Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness
to Touch-based Interactions
Touch Interaction
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Wilkinson, Gerard
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Kharrufa, Ahmed
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Hook, Jonathan
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Pursglove, Bradley
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Wood, Gavin
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Haeuser, Hendrik
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Hammerla, Nils Y.
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Hodges, Steve
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Olivier, Patrick
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.2832-2844
© Copyright 2016 ACM
Summary: Expressiveness, which we define as the extent to which rich and complex
intent can be conveyed through action, is a vital aspect of many human
interactions. For instance, paint on canvas is said to be an expressive medium,
because it affords the artist the ability to convey multifaceted emotional
intent through intricate manipulations of a brush. To date, touch devices have
failed to offer users a level of expressiveness in their interactions that
rivals that experienced by the painter and those completing other skilled
physical tasks. We investigate how data about hand movement -- provided by a
motion sensor, similar to those found in many smart watches or fitness trackers
-- can be used to expand the expressiveness of touch interactions. We begin by
introducing a conceptual model that formalizes a design space of possible
expressive touch interactions. We then describe and evaluate Expressy, an
approach that uses a wrist-worn inertial measurement unit to detect and
classify qualities of touch interaction that extend beyond those offered by
today's typical sensing hardware. We conclude by describing a number of sample
applications, which demonstrate the enhanced, expressive interaction
capabilities made possible by Expressy.
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based
Interactions
Video Showcase Presentations
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Wilkinson, Gerard
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Green, David Philip
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Wood, Gavin
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Kharrufa, Ahmed
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Hook, Jonathan
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Pursglove, Bradley
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Haeuser, Hendrik
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Hammerla, Nils Y.
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Hodges, Steve
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Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.11
© Copyright 2016 ACM
Summary: We present a video demonstration of how information about hand movements,
generated from a wrist-worn IMU (inertial measurement unit), can be used to
provide expressiveness to touch-based interactions. The IMU identifies features
that were not previously accessible, such as instantaneous force, wrist roll
and pitch. We demonstrate a range of applications that have been extended using
Expressy, a system we describe in more detail in the full paper [1]. Tap force
allows users to express their intent behind an interaction before touch. Wrist
roll and pitch enriches the touch during the interaction. Flick force and wrist
roll allows users to follow-up their touch interaction.
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based
Interactions
Interactivity Demos
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Wilkinson, Gerard
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Wood, Gavin
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Hook, Jonathan
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Nappey, Tom
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Kharrufa, Ahmed
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Pursglove, Bradley
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Haeuser, Hendrik
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Hammerla, Nils Y.
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Hodges, Steve
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Olivier, Patrick
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3800-3803
© Copyright 2016 ACM
Summary: We present an interactivity demonstration of Expressy. A system that
augments existing touchscreen devices with a variety of continuous expressive
interaction capabilities, using movement data from a wrist-worn IMU. Our
demonstration comprises a set of applications that show how the expressive
touch interaction capabilities, offered by Expressy, can enable intuitive and
meaningful interactions, in contexts including productivity, entertainment and
lifestyle apps. This demo submission accompanies a full paper, describing a
conceptual model of expressive touch interaction and the implementation and
evaluation of Expressy.
Diri -- the actuated helium balloon: a study of autonomous behaviour in
interfaces
Interacting with animals and flying robots
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Nowacka, Diana
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Hammerla, Nils Y.
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Elsden, Chris
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Plötz, Thomas
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Kirk, David
Proceedings of the 2015 International Conference on Ubiquitous Computing
2015-09-07
p.349-360
© Copyright 2015 ACM
Summary: Research on actuated interfaces has shown that people respond in certain
socialized ways to interfaces that exhibit autonomous behaviours. We wished to
explore the elements of design that drive people to regard an autonomous,
interactive system as a social agent. To explore perceptions of autonomous
behaviour in interfaces we created Diri -- an autonomous helium balloon, used
to document activity in spaces. We implemented two different technological
sophistications of Diri, to compare the outcomes of our design decisions. We
present our design process, technical details and evaluation workshops,
concluding with implications for designing for autonomous behaviour in
interfaces.
Let's (not) stick together: pairwise similarity biases cross-validation in
activity recognition
Sensing and recognition
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Hammerla, Nils Y.
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Plötz, Thomas
Proceedings of the 2015 International Conference on Ubiquitous Computing
2015-09-07
p.1041-1051
© Copyright 2015 ACM
Summary: The ability to generalise towards either new users or unforeseen behaviours
is a key requirement for activity recognition systems in ubiquitous computing.
