SEACHI 2016: Smart Cities for Better Living with HCI and UX
Workshop Summaries
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Sari, Eunice
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Tedjasaputra, Adi
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Ghazali, Masitah
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Do, Ellen Yi-Luen
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Duh, Henry
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Lugmayr, Artur
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Hanson, Erica
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3395-3399
© Copyright 2016 ACM
Summary: Smart Cities are proliferating around the world, including in the Southeast
Asia region. While many developed countries have started defining their Smart
Cities, most Southeast Asian countries are still exploring their own ideal
Smart Cities. Consisting of mostly developing countries, the Southeast Asian
countries have a need to learn from their own cultural heritage, history,
political, economic, social and technological contexts to discover Smart City
models that work best for better living of their residents. In this context,
Human Computer Interaction (HCI) and User Experience (UX) approaches may offer
a number of value propositions for the learning, reusing, adapting, designing,
developing, inventing, innovating, and sustaining Smart Cities and their
inhabitants in Southeast Asia. Thus, this full day symposium aims to explore
the relationship between HCI, UX and the development of Smart Cities for better
living in Southeast Asian countries in comparison to the Smart Cities around
the world.
Linguistically-tailored video feedback increases total and positive
emotional expression in a structured writing task
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Owen, Jason E.
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Hanson, Eric R.
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Preddy, Doug A.
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Bantum, Erin O'Carroll
Computers in Human Behavior
2011-03
v.27
n.2
p.874-882
Keywords: Emotion
Keywords: Trauma
Keywords: Tailored feedback
Keywords: Expressive writing
© Copyright 2011 Elsevier Ltd.
Summary: A strength of computer-based interventions is the capacity to tailor to
individual differences, but most studies have tailored to self-report, rather
than linguistic, data. The purpose of the present study was to develop and
evaluate the effects of linguistically-tailored feedback on an Internet-based
expressive writing intervention. Two hundred eighty-one participants were asked
to engage in 3 days of expressive writing and were randomly assigned to one of
3 feedback conditions: control (no feedback), simple (feedback about levels of
emotional expression), and directive (simple feedback + suggestions for
emotional processing). A Perl-based implementation of Linguistic Inquiry and
Word Count (LIWC) was developed in order to provide dynamic feedback to
participants based on levels of emotional expression identified in their
writing. This implementation provided near-perfect correlations with standard
LIWC output, r's = .98-1.00. Positive and total, but not negative, emotional
expression increased over time for those who received simple or directive
feedback. These findings suggest that linguistically-tailored feedback has the
potential to alter patterns of engagement in computer-based interventions.
However, additional research is needed to identify the most effective types of
feedback in order to enhance immediate effects on writing and longitudinal
effects on relevant outcomes.
Focus of attention and pilot error
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Hanson, Eamonn K. S.
Proceedings of the 2004 Symposium on Eye Tracking Research &
Applications
2004-03-22
p.60
© Copyright 2004 ACM
Summary: The evolution of cockpit automation is associated with an increased
criticality of human error because missing, ignoring, or incorrectly processing
even the smallest bit of relevant information can lead to an aircraft incident
or accident occurrence. The most important factors associated with such
occurrences are focus of attention and pilot error. Research performed at the
National Aerospace Laboratory (NLR) has shown that changes in focus of
attention can be measured via an eye tracking system (ASL 4000SU). The aim of
this paper is to discuss how eye movements are used to indicate focus of
attention, and how such information can be used to design new cockpit displays
with decreased chances of pilot error.
The VideoMouse: A Camera-Based Multi-Degree-of-Freedom Input Device
Novel Input
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Hinckley, Ken
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Sinclair, Mike
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Hanson, Erik
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Szeliski, Richard
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Conway, Matt
Proceedings of the 1999 ACM Symposium on User Interface Software and
Technology
1999-11-07
p.103-112
Keywords: Information Systems -Information Interfaces and Presentation - Multimedia
Information Systems (H.5.1); Computing Methodologies -Pattern Recognition -
Applications (I.5.4); Design, Experimentation, Theory; camera-based input,
input devices, interaction technique, multi-degree-of-freedom input, rotation,
tilt sensing
© Copyright 1999 ACM
Summary: The VideoMouse is a mouse that uses a camera as its input sensor. A
real-time vision algorithm determines the six degree-of-freedom mouse posture,
consisting of 2D motion, tilt in the forward/back and left/right axes, rotation
of the mouse about its vertical axis, and some limited height sensing. Thus, a
familiar 2D device can be extended for three-dimensional manipulation, while
remaining suitable for standard 2D GUI tasks. We describe techniques for mouse
functionality, 3D manipulation, navigating large 2D spaces, and using the
camera for lightweight scanning tasks.
Properties of Thinking and Feeling Transferred from Human Computer
Interaction to Social Interaction
CHI'90 Posters
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Hanson, Ethel H.
ACM SIGCHI Bulletin
1991
v.23
n.1
p.95