HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,811,960
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: Erkut_C* Results: 13 Sorted by: Date  Comments?
Help Dates
Limit:   
From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies alt.chi: See this, hear this, touch this, keep this / Erkut, Cumhur / Serafin, Stefania Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.560-570
ACM Digital Library Link
Summary: The discipline of sonic interaction design has been focused on the interaction between a single user and an artifact. This strongly limits one of the fundamental aspects of music as a social and interactive experience. In this paper we propose sonic artifact ecologies as a mean to examine interactions between one or many users with one or many artifacts. Case studies from a recently run workshop on product sound design are examined.

Product Sound Design: Form, Function, and Experience / Erkut, Cumhur / Serafin, Stefania / Hoby, Michael / Sårde, Jonniy Proceedings of Audio Mostly 2015: A Conference on Interaction with Sound 2015-10-07 p.10
ACM Digital Library Link
Summary: Current interactive products, services, and environments are appraised by their sensory attributes, in addition to their form and function. Sound is an important factor in these multisensory product appraisals. Integrating this sound opportunity into the design and development of interactive products, which are fit for real-world, yet constitute a strong brand identity, remains a challenge. We address this challenge by applying the research know-how of an academic institution and business practices of a sound agency SME within the core R&D and production process of the third industrial partner. Our approach has clear application scenarios in, e.g., extended wireless headsets, car audio appliances, and portable entertainment devices. We describe the prototypes developed during the project life span, and the activities and outcomes of a half-day workshop designed to disseminate the project results.

Spatial Sound and Multimodal Interaction in Immersive Environments / Grani, Francesco / Overholt, Dan / Erkut, Cumhur / Gelineck, Steven / Triantafyllidis, Georgios / Nordahl, Rolf / Serafin, Stefania Proceedings of Audio Mostly 2015: A Conference on Interaction with Sound 2015-10-07 p.17
ACM Digital Library Link
Summary: Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing master program at Aalborg University Copenhagen.
    We present a collection of research directions and recent results from work in these areas, with the focus on our multifaceted approaches to two primary problem areas: 1) creation of interactive spatial audio experiences for immersive virtual and augmented reality scenarios, and 2) production and mixing of spatial audio for cinema, music, and other artistic contexts. Several ongoing research projects are described, wherein the latest developments are discussed.
    These include elements in which we have provided sonic interaction in virtual environments, interactivity with volumetric sound sources using VBAP and Wave Field Synthesis (WFS), and binaural sound for virtual environments and spatial audio mixing. We show that the variety of approaches presented here are necessary in order to optimize interactivity with spatial audio for each particular type of task.

Beyond Command & Control: Sketching Embodied Interaction WIP Theme: Novel Interfaces and Interaction Techniques / Erkut, Cumhur / Rajala-Erkut, Anu Extended Abstracts of the ACM CHI'15 Conference on Human Factors in Computing Systems 2015-04-18 v.2 p.1681-1686
ACM Digital Library Link
Summary: We present an approach for teaching and designing embodied interaction in collaboration with a contemporary dance choreographer. Our approach is based on the felt qualities of movement, and provides a shared experience, vocabulary for self-expression, and appreciation for movement as a design material for interaction design practitioners. We present a workshop, where after movement sessions, interactive sketches were generated and implemented by motion tracking. Subsequently, we have investigated whether or not these activities guided the participants from the prevailing notion of command/control in embodied interaction towards experiences related to the felt qualities of movement. While in idea generation, our approach has provided a better foundation for participants, compared to the approaches that focus only on technologies, this effect wore off and final implementations focused on command & control. We currently experiment with new tools and techniques, integrating material interactions into the process.

