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Query: Daniels_J* Results: 4 Sorted by: Date  Comments?
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A Wearable Social Interaction Aid for Children with Autism Late-Breaking Works: Interaction in Specific Domains / Washington, Peter / Voss, Catalin / Haber, Nick / Tanaka, Serena / Daniels, Jena / Feinstein, Carl / Winograd, Terry / Wall, Dennis Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2348-2354
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Summary: Over 1 million children under the age of 17 in the US have been identified with Autism Spectrum Disorder (ASD). These children struggle to recognize facial expressions, make eye contact, and engage in social interactions. Gaining these skills requires intensive behavioral interventions that are often expensive, difficult to access, and inconsistently administered.nWe have developed a system to automate facial expression recognition that runs on wearable glasses and delivers real time social cues, with the goal of creating a behavioral aid for children with ASD that maximizes behavioral feedback while minimizing the distractions to the child. This paper describes the design of our system and interface decisions resulting from initial observations gathered during multiple preliminary trials.

Go go games: therapeutic video games for children with autism spectrum disorders Short Papers / Hiniker, Alexis / Daniels, Joy Wong / Williamson, Heidi Proceedings of ACM IDC'13: Interaction Design and Children 2013-06-24 p.463-466
ACM Digital Library Link
Summary: In this paper, we describe the design of a therapeutic video game suite for early elementary children with autism spectrum disorders (ASD). The purpose of this work is to present our hypothesis that games that are both fun and faithful to evidence-based therapies could serve as a mechanism to reduce the gap between the amount of therapy recommended for children with ASD and the amount they receive. We describe our process of creating a suite of games modeled on Pivotal Response Treatment (PRT), a technique known to be effective in educating children with ASD. We also describe early indicators of game engagement and outline planned future work to test the games' efficacy as therapeutic tools.

Applying Hypermedia-Techniques in Narrative Tutorial Multimedia Training Packages Posters / Dobbeni, Ann / Lenaerts, Theo / Daniels, Jan Proceedings of the Eighth ACM Conference on Hypertext -- Posters and Demonstrations 1997-04-06
Summary: Storytelling is used to arrange content into meaningful patterns. But a narrative includes not only the story being told (content) but also the conditions of its telling (structure and context). In a purely tutorial training programme, the structure of the storytelling is a linear ordering of parts of the story, organised in a logical and hierarchical structure. But how can one keep the linear structure of the tutorial approach and still give the user keys for cross-reference (context)? Dividing the story into separate independent units (e.g. through concept-mapping) and combining it with hypermedia-techniques provide a possible answer.

A Case-Based Approach to Intelligent Information Retrieval Automatic Classification / Daniels, Jody J. / Rissland, Edwina L. Proceedings of the Eighteenth Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 1995-07-09 p.238-245
Summary: We have built a hybrid Case-Based Reasoning (CBR) and Information Retrieval (IR) system that generates a query to the IR system by using information derived from CBR analysis of a problem situation. The query is automatically formed by submitting in text form a set of highly relevant cases, based on a CBR analysis, to a modified version of INQUERY's relevance feedback module. This approach extends the reach of CBR, for retrieval purposes to much larger corpora and injects knowledge-based techniques into traditional IR.