Project Jacquard: Interactive Digital Textiles at Scale
Everyday Objects as Interaction Surfaces
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Poupyrev, Ivan
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Gong, Nan-Wei
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Fukuhara, Shiho
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Karagozler, Mustafa Emre
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Schwesig, Carsten
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Robinson, Karen E.
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.4216-4227
© Copyright 2016 ACM
Summary: Project Jacquard presents manufacturing technologies that enable deploying
invisible ubiquitous interactivity at scale. We propose novel interactive
textile materials that can be manufactured inexpensively using existing textile
weaving technology and equipment.
The development of touch-sensitive textiles begins with the design and
engineering of a new highly conductive yarn. The yarns and textiles can be
produced by standard textile manufacturing processes and can be dyed to any
color, made with a number of materials, and designed to a variety of
thicknesses and textures to be consistent with garment designers' needs.
We describe the development of yarn, textiles, garments, and user
interactivity; we present the opportunities and challenges of creating a
manufacturable interactive textile for wearable computing.
"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities
for Dynamic Displays on Clothing
Body and Fashion
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Devendorf, Laura
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Lo, Joanne
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Howell, Noura
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Lee, Jung Lin
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Gong, Nan-Wei
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Karagozler, M. Emre
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Fukuhara, Shiho
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Poupyrev, Ivan
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Paulos, Eric
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Ryokai, Kimiko
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.6028-6039
© Copyright 2016 ACM
Summary: This paper explores the role dynamic textile displays play in relation to
personal style: What does it mean to wear computationally responsive clothing
and why would one be motivated to do so? We developed a novel textile display
technology, called Ebb, and created several woven and crochet fabric swatches
that explored clothing-specific design possibilities. We engaged fashion
designers and non-designers in imagining how Ebb would integrate into their
design practice or personal style of dressing. Participants evaluated the
appeal and utility of clothing-based displays according to a very different set
of criteria than traditional screen-based computational displays. Specifically,
the slowness, low-resolution, and volatility of Ebb tended to be seen as assets
as opposed to technical limitations in the context of personal style.
Additionally, participants envisioned various ways that ambiguous, ambient, and
abstract displays of information could prompt new experiences in their everyday
lives. Our paper details the complex relationships between display and personal
style and offers a new design metaphor and extension of Gaver et al.'s original
descriptions of ambiguity in order to guide the design of clothing-based
displays for everyday life.