Task-Based Focus and AdHoc-Focus-Territory: Novel Concepts for Shared
Interactive Surfaces
Late-Breaking Works: Collaborative Technologies
/
Fetter, Mirko
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Bimamisa, David
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Gross, Tom
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.1193-1200
© Copyright 2016 ACM
Summary: Shared Interactive Surfaces allow co-located users to collaboratively work
on a task. As current technology often is not able to distinguish between
different users, there is a potential for concurrent conflicting actions of
multiple users, leading to unwanted results and accordingly frustration. With
our concepts for Task-Based Focus and AdHoc-Focus-Territory we provide
light-weight solutions Integrated in our toolkit TUIOFX -- for designers of
multi-user, multi-touch applications. Our solution helps to overcome some of
the problems of anonymous touch input, without an immediate need for more
heavy-weight mechanisms like user identification.
TUIOFX-Toolkit Support for the Development of JavaFX Applications for
Interactive Tabletops
Demonstrations
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Fetter, Mirko
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Bimamisa, David
Proceedings of IFIP INTERACT'15: Human-Computer Interaction, Part IV
2015-09-14
v.4
p.486-489
Keywords: Multi-touch; Interactive tabletop; Toolkit; SDK; JavaFX
© Copyright 2015 Springer International Publishing Switzerland
Summary: TUIOFX is a novel toolkit for developing multi-touch, multi-user
applications for interactive tabletops and surfaces. By seamlessly integrating
with JavaFX, TUIOFX provides a low entry barrier for developing
state-of-the-art applications with multi-user, multi-touch capabilities and
allows the cross-platform deployment on various interactive tabletop and
surface hardware.
LiLoLe -- A Framework for Lifelong Learning from Sensor Data Streams for
Predictive User Modelling
Research Papers
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Fetter, Mirko
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Gross, Tom
Proceedings of IFIP HCSE 2014: International Conference on Human-Centered
Software Engineering
2014-09-16
p.126-143
Keywords: Lifelong Learning; User Modelling; Framework
© Copyright 2014 IFIP
Summary: Adaptation in context-aware ubiquitous environments and adaptive systems is
becoming more and more complex. Adaptations need to take into account
information from a plethora of heterogeneous sensors, while the adaptation
decisions often imply personalised aspects and individual preferences, which
are likely to change over time. We present a novel concept for lifelong
learning from sensor data streams for predictive user modelling that is
applicable in scenarios where simpler mechanisms that rely on pre-trained
general models fall short. With the LiLoLe-Framework, we pursue an approach
that allows ubiquitous systems to continuously learn from their users and adapt
the system at the same time through stream-based active learning. This
Framework can guide the development of context-aware or adaptive systems in
form of an overall architecture.
Engage! Empower! Encourage! -- Supporting Mundane Group Decisions on
Tabletops
User Experience in Intelligent Environments
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Fetter, Mirko
/
Gross, Tom
DAPI 2014: 2nd International Conference on Distributed, Ambient, and
Pervasive Interactions
2014-06-22
p.329-336
Keywords: Group Decision Support; Interactive Tabletop; Multi-touch
© Copyright 2014 Springer International Publishing
Summary: This paper presents an interaction model to support groups making decisions,
aiming to Engage the group in the interaction, Empower all users to put forth
their opinion, and Encourage the group to discuss the options. Based on the
tabletop application MTEatsplore, we show how the interaction model helps to
design a system to structure the decision making process and thus can lead to
an effective and efficient yet inclusive support for mundane decisions.
Lightweight support for collaborative web browsing through spreadvector
Works-in-progress
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Fetter, Mirko
/
Strobel, Ralf
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Gross, Tom
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.1339-1344
© Copyright 2014 ACM
Summary: We present SpreadVector, a prototype providing light-weight support for
collaborative Web browsing. While a broad need for co-browsing tools has been
repeatedly identified, the rate of mainstream adoption for existing solutions
is still marginal. We argue that one reason is the lack of tools that offer
lightweight collaborative browsing support. With SpreadVector we provide a
concept and prototype for lightweight co-browsing.
