HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,905,774
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: Goguey_A* Results: 4 Sorted by: Date  Comments?
Help Dates
Limit:   
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation Fingers and Technology / Goguey, Alix / Nancel, Mathieu / Casiez, Géry / Vogel, Daniel Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.4250-4261
ACM Digital Library Link
Summary: The development of robust methods to identify which finger is causing each touch point, called "finger identification," will open up a new input space where interaction designers can associate system actions to different fingers. However, relatively little is known about the performance of specific fingers as single touch points or when used together in a "chord." We present empirical results for accuracy, throughput, and subjective preference gathered in five experiments with 48 participants exploring all 10 fingers and 7 two-finger chords. Based on these results, we develop design guidelines for reasonable target sizes for specific fingers and two-finger chords, and a relative ranking of the suitability of fingers and two-finger chords for common multi-touch tasks. Our work contributes new knowledge regarding specific finger and chord performance and can inform the design of future interaction techniques and interfaces utilizing finger identification.

Quantifying Object- and Command-Oriented Interaction User and Task Modelling / Goguey, Alix / Wagner, Julie / Casiez, Géry Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.231-239
Keywords: Interaction sequence; Task strategy; Metric; Theory; Finger identification; Finger specific
Link to Digital Content at Springer
Summary: In spite of previous work showing the importance of understanding users' strategies when performing tasks, i.e. the order in which users perform actions on objects using commands, HCI researchers evaluating and comparing interaction techniques remain mainly focused on performance (e.g. time, error rate). This can be explained to some extent by the difficulty to characterize such strategies. We propose metrics to quantify if an interaction technique introduces a rather object- or command-oriented task strategy, depending if users favor completing the actions on an object before moving to the next one or in contrast if they are reluctant to switch between commands. On an interactive surface, we compared Fixed Palette and Toolglass with two novel techniques that take advantage of finger identification technology, Fixed Palette using Finger Identification and Finger Palette. We evaluated our metrics with previous results on both existing techniques. With the novel techniques we found that (1) minimizing the required physical movement to switch tools does not necessarily lead to more object-oriented strategies and (2) increased cognitive load to access commands can lead to command-oriented strategies.

Adoiraccourcix: multi-touch command selection using finger identification Techniques d'interaction: Commandes et Gestes / Goguey, Alix / Casiez, Géry / Pietrzak, Thomas / Vogel, Daniel / Roussel, Nicolas Proceedings of the 2014 Conference of the Association Francophone d'Interaction Homme-Machine 2014-10-28 p.28-37
ACM Digital Library Link
Summary: Hotkeys are a critical factor of performance for expert users in WIMP interfaces. Multi-touch interfaces, by contrast, do not provide such efficient command shortcuts. We propose Adoiraccourcix, which leverage finger identification to introduce quick command invocation integrated with direct manipulation in this context. After presenting the concept behind, we illustrated Adoiraccourcix in a vectorial drawing application and ran preliminary user studies comparing Adoiraccourcix to classical user interfaces. Results suggest that once mastered, Adoiraccourcix provides very powerful means of interaction.

A three-step interaction pattern for improving discoverability in finger identification techniques Demonstrations / Goguey, Alix / Casiez, Géry / Vogel, Daniel / Chevalier, Fanny / Pietrzak, Thomas / Roussel, Nicolas Adjunct Proceedings of the 2014 ACM Symposium on User Interface Software and Technology 2014-10-05 v.2 p.33-34
ACM Digital Library Link
Summary: Identifying which fingers are in contact with a multi-touch surface provides a very large input space that can be leveraged for command selection. However, the numerous possibilities enabled by such vast space come at the cost of discoverability. To alleviate this problem, we introduce a three-step interaction pattern inspired by hotkeys that also supports feed-forward. We illustrate this interaction with three applications allowing us to explore and adapt it in different contexts.