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Query: GarciaSanjuan_F* Results: 4 Sorted by: Date  Comments?
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MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers -- An Evaluation of Precision Tasks Late-Breaking Works: Novel Interactions / Garcia-Sanjuan, Fernando / Jaen, Javier / Fitzpatrick, Geraldine / Catala, Alejandro Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2474-2481
ACM Digital Library Link
Summary: This paper evaluates MarkAirs, an interaction technique that uses fiducial markers to perform mid-air interactions. MarkAirs offers several advantages: the proposed technique does not require any tracking external hardware other than the front camera of a mobile device; it is robust even when the markers are partially occluded; and it enables precise 2D manipulations (translation, rotation and scaling). An evaluation study points to the feasibility and precision of the proposed technique and the perceived usability and subjective workload impressions of the participants.

Airsteroids: Re-designing the Arcade Game Using MarkAirs Demos / Garcia-Sanjuan, Fernando / Jaen, Javier / Catala, Alejandro / Fitzpatrick, Geraldine Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces 2015-11-15 p.413-416
ACM Digital Library Link
Summary: This paper presents Airsteroids, a multi-player redesign of the classic arcade game Asteroids. The redesign makes use of handheld devices such as tablets and Smartphones and of MarkAirs, an around-device interaction (ADI) with fiducial markers that reduces occlusion on the screens and interference between users' interactions.

Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks Evaluation Methods/Usability Evaluation / Garcia-Sanjuan, Fernando / Catala, Alejandro / Fitzpatrick, Geraldine / Jaen, Javier Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part II 2015-09-14 v.2 p.195-202
Keywords: Around-Device Interaction (ADI); Tablets; Fiducial markers; Frame markers; Multi-Display Environments (MDE); Usability study
Link to Digital Content at Springer
Summary: Digital tabletops present numerous benefits in face-to-face collaboration environments. However, their integration in real settings is complicated by cost and fixed location. In this respect, building table-like environments using several handheld devices such as tablets or smartphones provides a promising alternative but is limited to touch interaction only. We propose instead another kind of "around-device" interaction (ADI) technique using the built-in front camera of these devices and fiducial frame markers, which presents advantages including better awareness and less interference. This paper contributes a first step in exploring the potential of this interaction technique by conducting a usability test comparing several ergonomic factors that may have an effect on the very first operation of the interaction: the acquisition of the marker.

EDITED BOOK Playful User Interfaces: Interfaces that Invite Social and Physical Interaction Gaming Media and Social Effects / Nijholt, Anton p.352 Springer Singapore
ISBN: 978-981-4560-95-5 (print), 978-981-4560-96-2 (online)
Link to Digital Content at Springer
Playful Interfaces: Introduction and History (1-21)
	+ Nijholt, Anton
== Public and Mobile Entertainment ==
Public Systems Supporting Noninstrumented Body-Based Interaction (25-45)
	+ Grammenos, Dimitris
	+ Drossis, Giannis
	+ Zabulis, Xenophon
Playing with the Environment (47-69)
	+ Centieiro, Pedro
	+ Romão, Teresa
	+ Dias, A. Eduardo
Designing Mobile and Ubiquitous Games and Playful Interactions (71-95)
	+ Coulton, Paul
== Indoor and Outdoor Playgrounds ==
Interactive Playgrounds for Children (99-118)
	+ Poppe, Ronald
	+ van Delden, Robby
	+ Moreno, Alejandro
	+ Reidsma, Dennis
Designing Interactive Outdoor Games for Children (119-140)
	+ Soute, Iris
	+ Markopoulos, Panos
Smart Ball and a New Dynamic Form of Entertainment (141-160)
	+ Kodama, Sachiko
	+ Sato, Toshiki
	+ Koike, Hideki
== Games for Change, Personalization, and Teaching ==
Games for Change: Looking at Models of Persuasion Through the Lens of Design (163-184)
	+ Antle, Alissa N.
	+ Tanenbaum, Joshua
	+ Macaranas, Anna
	+ Robinson, John
Individual and Collaborative Personalization in a Science Museum (185-208)
	+ van Dijk, Betsy
	+ Lingnau, Andreas
	+ Vissers, Geert
	+ Kockelkorn, Hub
NoProblem! A Collaborative Interface for Teaching Conversation Skills to Children with High Functioning Autism Spectrum Disorder (209-224)
	+ Zancanaro, Massimo
	+ Giusti, Leonardo
	+ Bauminger-Zviely, Nirit
	+ Eden, Sigal
	+ Gal, Eynat
	+ Weiss, Patrice L.
== Health and Sports ==
Designing for Social and Physical Interaction in Exertion Games (227-251)
	+ Mueller, Florian 'Floyd'
	+ Gibbs, Martin R.
	+ Vetere, Frank
Designing Games to Discourage Sedentary Behaviour (253-274)
	+ Mandryk, Regan L.
	+ Gerling, Kathrin M.
	+ Stanley, Kevin G.
== Learning by Creating ==
Playing in the Arcade: Designing Tangible Interfaces with MaKey MaKey for Scratch Games (277-292)
	+ Lee, Eunkyoung
	+ Kafai, Yasmin B.
	+ Vasudevan, Veena
	+ Davis, Richard Lee
Playful Creativity: Playing to Create Games on Surfaces (293-315)
	+ Catala, Alejandro
	+ Jaen, Javier
	+ Pons, Patricia
	+ Garcia-Sanjuan, Fernando
Bifocal Modeling: Promoting Authentic Scientific Inquiry Through Exploring and Comparing Real and Ideal Systems Linked in Real-Time (317-352)
	+ Blikstein, Paulo