Crowd-Designed Motivation: Motivational Messages for Exercise Adherence
Based on Behavior Change Theory
Behavioral Change
/
de Vries, Roelof A. J.
/
Truong, Khiet P.
/
Kwint, Sigrid
/
Drossaert, Constance H. C.
/
Evers, Vanessa
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.297-308
© Copyright 2016 ACM
Summary: Developing motivational technology to support long-term behavior change is a
challenge. A solution is to incorporate insights from behavior change theory
and design technology to tailor to individual users. We carried out two studies
to investigate whether the processes of change, from the Transtheoretical
Model, can be effectively represented by motivational text messages. We
crowdsourced peer-designed text messages and coded them into categories based
on the processes of change. We evaluated whether people perceived messages
tailored to their stage of change as motivating. We found that crowdsourcing is
an effective method to design motivational messages. Our results indicate that
different messages are perceived as motivating depending on the stage of
behavior change a person is in. However, while motivational messages related to
later stages of change were perceived as motivational for those stages, the
motivational messages related to earlier stages of change were not. This
indicates that a person's stage of change may not be the (only) key factor that
determines behavior change. More individual factors need to be considered to
design effective motivational technology.
Cultural differences in how an engagement-seeking robot should approach a
group of people
Session 4: cultural contexts for interaction
/
Joosse, Michiel P.
/
Poppe, Ronald W.
/
Lohse, Manja
/
Evers, Vanessa
Proceedings of the 2014 CABS International Conference on Collaboration
Across Boundaries
2014-08-20
p.121-130
© Copyright 2014 Authors
Summary: In our daily life everything and everyone occupies an amount of space,
simply by "being there". Edward Hall coined the term proxemics for the studies
of man's use of this space. This paper presents a study on proxemics in
Human-Robot Interaction and particularly on robot's approaching groups of
people. As social psychology research found proxemics to be culturally
dependent, we focus on the question of the appropriateness of the robot's
approach behavior in different cultures. We present an online survey (N=181)
that was distributed in three countries; China, the U.S. and Argentina. Our
results show that participants prefer a robot that stays out of people's
intimate space zone just like a human would be expected to do. With respect to
cultural differences, Chinese participants showed high-contact responses and
believed closer approaches were appropriate compared to their U.S.
counterparts. Argentinian participants more closely resembled the ratings of
the U.S. participants.
Towards an Interactive Leisure Activity for People with PIMD
Games and Entertainment Software: Accessibility and Therapy
/
van Delden, Robby
/
Reidsma, Dennis
/
van Oorsouw, Wietske
/
Poppe, Ronald
/
van der Vos, Peter
/
Lohmeijer, Andries
/
Embregts, Petri
/
Evers, Vanessa
/
Heylen, Dirk
ICCHP'14: International Conference on Computers Helping People with Special
Needs, Part 1
2014-07-09
v.1
p.276-282
Keywords: Snoezelen; Interactive Therapy; Profound Intellectual and Multiple
Disabilities; PIMD; Interactive Ball; Interactive Floor Mat
© Copyright 2014 Springer International Publishing
Summary: We address the possibilities of truly interactive systems for people with
Profound Intellectual and Multiple Disabilities (PIMD). These are intended to
improve alertness, movement and mood. We are working on an interactive ball
that follows body movement and an interactive floor mat for this target group.
We explain the key features in the design that are essential for the possible
success.
Robot gestures make difficult tasks easier: the impact of gestures on
perceived workload and task performance
Human-robot interaction
/
Lohse, Manja
/
Rothuis, Reinier
/
Gallego-Pérez, Jorge
/
Karreman, Daphne E.
/
Evers, Vanessa
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.1
p.1459-1466
© Copyright 2014 ACM
Summary: Gestures are important non-verbal signals in human communication. Research
with virtual agents and robots has started to add to the scientific knowledge
about gestures but many questions with respect to the use of gestures in
human-computer interaction are still open. This paper investigates the
influence of robot gestures on the users' perceived workload and task
performance (i.e. information recall) in a direction-giving task. We conducted
a 2 x 2 (robot gestures vs. no robot gestures x easy vs. difficult task)
experiment. The results indicate that robot gestures increased user performance
and decreased perceived workload in the difficult task but not in the easy
task. Thus, robot gestures are a promising means to improve human-robot
interaction particularly in challenging tasks.
