Personal Tracking of Screen Time on Digital Devices
Behavioral Change
/
Rooksby, John
/
Asadzadeh, Parvin
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Rost, Mattias
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Morrison, Alistair
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Chalmers, Matthew
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.284-296
© Copyright 2016 ACM
Summary: Numerous studies have tracked people's everyday use of digital devices, but
without consideration of how such data might be of personal interest to the
user. We have developed a personal tracking application that enables users to
automatically monitor their 'screen time' on mobile devices (iOS and Android)
and computers (Mac and Windows). The application interface enables users to
combine screen time data from multiple devices. We trialled the application for
28+ days with 21 users, collecting log data and interviewing each user. We
found that there is interest in personal tracking in this area, but that the
study participants were less interested in quantifying their overall screen
time than in gaining data about their use of specific devices and applications.
We found that personal tracking of device use is desirable for goals including:
increasing productivity, disciplining device use, and cutting down on use.
Forget-me-not: History-less Mobile Messaging
Mobile Behaviors
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Rost, Mattias
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Kitsos, Christos
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Morgan, Alexander
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Podlubny, Martin
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Romeo, Pietro
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Russo, Edoardo
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Chalmers, Matthew
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.1904-1908
© Copyright 2016 ACM
Summary: Text messaging has long been a popular activity, and today smartphone apps
enable users to choose from a plethora of mobile messaging applications. While
we know a lot about SMS practices, we know less about practices of messaging
applications. In this paper, we take a first step to explore one ubiquitous
aspect of mobile messaging -- messaging history. We designed, built, and
trialled a mobile messaging application without history named forget-me-not.
The two-week trial showed that history-less messaging no longer supports
chit-chat as seen in e.g. WhatsApp, but is still considered conversational and
more 'engaging'. Participants expressed being lenient and relaxed about what
they wrote. Removing the history allowed us to gain insights into what uses
history has in other mobile messaging applications, such as planning events,
allowing for distractions, and maintaining multiple conversation threads.
Configuring Attention in the Multiscreen Living Room
Papers
/
Rooksby, John
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Smith, Timothy E.
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Morrison, Alistair
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Rost, Mattias
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Chalmers, Matthew
Proceedings of the 14th European Conference on Computer-Supported
Cooperative Work
2015-09-19
p.243-261
© Copyright 2015 Springer International Publishing Switzerland
Summary: We have conducted a video study of households in Scotland with cohabiting
students and young professionals. In this paper we unpack five examples of how
mobile devices are used by people watching television. In the examples we
explore how screens are used together (a) in a physical ecology, (b) in an
embodied way, (c) in an orderly way, and (d) with respect to others. We point
out that mobile devices are routinely used to access media that is unconnected
and unrelated to media on television, for example for sending and receiving
messages, browsing social media, and browsing websites. We suggest that mobile
devices are not used to directly enhance television programmes, but to enhance
leisure time. We suggest that it is important, when considering mobile devices
as second screens, not just to treat these as a design topic, but to pay
attention to how they are interactionally integrated into the living room.
Pass the Ball: Enforced Turn-Taking in Activity Tracking
Experience Design for Games
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Rooksby, John
/
Rost, Mattias
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Morrison, Alistair
/
Chalmers, Matthew
Proceedings of the ACM CHI'15 Conference on Human Factors in Computing
Systems
2015-04-18
v.1
p.2417-2426
© Copyright 2015 ACM
Summary: We have developed a mobile application called Pass The Ball that enables
users to track, reflect on, and discuss physical activity with others. We
followed an iterative design process, trialling a first version of the app with
20 people and a second version with 31. The trials were conducted in the wild,
on users' own devices. The second version of the app enforced a turn-taking
system that meant only one member of a group of users could track their
activity at any one time. This constrained tracking at the individual level,
but more successfully led users to communicate and interact with each other. We
discuss the second trial with reference to two concepts: social-relatedness and
individual-competence. We discuss six key lessons from the trial, and identify
two high-level design implications: attend to "practices" of tracking; and look
within and beyond "collaboration" and "competition" in the design of activity
trackers.