MagnetiCode: physical mobile interaction through time-encoded magnetic
identification tags
Public encounters
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Fetter, Mirko
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Beckmann, Christoph
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Gross, Tom
Proceedings of the 2014 International Conference on Tangible and Embedded
Interaction
2014-02-16
p.205-212
© Copyright 2014 ACM
Summary: We present MagnetiCode, a new tagging mechanism that allows for physical
mobile interaction. MagnetiCode tags can be captured and decoded by every
compass-equipped mobile phone. They rely on a novel approach of transmitting
binary IDs in form of a pulsed magnetic field. MagnetiCode therefore is able to
substitute static tagging mechanisms like QR codes or RFID tags, in situations
where visual tags are not appropriate or the expected number of users with
NFC-enabled devices is poor. We confirm the general feasibility of our approach
in a study.
Supporting Social Protocols in Tabletop Interaction through Visual Cues
Tabletops I
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Fetter, Mirko
/
Gross, Tom
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Hucke, Maxi
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.3
p.435-442
© Copyright 2011 IFIP
Summary: Multi-touch tabletops provide new means for co-located people to work
together on a task by directly manipulating objects and tools on a single
display in unison. Despite their benefits they also entail new challenges. One
major concern is how to help users avoid conflicting actions. Previous work
discusses if social protocols are sufficient to regulate coordination, and if
policies are needed to enforce specific behaviours. Our study on different
variants of a tabletop game shows that providing visual cues on ownership can
help to follow social protocols and therefore reduce the need for policies.
Predicting Selective Availability for Instant Messaging
Ubiquitous and Context-Aware Computing
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Fetter, Mirko
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Seifert, Julian
/
Gross, Tom
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.3
p.503-520
Keywords: Instant Messaging; Context Inference; Sensors; Privacy
© Copyright 2011 IFIP
Summary: Instant messaging (IM) systems allow users to spontaneously communicate over
distance, yet they bear the risk for disruption of the recipient. In order to
reduce disruption, novel approaches for detecting and presenting mutual
availability are needed. In this paper we show how fine-grained IM availability
predictions can be made for nomadic users solely based on sensors installed on
a laptop computer. Our approach provides comparable accuracies to previous
work, while it eliminates the need for augmenting the offices or the users with
further sensors. We performed a user study to collect sensor data. Alongside
with labels collected by means of Experience Sampling, the data allow for
creating probabilistic models for predicting selective availability. This way,
we demonstrate how the required effort involved in proactively managing one's
availability selectively towards a variety of recipients can be reduced by
automatic adaptation, and give insights in the lessons learned.
CAESSA: visual authoring of context-aware experience sampling studies
Works-in-progress
/
Fetter, Mirko
/
Schirmer, Maximilian
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Gross, Tom
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.2341-2346
© Copyright 2011 ACM
Summary: In this paper we present a toolkit that enables HCI practitioners to
visually author and setup Context-Aware Experience Sampling studies -- CAESSA
(Context-Aware Experience Sampling Study Authoring).
PRIMIExperience: experience sampling via instant messaging
Interactive presentations
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Fetter, Mirko
/
Gross, Tom
Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work
2011-03-19
p.629-632
© Copyright 2011 ACM
Summary: In this paper we present the PRIMIExperience system, proposing the use of
instant messaging as a mean for carrying out cost-effective Experience Sampling
studies with a minimised setup effort.
In this paper we present the PRIMIExperience system, proposing the use of
instant messaging as a mean for carrying out cost-effective Experience Sampling
studies with a minimised setup effort.
Lightweight selective availability in instant messaging
Work-in-progress, April 14-15
/
Fetter, Mirko
/
Seifert, Julian
/
Gross, Tom
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.2
p.3817-3822
Keywords: computer-mediated communication, computer-supported cooperative work,
instant messaging
© Copyright 2010 ACM
Summary: Selective availability in instant messaging systems can improve
connectiveness while at the same time keeping disruption low. In this paper we
report on a four-week experience sampling study of selective availability in
instant messaging to inform the design of lightweight mechanisms with little
user effort.
Beyond the Dyad: understanding sharing in instant messaging
Spotlight on work in progress session 2
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Fetter, Mirko
/
Gross, Tom
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
2009-04-04
v.2
p.4243-4248
Keywords: computer-mediated communication, computer-supported cooperative work,
instant messaging, sharing
© Copyright 2009 ACM
Summary: Instant messaging allows users to exchange presence and availability
information, and to have spontaneous online conversations. We report on a study
of account sharing in IM, and present distinct types of sharing as well as
practices of sharing.
