SATURNO: A Shadow-Pushing Lamp for Better Focusing and Reading
Video Showcase Presentations
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Jeong, Yunwoo
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Noh, Boram
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Park, Young-Woo
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.9
© Copyright 2016 ACM
Summary: We introduce SATURNO, a shadow-pushing lamp that helps users to focus more
on tasks at the desk environment. Hanged from the ceiling, the wide oval
ring-shaped SATURNO detects the location information of the user's hand from
infrared proximity sensors. When the user simply reach out the hand to the
position that s/he wants to brighten up to diminish interrupting shadows, it
gives more light to the part detected and reduces other lights that makes
irritating shadows, which looks like a pushing shadows. The gentle un-touching
interaction of managing the brightness of each lights and the overall shape
design of SATURNO can support users' concentration, especially delicate working
like drawing or taking notes.
Needs and Usability Assessment of a New User Interface for Lower Extremity
Medical Exoskeleton Robots
Usability and Universal Accessibility
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Jeong, Yoon Jung
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Kim, Euiyoung
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Kazerooni, Homayoon
Proceedings of the 2014 International Conference on Advances in
Computer-Human Interactions
2014-03-23
p.115-120
Keywords: Design for people with disabilities; User interface design; Exoskeleton;
Glove Interface
© Copyright 2014 IARIA
Summary: This paper presents an evaluation and recommendations for the improvement of
the user interface (UI) of medical exoskeleton robots for people with mobility
disorders. Existing UIs of currently available medical exoskeletons lack the
flexibility to serve a diverse user group who require more customization. A UI
prototype consisting of a glove with buttons attached on fingertips, and a
display module for user feedback and/or instruction was developed and
evaluated. For the evaluation of this UI prototype, multiple usability tests,
guerrilla tests, interviews, and surveys were conducted with several crutch and
manual wheelchair users. Finally, a set of final Glove UI design
recommendations is illustrated based on the test subjects and interviewees'
feedback; finger glove, two buttons, singleton walking method, and adjustable
display position. A more thorough evaluation on this improved UI with more
potential users of medical exoskeletons with various physical abilities remains
as future work.
Event Detection in Wireless Sensor Networks: Survey and Challenges
Frontier Computing -- Theory, Technologies and Applications
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Nasridinov, Aziz
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Ihm, Sun-Young
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Jeong, Young-Sik
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Park, Young-Ho
MUSIC 2013: Mobile, Ubiquitous, and Intelligent Computing
2013-09-04
p.585-590
Keywords: Event detection; wireless sensor networks; survey
© Copyright 2013 Springer-Verlag
Summary: In typical wireless sensor networks (WSNs), sensor nodes have limited
resources such as battery power, computing capability and memory. Creating an
event detection method comprising with those resource limitations is not an
easy task and this sets several challenges. In this paper, we first describe
challenges in event detection in WSNs. Then, we investigate the previous
studies that have been done for solving those challenges.
Using WordNet Hypernyms and Dependency Features for Phrasal-Level Event
Recognition and Type Classification
Event Detection
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Jeong, Yoonjae
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Myaeng, Sung-Hyon
Proceedings of ECIR'13, the 2013 European Conference on Information
Retrieval
2013-03-24
p.267-278
Keywords: Event Recognition; Event Type Classification; TimeML; Time-Bank; WordNet;
Combined Features
© Copyright 2013 Springer-Verlag
Summary: The goal of this research is to devise a method for recognizing and
classifying TimeML events in a more effective way. TimeML is the most recent
annotation scheme for processing the event and temporal expressions in natural
language processing fields. In this paper, we argue and demonstrate that unit
feature dependency information and deep-level WordNet hypernyms are useful for
event recognition and type classification. The proposed method utilizes various
features including lexical semantic and dependency-based combined features. The
experimental results show that our proposed method outperforms a
state-of-the-art approach, mainly due to the new strategies. Especially, the
performance of noun and adjective events, which have been largely ignored and
yet significant, is significantly improved.
Black-boxing the user: internet protocol over xylophone players (IPoXP)
alt.chi
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Geiger, R. Stuart
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Jeong, Yoon Jung
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Manders, Emily
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.71-80
© Copyright 2012 ACM
Summary: We introduce IP over Xylophone Players (IPoXP), a novel Internet protocol
between two computers using xylophone-based Arduino interfaces. In our
implementation, human operators are situated within the lowest layer of the
network, transmitting data between computers by striking designated keys. We
discuss how IPoXP inverts the traditional mode of human-computer interaction,
with a computer using the human as an interface to communicate with another
computer.
Designing a pen-based flashcard application to support classroom learning
environment
Session: cooking, classrooms, and craft
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Jeong, YoungJoo
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Gunawardena, Ananda
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Koedinger, Kenneth R.
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.2
p.4695-4698
Keywords: human-centered design, information interfaces and presentation, pen and
tactile input, pen-based uis and education, user-centered design
© Copyright 2010 ACM
Summary: Pen-based Flash Cards Application ("application") offers the flexibility of
handwritten input while benefiting a wide set of users to increase their memory
retention. It is particularly useful in learning mathematics where typing the
material using a keyboard can be difficult. In this study, we describe the
observations and major findings in a two-year case study in an eighth-grade
geometry class. We found that this application may enhance teacher-student
interaction, increase autonomy in students for self-guided learning, and
encourage collaborative learning.