Task-Based Focus and AdHoc-Focus-Territory: Novel Concepts for Shared
Interactive Surfaces
Late-Breaking Works: Collaborative Technologies
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Fetter, Mirko
/
Bimamisa, David
/
Gross, Tom
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.1193-1200
© Copyright 2016 ACM
Summary: Shared Interactive Surfaces allow co-located users to collaboratively work
on a task. As current technology often is not able to distinguish between
different users, there is a potential for concurrent conflicting actions of
multiple users, leading to unwanted results and accordingly frustration. With
our concepts for Task-Based Focus and AdHoc-Focus-Territory we provide
light-weight solutions Integrated in our toolkit TUIOFX -- for designers of
multi-user, multi-touch applications. Our solution helps to overcome some of
the problems of anonymous touch input, without an immediate need for more
heavy-weight mechanisms like user identification.
Exploring Interaction Modalities and Task Allocation for Household Robotic
Arms
Late-Breaking Works: People and Contexts
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Herr, Sascha
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Gross, Tom
/
Gradmann, Michael
/
Henrich, Dominik
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2844-2850
© Copyright 2016 ACM
Summary: Human-robot interaction in private households demands easy and natural
interfaces, as well as an understanding of areas of application. Two
fundamental issues are multimodal interaction (i.e., multifarious ways of
communication with the robot) and task allocation (i.e., division of labour
between the user and the robot). We report on an explorative interview study
that gathered users' requirements for multimodal interaction and gained
understanding for task allocation in private households.
Evaluating Severity Rating Scales for Heuristic Evaluation
Late-Breaking Works: Usable, Useful, and Desirable
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Herr, Sascha
/
Baumgartner, Nina
/
Gross, Tom
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3069-3075
© Copyright 2016 ACM
Summary: The heuristic evaluation is a widely applied discount usability evaluation
method. Experts use the method to identify usability issues in interfaces and
to rate their severity in order to establish a prioritization of resource
allocation. However, in practice, there are often large discrepancies between
the individual severity ratings of experts, indicating challenges with the
rating process and doubtful accuracy of ratings. This paper discusses these
challenges by drawing from research on psychometrics, proposes solutions and
reports preliminary findings of an empirical online study.
Design and Rapid Evaluation of Interactive Systems in Theory and Practice
Tutorials
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Denzinger, Jochen
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Gross, Tom
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV
2015-09-14
v.4
p.640-641
Keywords: User centred design; Design thinking; Usability and user experience;
Evaluation; Development processes; Cyber-Physical systems
© Copyright 2015 Springer International Publishing Switzerland
Summary: In this half-day tutorial Jochen Denzinger, partner at the design studio ma
ma Interactive System Design, and Tom Gross, full professor and chair of the
Human-Computer Interaction at the University of Bamberg, present methodologies
for understanding users, tasks, and contexts, for designing interactive systems
beyond the desktop, and for evaluating them in novel domains.
LiLoLe -- A Framework for Lifelong Learning from Sensor Data Streams for
Predictive User Modelling
Research Papers
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Fetter, Mirko
/
Gross, Tom
Proceedings of IFIP HCSE 2014: International Conference on Human-Centered
Software Engineering
2014-09-16
p.126-143
Keywords: Lifelong Learning; User Modelling; Framework
© Copyright 2014 IFIP
Summary: Adaptation in context-aware ubiquitous environments and adaptive systems is
becoming more and more complex. Adaptations need to take into account
information from a plethora of heterogeneous sensors, while the adaptation
decisions often imply personalised aspects and individual preferences, which
are likely to change over time. We present a novel concept for lifelong
learning from sensor data streams for predictive user modelling that is
applicable in scenarios where simpler mechanisms that rely on pre-trained
general models fall short. With the LiLoLe-Framework, we pursue an approach
that allows ubiquitous systems to continuously learn from their users and adapt
the system at the same time through stream-based active learning. This
Framework can guide the development of context-aware or adaptive systems in
form of an overall architecture.
Mental Models of Online Privacy: Structural Properties with Cognitive Maps
Work in progress papers
/
Coopamootoo, Kovila P. L.