The development and real-world deployment of FROG, the fun robotic outdoor
guide
Video session
/
Evers, Vanessa
/
Menezes, Nuno
/
Merino, Luis
/
Gavrila, Dariu
/
Nabais, Fernando
/
Pantic, Maja
/
Alvito, Paulo
/
Karreman, Daphne
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.100
© Copyright 2014 ACM
Summary: This video details the development of an intelligent outdoor Guide robot.
The main objective is to deploy an innovative robotic guide which is not only
able to show information, but to react to the affective states of the users,
and to offer location-based services using augmented reality. The scientific
challenges concern autonomous outdoor navigation and localization, robust 24/7
operation, affective interaction with visitors through outdoor human and facial
feature detection as well as engaging interactive behaviors in an ongoing
non-verbal dialogue with the user.
Sound over matter: the effects of functional noise, robot size and approach
velocity in human-robot encounters
HRI2014 late breaking reports poster
/
Joosse, Michiel
/
Lohse, Manja
/
Evers, Vanessa
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.184-185
© Copyright 2014 ACM
Summary: In our previous work we introduced functional noise as a modality for robots
to communicate intent [6]. In this follow-up experiment, we replicated the
first study with a robot which was taller in order to find out if the same
results would apply to a tall vs. a short robot. Our results show a similar
trend: a robot using functional noise is perceived more positively compared
with a robot that does not.
Robot etiquette: how to approach a pair of people?
HRI2014 late breaking reports poster
/
Karreman, Daphne
/
Utama, Lex
/
Joosse, Michiel
/
Lohse, Manja
/
van Dijk, Betsy
/
Evers, Vanessa
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.196-197
© Copyright 2014 ACM
Summary: Research has been carried out on robots approaching one person [1, 3, 4].
However, further research is needed on robots approaching groups of people. In
the study reported in this paper, we studied participants who were paired up
for a task and assessed their perception and behaviors as they were approached
by a robot from various angles. On an individual level, participants liked the
frontal approaches, and they disliked being approached from the back. However,
we found that the presence of a task-partner influenced participants' comfort
with a robot approaching (i.e. when the robot approaches and one is standing
behind the task-partner). Apart from the positioning of the individuals, the
layout of the room, position of furniture and doors, also seemed to influence
their experience. This pilot study was performed with a limited number of
participants (N=30). However, the study offers preliminary insights into the
factors that influence the choice for a robot approach direction when
approaching a pair of people that are focused on a task.
Useful and motivating robots: the influence of task structure on human-robot
teamwork
HRI2014 late breaking reports poster
/
Lohse, Manja
/
Evers, Vanessa
Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot
Interaction
2014-03-03
p.232-233
© Copyright 2014 ACM
Summary: Robots have recently started to leave their safety cages to be used in close
vicinity to humans. This also causes changes in the nature of the tasks that
robots and humans solve together, i.e., in the degree of structure of the
tasks. While traditional, industrial tasks were highly structured, the new
tasks often have a low level of structure. We present a user study that
compares a highly and a little structured task in a text-based computer game
played by human-robot teams. The results suggest that users do not only find
robots useful and motivating in highly structured tasks where they depend on
their help, but also in little structured tasks that they could solve on their
own.
The development and real-world application of FROG, the fun robotic outdoor
guide
Video presentations
/
Evers, Vanessa
/
Menezes, Nuno
/
Merino, Luis
/
Gavrila, Dariu
/
Nabais, Fernando
/
Pantic, Maja
/
Alvito, Paulo
Companion Proceedings of ACM CSCW 2014 Conference on Computer-Supported
Cooperative Work and Social Computing
2014-02-15
v.2
p.281-284
© Copyright 2014 ACM
Summary: This video details the development of an intelligent outdoor guide robot.
The main objective is to deploy an innovative robotic guide which is not only
able to show information, but to react to the affective states of the users,
and to offer location-based services using augmented reality. The scientific
challenges concern autonomous outdoor navigation and localization, robust 24/7
operation, affective interaction with visitors through outdoor human and facial
feature detection as well as engaging interactive behaviours in an ongoing
non-verbal dialogue with the user.
Combining social strategies and workload: a new design to reduce the
negative effects of task interruptions
CSCW
/
de Vries, Roelof Anne Jelle
/
Lohse, Manja
/
Winterboer, Andi
/
Groen, Frans C. A.
