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Query: Heloir_A* Results: 6 Sorted by: Date  Comments?
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Human-Centred Machine Learning Workshop Summaries / Gillies, Marco / Fiebrink, Rebecca / Tanaka, Atau / Garcia, Jérémie / Bevilacqua, Frédéric / Heloir, Alexis / Nunnari, Fabrizio / Mackay, Wendy / Amershi, Saleema / Lee, Bongshin / d'Alessandro, Nicolas / Tilmanne, Joëlle / Kulesza, Todd / Caramiaux, Baptiste Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3558-3565
ACM Digital Library Link
Summary: Machine learning is one of the most important and successful techniques in contemporary computer science. It involves the statistical inference of models (such as classifiers) from data. It is often conceived in a very impersonal way, with algorithms working autonomously on passively collected data. However, this viewpoint hides considerable human work of tuning the algorithms, gathering the data, and even deciding what should be modeled in the first place. Examining machine learning from a human-centered perspective includes explicitly recognising this human work, as well as reframing machine learning workflows based on situated human working practices, and exploring the co-adaptation of humans and systems. A human-centered understanding of machine learning in human context can lead not only to more usable machine learning tools, but to new ways of framing learning computationally. This workshop will bring together researchers to discuss these issues and suggest future research questions aimed at creating a human-centered approach to machine learning.

Adaptive hand-tracked system for 3D authoring Techniques d'interaction: dimensions > 2 / Heloir, Alexis / Nunnari, Fabrizio / Kolski, Christophe Proceedings of the 2014 Conference of the Association Francophone d'Interaction Homme-Machine 2014-10-28 p.101-104
ACM Digital Library Link
Summary: We present the interaction design and the component architecture of an adaptive authoring system based on a consumer-range 3D input device. We claim that this system can help both novice and experienced users performing authoring tasks in a 3D authoring environment. The system uses a keyboardless self-adaptive interaction controller built upon a rule-based system that learns and infers the user's behavior/condition on the fly according to her actions; rearranging rules when necessary and suggesting breaks to avoid performance drops caused by fatigue or the so-called gorilla-arm effect.

Assessing the deaf user perspective on sign language avatars Sign language comprehension / Kipp, Michael / Nguyen, Quan / Heloir, Alexis / Matthes, Silke Thirteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2011-10-24 p.107-114
ACM Digital Library Link
Summary: Signing avatars have the potential to become a useful and even cost-effective method to make written content more accessible for Deaf people. However, avatar research is characterized by the fact that most researchers are not members of the Deaf community, and that Deaf people as potential users have little or no knowledge about avatars. Therefore, we suggest two well-known methods, focus groups and online studies, as a two-way information exchange between research and the Deaf community. Our aim was to assess signing avatar acceptability, shortcomings of current avatars and potential use cases. We conducted two focus group interviews (N=8) and, to quantify important issues, created an accessible online user study (N=317). This paper deals with both the methodology used and the elicited opinions and criticism. While we found a positive baseline response to the idea of signing avatars, we also show that there is a statistically significant increase in positive opinion caused by participating in the studies. We argue that inclusion of Deaf people on many levels will foster acceptance as well as provide important feedback regarding key aspects of avatar technology that need to be improved.

Requirements for a Gesture Specification Language -- A Comparison of Two Representation Formalisms Gesture Simulation / Heloir, Alexis / Kipp, Michael GW 2009: Gesture Workshop 2009-02-25 p.207-218
Keywords: embodied conversational agents; gesture description language; comparative study
Link to Digital Content at Springer
Summary: We present a comparative study of two gesture specification languages. Our aim is to derive requirements for a new, optimal specification language that can be used to extend the emerging BML standard. We compare MURML, which has been designed to specify coverbal gestures, and a language we call LV, originally designed to describe French Sign Language utterances. As a first step toward a new gesture specification language we created EMBRScript, a low-level animation language capable of describing multi-channel animations, that can be used as a foundation for future BML extensions.

A Qualitative and Quantitative Characterisation of Style in Sign Language Gestures Sign Language Processing / Heloir, Alexis / Gibet, Sylvie GW 2007: Gesture Workshop 2007-05-23 p.122-133
Link to Digital Content at Springer
Summary: This paper addresses the identification and representation of the variations induced by style for the synthesis of realistic and convincing expressive sign language gesture sequences. A qualitative and quantitative comparison of styled gesture sequences is made. This comparison leads to the identification of temporal, spatial, and structural processes that are described in a theoretical model of sign language phonology. Insights raised by this study are then considered in the more general framework of gesture synthesis in order to enhance existing gesture specification systems.

Captured Motion Data Processing for Real Time Synthesis of Sign Language Gesture Analysis / Heloir, Alexis / Gibet, Sylvie / Multon, Franck / Courty, Nicolas GW 2005: Gesture Workshop 2005-05-18 p.168-171
Link to Digital Content at Springer
Summary: This study proposes a roadmap for the creation and specification of a virtual humanoid capable of performing expressive gestures in real time. We present a gesture motion data acquisition protocol capable of handling the main articulators involved in human expressive gesture (whole body, fingers and face). The focus is then shifted to the postprocessing of captured data leading to a motion database complying with our motion specification language and capable of feeding data driven animation techniques.