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Query: Fetter_M* Results: 16 Sorted by: Date  Comments?
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Task-Based Focus and AdHoc-Focus-Territory: Novel Concepts for Shared Interactive Surfaces Late-Breaking Works: Collaborative Technologies / Fetter, Mirko / Bimamisa, David / Gross, Tom Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1193-1200
ACM Digital Library Link
Summary: Shared Interactive Surfaces allow co-located users to collaboratively work on a task. As current technology often is not able to distinguish between different users, there is a potential for concurrent conflicting actions of multiple users, leading to unwanted results and accordingly frustration. With our concepts for Task-Based Focus and AdHoc-Focus-Territory we provide light-weight solutions Integrated in our toolkit TUIOFX -- for designers of multi-user, multi-touch applications. Our solution helps to overcome some of the problems of anonymous touch input, without an immediate need for more heavy-weight mechanisms like user identification.

TUIOFX-Toolkit Support for the Development of JavaFX Applications for Interactive Tabletops Demonstrations / Fetter, Mirko / Bimamisa, David Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV 2015-09-14 v.4 p.486-489
Keywords: Multi-touch; Interactive tabletop; Toolkit; SDK; JavaFX
Link to Digital Content at Springer
Summary: TUIOFX is a novel toolkit for developing multi-touch, multi-user applications for interactive tabletops and surfaces. By seamlessly integrating with JavaFX, TUIOFX provides a low entry barrier for developing state-of-the-art applications with multi-user, multi-touch capabilities and allows the cross-platform deployment on various interactive tabletop and surface hardware.

LiLoLe -- A Framework for Lifelong Learning from Sensor Data Streams for Predictive User Modelling Research Papers / Fetter, Mirko / Gross, Tom Proceedings of IFIP HCSE 2014: International Conference on Human-Centered Software Engineering 2014-09-16 p.126-143
Keywords: Lifelong Learning; User Modelling; Framework
Link to Digital Content at Springer
Summary: Adaptation in context-aware ubiquitous environments and adaptive systems is becoming more and more complex. Adaptations need to take into account information from a plethora of heterogeneous sensors, while the adaptation decisions often imply personalised aspects and individual preferences, which are likely to change over time. We present a novel concept for lifelong learning from sensor data streams for predictive user modelling that is applicable in scenarios where simpler mechanisms that rely on pre-trained general models fall short. With the LiLoLe-Framework, we pursue an approach that allows ubiquitous systems to continuously learn from their users and adapt the system at the same time through stream-based active learning. This Framework can guide the development of context-aware or adaptive systems in form of an overall architecture.

Engage! Empower! Encourage! -- Supporting Mundane Group Decisions on Tabletops User Experience in Intelligent Environments / Fetter, Mirko / Gross, Tom DAPI 2014: 2nd International Conference on Distributed, Ambient, and Pervasive Interactions 2014-06-22 p.329-336
Keywords: Group Decision Support; Interactive Tabletop; Multi-touch
Link to Digital Content at Springer
Summary: This paper presents an interaction model to support groups making decisions, aiming to Engage the group in the interaction, Empower all users to put forth their opinion, and Encourage the group to discuss the options. Based on the tabletop application MTEatsplore, we show how the interaction model helps to design a system to structure the decision making process and thus can lead to an effective and efficient yet inclusive support for mundane decisions.

Lightweight support for collaborative web browsing through spreadvector Works-in-progress / Fetter, Mirko / Strobel, Ralf / Gross, Tom Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.1339-1344
ACM Digital Library Link
Summary: We present SpreadVector, a prototype providing light-weight support for collaborative Web browsing. While a broad need for co-browsing tools has been repeatedly identified, the rate of mainstream adoption for existing solutions is still marginal. We argue that one reason is the lack of tools that offer lightweight collaborative browsing support. With SpreadVector we provide a concept and prototype for lightweight co-browsing.

MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags Public encounters / Fetter, Mirko / Beckmann, Christoph / Gross, Tom Proceedings of the 2014 International Conference on Tangible and Embedded Interaction 2014-02-16 p.205-212
ACM Digital Library Link
Summary: We present MagnetiCode, a new tagging mechanism that allows for physical mobile interaction. MagnetiCode tags can be captured and decoded by every compass-equipped mobile phone. They rely on a novel approach of transmitting binary IDs in form of a pulsed magnetic field. MagnetiCode therefore is able to substitute static tagging mechanisms like QR codes or RFID tags, in situations where visual tags are not appropriate or the expected number of users with NFC-enabled devices is poor. We confirm the general feasibility of our approach in a study.