Sketches in Embodied Interaction: Balancing Movement and Technological Perspectives Design Methods, Techniques and Knowledge / Erkut, Cumhur / Dahl, Sofia / Triantafyllidis, Georgios HCI International 2014: 16th International Conference on HCI: Posters' Extended Abstracts, Part I 2014-06-22 v.4 p.30-35
Keywords: Embodied Human-Computer Interaction; Design Pedagogy
Link to Digital Content at Springer
Summary: We present an approach for teaching and designing embodied interaction based on interactive sketches. We have combined the mover perspective and felt experiences of movement with advanced technologies (multi-agents, physical simulations) in a generative design session. We report our activities and provide a simple example as a design outcome. The variety and the qualities of the initial ideas indicate that this approach might provide a better foundation for our participants, compared to the approaches that focus only on technologies. The interactive sketches will be demonstrated at the conference.

Design and evaluation of interactive musical fruit Wednesday short papers / Erkut, Cumhur / Serafin, Stefania / Fehr, Jonas / Figueira, Henrique M. R. Fernandes / Hansen, Theis B. / Kirwan, Nicholas J. / Zakarian, Mariam R. Proceedings of ACM IDC'14: Interaction Design and Children 2014-06-17 p.197-200
ACM Digital Library Link
Summary: In this paper we describe the design and evaluation of a novel, tangible user interface for interaction with sound, to be implemented in a museum setting. Our work-in-progress is part of a larger concept for an installation prioritizing a collaborative, explorative, multimodal experience. Focus has been centered on novice children, in order to accommodate all potential users of the museum, and to minimize the risk of excluding users based on skill or previous musical knowhow. We have developed four instances of a multimodal device for interacting with sounds via a tangible interface, and called them Interactive Musical Fruits (IMFs). The IMF consists of an embedded processing system, which can detect its orientation. Qualitative testing with children has been performed, to better evaluate the current design state. Positive feedback from the test subjects upholds the validity and the potential of the IMF as an interface in a museum context. However, further research is required to improve the interactive and collaborative aspects of the device, as well as the aural and visual properties of the IMF.

SiMPE: 8th workshop on speech and sound in mobile and pervasive environments Workshops / Nanavati, Amit A. / Rajput, Nitendra / Srivastava, Saurabh / Erkut, Cumhur / Jylhä, Antti / Rudnicky, Alexander I. / Serafin, Stefania / Turunen, Markku Proceedings of 2013 Conference on Human-computer interaction with mobile devices and services 2013-08-27 2013-08-27 p.626-629
ACM Digital Library Link
Summary: The SiMPE workshop series started in 2006 with the goal of enabling speech processing on mobile and embedded devices. The SiMPE 2012 workshop extended the notion of audio to non-speech "Sounds" and thus the expansion became "Speech and Sound". SiMPE 2010 and 2011 brought together researchers from the speech and the HCI communities. Speech User interaction in cars was a focus area in 2009. Multimodality got more attention in SiMPE 2008. In SiMPE 2007, the focus was on developing regions.
    With SiMPE 2013, the 8th in the series, we continue to explore the area of speech along with sound. Akin to language processing and text-to-speech synthesis in the voice-driven interaction loop, sensors can track continuous human activities such as singing, walking, or shaking the mobile phone, and non-speech audio can facilitate continuous interaction. The technologies underlying speech processing and sound processing are quite different and these communities have been working mostly independent of each other. And yet, for multimodal interactions on the mobile, it is perhaps natural to ask whether and how speech and sound can be mixed and used more effectively and naturally.

Rhythmic walking interactions with auditory feedback: an exploratory study / Jylhä, Antti / Serafin, Stefania / Erkut, Cumhur Proceedings of the 2012 Audio Mostly Conference: A Conference on Interaction with Sound 2012-09-26 p.68-75
ACM Digital Library Link
Summary: Walking is a natural rhythmic activity that has become of interest as a means of interacting with software systems such as computer games. Therefore, designing multimodal walking interactions calls for further examination. This exploratory study presents a system capable of different kinds of interactions based on varying the temporal characteristics of the output, using the sound of human walking as the input. The system either provides a direct synthesis of a walking sound based on the detected amplitude envelope of the user's footstep sounds, or provides a continuous synthetic walking sound as a stimulus for the walking human, either with a fixed tempo or a tempo adapting to the human gait. In a pilot experiment, the different interaction modes are studied with respect to their effect on the walking tempo and the experience of the subjects. The results tentatively outline different user profiles in interacting with such a system.