/
Groß, Thomas
Proceedings of the 28th BCS International Conference on Human-Computer
Interaction
2014-09-12
p.38
© Copyright 2014 Authors
Summary: Individuals usually build small-scale representation of reality to help them
navigate their environment. Although mental models have been used in HCI
before, they mostly occur as analogies and metaphor within the privacy and
security research space. The meaning for users, the values associated and
reasoning over online privacy have not been investigated before. In our
research we explore and depict users' mental models of online privacy through
the content, properties and structure of privacy mental models. We believe
mental models provide a framework for understanding user cognitive processing
and reasoning and consequently privacy decison-making. In this paper we present
an on-going study that use Amazon's Mechanical Turk and cognitive mapping
technique to elicit and illustrate mental models. We compare the cognitive maps
generated for two different questions and analyse their structural properties.
We find that while a list of concrete privacy evaluations populate the
cognitive maps when asked directly about privacy, the examples are generally
scarce if not absent when queried about personal importance of the online
environment. We also find that the degree of vertices complemented with the
source and sink vertices can help to identify key concepts, triggering links
and clusters within the maps.
Engage! Empower! Encourage! -- Supporting Mundane Group Decisions on
Tabletops
User Experience in Intelligent Environments
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Fetter, Mirko
/
Gross, Tom
DAPI 2014: 2nd International Conference on Distributed, Ambient, and
Pervasive Interactions
2014-06-22
p.329-336
Keywords: Group Decision Support; Interactive Tabletop; Multi-touch
© Copyright 2014 Springer International Publishing
Summary: This paper presents an interaction model to support groups making decisions,
aiming to Engage the group in the interaction, Empower all users to put forth
their opinion, and Encourage the group to discuss the options. Based on the
tabletop application MTEatsplore, we show how the interaction model helps to
design a system to structure the decision making process and thus can lead to
an effective and efficient yet inclusive support for mundane decisions.
Social Computing -- Bridging the Gap between the Social and the Technical
Designing and Evaluating Social Computing and Social Media
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Beckmann, Christoph
/
Gross, Tom
SCSM 2014: 6th International Conference on Social Computing and Social Media
2014-06-22
p.25-36
Keywords: Social Computing; Software Design; Cooperative Systems; Social Media
© Copyright 2014 Springer International Publishing
Summary: Developing cooperative systems and social media requires taking complex
decisions concerning the social interaction to be supported as well as the
technical foundation. In this paper we build on the long and successful
tradition of design patterns and the social framework of Erving Goffman. We
present design patterns that address both challenges of social interaction and
technical foundation -- they provide input for software developers with respect
to structuring software and to providing adequate support for the interaction
of users with the environment and with each other.
Nudging for Quantitative Access Control Systems
Human Behaviour in Cybersecurity
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Morisset, Charles
/
Groß, Thomas
/
van Moorsel, Aad
/
Yevseyeva, Iryna
HAS 2014: 2nd International Conference on Human Aspects of Information
Security, Privacy, and Trust
2014-06-22
p.340-351
© Copyright 2014 Springer International Publishing
Summary: On the one hand, an access control mechanism must make a conclusive decision
for a given access request. On the other hand, such a mechanism usually relies
on one or several decision making processes, which can return partial
decisions, inconclusive ones, or conflicting ones. In some cases, this
information might not be sufficient to automatically make a conclusive
decision, and the access control mechanism might have to involve a human expert
to make the final decision. In this paper, we formalise these decision making
processes as quantitative access control systems, which associate each decision
with a measure, indicating for instance the level of confidence of the system
in the decision. We then propose to explore how nudging, i.e., how modifying
the context of the decision making process for that human expert, can be used
in this context. We thus formalise when such a delegation is required, when
nudging is applicable, and illustrate some examples from the MINDSPACE
framework in the context of access control.
Mental Models for Usable Privacy: A Position Paper
Privacy Issues
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Coopamootoo, Kovila P. L.