Supporting Social Protocols in Tabletop Interaction through Visual Cues Tabletops I / Fetter, Mirko / Gross, Tom / Hucke, Maxi Proceedings of IFIP INTERACT'11: Human-Computer Interaction 2011-09-05 v.3 p.435-442
Link to Digital Content at Springer
Summary: Multi-touch tabletops provide new means for co-located people to work together on a task by directly manipulating objects and tools on a single display in unison. Despite their benefits they also entail new challenges. One major concern is how to help users avoid conflicting actions. Previous work discusses if social protocols are sufficient to regulate coordination, and if policies are needed to enforce specific behaviours. Our study on different variants of a tabletop game shows that providing visual cues on ownership can help to follow social protocols and therefore reduce the need for policies.

Predicting Selective Availability for Instant Messaging Ubiquitous and Context-Aware Computing / Fetter, Mirko / Seifert, Julian / Gross, Tom Proceedings of IFIP INTERACT'11: Human-Computer Interaction 2011-09-05 v.3 p.503-520
Keywords: Instant Messaging; Context Inference; Sensors; Privacy
Link to Digital Content at Springer
Summary: Instant messaging (IM) systems allow users to spontaneously communicate over distance, yet they bear the risk for disruption of the recipient. In order to reduce disruption, novel approaches for detecting and presenting mutual availability are needed. In this paper we show how fine-grained IM availability predictions can be made for nomadic users solely based on sensors installed on a laptop computer. Our approach provides comparable accuracies to previous work, while it eliminates the need for augmenting the offices or the users with further sensors. We performed a user study to collect sensor data. Alongside with labels collected by means of Experience Sampling, the data allow for creating probabilistic models for predicting selective availability. This way, we demonstrate how the required effort involved in proactively managing one's availability selectively towards a variety of recipients can be reduced by automatic adaptation, and give insights in the lessons learned.

CAESSA: visual authoring of context-aware experience sampling studies Works-in-progress / Fetter, Mirko / Schirmer, Maximilian / Gross, Tom Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011-05-07 v.2 p.2341-2346
ACM Digital Library Link
Summary: In this paper we present a toolkit that enables HCI practitioners to visually author and setup Context-Aware Experience Sampling studies -- CAESSA (Context-Aware Experience Sampling Study Authoring).

PRIMIExperience: experience sampling via instant messaging Interactive presentations / Fetter, Mirko / Gross, Tom Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work 2011-03-19 p.629-632
ACM Digital Library Link
Summary: In this paper we present the PRIMIExperience system, proposing the use of instant messaging as a mean for carrying out cost-effective Experience Sampling studies with a minimised setup effort.
    In this paper we present the PRIMIExperience system, proposing the use of instant messaging as a mean for carrying out cost-effective Experience Sampling studies with a minimised setup effort.

Lightweight selective availability in instant messaging Work-in-progress, April 14-15 / Fetter, Mirko / Seifert, Julian / Gross, Tom Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010-04-10 v.2 p.3817-3822
Keywords: computer-mediated communication, computer-supported cooperative work, instant messaging
ACM Digital Library Link
Summary: Selective availability in instant messaging systems can improve connectiveness while at the same time keeping disruption low. In this paper we report on a four-week experience sampling study of selective availability in instant messaging to inform the design of lightweight mechanisms with little user effort.

Beyond the Dyad: understanding sharing in instant messaging Spotlight on work in progress session 2 / Fetter, Mirko / Gross, Tom Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.4243-4248
Keywords: computer-mediated communication, computer-supported cooperative work, instant messaging, sharing
ACM Digital Library Link
Summary: Instant messaging allows users to exchange presence and availability information, and to have spontaneous online conversations. We report on a study of account sharing in IM, and present distinct types of sharing as well as practices of sharing.