/
Evers, Vanessa
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.175-180
© Copyright 2013 ACM
Summary: Being interrupted by notifications and reminders is common while working. In
this study we consider whether system politeness reduces (negative) effects of
being interrupted by system requests. We carried out a 2 (polite vs. neutral
system request) x 2 (high vs. low mental load) between-participants experiment.
We measured annoyance, frustration and mental effort. Our results suggest that
social strategies can mitigate some of the negative effects, but that this
depends on the difficulty of the task. We discuss the implications of these
results for the design of interruptive system messages and for further research
into social computing.
What happens when a robot favors someone?: How a tour guide robot uses gaze
behavior to address multiple persons while storytelling about art
HRI 2013 late breaking results and poster session
/
Karreman, Daphne E.
/
Bradford, Gilberto U. Sepúlveda
/
van Dijk, Betsy E. M. A. G.
/
Lohse, Manja
/
Evers, Vanessa
Proceedings of the 2013 ACM/IEEE International Conference on Human-Robot
Interaction
2013-03-03
p.157-158
© Copyright 2013 ACM
Summary: We report intermediate results of an ongoing study into the effectiveness of
robot gaze behaviors when addressing multiple persons. The work is being
carried out as part of the EU FP7 project FROG and concerns the design and
evaluation of interactive behaviors of a tour guide robot. Our objective is to
understand how to address and engage multiple visitors simultaneously. The
robot engages small groups of visitors in interaction and offers information on
objects of interest. In the current experiment, a robot tells three visitors
about two different paintings. A 2 X 2 independent factorial design is used.
The robot engages the three visitors in mutual gaze by looking at the artwork
while talking about it vs. only looking at the visitors (between
subject-groups). Also, the robot 'favors' one of the three participants by
directing it's gaze at them more frequently and longer compared to the other
two participants. We are interested to find out whether gaze at the object of
interest and favoring through gaze has an effect on the user's experience and
knowledge retention. Preliminary results indicate that a robot that engages
visitors in mutual gaze is seen as more humanlike and 'favoring' a person in a
small group positively influences attitudes toward the robot.
Changing requirements to HCI funding: a global perspective
SIGs
/
Evers, Vanessa
/
Brewster, Stephen
/
Lazar, Jonathan
/
Liu, Zhengjie
/
Marsden, Gary
/
Prates, Raquel
/
Nijboer, Femke
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.1209-1212
© Copyright 2012 ACM
Summary: The requirements for funding for HCI research are changing globally. In this
SIG meeting, we will review with panel members and high-level grant decision
makers from different continents and countries how the requirements are
changing and discuss how this affects HCI research and its impact.
HCI public policy activities in 2012: a 10-country discussion
Forums: Public Policy
/
Lazar, Jonathan
/
Abascal, Julio
/
Davis, Janet
/
Evers, Vanessa
/
Gulliksen, Jan
/
Jorge, Joaquim
/
McEwan, Tom
/
Paternò, Fabio
/
Persson, Hans
/
Prates, Raquel
/
von Axelson, Hans
/
Winckler, Marco
/
Wulf, Volker
interactions
2012-05-01
v.19
n.3
p.78-81
© Copyright 2012 ACM
Jonathan Lazar, Editor
Knowing me knowing you: exploring effects of culture and context on
perception of robot personality
Intercultural communication, virtual teams, and technology
/
Weiss, Astrid
/
van Dijk, Betsy
/
Evers, Vanessa
Proceedings of the 2012 International Conference on Intercultural
Collaboration
2012-03-21
p.133-136
© Copyright 2012 ACM
Summary: We carry out a set of experiments to assess collaboration between human
users and robots in a cross-cultural setting. This paper describes the study
design and deployment of a video-based study to investigate task-dependence and
cultural-background dependence of the personality trait attribution on a
socially interactive robot. In Human-Robot Interaction, as well as in
Human-Agent Interaction research, the attribution of personality traits towards
intelligent agents has already been researched intensively in terms of the
social similarity or complementary rule. We assume that searching the
explanation for personality trait attribution in the similarity and
complementary rule does not take into account important contextual factors.
Just like people equate certain personality types to certain professions, we
expect that people may have certain personality expectations depending on the
context of the task the robot carries out. Because professions have different
social meaning in different national culture, we also expect that these
task-dependent personality preferences differ across cultures. Therefore, we
suggest an experiment that considers the task-context and the
cultural-background of users.