Improving consent in large scale mobile HCI through personalised
representations of data
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Morrison, Alistair
/
McMillan, Donald
/
Chalmers, Matthew
Proceedings of the 8th Nordic Conference on Human-Computer Interaction
2014-10-26
p.471-480
© Copyright 2014 ACM
Summary: In using 'app store'-style software repositories to distribute research
applications, substantial ethical challenge exists in gaining informed consent
from potential participants. Standard 'terms and conditions' pages are commonly
used, but we find they fail to communicate relevant information to users. We
suggest interrupting use of an application with a visual representation of
collected data, rather than merely providing a description at first launch.
Data collected, but not uploaded, before this can be used to create
personalised examples of what will be shared. We experiment with different ways
of presenting this information and allowing opt-out mechanisms, finding that
users are more concerned when presented with a visual, personalised
representation, and consequently stop using the application sooner. We observe
a particular difference in non-English speakers, suggesting that our proposed
approach might be especially appropriate for global trials, where not all users
will be able to understand researchers' disclosures of data logging intent.
Personal tracking as lived informatics
Quantified self
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Rooksby, John
/
Rost, Mattias
/
Morrison, Alistair
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Chalmers, Matthew Chalmers
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.1
p.1163-1172
© Copyright 2014 ACM
Summary: This paper characterises the use of activity trackers as "lived
informatics". This characterisation is contrasted with other discussions of
personal informatics and the quantified self. The paper reports an interview
study with activity tracker users. The study found: people do not logically
organise, but interweave various activity trackers, sometimes with ostensibly
the same functionality; that tracking is often social and collaborative rather
than personal; that there are different styles of tracking, including goal
driven tracking and documentary tracking; and that tracking information is
often used and interpreted with reference to daily or short term goals and
decision making. We suggest there will be difficulties in personal informatics
if we ignore the way that personal tracking is enmeshed with everyday life and
people's outlook on their future.
Analysing user behaviour through dynamic population models
Evaluation and design methods
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Higgs, Matthew
/
Morrison, Alistair
/
Girolami, Mark
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Chalmers, Matthew
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.271-276
© Copyright 2013 ACM
Summary: We apply a statistical modelling-based approach to exploring, analysing and
predicting behavioural patterns of users of mobile software. The technique
employed represents the behaviour of each user through a weighted mixture over
data-generating distributions. In the described pilot study, we show how we
have modelled the behaviour of over a hundred users of an iOS game. We
illustrate how this modelling approach can be used to determine user play
strategies and learning rates and show how this affects the length of time
users keep returning to play the game. We describe our ongoing work, including
feeding results of the modelling into the design process.
Categorised ethical guidelines for large scale mobile HCI
Papers: ethics in HCI
/
McMillan, Donald
/
Morrison, Alistair
/
Chalmers, Matthew
Proceedings of ACM CHI 2013 Conference on Human Factors in Computing Systems
2013-04-27
v.1
p.1853-1862
© Copyright 2013 ACM
Summary: The recent rise in large scale trials of mobile software using 'app stores'
has moved current researcher practice beyond available ethical guidelines. By
surveying this recent and growing body of literature, as well as established
professional principles adopted in psychology, we propose a set of ethical
guidelines for large scale HCI user trials. These guidelines come in two parts:
a set of general principles and a framework into which individual app
store-based trials can be assessed and ethical concerns exposed. We categorise
existing literature using our scheme, and explain how researchers could use our
framework to classify their future user trials to determine ethical
responsibility, and the steps required to meet these obligations.
A hybrid mass participation approach to mobile software trials
The tools of the trade
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Morrison, Alistair
/
McMillan, Donald
/
Reeves, Stuart
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Sherwood, Scott
/
Chalmers, Matthew
Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems
2012-05-05
v.1
p.1311-1320
© Copyright 2012 ACM
Summary: User trials of mobile applications have followed a steady march out of the
lab, and progressively further ''into the wild', recently involving ''app
store'-style releases of software to the general public. Yet from our
experiences on these mass participation systems and a survey of the literature,
we identify a number of reported difficulties. We propose a hybrid methodology
that aims to address these, by combining a global software release with a
concurrent local trial. A phone-based game, created to explore the uptake and
use of ad hoc peer-to-peer networking, was evaluated using this new hybrid
trial method, combining a small-scale local trial (11 users) with a ''mass
participation' trial (over 10,000 users). Our hybrid method offers many
benefits, allowing locally observed findings to be verified, patterns in
globally collected data to be explained and addresses ethical issues raised by
the mass participation approach. We note trends in the local trial that did not
appear in the larger scale deployment, and which would therefore have led to
misleading results were the application trialed using ''traditional' methods
alone. Based on this study and previous experience, we provide a set of
guidelines to researchers working in this area.