Differences in recognition performance for the two application cases can be
significant, and user-dependent performance is typically assumed to be an upper
bound on performance. We demonstrate that this assumption does not hold for the
widely used cross-validation evaluation scheme that is typically employed both
during system bootstrapping and for reporting results. We describe how the
characteristics of segmented time-series data render random cross-validation a
poor fit, as adjacent segments are not statistically independent. We develop an
alternative approach -- meta-segmented cross validation -- that explicitly
circumvents this issue and evaluate it on two data-sets. Results indicate a
significant drop in performance across a variety of feature extraction and
classification methods if this bias is removed, and that prolonged, repetitive
activities are particularly affected.
CueS: cueing for upper limb rehabilitation in stroke
Ageing, health and wellbeing
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Holden, Amey
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McNaney, Róisín
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Balaam, Madeline
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Thompson, Robin
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Hammerla, Nils
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Ploetz, Thomas
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Jackson, Dan
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Price, Christopher
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Brkic, Lianne
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Olivier, Patrick
Proceedings of the 2015 British Human Computer Interaction Conference
2015-07-13
p.18-25
© Copyright 2015 Authors
Summary: Upper limb weakness is one of the most distressing, long-term consequences
of stroke and can be difficult to rehabilitate due to an overreliance on the
opposing limb in everyday life. Previous studies have shown potential for
cueing to improve upper limb rehabilitation, although these have been conducted
in clinical settings. In this paper we describe CueS, a wrist worn cueing
device which prompts the wearer to move their upper limb more frequently in
their day to day lives. We conducted two, week-long 'in the wild' deployments
of CueS with seven participants to obtain reflections and experiences around
using the device. All participants reported increased general activity levels
from wearing CueS and objective data showed increased levels of activity
following cue provision. We reflect upon the potential of wearable cueing
devices for upper limb rehabilitation after stroke.
ClimbAX: skill assessment for climbing enthusiasts
Sport and fitness
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Ladha, Cassim
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Hammerla, Nils Y.
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Olivier, Patrick
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Plötz, Thomas
Proceedings of the 2013 International Joint Conference on Pervasive and
Ubiquitous Computing
2013-09-08
v.1
p.235-244
© Copyright 2013 ACM
Summary: In recent years the sport of climbing has seen consistent increase in
popularity. Climbing requires a complex skill set for successful and safe
exercising. While elite climbers receive intensive expert coaching to refine
this skill set, this progression approach is not viable for the amateur
population. We have developed ClimbAX -- a climbing performance analysis system
that aims for replicating expert assessments and thus represents a first step
towards an automatic coaching system for climbing enthusiasts. Through an
accelerometer based wearable sensing platform, climber's movements are
captured. An automatic analysis procedure detects climbing sessions and moves,
which form the basis for subsequent performance assessment. The assessment
parameters are derived from sports science literature and include: power,
control, stability, speed. ClimbAX was evaluated in a large case study with 53
climbers under competition settings. We report a strong correlation between
predicted scores and official competition results, which demonstrate the
effectiveness of our automatic skill assessment system.
Dog's life: wearable activity recognition for dogs
Domestic computing
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Ladha, Cassim
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Hammerla, Nils
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Hughes, Emma
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Olivier, Patrick
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Ploetz, Thomas
Proceedings of the 2013 International Joint Conference on Pervasive and
Ubiquitous Computing
2013-09-08
v.1
p.415-418
© Copyright 2013 ACM
Summary: Health and well-being of dogs, either domesticated pets or service animals,
are major concerns that are taken seriously for ethical, emotional, and
financial reasons. Welfare assessments in dogs rely on objective observations
of both frequency and variability of individual behaviour traits, which is
often difficult to obtain in a dog's everyday life. In this paper we have
identified a set of activities, which are linked to behaviour traits that are
relevant for a dog's wellbeing. We developed a collar-worn accelerometry
platform that records dog behaviours in naturalistic environments. A
statistical classification framework is used for recognising dog activities. In
an experimental evaluation we analysed the naturalistic behaviour of 18 dogs
and were able to recognise a total of 17 different activities with
approximately 70% classification accuracy. The presented system is the first of
its kind that allows for robust and detailed analysis of dog activities in
naturalistic environments.
Automatic correction of annotation boundaries in activity datasets by class
separation maximization
Workshop: international workshop on human activity sensing corpus and its
application (HASCA2013)
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Kirkham, Reuben
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Khan, Aftab
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Bhattacharya, Sourav
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Hammerla, Nils
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Mellor, Sebastian
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Roggen, Daniel
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Ploetz, Thomas
Adjunct Proceedings of the 2013 International Joint Conference on Pervasive
and Ubiquitous Computing
2013-09-08
v.2
p.673-678
© Copyright 2013 ACM
Summary: t is challenging to precisely identify the boundary of activities in order
to annotate the activity datasets required to train activity recognition
systems. This is the case for experts, as well as non-experts who may be
recruited for crowd-sourcing paradigms to reduce the annotation effort or speed
up the process by distributing the task over multiple annotators. We present a
method to automatically adjust annotation boundaries, presuming a correct
annotation label, but imprecise boundaries, otherwise known as "label jitter".