EDITED BOOK
The Universal Access Handbook
2009
n.61
p.1034
CRC Press
== Introduction to Universal Access ==
Universal Access and Design for All in the Evolving Information Society
+ Stephanidis, C.
Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
+ Emiliani, P. L.
Accessible and Usable Design of Information and Communication Technologies
+ Vanderheiden, G. C.
== Diversity in the User Population ==
Dimensions of User Diversity
+ Ashok, M.
+ Jacko, J. A.
Motor Impairments and Universal Access
+ Keates, S.
Sensory Impairments
+ Kinzel, E.
+ Jacko, J. A.
Cognitive Disabilities
+ Lewis, C.
Age-Related Diff erences in the Interface Design Process
+ Kurniawan, S.
International and Intercultural User Interfaces
+ Marcus, A.
+ Rau, P.-L. P.
== Technologies for Diverse Contexts of Use ==
Accessing the Web
+ Hanson, V. L.
+ Richards, J. T.
+ Harper, S.
+ Trewin, S.
Handheld Devices and Mobile Phones
+ Kaikkonen, A.
+ Kaasinen, E.
+ Ketola, P.
Virtual Reality
+ Hughes, D.
+ Smith, E.
+ Shumaker, R.
+ Hughes, C.
Biometrics and Universal Access
+ Fairhurst, M. C.
Interface Agents: Potential Benefits and Challenges for Universal Access
+ and, E. André
M. Rehm
== Development Lifecycle of User Interfaces ==
User Requirements Elicitation for Universal Access
+ Antona, M.
+ Ntoa, S.
+ Adami, I.
+ Stephanidis, C.
Unified Design for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
Designing Universally Accessible Games
+ Grammenos, D.
+ Savidis, A.
+ Stephanidis, C.
Software Requirements for Inclusive User Interfaces
+ Savidis, A.
+ Stephanidis, C.
Tools for Inclusive Design
+ Waller, S.
+ Clarkson, P. J.
The Evaluation of Accessibility, Usability, and User Experience
+ Petrie, H.
+ Bevan, N.
== User Interface Development: Architectures, Components, and Tools ==
A Unified Soft ware Architecture for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
A Decision-Making Specifi cation Language for User Interface Adaptation
+ Savidis, A.
+ Stephanidis, C.
Methods and Tools for the Development of Unified Web-Based User Interfaces
+ Doulgeraki, C.
+ Partarakis, N.
+ Mourouzis, A.
+ Stephanidis, C.
User Modeling: A Universal Access Perspective
+ Adams, R.
Model-Based Tools: A User-Centered Design for All Approach
+ Stary, C.
Markup Languages in Human-Computer Interaction
+ Paternò, F.
+ Santoro, C.
Abstract Interaction Objects in User Interface Programming Languages
+ Savidis, A.
== Interaction Techniques and Devices ==
Screen Readers
+ Asakawa, C.
+ Leporini, B.
Virtual Mouse and Keyboards for Text Entry
+ Evreinov, G.
Speech Input to Support Universal Access
+ Feng, J.
+ Sears, A.
Natural Language and Dialogue Interfaces
+ Jokinen, K.
Auditory Interfaces and Sonification
+ Nees, M. A.
+ Walker, B. N.
Haptic Interaction
+ Jansson, G.
+ Raisamo, R.
Vision-Based Hand Gesture Recognition for Human-Computer Interaction
+ Zabulis, X.
+ Baltzakis, H.
+ Argyros, A.
Automatic Hierarchical Scanning for Windows Applications
+ Ntoa, S.
+ Savidis, A.
+ Stephanidis, C.
Eye Tracking
+ Majaranta, P.
+ Bates, R.
+ Donegan, M.
Brain-Body Interfaces
+ Gnanayutham, P.
+ George, J.
Sign Language in the Interface: Access for Deaf Signers
+ Huenerfauth, M.
+ Hanson, V. L.
Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
+ Marcus, A.
Contributions of "Ambient" Multimodality to Universal Access
+ Carbonell, N.
== Application Domains ==
Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
+ Catarci, T.
+ Kimani, S.
