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Query: Fukuhara_S* Results: 2 Sorted by: Date  Comments?
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Project Jacquard: Interactive Digital Textiles at Scale Everyday Objects as Interaction Surfaces / Poupyrev, Ivan / Gong, Nan-Wei / Fukuhara, Shiho / Karagozler, Mustafa Emre / Schwesig, Carsten / Robinson, Karen E. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.4216-4227
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Summary: Project Jacquard presents manufacturing technologies that enable deploying invisible ubiquitous interactivity at scale. We propose novel interactive textile materials that can be manufactured inexpensively using existing textile weaving technology and equipment.
    The development of touch-sensitive textiles begins with the design and engineering of a new highly conductive yarn. The yarns and textiles can be produced by standard textile manufacturing processes and can be dyed to any color, made with a number of materials, and designed to a variety of thicknesses and textures to be consistent with garment designers' needs.
    We describe the development of yarn, textiles, garments, and user interactivity; we present the opportunities and challenges of creating a manufacturable interactive textile for wearable computing.

"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing Body and Fashion / Devendorf, Laura / Lo, Joanne / Howell, Noura / Lee, Jung Lin / Gong, Nan-Wei / Karagozler, M. Emre / Fukuhara, Shiho / Poupyrev, Ivan / Paulos, Eric / Ryokai, Kimiko Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.6028-6039
ACM Digital Library Link
Summary: This paper explores the role dynamic textile displays play in relation to personal style: What does it mean to wear computationally responsive clothing and why would one be motivated to do so? We developed a novel textile display technology, called Ebb, and created several woven and crochet fabric swatches that explored clothing-specific design possibilities. We engaged fashion designers and non-designers in imagining how Ebb would integrate into their design practice or personal style of dressing. Participants evaluated the appeal and utility of clothing-based displays according to a very different set of criteria than traditional screen-based computational displays. Specifically, the slowness, low-resolution, and volatility of Ebb tended to be seen as assets as opposed to technical limitations in the context of personal style. Additionally, participants envisioned various ways that ambiguous, ambient, and abstract displays of information could prompt new experiences in their everyday lives. Our paper details the complex relationships between display and personal style and offers a new design metaphor and extension of Gaver et al.'s original descriptions of ambiguity in order to guide the design of clothing-based displays for everyday life.