BringUBus: Matching Buses to Passengers with Lower Mobility
Student Design Competition
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Lin, Yi-Tien
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Su, Hsiao-Ching
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Lo, I-Wen
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Chou, Po-Lin
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.44-49
© Copyright 2016 ACM
Summary: Nowadays, some citizens of Taiwan are still suffering the inconvenience when
taking public transportation. The research has shown that the average distance
between passengers and bus is 10 to 15 meters in approximation caused by
imprecision of bus stopping, therefore the scenery which passengers with lower
mobility unable to get on bus smoothly is not uncommon. As one of the potential
solutions to the above issue, our research team has designed a new system named
"BringUBus", which generates a designated parking spot for drivers to respect,
thus being notified to stop right in front of the passengers with lower
mobility. Eventually improves the bus-taking experience of those in need and
promotes the completeness of accessible environment.
ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard
Telepresence Video, Robots, and Walls
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Higuchi, Keita
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Chen, Yinpeng
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Chou, Philip A.
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Zhang, Zhengyou
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Liu, Zicheng
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.2383-2392
© Copyright 2015 ACM
Summary: ImmerseBoard is a system for remote collaboration through a digital
whiteboard that gives participants a 3D immersive experience, enabled only by
an RGBD camera (Microsoft Kinect) mounted on the side of a large touch display.
Using 3D processing of the depth images, life-sized rendering, and novel
visualizations, ImmerseBoard emulates writing side-by-side on a physical
whiteboard, or alternatively on a mirror. User studies involving three tasks
show that compared to standard video conferencing with a digital whiteboard,
ImmerseBoard provides participants with a quantitatively better ability to
estimate their remote partners' eye gaze direction, gesture direction,
intention, and level of agreement. Moreover, these quantitative capabilities
translate qualitatively into a heightened sense of being together and a more
enjoyable experience. ImmerseBoard's form factor is suitable for practical and
easy installation in homes and offices.
MyTeam: Availability Awareness Through the Use of Sensor Data
2: Ubiquitous computing
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Lai, Jennifer
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Yoshihama, Sachiko
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Bridgman, Thomas
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Podlaseck, Mark
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Chou, Paul
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Wong, Danny
Proceedings of IFIP INTERACT'03: Human-Computer Interaction
2003-09-01
p.503
© Copyright 2003 IFIP
BlueSpace: personalizing workspace through awareness and adaptability
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Lai, Jennifer
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Levas, Anthony
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Chou, Paul
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Pinhanez, Claudio
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Viveros, Marisa
International Journal of Human-Computer Studies
2002
v.57
n.5
p.415-428
© Copyright 2002 Elsevier Science Publishers
Summary: This paper reports on research in workplace issues encountered by knowledge
workers in cubicle environments, and on BlueSpace, a prototype workspace with
the goal of addressing workers' critical needs for privacy, concentration and
personalization. To inform the design process, more than 50 on-site interviews
with knowledge workers were conducted at six companies ranging from dot.com
startups to Fortune 100 corporations. Several common requirements emerged
including the need for a sense of control of one's workspace, the ability to
create privacy on-demand to improve concentration and minimize unwanted
interruptions, as well as in-place support for dyadic interactions. Many other
common workplace complaints (e.g. too hot, too cold, too noisy) were found to
be derivative of the major requirements for individual control and privacy.