+ Dubinsky, Y.
+ Gabrielli, S.
Theories and Methods for Studying Online Communities for People with Disabilities and Older People
+ Pfeil, U.
+ Zaphiris, P.
Computer-Supported Cooperative Work
+ Gross, T.
+ Fetter, M.
Developing Inclusive e-Training
+ Savidis, A.
+ Stephanidis, C.
Training through Entertainment for Learning Difficulties
+ Savidis, A.
+ Grammenos, D.
+ Stephanidis, C.
Universal Access to Multimedia Documents
+ Petrie, H.
+ Weber, G.
+ Völkel, T.
Interpersonal Communication
+ Waller, A.
Universal Access in Public Terminals: Information Kiosks and ATMs
+ Kouroupetroglou, G.
Intelligent Mobility and Transportation for All
+ Bekiaris, E.
+ Panou, M.
+ Gaitanidou, E.
+ Mourouzis, A.
+ Ringbauer, B.
Electronic Educational Books for Blind Students
+ Grammenos, D.
+ Savidis, A.
+ Georgalis, Y.
+ Bourdenas, T.
+ Stephanidis, C.
Mathematics and Accessibility: A Survey
+ Pontelli, E.
+ Karshmer, A. I.
+ Gupta, G.
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
+ Renaud, P.
+ Bouchard, S.
+ Chartier, S.
+ Bonin, M-P
== Nontechnological Issues ==
Policy and Legislation as a Framework of Accessibility
+ Kemppainen, E.
+ Kemp, J. D.
+ Yamada, H.
Standards and Guidelines
+ Vanderheiden, G. C.
eAccessibility Standardization
+ Engelen, J.
Management of Design for All
+ Bühler, C.
Security and Privacy for Universal Access
+ Maybury, M. T.
Best Practice in Design for All
+ Miesenberger, K.
== Looking to the Future ==
Implicit Interaction
+ Ferscha, A.
Ambient Intelligence
+ Streitz, N. A.
+ Privat, G.
Emerging Challenges
+ Stephanidis, C.
The cuetable: cooperative and competitive multi-touch interaction on a
tabletop
Works in progress
/
Gross, Tom
/
Fetter, Mirko
/
Liebsch, Sascha
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
2008-04-05
v.2
p.3465-3470
© Copyright 2008 ACM
Summary: In this paper we explain how we built cueTable, a multi-touch interactive
tabletop, as a base technology to explore new interaction concepts for
cooperative and competitive multi-touch applications. We present the Puh game
application. And most of all we report on user feedback to the cueTable and the
Puh game.
Contact management on the wall: a card-game metaphor for large displays
New directions
/
Fetter, Mirko
/
Gross, Tom
Proceedings of the 2nd International Conference on Tangible and Embedded
Interaction
2008-02-18
p.247-250
Keywords: card-game metaphor, contact management, everyday computing, large displays,
selective information disclosure
© Copyright 2008 ACM
Summary: Tangible and embedded computing brings technology integrates digital
technology in the physical environment of everyday life. Thereby, families in
private households are increasingly researched and supported. In this paper we
present the concept and implementation of the FamilyFaces -- a contact
management tool supporting families when managing their contacts and
information disclosure, and we report on initial user feedback. FamilyFaces is
based on a card-game metaphor on large displays to provide wide-spread access
to family members, from teenagers to grandparents.
Toward Advanced Social TV in a Cooperative Media Space
/
Gross, Tom
/
Fetter, Mirko
/
Paul-Stueve, Thilo
International Journal of Human-Computer Interaction
2008
v.24
n.2
p.155-173
© Copyright 2008 Taylor and Francis
Summary: Social TV systems provide groups of TV spectators with technical support for
colocated and geographically distributed TV watching and social interaction.
This article provides a systematic overview of the design space of Social TV
and suggests a technical framework for flexible Social TV providing groups of
TV spectators with sophisticated yet easy-to-use support for colocated and
geographically distributed TV watching and social interaction. It sketches a
scenario of advanced Social TV and then reviews previous concepts and systems
as well as studies on Social TV to come to an in-depth presentation of design
dimensions of Social TV. It introduces the Cooperative Media Space for Social
TV as a technical platform for flexible support of advanced Social TV along the
identified design dimensions.