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Query: Buschel_W* Results: 6 Sorted by: Date  Comments?
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Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content Late-Breaking Works: Novel Interactions / Matulic, Fabrice / Büschel, Wolfgang / Yang, Michael Ying / Ihrke, Stephan / Ramraika, Anmol / Rother, Carsten / Dachselt, Raimund Extended Abstracts of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.2 p.2592-2600
ACM Digital Library Link
Summary: Ubiquitous projection or "display everywhere" is a popular paradigm, according to which regular rooms are augmented with projected digital content in order to create immersive interactive environments. In this work, we revisit this concept, where instead of considering every physical surface and object as a display, we seek to determine areas that are suitable for the projection and interaction with digital information. After determining a set of requirements that such surfaces need to fulfil, we describe a novel computer vision-based technique to automatically detect rectangular surface regions that are deemed adequate for projection and mark those areas as available placeholders for users to use as "clean" displays. As a proof of concept, we show how content can be adaptively laid out in those placeholders using a simple tablet UI.

SleeD: Using a Sleeve Display to Interact with Touch-sensitive Display Walls Session 4: Multi-Surface / von Zadow, Ulrich / Büschel, Wolfgang / Langner, Ricardo / Dachselt, Raimund Interactive Media Lab Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces 2014-11-16 p.129-138
ACM Digital Library Link
Summary: We present SleeD, a touch-sensitive Sleeve Display that facilitates interaction with multi-touch display walls. Large vertical displays allow multiple users to interact effectively with complex data but are inherently public. Also, they generally cannot present an interface adapted to the individual user. The combination with an arm-mounted, interactive display allows complex personalized interactions. In contrast to hand-held devices, both hands remain free for interacting with the wall. We discuss different levels of coupling between wearable and wall and propose novel user interface techniques that support user-specific interfaces, data transfer, and arbitrary personal views. In an iterative development process, we built a mock-up using a bendable e-Ink display and a fully functional prototype based on an arm-mounted smartphone. In addition, we developed several applications that showcase the techniques presented. An observational study we conducted demonstrates the high potential of our concepts.

tPad: designing transparent-display mobile interactions Touch / Hincapié-Ramos, Juan David / Roscher, Sophie / Büschel, Wolfgang / Kister, Ulrike / Dachselt, Raimund / Irani, Pourang Proceedings of DIS'14: Designing Interactive Systems 2014-06-21 v.1 p.161-170
ACM Digital Library Link
Summary: As a novel class of mobile devices with rich interaction capabilities we introduce tPads -- transparent display tablets. tPads are the result of a systematic design investigation into the ways and benefits of interacting with transparent mobiles which goes beyond traditional mobile interactions and augmented reality (AR) applications. Through a user-centered design process we explored interaction techniques for transparent-display mobiles and classified them into four categories: overlay, dual display & input, surface capture and model-based interactions. We investigated the technical feasibility of such interactions by designing and building two touch-enabled semi-transparent tablets called tPads and a range of tPad applications. Further, a user study shows that tPad interactions applied to everyday mobile tasks (application switching and image capture) outperform current mobile interactions and were preferred by users. Our hands-on design process and experimental evaluation demonstrate that transparent displays provide valuable interaction opportunities for mobile devices.

cAR: Contact Augmented Reality with Transparent-Display Mobile Devices Papers session #3 / Hincapié-Ramos, Juan David / Roscher, Sophie / Büschel, Wolfgang / Kister, Ulrike / Dachselt, Raimund / Irani, Pourang Proceedings of the 2014 ACM International Symposium on Pervasive Displays 2014-06-03 p.80-85
ACM Digital Library Link
Summary: We present Contact Augmented Reality (cAR), a form of AR where a mobile device with a transparent display rests on top of the augmented object. cAR is based on the notion that interactions with digital content are enriched by the tangibility of physically moving a device on and off the augmented object. We propose and implement three categories of cAR interaction techniques: contact-based, off-contact and content-aware. We built two cAR prototypes and explore how cAR can be applied to the domain of active reading. A first low-fidelity prototype, consisting of an interactive tabletop and transparent acrylic tangibles, allowed us to iteratively design and test interaction techniques. The second and higher-fidelity prototype, called a tPad, uses a semi-transparent touch-enabled 7" LCD display that is placed on top of back-lit paper documents. The tPad uses an external camera and feature matching algorithms to identify the document and to determine its location and orientation. We report on user feedback and elaborate on the salient technical challenges for cAR devices.

T4 -- transparent and translucent tangibles on tabletops Tangibles / Büschel, Wolfgang / Kister, Ulrike / Frisch, Mathias / Dachselt, Raimund Proceedings of the 2014 International Conference on Advanced Visual Interfaces 2014-05-27 p.81-88
ACM Digital Library Link
Summary: In many cases, Tangible User Interfaces allow the manipulation of digital content with physical objects recognized by an interactive tabletop. Usually, such tangible objects are made of opaque wood or synthetic materials, thereby occluding the display. In this paper, we systematically investigate the promising potential of tangibles entirely made of transparent or translucent materials. Besides visualizing content directly below a manipulable tangible, transparent objects also facilitate direct touch interaction with the content below, dynamic illumination and glowing effects. We propose a comprehensive design space for transparent tangibles on tabletops based on a thorough review of existing work. By reporting on our own experiments and prototypes, we address several gaps in this design space, regarding aspects of both interaction and visualization. These include the illumination of tangibles as well as the precise input with transparent tangibles for which we also present the promising results of an initial user study. Finally, benefits and shortcomings of transparent tangibles are discussed and resulting design considerations are presented.

Use your head: tangible windows for 3D information spaces in a tabletop environment Interacting with information using surfaces / Spindler, Martin / Büschel, Wolfgang / Dachselt, