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Query: Hanson_E* Results: 5 Sorted by: Date  Comments?
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SEACHI 2016: Smart Cities for Better Living with HCI and UX Workshop Summaries / Sari, Eunice / Tedjasaputra, Adi / Ghazali, Masitah / Do, Ellen Yi-Luen / Duh, Henry / Lugmayr, Artur / Hanson, Erica Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.3395-3399
ACM Digital Library Link
Summary: Smart Cities are proliferating around the world, including in the Southeast Asia region. While many developed countries have started defining their Smart Cities, most Southeast Asian countries are still exploring their own ideal Smart Cities. Consisting of mostly developing countries, the Southeast Asian countries have a need to learn from their own cultural heritage, history, political, economic, social and technological contexts to discover Smart City models that work best for better living of their residents. In this context, Human Computer Interaction (HCI) and User Experience (UX) approaches may offer a number of value propositions for the learning, reusing, adapting, designing, developing, inventing, innovating, and sustaining Smart Cities and their inhabitants in Southeast Asia. Thus, this full day symposium aims to explore the relationship between HCI, UX and the development of Smart Cities for better living in Southeast Asian countries in comparison to the Smart Cities around the world.

Linguistically-tailored video feedback increases total and positive emotional expression in a structured writing task / Owen, Jason E. / Hanson, Eric R. / Preddy, Doug A. / Bantum, Erin O'Carroll Computers in Human Behavior 2011-03 v.27 n.2 p.874-882
Keywords: Emotion
Keywords: Trauma
Keywords: Tailored feedback
Keywords: Expressive writing
Link to Article at sciencedirect
Summary: A strength of computer-based interventions is the capacity to tailor to individual differences, but most studies have tailored to self-report, rather than linguistic, data. The purpose of the present study was to develop and evaluate the effects of linguistically-tailored feedback on an Internet-based expressive writing intervention. Two hundred eighty-one participants were asked to engage in 3 days of expressive writing and were randomly assigned to one of 3 feedback conditions: control (no feedback), simple (feedback about levels of emotional expression), and directive (simple feedback + suggestions for emotional processing). A Perl-based implementation of Linguistic Inquiry and Word Count (LIWC) was developed in order to provide dynamic feedback to participants based on levels of emotional expression identified in their writing. This implementation provided near-perfect correlations with standard LIWC output, r's = .98-1.00. Positive and total, but not negative, emotional expression increased over time for those who received simple or directive feedback. These findings suggest that linguistically-tailored feedback has the potential to alter patterns of engagement in computer-based interventions. However, additional research is needed to identify the most effective types of feedback in order to enhance immediate effects on writing and longitudinal effects on relevant outcomes.

Focus of attention and pilot error / Hanson, Eamonn K. S. Proceedings of the 2004 Symposium on Eye Tracking Research & Applications 2004-03-22 p.60
ACM Digital Library Link
Summary: The evolution of cockpit automation is associated with an increased criticality of human error because missing, ignoring, or incorrectly processing even the smallest bit of relevant information can lead to an aircraft incident or accident occurrence. The most important factors associated with such occurrences are focus of attention and pilot error. Research performed at the National Aerospace Laboratory (NLR) has shown that changes in focus of attention can be measured via an eye tracking system (ASL 4000SU). The aim of this paper is to discuss how eye movements are used to indicate focus of attention, and how such information can be used to design new cockpit displays with decreased chances of pilot error.

The VideoMouse: A Camera-Based Multi-Degree-of-Freedom Input Device Novel Input / Hinckley, Ken / Sinclair, Mike / Hanson, Erik / Szeliski, Richard / Conway, Matt Proceedings of the 1999 ACM Symposium on User Interface Software and Technology 1999-11-07 p.103-112
Keywords: Information Systems -Information Interfaces and Presentation - Multimedia Information Systems (H.5.1); Computing Methodologies -Pattern Recognition - Applications (I.5.4); Design, Experimentation, Theory; camera-based input, input devices, interaction technique, multi-degree-of-freedom input, rotation, tilt sensing
Broken Link to ACM Digital Library
Summary: The VideoMouse is a mouse that uses a camera as its input sensor. A real-time vision algorithm determines the six degree-of-freedom mouse posture, consisting of 2D motion, tilt in the forward/back and left/right axes, rotation of the mouse about its vertical axis, and some limited height sensing. Thus, a familiar 2D device can be extended for three-dimensional manipulation, while remaining suitable for standard 2D GUI tasks. We describe techniques for mouse functionality, 3D manipulation, navigating large 2D spaces, and using the camera for lightweight scanning tasks.

Properties of Thinking and Feeling Transferred from Human Computer Interaction to Social Interaction CHI'90 Posters / Hanson, Ethel H. ACM SIGCHI Bulletin 1991 v.23 n.1 p.95