Don't stand so close to me: users' attitudinal and behavioral responses to
personal space invasion by robots
LBR highlights
/
Sardar, Aziez
/
Joosse, Michiel
/
Weiss, Astrid
/
Evers, Vanessa
Proceedings of the 7th International Conference on Human-Robot Interaction
2012-03-05
p.229-230
© Copyright 2012 ACM
Summary: When in a human environment, one might expect that a social robot would act
according to the social norms people expect of each other. When someone does
not adhere to a prevalent social norm, people usually feel threatened and
disturbed. Thus, insight is needed into what is perceived as socially normative
behavior for robots. We conducted an experiment in which an agent approached a
participant in order to determine the effect of personal space invasion. We
manipulated the agent-type (human/robot) and the approach speed (slow/fast) of
the agent towards the participant. Unexpectedly, our results show that the
participants displayed more compensatory behavior in the robot condition than
in the human condition. We consider this response toward personal space
invasion as indication that people react in a similar way to robots as they do
to humans, however with more intensity.
Exploring collaboration in challenging environments: from the car to the
factory and beyond
Workshops
/
Tscheligi, Manfred
/
Meschtscherjakov, Alexander
/
Weiss, Astrid
/
Wulf, Volker
/
Evers, Vanessa
/
Mutlu, Bilge
Companion Proceedings of ACM CSCW'12 Conference on Computer-Supported
Cooperative Work
2012-02-11
v.2
p.15-16
© Copyright 2012 ACM
Summary: We propose a daylong workshop at CSCW2012 on the topic collaboration in
challenging and difficult environments, which are to our understanding all
contexts, which go beyond traditional working/office settings topic. Examples
for these environments can be the automotive context or the context of a
semiconductor factory, which show very specific contextual conditions and
therefore offer special research challenges: How to address all passengers in
the car, not only the driver? How to explore operator tasks in a cleanroom? How
could the long-term (social) collaboration of robots and humans be investigated
in privacy critical environments?
EDITED BOOK
The human-computer interaction handbook: fundamentals, evolving
technologies, and emerging applications
/
Jacko, Julie A.
2012
p.1518
CRC Press
Third edition
Introduction: A Moving Target: The Evolution of Human-Computer Interaction
+ Grudin, Jonathan
Humans in HCI
Perceptual-Motor Interaction: Some Implications for Human-Computer Interaction
+ Welsh, Timothy N.
+ Chandrasekharan, Sanjay
+ Ray, Matthew
+ Neyedli, Heather
+ Chua, Romeo
+ Weeks, Daniel J.
Human Information Processing: An Overview for Human-Computer Interaction
+ Proctor, Robert W.
+ Vu, Kim-Phuong L.
Mental Models in Human-Computer Interaction
+ Payne, Stephen J.
Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies
+ Szalma, James L.
+ Hancock, Gabriella M.
+ Hancock, Peter A.
Choices and Decisions of Computer Users
+ Jameson, Anthony
Computers in HCI
Input Technologies and Techniques
+ Hinckley, Ken
+ Wigdor, Daniel
Sensor- and Recognition-Based Input for Interaction
+ Wilson, Andrew D.
Visual Displays
+ Schlick, Christopher M.
+ Winkelholz, Carsten
+ Ziefle, Martina
+ Mertens, Alexander
Haptic Interface
+ Iwata, Hiroo
Nonspeech Auditory and Crossmodal Output
+ Hoggan, Eve
+ Brewster, Stephen
Network-Based Interaction
+ Dix, Alan
Wearable Computers
+ Siewiorek, Daniel
+ Smailagic, Asim
+ Starner, Thad
Design of Fixed, Portable, and Mobile Information Devices
+ Smith, Michael J.
+ Carayon, Pascale
Designing Human-Computer Interactions
Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing
+ Watzman, Suzanne
+ Re, Margaret
Globalization, Localization, and Cross-Cultural User-Interface Design
+ Marcus, Aaron
+ Gould, Emilie W.
Speech and Language Interfaces, Applications, and Technologies
+ Karat, Clare-Marie
+ Lai, Jennifer
+ Stewart, Osamuyimen
+ Yankelovich, Nicole
Multimedia User Interface Design
+ Sutcliffe, Alistair
Multimodal Interfaces
+ Oviatt, Sharon
Systems That Adapt to Their Users
+ Jameson, Anthony
+ Gajos, Krzysztof Z.