A Comparison of Distribution Channels for Large-Scale Deployments of iOS
Applications
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McMillan, Donald
/
Morrison, Alistair
/
Chalmers, Matthew
International Journal of Mobile Human Computer Interaction
2011-10
v.3
n.4
p.1-17
Keywords: iOS, iPhone, Mass Participation, Mobile Applications, Ubicomp
© Copyright 2011 IGI Global
Summary: When conducting mass participation trials on Apple iOS devices researchers
are forced to make a choice between using the Apple App Store or third party
software repositories. In order to inform this choice, this paper describes a
sample application that was released via both methods along with comparison of
user demographics and engagement. The contents of these repositories are
examined and compared, and statistics are presented highlighting the number of
times the application was downloaded and the user retention experienced with
each. The results are presented and the relative merits of each distribution
method discussed to allow researchers to make a more informed choice. Results
include that the application distributed via third party repository received
ten times more downloads than the App Store application and that users
recruited via the repository consistently used the application more.
SGVis: Analysis of Data From
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Morrison, Alistair
/
Chalmers, Matthew
International Journal of Mobile Human Computer Interaction
2011-10
v.3
n.4
p.36-54
Keywords: Categorisation, Data Analysis, iOS, iPhone, Mass Participation, Ubicomp,
Visualisation
© Copyright 2011 IGI Global
Summary: The recent rise in popularity of 'app store' markets on a number of
different mobile platforms has provided a means for researchers to run
worldwide trials of ubiquitous computing (ubicomp) applications with very large
numbers of users. This opportunity raises challenges, however, as more
traditional methods of running trials and gathering data for analysis might be
infeasible or fail to scale up to a large, globally-spread user base. SGVis is
a data analysis tool designed to aid ubicomp researchers in conducting trials
in this manner. This paper discusses the difficulties involved in running large
scale trials, explaining how these led to recommendations on what data
researchers should log, and to design choices made in SGVis. The authors
outline several methods of use and why they help with challenges raised by
large scale research. A means of categorising users is also described that
could aid in data analysis and management of a trial with very large numbers of
participants. SGVis has been used in evaluating several mass-participation
trials, involving tens of thousands of users, and several use cases are
described that demonstrate its utility.
Designing for peer involvement in weight management
Health 2: persuasive systems
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Maitland, Julie
/
Chalmers, Matthew
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.1
p.315-324
© Copyright 2011 ACM
Summary: The problems of obesity and overweight are commonly cited as the motivation
behind recent efforts to develop technology that promotes physical activity.
Prompted by the social nature of many of the emerging applications, this paper
presents our investigation of the sociality of weight management as experienced
by a broad demographic of individuals. Our findings highlight the broad scope
of peer involvement, and provide insight into the context and mechanics of
related interaction that may prove valuable in informing the next generation of
peer-based weight management technology for use in everyday life.
Appropriation and creative use: linking user studies and design
Workshops
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Salovaara, Antti
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Höök, Kristina
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Cheverst, Keith
/
Twidale, Michael
/
Chalmers, Matthew
/
Sas, Corina
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.37-40
© Copyright 2011 ACM
Summary: Appropriation refers to the ways that technologies are ÿadapted and
repurposed to new purposes of use by individuals, groups or communities. This
workshop brings together researchers interested in appropriation from CSCW and
design. Until now, these communities have been working separately, despite
their converging interests. The workshop is based on roundtable discussions
that bring the participants' qualitative observations and theoretical
viewpoints in contact with practical design efforts that support user
creativity and appropriation.
