details the complex relationships between display and personal
style and offers a new design metaphor and extension of Gaver et al.'s original
descriptions of ambiguity in order to guide the design of clothing-based
displays for everyday life.
Electric flora: an interactive energy harvesting installation
Demonstrations
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Dauner, Joanna
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Glisson, Matthew
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Karagozler, Mustafa
Companion Proceedings of DIS'14: Designing Interactive Systems
2014-06-21
v.2
p.125-128
© Copyright 2014 ACM
Summary: We demonstrate an interactive, human-powered energy harvesting system that
converts a person's movement into light. The installation explores the
interaction of bodies in space, movement, materials, and electrostatic energy.
Demo hour
Demo hour
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Karagozler, M. Emre
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Poupyrev, Ivan
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Fedder, Gary K.
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Suzuki, Yuri
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Yao, Lining
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Niiyama, Ryuma
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Ou, Jifei
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Follmer, Sean
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Ishii, Hiroshi
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Brosz, John
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Nacenta, Miguel A.
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Pusch, Richard
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Carpendale, Sheelagh
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Hurter, Christophe
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Rekimoto, Jun
interactions
2014-05
v.21
n.3
p.6-9
© Copyright 2014 ACM
Summary: UIST is a premier forum for innovations in the software and hardware of
human-computer interfaces. The UIST demo program enables attendees to
experience firsthand the most interesting next-generation user interface
technologies. The UIST 2013 demo program featured technologies ranging from
energy-harvesting interactive paper to pneumatically actuated materials,
providing attendees a vivid preview of some of the interactive systems that
might shape our daily lives in the future. -- Per Ola Kristensson and T. Scott
Saponas, UIST 2013 Demo Chairs
Paper generators: harvesting energy from touching, rubbing and sliding
Video showcase presentations
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Dauner, Joanna Maria
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Karagozler, Mustafa Emre
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Poupyrev, Ivan
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.161-162
© Copyright 2014 ACM
Summary: We present a new energy harvesting technology that generates electrical
energy from a user's interaction with paper-like materials. The energy
harvesters are flexible, light, and inexpensive, and they utilize a user's
gestures such as tapping, touching, rubbing and sliding to generate electrical
energy.
The harvested energy is then used to actuate LEDs, e-paper displays and
various other devices to create novel interactive applications, such as
enhancing books and other printed media with interactivity.
Paper generators: harvesting energy from touching, rubbing and sliding
Hardware
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Karagozler, Mustafa Emre
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Poupyrev, Ivan
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Fedder, Gary K.
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Suzuki, Yuri
Proceedings of the 2013 ACM Symposium on User Interface Software and
Technology
2013-10-08
v.1
p.23-30
© Copyright 2013 ACM
Summary: We present a new energy harvesting technology that generates electrical
energy from a user's interactions with paper-like materials. The energy
harvesters are flexible, light, and inexpensive, and they utilize a user's
gestures such as tapping, touching, rubbing and sliding to generate electrical
energy. The harvested energy is then used to actuate LEDs, e-paper displays and
various other devices to create novel interactive applications, such as
enhancing books and other printed media with interactivity.