Mobile Interaction Design in the Age of Experience Ecosystems
+ Susani, Marco
Tangible User Interfaces
+ Ishii, Hiroshi
+ Ullmer, Brygg
Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity
+ Thomas, John C.
+ Richards, John T.
Information Visualization
+ Card, Stuart
Collaboration Technologies
+ Olson, Gary M.
+ Olson, Judith S.
Human-Computer Interaction and the Web
+ Ashman, Helen
+ Dagger, Declan
+ Brailsford, Tim
+ Goulding, James
+ O'Sullivan, Declan
+ Schmakeit, Jan-Felix
+ Wade, Vincent
Human-Centered Design of Decision-Support Systems
+ Smith, Philip J.
+ Beatty, Roger
+ Hayes, Caroline C.
+ Larson, Adam
+ Geddes, Norman D.
+ Dorneich, Michael C.
Online Communities
+ Zaphiris, Panayiotis
+ Ang, Chee Siang
+ Laghos, Andrew
Virtual Environments
+ Stanney, Kay M.
+ Cohn, Joseph V.
Privacy, Security, and Trust: Human-Computer Interaction Challenges and Opportunities at Their Intersection
+ Karat, John
+ Karat, Clare-Marie
+ Brodie, Carolyn
Application-/Domain-Specific Design
Human-Computer Interaction in Health Care
+ Sainfort, François
+ Jacko, Julie A.
+ McClellan, Molly A.
+ Edwards, Paula J.
Why We Play: Affect and the Fun of Games -- Designing Emotions for Games, Entertainment Interfaces, and Interactive Products
+ Lazzaro, Nicole
Motor Vehicle-Driver Interfaces
+ Green, Paul A.
Human-Computer Interaction in Aerospace
+ Landry, Steven J.
User-Centered Design in Games Randy J. Pagulayan
+ Keeker, Kevin
+ Fuller, Thomas
+ Wixon, Dennis
+ Romero, Ramon L.
+ Gunn, Daniel V.
Designing for Diversity
Older Adults and Information Technology: Opportunities and Challenges
+ Czaja, Sara J.
+ Lee, Chin Chin
Human-Computer Interaction for Kids
+ Bruckman, Amy
+ Bandlow, Alisa
+ Dimond, Jill
+ Forte, Andrea
Information Technology for Communication and Cognitive Support
+ Newell, Alan F.
+ Carmichael, Alex
+ Gregor, Peter
+ Alm, Norman
+ Waller, Annalu
+ Hanson, Vicki L.
+ Pullin, Graham
+ Hoey, Jesse
Perceptual Impairments: New Advancements Promoting Technological Access
+ Jacko, Julie A.
+ Leonard, V. Kathlene
+ McClellan, Molly A.
+ Scott, Ingrid U.
Universal Accessibility and Low-Literacy Populations: Implications for Human-Computer Interaction Design and Research Methods
+ Gribbons, William M.
Computing Technologies for Deaf and Hard of Hearing Users
+ Hanson, Vicki L.
The Development Process
Section A Requirements Specification
User Experience Requirements Analysis within the Usability Engineering Lifecycle
+ Mayhew, Deborah J.
+ Follansbee, Todd J.
Task Analysis
+ Courage, Catherine
+ Jain, Jhilmil
+ Redish, Janice (Ginny)
+ Wixon, Dennis
Contextual Design
+ Holtzblatt, Karen
Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work
+ Muller, Michael J.
+ Kogan, Sandra
An Ethnographic Approach to Design
+ Blomberg, Jeanette
+ Burrell, Mark
Section B Design and Development
Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development
+ Pruitt, John
+ Adlin, Tamara
Prototyping Tools and Techniques
+ Beaudouin-Lafon, Michel
+ Mackay, Wendy E.
Scenario-Based Design
+ Rosson, Mary Beth
+ Carroll, John M.
Participatory Design: The Third Space in Human-Computer Interaction
+ Muller, Michael J.
+ Druin, Allison
Unified User Interface Development: A Software Refactoring Perspective
+ Savidis, Anthony
+ Stephanidis, Constantine
Usability + Persuasiveness + Graphic Design = eCommerce User Experience
+ Mayhew, Deborah J.
Human-Computer Interaction and Software Engineering for User Interface Plasticity
+ Coutaz, Joëlle
+ Calvary, Gaëlle
Section C Testing, Evaluation, and Technology Transfer
Usability Testing
+ Dumas, Joseph S.
+ Fox, Jean E.