EDITED BOOK The Universal Access Handbook 2009 n.61 p.1034 CRC Press
ISBN: 978-1-4200-6499-5
www.crcpress.com/product/isbn/9780805862805
== Introduction to Universal Access ==
Universal Access and Design for All in the Evolving Information Society
	+ Stephanidis, C.
Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
	+ Emiliani, P. L.
Accessible and Usable Design of Information and Communication Technologies
	+ Vanderheiden, G. C.
== Diversity in the User Population ==
Dimensions of User Diversity
	+ Ashok, M.
	+ Jacko, J. A.
Motor Impairments and Universal Access
	+ Keates, S.
Sensory Impairments
	+ Kinzel, E.
	+ Jacko, J. A.
Cognitive Disabilities
	+ Lewis, C.
Age-Related Diff erences in the Interface Design Process
	+ Kurniawan, S.
International and Intercultural User Interfaces
	+ Marcus, A.
	+ Rau, P.-L. P.
== Technologies for Diverse Contexts of Use ==
Accessing the Web
	+ Hanson, V. L.
	+ Richards, J. T.
	+ Harper, S.
	+ Trewin, S.
Handheld Devices and Mobile Phones
	+ Kaikkonen, A.
	+ Kaasinen, E.
	+ Ketola, P.
Virtual Reality
	+ Hughes, D.
	+ Smith, E.
	+ Shumaker, R.
	+ Hughes, C.
Biometrics and Universal Access
	+ Fairhurst, M. C.
Interface Agents: Potential Benefits and Challenges for Universal Access
	+ and, E. André
M. Rehm
== Development Lifecycle of User Interfaces ==
User Requirements Elicitation for Universal Access
	+ Antona, M.
	+ Ntoa, S.
	+ Adami, I.
	+ Stephanidis, C.
Unified Design for User Interface Adaptation
	+ Savidis, A.
	+ Stephanidis, C.
Designing Universally Accessible Games
	+ Grammenos, D.
	+ Savidis, A.
	+ Stephanidis, C.
Software Requirements for Inclusive User Interfaces
	+ Savidis, A.
	+ Stephanidis, C.
Tools for Inclusive Design
	+ Waller, S.
	+ Clarkson, P. J.
The Evaluation of Accessibility, Usability, and User Experience
	+ Petrie, H.
	+ Bevan, N.
== User Interface Development: Architectures, Components, and Tools ==
A Unified Soft ware Architecture for User Interface Adaptation
	+ Savidis, A.
	+ Stephanidis, C.
A Decision-Making Specifi cation Language for User Interface Adaptation
	+ Savidis, A.
	+ Stephanidis, C.
Methods and Tools for the Development of Unified Web-Based User Interfaces
	+ Doulgeraki, C.
	+ Partarakis, N.
	+ Mourouzis, A.
	+ Stephanidis, C.
User Modeling: A Universal Access Perspective
	+ Adams, R.
Model-Based Tools: A User-Centered Design for All Approach
	+ Stary, C.
Markup Languages in Human-Computer Interaction
	+ Paternò, F.
	+ Santoro, C.
Abstract Interaction Objects in User Interface Programming Languages
	+ Savidis, A.
== Interaction Techniques and Devices ==
Screen Readers
	+ Asakawa, C.
	+ Leporini, B.
Virtual Mouse and Keyboards for Text Entry
	+ Evreinov, G.
Speech Input to Support Universal Access
	+ Feng, J.
	+ Sears, A.
Natural Language and Dialogue Interfaces
	+ Jokinen, K.
Auditory Interfaces and Sonification
	+ Nees, M. A.
	+ Walker, B. N.
Haptic Interaction
	+ Jansson, G.
	+ Raisamo, R.
Vision-Based Hand Gesture Recognition for Human-Computer Interaction
	+ Zabulis, X.
	+ Baltzakis, H.
	+ Argyros, A.
Automatic Hierarchical Scanning for Windows Applications
	+ Ntoa, S.
	+ Savidis, A.
	+ Stephanidis, C.
Eye Tracking
	+ Majaranta, P.
	+ Bates, R.
	+ Donegan, M.
Brain-Body Interfaces
	+ Gnanayutham, P.
	+ George, J.
Sign Language in the Interface: Access for Deaf Signers
	+ Huenerfauth, M.
	+ Hanson, V. L.
Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
	+ Marcus, A.
Contributions of "Ambient" Multimodality to Universal Access
	+ Carbonell, N.
== Application Domains ==
Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
	+ Catarci, T.
	+ Kimani, S.
	+ Dubinsky, Y.
	+ Gabrielli, S.
Theories and Methods for Studying Online Communities for People with Disabilities and Older People
	+ Pfeil, U.
	+ Zaphiris, P.
Computer-Supported Cooperative Work
	+ Gross, T.
	+ Fetter, M.
Developing Inclusive e-Training
	+ Savidis, A.
	+ Stephanidis, C.
Training through Entertainment for Learning Difficulties
	+ Savidis, A.
	+ Grammenos, D.
	+ Stephanidis, C.
Universal Access to Multimedia Documents
	+ Petrie, H.
	+ Weber, G.
	+ Völkel, T.
Interpersonal Communication
	+ Waller, A.
Universal Access in Public Terminals: Information Kiosks and ATMs
	+ Kouroupetroglou, G.
Intelligent Mobility and Transportation for All
	+ Bekiaris, E.
	+ Panou, M.
	+ Gaitanidou, E.
	+ Mourouzis, A.
	+ Ringbauer, B.
Electronic Educational Books for Blind Students
	+ Grammenos, D.
	+ Savidis, A.
	+ Georgalis, Y.
	+ Bourdenas, T.
	+ Stephanidis, C.
Mathematics and Accessibility: A Survey
	+ Pontelli, E.
	+ Karshmer, A. I.
	+ Gupta, G.
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
	+ Renaud, P.
	+ Bouchard, S.
	+ Chartier, S.
	+ Bonin, M-P
== Nontechnological Issues ==
Policy and Legislation as a Framework of Accessibility
	+ Kemppainen, E.
	+ Kemp, J. D.
	+ Yamada, H.
Standards and Guidelines
	+ Vanderheiden, G. C.
eAccessibility Standardization
	+ Engelen, J.
Management of Design for All
	+ Bühler, C.
Security and Privacy for Universal Access
	+ Maybury, M. T.
Best Practice in Design for All
	+ Miesenberger, K.
== Looking to the Future ==
Implicit Interaction
	+ Ferscha, A.
Ambient Intelligence
	+ Streitz, N. A.
	+ Privat, G.
Emerging Challenges
	+ Stephanidis, C.