/
Groß, Thomas
HAS 2014: 2nd International Conference on Human Aspects of Information
Security, Privacy, and Trust
2014-06-22
p.410-421
Keywords: Usable privacy; mental models; dual-process; System 1; System 2; deductive;
inductive; privacy decision-making
© Copyright 2014 Springer International Publishing
Summary: In this position paper, we propose a new approach to privacy decision-making
that relies on conceptual representations of mental models. We suggest that
helping users to construct mental models of privacy will facilitate privacy
decisions and hence contribute towards usable privacy. We advance that usable
privacy research will benefit from qualitative and quantitative user studies
that first elicit users' mental models of privacy and second aim to build a
composite model of the concept maps of users' mental models. The links between
the concept maps and deductive and inductive reasoning, and System 1 and 2 of
the dual-process theory, are thought to potentially provide valuable insights
for future usable privacy research. We also propose that the composite model
might provide routes to privacy decisions and enable us to develop strategies
akin to nudges aimed towards facilitating privacy behaviour.
Human-Computer Interaction Education and Diversity
HCI and Design Education
/
Gross, Tom
HCI International 2014: 16th International Conference on HCI, Part I:
Theories, Methods, and Tools
2014-06-22
v.1
p.187-198
Keywords: Human-Computer Interaction; Diversity
© Copyright 2014 Springer International Publishing
Summary: Human-Computer Interaction has evolved into an established field of teaching
and research. Its multidisciplinary and cross-continental roots combined with
its broad scope and multiplicity of paradigms, methods, tools, and application
areas have led to a huge diversity. In the community there are currently
debates about the pros and cons of this diversity and some voices claim for
unifying theory and practice and standardising teaching curricula. In this
paper I discuss HCI education, and analyse the past, present, and future of HCI
in order to derive implications for HCI education.
Lightweight support for collaborative web browsing through spreadvector
Works-in-progress
/
Fetter, Mirko
/
Strobel, Ralf
/
Gross, Tom
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.1339-1344
© Copyright 2014 ACM
Summary: We present SpreadVector, a prototype providing light-weight support for
collaborative Web browsing. While a broad need for co-browsing tools has been
repeatedly identified, the rate of mainstream adoption for existing solutions
is still marginal. We argue that one reason is the lack of tools that offer
lightweight collaborative browsing support. With SpreadVector we provide a
concept and prototype for lightweight co-browsing.
MagnetiCode: physical mobile interaction through time-encoded magnetic
identification tags
Public encounters
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Fetter, Mirko
/
Beckmann, Christoph
/
Gross, Tom
Proceedings of the 2014 International Conference on Tangible and Embedded
Interaction
2014-02-16
p.205-212
© Copyright 2014 ACM
Summary: We present MagnetiCode, a new tagging mechanism that allows for physical
mobile interaction. MagnetiCode tags can be captured and decoded by every
compass-equipped mobile phone. They rely on a novel approach of transmitting
binary IDs in form of a pulsed magnetic field. MagnetiCode therefore is able to
substitute static tagging mechanisms like QR codes or RFID tags, in situations
where visual tags are not appropriate or the expected number of users with
NFC-enabled devices is poor. We confirm the general feasibility of our approach
in a study.
Supporting Effortless Coordination: 25 Years of Awareness Research
CSCW: The First Quarter Century
/
Gross, Tom
Computer Supported Cooperative Work
2013-08
v.22
n.4/6
p.425-474
Keywords: awareness; coordination; computer-supported cooperative work; survey;
history
Copyright © 2013 Springer
Summary: Significant progress has been made in awareness research in
Computer-Supported Cooperative Work over the last 25 years. This survey
addresses awareness and effortless coordination -- that is, how a mutual
understanding in distributed teams can be gained and maintained, while still
keeping the team members' coordination efforts to a minimum. I characterise the
origins of awareness and its ethnographically-informed and the
technology-oriented roots, and discuss the notion of awareness. I review
technical solutions for awareness support -- both in applications as seen by
users, and in base technology as seen by developers. Design tensions in
awareness research and solutions are identified. A discussion contrasts
awareness as seen from a users' activity and effort perspective versus
awareness as seen from a systems' support and automation perspective.
