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Query: Gutierrez_M* Results: 7 Sorted by: Date  Comments?
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The UTEP AGENT System Demonstrations / Novick, David / Sepulveda, Iván Gris / Rivera, Diego A. / Camacho, Adriana / Rayon, Alex / Gutierrez, Mario Proceedings of the 2015 International Conference on Multimodal Interaction 2015-11-09 p.383-384
ACM Digital Library Link
Summary: This paper describes a system for embodied conversational agents (ECAs) developed at the University of Texas at El Paso by the Advanced aGent ENgagement Team (AGENT) and one of the applications -- Survival on Jungle Island -- built with this system. In the Jungle application, the ECA and a human interact with speech and gesture for approximately 40 -- 60 minutes in a game composed of 23 scenes (to maintain the demonstration feasible, participants will interact only with select scenes that showcase the capabilities of our system). Each scene comprises a collection of speech input, speech output, gesture input, gesture output, scenery, triggers, and decision points.

A Mark-Up Language and Interpreter for Interactive Scenes for Embodied Conversational Agents Agents and Robots in Virtual Environments / Novick, David / Gutierrez, Mario / Gris, Ivan / Rivera, Diego A. VAMR 2015: 7th International Conference on Virtual, Augmented and Mixed Reality 2015-08-02 p.206-215
Keywords: Embodied conversational agents; Scene; Interpreter; Parser
Link to Digital Content at Springer
Summary: Our research seeks to provide embodied conversational agents (ECAs) with behaviors that enable them to build and maintain rapport with human users. To conduct this research, we need to build agents and systems that can maintain high levels of engagement with humans over multiple interaction sessions. These sessions can potentially extend to longer periods of time to examine long-term effects of the virtual agent's behaviors. Our current ECA interacts with humans in a game called "Survival on Jungle Island." Throughout this game, users interact with our agent across several scenes. Each scene is composed of a collection of speech input, speech output, gesture input, gesture output, scenery, triggers, and decision points. Our prior system was developed with procedural code, which did not lend itself to rapid extension to new game scenes. So to enable effective authoring of the scenes for the "Jungle" game, we adopted a declarative approach. We developed ECA middleware that parses, interprets, and executes XML files that define the scenes. This paper presents the XML coding scheme and its implementation and describes the functional back-end enabled by the scene scripts.

Evaluating Paper Prototype for Tabletop Collaborative Game Applications / Gutierrez, Marylia / Cirelli, Maurício / Nakamura, Ricardo / Filgueiras, Lucia Proceedings of the 2013 International Conference on Entertainment Computing 2013-10-16 p.168-171
Keywords: Paper prototyping; game design; tabletop interfaces; test
Link to Digital Content at Springer
Summary: Identifying the natural gestures for a tabletop application is one of the most challenging tasks developers must accomplish in order to achieve a good system user interface. This problem is even more difficult in a collaborative environment. Cooperative Gestures allow richer interaction and must be evaluated when designing a new multi-user tabletop interface. In this paper we present the use of paper prototyping to analyze user interaction on a tabletop collaborative game application. Our results show that it is possible to extract natural gestures for an application using this technique, regardless of some limitations.

Vintage radio interface: analog control for digital collections Case studies / Hopmann, Mathieu / Gutierrez, Mario / Vexo, Frédéric / Thalmann, Daniel Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.649-660
ACM Digital Library Link
Summary: We present an interface for navigating digital collections based on a one-dimensional analog control and a data visualization based on old analog radios. Our system takes advantage of inertial control to browse a large data collection in a compelling way, reducing the complexity of similar interfaces present in both desktop-based and portable media players. This vintage radio interface has been used to navigate a digital music collection. We have compared the proposed interface with the current most popular hardware, the iPod. The results of user tests with 24 participants are presented and discussed. The insights gained are encouraging enough to continue the development of one-dimensional analog controls for content discovery and retrieval.

Natural Interaction without Marks Interactive Posters / González-González, Carina S. / Cabrera-Primo, David / Gutierrez, Melvin / Sigut-Saavedra, Jose Proceedings of IFIP INTERACT'11: Human-Computer Interaction 2011-09-05 v.4 p.580-583
Keywords: HCI; Natural Interaction; Adaptive interfaces; Augmentative reality
Link to Digital Content at Springer
Summary: In this paper we present a natural interaction system that simulates an interactive mirror behavior where a subject or object can appreciate in real time the effects of external agents over themselves and the causes or actions that trigger these effects. It is a low cost system and easy to use, personalize and configure, which makes it extensible to different operating sectors, especially on the education area for interactive demonstrations. The system does not use marks and realize the detection and projection of effects in real time. For the system development a technology was invented and developed that originated the patent request ES200901210.

Desenho de interface para sistema de armazenamento e distribuição de imagens médicas Posters / Urtiga, Keylla Sá / Gutierrez, Marco Antonio Proceedings of the 2005 Latin American conference on Human-computer interaction 2005-10-23 p.340
Languages: Spanish
ACM Digital Library Link
Summary: Sistemas de Informação em Saú;de são extremamente complexos por serem de natureza confidencial, pelo volume crescente de dados armazenados e por permitirem acesso a um grande número de usuários distintos. Conseqüentemente, o desenho de efetivas interfaces para esses sistemas tornou-se um importante desafio no âmbito da Informática Médica. Entretanto, verifica-se que pesquisas voltadas à construção de sistemas médicos baseados nos princípios de desenho centrado no usuário (DCU), visando sua usabilidade, tem tido pouca proeminência, especialmente no Brasil. Reunindo esforços para modificar essa realidade, apresenta-se o desenho da interface de um sistema de transmissão e arquivamento de imagens médicas (PACS), o qual possui a interface WEB fundamentada na área de Interação Humano-Computador (IHC), e seu desenho norteado por heurísticas de usabilidade vastamente conhecidas na literatura.

Telerehabilitation: controlling haptic virtual environments through handheld interfaces Session 3A: devices and haptics / Gutiérrez, Mario / Lemoine, Patrick / Thalmann, Daniel / Vexo, Frédéric Proceedings of the 2004 ACM Symposium on Virtual Reality Software and Technology 2004-11-10 p.195-200
Keywords: handheld devices, haptic interfaces, kinesthetic therapy, telerehabilitation, virtual environments
ACM Digital Library Link
Summary: This paper presents a telerehabilitation system for kinesthetic therapy (treatment of patients with arm motion coordination disorders). Patients can receive therapy while being immersed in a virtual environment (VE) with haptic feedback. Our system is based on a Haptic Workstation that provides force-feedback on the upper limbs. One of our main contributions is the use of a handheld device as the main interface for the therapist. The handheld allows for monitoring, adapting and designing exercises in real-time (dynamic VE). Visual contact with the patient is kept by means of a webcam.