Informed consent and users' attitudes to logging in large scale trials
Works-in-progress
/
Morrison, Alistair
/
Brown, Owain
/
McMillan, Donald
/
Chalmers, Matthew
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.1501-1506
© Copyright 2011 ACM
Summary: The HCI community has begun to use 'app store'-style software repositories
as a distribution channel for research applications. A number of ethical
challenges present themselves in this setting, not least that of gaining
informed consent from potential participants before logging data on their use
of the software. We note that standard 'terms and conditions' pages have proved
unsuccessful in communicating relevant information to users, and explore
further means of conveying researchers' intent and allowing opt-out mechanisms.
We test the hypothesis that revealing collected information to users will
affect their level of concern at being recorded and find that users are more
concerned when presented with a personalised representation of recorded data,
and consequently stop using the application sooner. Also described is a means
of allowing between-groups experiments in such mass participation trials.
Ethics, logs and videotape: ethics in large scale user trials and user
generated content
Workshops
/
Chalmers, Matthew
/
McMillan, Donald
/
Morrison, Alistair
/
Cramer, Henriette
/
Rost, Mattias
/
Mackay, Wendy
Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems
2011-05-07
v.2
p.2421-2424
© Copyright 2011 ACM
Summary: As new technologies are appropriated by researchers, the community must come
to terms with the evolving ethical responsibilities we have towards
participants. This workshop brings together researchers to discuss the ethical
issues of running large-scale user trials, and to provide guidance for future
research. Trials of the scale of 10s or 100s of thousands of participants offer
great potential benefits in terms of attracting users from vastly different
geographical and social contexts, but raise significant ethical challenges. The
inability to ensure user understanding of the information required to provide
informed consent and problems involved in making users aware of the
implications of the information being collected all beg the question: how can
researchers ethically take advantage of the opportunities these new
technologies afford?
Further into the Wild: Running Worldwide Trials of Mobile Systems
Studies
/
McMillan, Donald
/
Morrison, Alistair
/
Brown, Owain
/
Hall, Malcolm
/
Chalmers, Matthew
Proceedings of Pervasive 2010: International Conference on Pervasive
Computing
2010-05-17
p.210-227
Keywords: Evaluation Techniques; Large Scale Deployment; Trial Methods
© Copyright 2010 Springer-Verlag
Summary: Many studies of ubiquitous computing systems involve deploying a system to a
group of users who will be studied through direct observation, interviews and
the gathering of system log data. However, such studies are often limited in
the number of participants and duration of the trial, particularly if the
researchers are providing the participants with hardware. Apple's App Store and
similar application repositories have become popular with smartphone users, yet
few ubiquitous computing studies have yet utilised these distribution
mechanisms. We describe our experiences of running a very large scale trial
where such a distribution model is used to recruit thousands of users for a
mobile system trial that can be run continuously with no constrained end date.
We explain how we conducted such a trial, covering issues such as data logging
and interviewing users based in several different continents. Benefits and
potential shortcomings of running a trial in this way are discussed and we
offer guidance on ways to help manage a large and disparate user-base using
in-application feedback measures and web-based social networking applications.
We describe how, through these methods, we were able to further the development
of a piece of ubiquitous computing software through user-informed design on a
mass scale.
INTERNET
GIST: Glasgow Interactive Systems Group
2010-04-20
United Kingdom, Scotland, Glasgow
University of Glasgow
Multimodal Interaction Group
+ Brewster, Stephen
Social Ubiquitous Mobile Group
+ Chalmers, Matthew
Interactive Teaching and Technology
+ Cutts, Quintin
Technology for Learning and Teaching
+ Draper, Steve
Software, Technology, Tools and Methods
+ Gray, Phil
Glasgow Accident Analysis Group
+ Johnson, Chris
Dynamics and Interaction
+ Murray-Smith, Rod
Diagram Evaluation
+ Purchase, Helen
Graphical Authentification and Email Usage
+ Renaud, Karen
Summary:
GIST is an inter-disciplinary Human-Computer Interaction (HCI) research
group based at the University of Glasgow investigating all aspects of
interactive systems focusing on ubiquitous computing, multimodal interaction,
visualisation and modelling.