The cuetable: cooperative and competitive multi-touch interaction on a tabletop Works in progress / Gross, Tom / Fetter, Mirko / Liebsch, Sascha Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems 2008-04-05 v.2 p.3465-3470
ACM Digital Library Link
Summary: In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-touch applications. We present the Puh game application. And most of all we report on user feedback to the cueTable and the Puh game.

Contact management on the wall: a card-game metaphor for large displays New directions / Fetter, Mirko / Gross, Tom Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008-02-18 p.247-250
Keywords: card-game metaphor, contact management, everyday computing, large displays, selective information disclosure
ACM Digital Library Link
Summary: Tangible and embedded computing brings technology integrates digital technology in the physical environment of everyday life. Thereby, families in private households are increasingly researched and supported. In this paper we present the concept and implementation of the FamilyFaces -- a contact management tool supporting families when managing their contacts and information disclosure, and we report on initial user feedback. FamilyFaces is based on a card-game metaphor on large displays to provide wide-spread access to family members, from teenagers to grandparents.

Toward Advanced Social TV in a Cooperative Media Space / Gross, Tom / Fetter, Mirko / Paul-Stueve, Thilo International Journal of Human-Computer Interaction 2008 v.24 n.2 p.155-173
Link to Article at informaworld
Summary: Social TV systems provide groups of TV spectators with technical support for colocated and geographically distributed TV watching and social interaction. This article provides a systematic overview of the design space of Social TV and suggests a technical framework for flexible Social TV providing groups of TV spectators with sophisticated yet easy-to-use support for colocated and geographically distributed TV watching and social interaction. It sketches a scenario of advanced Social TV and then reviews previous concepts and systems as well as studies on Social TV to come to an in-depth presentation of design dimensions of Social TV. It introduces the Cooperative Media Space for Social TV as a technical platform for flexible support of advanced Social TV along the identified design dimensions.