A software development methodology for sustainable ICTD solutions
Case studies: novel settings
/
Doerflinger, Joerg
/
Dearden, Andy
/
Gross, Tom
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.2371-2374
© Copyright 2013 ACM
Summary: Information and Communication Technology continue to be increasingly used in
social development and poverty alleviation projects, known as Information and
Communication Technology for Development (ICTD) projects. However, most
interventions either fail completely as a result of attempting to use
inappropriate software development approaches and technology concepts in the
different ICTD context or they only execute small scale prototypes without
positive long-term social impact. We present a case study on how we combined
and adapted, using an iterative action research refinement approach,
established interaction design methods into a software development methodology
supporting scalable long-term ICTD software projects: the Technical ICTD
Methodology (TIM). Our case study is based on the experiences of a series of
ICTD projects executed within a major software corporation over a period of
more than five years.
Supporting asynchronous collaboration in visual analytics systems
Workshops
/
Riche, Nathalie Henry
/
Inkpen, Kori
/
Stasko, John
/
Gross, Tom
/
Czerwinski, Mary
Proceedings of the 2012 International Conference on Advanced Visual
Interfaces
2012-05-22
p.809-811
© Copyright 2012 ACM
Summary: Visual analytics involves complex analytical processes that can often
benefit from collaboration. Many researchers have explored co-located
synchronous systems to help support collaborative visual analytics; however,
the process can often be long and require a series of sessions. Providing
support for asynchronous collaboration in visual analytics systems can help
divide the problem between several analysts across many sessions to ensure that
they can effectively work together toward a solution. Currently, visual
analytics systems offer limited support for asynchronous, multi-session work
[1]. In this workshop, we seek to bring together researchers from both the CSCW
and Visual Analytics communities to discuss avenues for supporting asynchronous
collaboration in visual analytics system.
Informing the design of group recommender systems
Work-in-progress
/
Herr, Sascha
/
Rösch, Andreas
/
Beckmann, Christoph
/
Gross, Tom
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.2507-2512
© Copyright 2012 ACM
Summary: In this paper we present a literature study on social psychological
concepts, which informs the design of group recommender process models in group
recommender systems. We matched core concepts to well-established factors
influencing satisfaction in groups, and obtained three most relevant social
psychological concepts: group identification, group norms, and social roles.
VideoPal: Exploring Asynchronous Video-Messaging to Enable Cross-Cultural
Friendships
/
Du, Honglu
/
Inkpen, Kori
/
Chorianopoulos, Konstantinos
/
Czerwinski, Mary
/
Johns, Paul
/
Hoff, Aaron
/
Roseway, Asta
/
Morlidge, Sarah
/
Tang, John
/
Gross, Tom
Proceedings of the 12th European Conference on Computer-Supported
Cooperative Work
2011-09-24
p.273-292
© Copyright 2011 Springer-Verlag
Summary: Pen pal programs for connecting students from around the world through
letter writing have been popular for generations. However, traditional
technologies have several limitations in supporting pen pal activities. In this
study, we explored the potential of video-based asynchronous messaging in
supporting the development of children's cross-cultural friendships. This paper
presents the results of a 2-month study of 30 children from the USA and Greece,
exploring their uses of, and experiences with, email and an asynchronous
video-based messaging tool we developed called VideoPal. The results from this
work highlight the important benefits video provides compared to its text
counterpart -- email. We conclude with a discussion of the key factors that
video enables to benefit the development of children's long-distance
friendships.
Supporting Social Protocols in Tabletop Interaction through Visual Cues
Tabletops I
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Fetter, Mirko
/
Gross, Tom
/
Hucke, Maxi
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.3
p.435-442
© Copyright 2011 IFIP
Summary: Multi-touch tabletops provide new means for co-located people to work
together on a task by directly manipulating objects and tools on a single
display in unison. Despite their benefits they also entail new challenges. One
major concern is how to help users avoid conflicting actions. Previous work
discusses if social protocols are sufficient to regulate coordination, and if
policies are needed to enforce specific behaviours. Our study on different
variants of a tabletop game shows that providing visual cues on ownership can
help to follow social protocols and therefore reduce the need for policies.