Auditory feedback in an interactive rhythmic tutoring system / Jylhä, Antti / Erkut, Cumhur Proceedings of the 2011 Audio Mostly Conference: A Conference on Interaction with Sound 2011-09-07 p.109-115
ACM Digital Library Link
Summary: We present the recent developments in the design of audio-visual feedback in iPalmas, the interactive Flamenco rhythm tutor. Based on evaluation of the original implementation, we have re-designed the interface to better support the user in learning and performing rhythmic patterns. The system measures the performance parameters of the user and provides auditory feedback on the performance with different sounds corresponding to different performance attributes. The design of these sounds is informed by several attributes derived from the evaluation. We propose informative, non-intrusive. and archetypal sounds to be used in the system.

A Structured Design and Evaluation Model with Application to Rhythmic Interaction Displays / Erkut, Cumhur / Jylhä, Antti / Discioglu, Reha NIME 2011: New Interfaces for Musical Expression 2011-05-30 p.477-480
Keywords: Rhythmic interaction, multimodal displays, sonification, UML
www.nime.org/proceedings/2011/nime2011_477.pdf
Summary: We present a generic, structured model for design and evaluation of musical interfaces. This model is development oriented, and it is based on the fundamental function of the musical interfaces, i.e., to coordinate the human action and perception for musical expression, subject to human capabilities and skills. To illustrate the particulars of this model and present it in operation, we consider the previous design and evaluation phase of iPalmas, our testbed for exploring rhythmic interaction. Our findings inform the current design phase of iPalmas visual and auditory displays, where we build on what has resonated with the test users, and explore further possibilities based on the evaluation results.

Basic Exploration of Narration and Performativity for Sounding Interactive Commodities Tactile and Sonic Explorations / Monache, Stefano Delle / Hug, Daniel / Erkut, Cumhur HAID 2010: International Workshop on Haptic and Audio Interaction Design 2010-09-16 p.65-74
Keywords: Sonic Interaction Design; Aesthetics; Physics-based Synthesis; Methodology; Narrative Sound Design
Link to Digital Content at Springer
Summary: We present an exploration in sonic interaction design, aimed at integrating the power of narrative sound design with the sonic aesthetics of a physics-based sound synthesis. The emerging process is based on interpretation, and can represent a novel tool in the education of the future generation of interaction designers. In addition, an audio-tactile paradigm, that exploits the potential of the physics-based approach, is introduced.

Simulation of rhythmic learning: a case study / Jylhä, Antti / Erkut, Cumhur / Pesonen, Matti / Ekman, Inger Proceedings of the 2010 Audio Mostly Conference: A Conference on Interaction with Sound 2010-09-15 p.20
ACM Digital Library Link
Summary: Simulation of human interaction with computational systems can inform their design and provide means for designing new, intelligent systems capturing some of the essence of human behavior. We describe a system simulating a situation, where a virtual tutor is teaching rhythms to a human learner. In this simulation, we virtualize the human behavior related to the learning of new rhythms. We inform the design of the system based on an experiment, in which a virtual tutor taught Flamenco hand clapping patterns to human subjects. Based on the findings on interaction with the system and learning of the patterns, we are simulating this learning situation with a virtual learning clapper. We also discuss the future work to be undertaken for more realistic, agent-based simulation of rhythmic interaction.

A hand clap interface for sonic interaction with the computer Interactivity: touch & feel / Jylhä, Antti / Erkut, Cumhur Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009-04-04 v.2 p.3175-3180
Keywords: audio interfaces, hand clapping, human-computer interaction, sonic interaction design
ACM Digital Library Link
Summary: We present a hand clapping interface for sonic interaction with the computer. The current implementation has been built on the Pure Data (PD) software. The interface makes use of the cyclic nature of hand clapping and recognition of the clap type, and enables interactive control over different applications. Three prototype applications for the interface are presented: a virtual crowd of clappers, controlling the tempo of music, and a simple sampler. Preliminary tests indicate that rather than having total control via the interface, the user negotiates with the computer to control the tempo.