Usability for Engaged Users: The Naturalistic Approach to Evaluation
+ Siegel, David
Survey Design and Implementation in HCI
+ Ozok, A. Ant
Inspection-Based Evaluations
+ Cockton, Gilbert
+ Woolrych, Alan
+ Hornbæk, Kasper
+ Frøkjær, Erik
Model-Based Evaluation
+ Kieras, David
Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering
+ Mayhew, Deborah J.
Technology Transfer
+ Schofield, Kevin M.
Emerging Phenomena in HCI
Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology
+ Hale, Kelly S.
+ Stanney, Kay M.
+ Schmorrow, Dylan D.
Social Networks and Social Media
+ McClellan, Molly A.
+ Jacko, Julie A.
+ Sainfort, François
+ Johnson, Layne M.
Human-Computer Interaction for Development: Changing Human-Computer Interaction to Change the World
+ Dray, Susan M.
+ Light, Ann
+ Dearden, Andrew M.
+ Evers, Vanessa
+ Densmore, Melissa
+ Ramachandran, Divya
+ Kam, Matthew
+ Marsden, Gary
+ Sambasivan, Nithya
+ Smyth, Thomas
+ van Greunen, Darelle
+ Winters, Niall
Re-framing HCI through Local and Indigenous Perspectives
Workshops
/
Abdelnour-Nocera, José L.
/
Kurosu, Masaaki
/
Clemmensen, Torkil
/
Bidwell, Nicola J.
/
Vatrapu, Ravikiran
/
Winschiers-Theophilus, Heike
/
Evers, Vanessa
/
Heimgärtner, Rüdiger
/
Yeo, Alvin
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.4
p.738-739
Keywords: Indigenous HCI; HCI theory and methodology; localization; globalization;
cultural usability
© Copyright 2011 IFIP
Summary: This one-day workshop aims to present different local and indigenous
perspectives from all over the world in order to lead into an international
dialogue on re-framing concepts and models in HCI/Interaction Design. The
target audience is HCI researchers and practitioners who have experience with
working with culture and HCI. The expected outcome of the workshop is a)
network building among the participants, b) a shortlist of papers that can be
basis for a proposal for a special issue of the UAIS journal, and c) identify
opportunities to develop a funded network or research proposal.
Canary in a coal mine: monitoring air quality and detecting environmental
incidents by harvesting Twitter
Works-in-progress
/
Smid, Henricus
/
Mast, Patrick
/
Tromp, Maarten
/
Winterboer, Andi
/
Evers, Vanessa
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.1855-1860
© Copyright 2011 ACM
Summary: We present an application that facilitates environmental monitoring by and
for the general public. 'Canary in a Coal Mine' (CIACM) gathers and analyses
pollution-related tweets in real-time from the micro-blogging platform Twitter
and visualizes temporal and spatial characteristics of the data. CIACM allows
citizens to keep track of the environmental quality of their region and
empowers users to contribute to this public environmental monitoring system.
DIADEM: a system for collaborative environmental monitoring
Video abstracts
/
Winterboer, Andi
/
Martens, Merijn A.
/
Pavlin, Gregor
/
Groen, Frans C. A.
/
Evers, Vanessa
Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work
2011-03-19
p.589-590
© Copyright 2011 ACM
Summary: Environmental monitoring and emergency response projects in urban-industrial
areas increasingly rely on efficient collaboration between experts in control
rooms and at incident locations, and citizens who live or work in the area. In
the video accompanying this abstract we present a system that uses distributed
sensor technology, Bayesian decision tools, and advanced map-based interfaces
to facilitate collaboration between environmental experts and the public for
environmental monitoring and early detection of chemical incidents.
Towards support for collaborative navigation in complex indoor environments
Interactive presentations
/
Bouwer, Anders
/
Nack, Frank
/
Evers, Vanessa
Proceedings of ACM CSCW'11 Conference on Computer-Supported Cooperative Work
2011-03-19
p.601-604
© Copyright 2011 ACM
Summary: In this paper we present first results of an observation study on indoor
navigation behaviour of visitors at a large public fair. As an outcome we
present a number of requirements for mobile indoor navigation systems that
support collaborative destination and path finding tasks.