The approach maximizes the Fukunaga Class-Separability, applied to time series.
Evaluations on a standard benchmark dataset showed statistically significant
improvements from the initial jittery annotations.
On preserving statistical characteristics of accelerometry data using their
empirical cumulative distribution
Context and awareness
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Hammerla, Nils Y.
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Kirkham, Reuben
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Andras, Peter
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Ploetz, Thomas
Proceedings of the 2013 International Symposium on Wearable Computers
2013-09-08
p.65-68
© Copyright 2013 ACM
Summary: The majority of activity recognition systems in wearable computing rely on a
set of statistical measures, such as means and moments, extracted from short
frames of continuous sensor measurements to perform recognition. These features
implicitly quantify the distribution of data observed in each frame. However,
feature selection remains challenging and labour intensive, rendering a more
generic method to quantify distributions in accelerometer data much desired. In
this paper we present the ECDF representation, a novel approach to preserve
characteristics of arbitrary distributions for feature extraction, which is
particularly suitable for embedded applications. In extensive experiments on
six publicly available datasets we demonstrate that it outperforms common
approaches to feature extraction across a wide variety of tasks.
Touchbugs: actuated tangibles on multi-touch tables
Papers: tables and floors
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Nowacka, Diana
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Ladha, Karim
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Hammerla, Nils Y.
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Jackson, Daniel
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Ladha, Cassim
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Rukzio, Enrico
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Olivier, Patrick
Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems
2013-04-27
v.1
p.759-762
© Copyright 2013 ACM
Summary: We present a novel approach to graspable interfaces using Touchbugs,
actuated physical objects for interacting with interactive surface computing
applications. Touchbugs are active tangibles that are able to move across
surfaces by employing vibrating motors and can communicate with camera based
multi-touch surfaces using infrared LEDs. Touchbug's embedded inertial sensors
and computational capabilities open a new interaction space by providing
autonomous capabilities for tangibles that allow goal directed behavior.
Automatic assessment of problem behavior in individuals with developmental
disabilities
Pediatric informatics
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Plötz, Thomas
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Hammerla, Nils Y.
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Rozga, Agata
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Reavis, Andrea
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Call, Nathan
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Abowd, Gregory D.
Proceedings of the 2012 International Conference on Ubiquitous Computing
2012-09-05
p.391-400
© Copyright 2012 ACM
Summary: Severe behavior problems of children with developmental disabilities often
require intervention by specialists. These specialists rely on direct
observation of the behavior, usually in a controlled clinical environment. In
this paper, we present a technique for using on-body accelerometers to assist
in automated classification of problem behavior during such direct observation.
Using simulated data of episodes of severe behavior acted out by trained
specialists, we demonstrate how machine learning techniques can be used to
segment relevant behavioral episodes from a continuous sensor stream and to
classify them into distinct categories of severe behavior (aggression,
disruption, and self-injury). We further validate our approach by demonstrating
it produces no false positives when applied to a publicly accessible dataset of
activities of daily living. Finally, we show promising classification results
when our sensing and analysis system is applied to data from a real assessment
session conducted with a child exhibiting problem behaviors.
Cueing for drooling in Parkinson's disease
Health 3: online communities & social interaction
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McNaney, Roisin
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Lindsay, Stephen
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Ladha, Karim
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Ladha, Cassim
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Schofield, Guy
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Ploetz, Thomas
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Hammerla, Nils
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Jackson, Daniel
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Walker, Richard
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Miller, Nick
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Olivier, Patrick
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.619-622
© Copyright 2011 ACM
Summary: We present the development of a socially acceptable cueing device for
drooling in Parkinson's disease (PD). Sialorrhea, or drooling, is a significant
problem associated with PD and has a strong negative emotional impact on those
who experience it. Previous studies have shown the potential for managing
drooling by using a cueing device. However, the devices used in these studies
were deemed unacceptable by their users due to factors such as hearing
impairment and social embarrassment. We conducted exploratory scoping work and
high fidelity iterative prototyping with people with PD to get their input on
the design of a cueing aid and this has given us an insight into challenges
that confront users with PD and limit device usability and acceptability. The
key finding from working with people with PD was the need for the device to be
socially acceptable.