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Query: Chia_S* Results: 2 Sorted by: Date  Comments?
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Exploring the Use of Visual Annotations in a Remote Assistance Platform Late-Breaking Works: Collaborative Technologies / Rice, Mark / Chia, Shue Ching / Tay, Hong Huei / Wan, Marcus / Li, Liyuan / Ng, Jamie / Lim, Joo Hwee Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.1295-1300
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Summary: In this paper, we report on the evaluation of a remote assistance platform (RAP) that is designed to enable an expert to remotely assist a field operator. A user study with 16 participants was conducted to evaluate its usability with two assembly tasks that varied in their complexity. As part of the assessment, we compared the interaction behavior of our platform with a commercial instant messaging application, which lacked the ability to augment or view video imagery. The results identified differences in the completion times between the two conditions, as we examined the use of visual augmentation, including recommendations to improve the platform.

Exploring users' attitudes towards social interaction assistance on Google Glass Wearable Interfaces / Xu, Qianli / Mukawa, Michal / Li, Liyuan / Lim, Joo Hwee / Tan, Cheston / Chia, Shue Ching / Gan, Tian / Mandal, Bappaditya Proceedings of the 2015 Augmented Human International Conference 2015-03-09 p.9-12
ACM Digital Library Link
Summary: Wearable vision brings about new opportunities for augmenting humans in social interactions. However, along with it comes privacy concerns and possible information overload. We explore users' needs and attitudes toward augmented interaction in face-to-face communications. In particular, we want to find out whether users need additional information when interacting with acquaintances, what information they want to access, and how they use it. Based on observations of user behaviors in interactions assisted by Google Glass, we find that users in general appreciated the usefulness of wearable assistance for social interactions. We highlight a few key issues of how wearable devices affect user experience in social interaction.