Designing interruptive behaviors of a public environmental monitoring robot
Late-breaking reports/poster session
/
Evers, Vanessa
/
de Vries, Roelof
/
Alvito, Paulo
Proceedings of the 6th International Conference on Human-Robot Interaction
2011-03-06
p.131-132
© Copyright 2011 ACM
Summary: This paper reports ongoing research to inform the design of a social robot
to monitor levels of pollutant gasses in the air. Next to licensed
environmental agents and immobile chemical sensors, mobile technologies such as
robotic agents are needed to collect complaints and smell descriptions from
humans in urban industrial areas. These robots will interact with members of
the public and ensure responsiveness and accuracy of responses. For robots to
be accepted as representative environmental monitoring agents and for people to
comply with robot instructions in the case of a calamity, social skills will be
important. In this paper we will describe the intelligent environment the
environmental robot is part of and discuss preliminary work to understand in
what way robot interruptions can be mitigated with help of social robot
behaviors.
Toward an ambient empathic health companion for self care in the intelligent
home
Posters and demonstrations
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Evers, Vanessa
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Kröse, Ben
Proceedings of the 2010 Annual European Conference on Cognitive Ergonomics
2010-08-25
p.365-366
© Copyright 2010 Author(s)
Summary: Motivation -- This paper describes our work in progress to develop a
personal monitoring system that can monitor the physical and emotional
condition of a patient by using contextual information from a sensor network,
provide the patient with feedback concerning their health status and motivate
the patient to adopt behavior with a positive health impact (such as exercising
or taking medication at the right moment).
Research approach -- We will extend the capabilities of an existing robotic
health buddy with a (DBN based) sensor network. Then we will carry out a series
of controlled, long-term field experiments where we identify and evaluate the
effects of various agent social communicative behaviours on the user's adoption
of health improving lifestyle patterns.
Findings/Design -- The findings of the experiments will inform the final
design of the health buddy and it's behaviours. We will also realise system
adaptivity of the data processing and data fusion methods as well as the health
buddy adaptivity to the user's emotional state.
Research limitations/Implications -- The project will limit itself to
monitoring and motivating people who suffer from cardiovascular chronic
conditions and to the home environment.
Originality/Value -- The research makes a contribution to the needs of
health monitoring for a specific user group. The health buddy will use social
behaviours to motivate users over a long-term time period.
Take away message -- Home health monitoring and self care can be more
enjoyable and easier through motivating smart health buddies.
Culturally adaptive mobile agent dialogue to communicate with people in
crisis recovery
Poster session 1: intercultural communication, virtual teams, and technology
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Evers, Vanessa
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Winterboer, Andi
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Pavlin, Gregor
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Groen, Frans
Proceedings of the 2010 International Conference on Intercultural
Collaboration
2010-08-19
p.183-186
© Copyright 2010 ACM
Summary: We present ongoing research concerning the interaction between users and
environmental agencies through autonomous mobile agents in the environmental
monitoring domain. The overarching EU FP7 project DIADEM, concerns the
development of a system that detects potentially hazardous situations in
populated areas using input from both a distributed sensor network and humans
through their mobile devices. We propose a model of interaction with a system
where concerned citizens communicate with a social virtual agent through their
mobile phone to inform the environmental monitoring agency about unusual
smells. In case of an emergency, people will receive instructions or directions
for evacuation from the agent. In this paper, we review relevant literature and
describe the development of a dynamic dialogue agent that supports
international collaboration by adapting its social interaction to the cultural
background of the humans it interacts with.
Trying too hard: effects of mobile agents' (Inappropriate) social
expressiveness on trust, affect and compliance
Humans and sociability
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Cramer, Henriette
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Evers, Vanessa
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van Slooten, Tim
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Ghijsen, Mattijs
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Wielinga, Bob
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.1
p.1471-1474
Keywords: autonomy, mobile interaction, social expressiveness, trust
© Copyright 2010 ACM
Summary: Mobile services can provide users with information relevant to their current
circumstances. Distant services in turn can acquire local information from
people in an area of interest. Socially expressive agent behaviour has been
suggested as a way to build reciprocal relationships and to increase user
response to such requests. This between-subject, Wizard-of-Oz experiment aimed
to investigate the potential of such behaviours. 44 participants performed a
search task in an urgent context while being interrupted by a mobile agent that
both provided and requested information. The socially expressive behaviour
shown in this study did not increase compliance to requests; it instead reduced
trust in provided information and compliance to warnings. It also negatively
impacted the affective experience of users scoring lower on empathy as a
personality trait. Inappropriate social expressiveness can have serious
consequences; we here elaborate on the reasons for our negative results.