Predicting Selective Availability for Instant Messaging
Ubiquitous and Context-Aware Computing
/
Fetter, Mirko
/
Seifert, Julian
/
Gross, Tom
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.3
p.503-520
Keywords: Instant Messaging; Context Inference; Sensors; Privacy
© Copyright 2011 IFIP
Summary: Instant messaging (IM) systems allow users to spontaneously communicate over
distance, yet they bear the risk for disruption of the recipient. In order to
reduce disruption, novel approaches for detecting and presenting mutual
availability are needed. In this paper we show how fine-grained IM availability
predictions can be made for nomadic users solely based on sensors installed on
a laptop computer. Our approach provides comparable accuracies to previous
work, while it eliminates the need for augmenting the offices or the users with
further sensors. We performed a user study to collect sensor data. Alongside
with labels collected by means of Experience Sampling, the data allow for
creating probabilistic models for predicting selective availability. This way,
we demonstrate how the required effort involved in proactively managing one's
availability selectively towards a variety of recipients can be reduced by
automatic adaptation, and give insights in the lessons learned.
Bottom billion architecture: a generic software architecture for ICTD use
case scenarios
Posters
/
Doerflinger, Joerg
/
Gross, Tom
Proceedings of the 13th Conference on Human-computer interaction with mobile
devices and services
2011-08-30
p.587-592
© Copyright 2011 ACM
Summary: The ICT for Development (ICTD) research field still lacks a generic
architecture approach unifying software development tasks in ICTD research.
With a common approach technical ICTD research could evolve from single point
solutions narrowed to one specific use case or technology towards a shared
approach following the common goal of providing ICT access in ICTD use case
scenarios. In this paper we present the replication of the Bottom Billion
Architecture (BBA) in a second use case scenario. The BBA was developed and
evaluated in a procurement use case in South Africa. The replication takes
place in a cashew supply chain in Ghana whose current inefficient paper based
organization hampers collaborative business with the established economy. The
BBA prototype has been deployed for a five month pilot phase with about 400
participating cashew farmers. With this successful replication of the same
architecture in two different use case scenarios we are now able to evaluate
its capabilities to serve as a generic architecture for various technical ICTD
use case scenarios.
AGReMo: providing ad-hoc groups with on-demand recommendations on mobile
devices
Collaboration at a distance
/
Beckmann, Christoph
/
Gross, Tom
Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics
2011-08-24
p.179-182
© Copyright 2011 Author(s)
Summary: Recommender systems provide users with suggestions of artefacts or other
users. Group recommender systems facilitate decision making in groups of users
who need to make a choice together. In this paper we introduce a novel approach
providing ad-hoc groups of users who want to watch a movie together with shared
on-demand recommendations on mobile devices. We present the AGReMo system and
report on a user study.
CAESSA: visual authoring of context-aware experience sampling studies
Works-in-progress
/
Fetter, Mirko
/
Schirmer, Maximilian
/
Gross, Tom
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.2341-2346
© Copyright 2011 ACM
Summary: In this paper we present a toolkit that enables HCI practitioners to
visually author and setup Context-Aware Experience Sampling studies -- CAESSA
(Context-Aware Experience Sampling Study Authoring).
PRIMIExperience: experience sampling via instant messaging
Interactive presentations
/
Fetter, Mirko
/
Gross, Tom
Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work
2011-03-19
p.629-632
© Copyright 2011 ACM
Summary: In this paper we present the PRIMIExperience system, proposing the use of
instant messaging as a mean for carrying out cost-effective Experience Sampling
studies with a minimised setup effort.
In this paper we present the PRIMIExperience system, proposing the use of
instant messaging as a mean for carrying out cost-effective Experience Sampling
studies with a minimised setup effort.
Towards a group recommender process model for ad-hoc groups and on-demand
recommendations
Posters session I
/
Beckmann, Christoph
/
Gross, Tom
GROUP'10: International Conference on Supporting Group Work
2010-11-06
p.329-330
© Copyright 2010 ACM
Summary: Movie recommender systems simplify the movie selection by providing movie
suggestions based on the respective user's personal taste. Most of the current
systems address individual users, support stationary use, and require
pre-configuration. In this paper we present an approach for group
recommendations for movies based on a novel group recommender process model for
ad-hoc groups with on-demand recommendations.