Key areas:
- Mobile, wireless and ubiquitous computing
- Interactive system architectures
- Multimodal interaction (haptics, earcons and 3D sound)
- Interfaces for blind, visually impaired people and older people
- Home care systems
- Collaborative filtering visualisation and information retrieval
- Accident analysis and safety critical systems
- User modelling and pattern recognition
- Theories of information representation
- Web authentification, Dynahand, email stress
- Electronic Voting Systems, Schools Computing
Self-monitoring, self-awareness, and self-determination in cardiac
rehabilitation
Caring for ourselves
/
Maitland, Julie
/
Chalmers, Matthew
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.1
p.1213-1222
Keywords: cardiac rehabilitation, dietary intake, health-related behavioural change,
physical activity, self-monitoring
© Copyright 2010 ACM
Summary: The application of self-monitoring technologies to the problem of promoting
health-related behavioural change has been an active area of research for many
years. This paper reports on our investigations into health-related behavioural
change within the context of a cardiac rehabilitation programme, and considers
the role that self-monitoring currently plays and may play in the future. We
carried out semi-structured interviews with nineteen cardiac rehabilitation
participants. Our main findings relate to distinctions between implicit and
conscious change, tensions between cardiac rehabilitation and everyday life,
the importance of self-awareness and self-determination, and an overall
reluctance towards unnecessary self-monitoring. In view of these findings, we
then offer suggestions as to how self-monitoring technologies can be designed
to suit this particular context of use.
The Appropriation of Information and Communication Technology: A
Cross-Cultural Perspective
User Interface Design
/
Rojas, Jose
/
Chalmers, Matthew
HCI International 2009: 13th International Conference on Human-Computer
Interaction, Part I: New Trends
2009-07-19
v.1
p.687-696
Keywords: Appropriation; ICT; context; infrastructure; layout; marketing; business;
domestication; socialisation; peer support; media; triviality; commoditisation;
meaning; relevance; space; place; social practices
Copyright © 2009 Springer-Verlag
Summary: In this paper we explore the process of appropriation attempting to broaden
the set of topics considered significant on it. We present a model of
appropriation derived from two studies conducted in the UK, Japan, South Korea
and China. We describe our model based on a characterisation of elements
supportive of appropriation in the context of use (discussed in terms of
space/place, social practices and activity) and in the ICT itself (described in
terms of meaning, relevance and triviality). We emphasise the pre-eminence of
context in achieving the appropriation of ICT.
Adapting ubicomp software and its evaluation
Engineering mobile & ubiquitous
/
Hall, Malcolm
/
Bell, Marek
/
Morrison, Alistair
/
Reeves, Stuart
/
Sherwood, Scott
/
Chalmers, Matthew
ACM SIGCHI 2009 Symposium on Engineering Interactive Computing Systems
2009-07-15
p.143-148
Keywords: adaptive evaluation, contextual software, ubiquitous computing
© Copyright 2009 ACM
Summary: We describe work in progress on tools and infrastructure to support adaptive
component-based software for mobile devices 'in our case, Apple iPhones. Our
high level aim is 'design for appropriation', i.e. system design for uses and
contexts that designers may not be able to fully predict or model in advance.
Logs of users' system operation are streamed back in real time to evaluators'
data visualisation tools, so that they can assess design problems and
opportunities. Evaluators and developers can then create new software
components that are sent to the mobile devices. These components are either
integrated automatically on the fly, or offered as recommendations for users to
accept or reject. By connecting developers, users, and evaluators, we aim to
quicken the pace of iterative design so as to improve the process of creating
and sustaining contextually fitting software.
EyeSpy: supporting navigation through play
Navigation
/
Bell, Marek
/
Reeves, Stuart
/
Brown, Barry
/
Sherwood, Scott
/
MacMillan, Donny
/
Ferguson, John
/
Chalmers, Matthew
Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems
2009-04-04
v.1
p.123-132
Keywords: RF fingerprinting, human computation, mobile multiplayer games, mobile
photography, navigation
© Copyright 2009 ACM
Summary: This paper demonstrates how useful content can be generated as a by-product
of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic
locations with photos or text. By locating the places in which other players'
tags were created and 'confirming' them, players earn points for themselves and
verify the tags' locations. As a side effect of game-play, EyeSpy produces a
collection of recognisable and findable geographic details, in the form of
photographs and text tags, that can be repurposed to support navigation tasks.
Two user trials of the game successfully produced an archive of geo-located
photographs and tags, and in a follow-up experiment we compared performance in
a navigation task using photographs from the game, with geo-referenced photos
collected from the Flickr website. Our experiences with EyeSpy support
reflection upon the design challenges presented by 'human computation' and the
production of usable by-products through mobile game-play.
Adapting Evaluation to Study Behaviour in Context
/
Sherwood, Scott
/
Reeves, Stuart
/
Maitland, Julie
/
Morrison, Alistair
/
Chalmers, Matthew
International Journal of Mobile Human Computer Interaction
2009
v.1
n.2
p.37-55
© Copyright 2009 IGI Global
Summary: We present a reflection on a series of studies of ubiquitous computing
systems in which the process of evaluation evolved over time to account for the
increasing difficulties inherent in assessing systems 'in the wild'. Ubiquitous
systems are typically designed to be embedded in users' everyday lives;
however, without knowing the ways in which people will appropriate the systems
for use, it is often infeasible to identify a predetermined set of evaluation
criteria that will capture the process of integration and appropriation. Based
on our experiences, which became successively more distributed in time and
space, we suggest that evaluation should become adaptive in order to more
effectively study the emergent uses of ubiquitous computing systems over time.
From awareness to repartee: sharing location within social groups
I am here. Where are you?
/
Barkhuus, Louise
/
Brown, Barry
/
Bell, Marek
/
Sherwood, Scott
/
Hall, Malcolm
/
Chalmers, Matthew
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
2008-04-05
v.1
p.497-506
© Copyright 2008 ACM
Summary: This paper investigates emergent practices around 'microblogging', changing
and sharing status within a social group. We present results from a trial of
'Connecto', a phone based status and location sharing application that allows a
group to 'tag' areas and have individuals' locations shared automatically on a
mobile phone. In use the system moved beyond being an awareness tool to a way
of continuing the ongoing 'story' of conversations within the group. Through
sharing status and location the system supported each groups' ongoing repartee
-- a site for social exchange, enjoyment and friendship.
Finding a balance: social support v. privacy during weight-management
Works in progress
/
Maitland, Julie
/
Chalmers, Matthew
Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems
2008-04-05
v.2
p.3015-3020
© Copyright 2008 ACM
Summary: This work investigates current attitudes towards the involvement of others
during weight-management (WM). It is prompted by ongoing attempts to harness
social influence within system design so as to promote an increase in physical
activity, with obesity often cited as a motivation. Through in-depth
interviews, we have found that the complexities of sharing information in
existing WM practices are not reflected in current system designs. Initial
findings highlight the design tension raised by the need for social support as
well as privacy. Preliminary design concepts of selective disclosure and
relative comparison are offered to developers of sociocentric systems
supporting WM-specific behavioural change.
Using Location, Bearing and Motion Data to Filter Video and System Logs
Context and Its Application
/
Morrison, Alistair
/
Tennent, Paul
/
Williamson, John
/
Chalmers, Matthew
Proceedings of Pervasive 2007: International Conference on Pervasive
Computing
2007-05-13
p.109-126
Keywords: Video; auto-classification; analysis toolkit; log synchronisation;
visualisation
© Copyright 2007 Springer-Verlag
Summary: In evaluating and analysing a pervasive computing system, it is common to
log system use and to create video recordings of users. A lot of data will
often be generated, representing potentially long periods of user activity. We
present a procedure to identify sections of such data that are salient given
the current context of analysis; for example analysing the activity of a
particular person among many trial participants recorded by multiple cameras.
By augmenting the cameras used to capture a mobile experiment, we are able to
establish both a location and heading for each camera, and thus model the field
of view for each camera over time. Locations of trial participants are also
recorded and compared against camera views, to determine which periods of user
activity are likely to have been recorded in detail. Additionally the stability
of a camera can be tracked and video can be subsequently filtered to exclude
footage of unacceptable quality. These techniques are implemented in an
extension to Replayer: a software toolkit for use in the development cycle of
mobile applications. A report of initial testing is given, whereby the
technique's use is demonstrated on a representative mobile application.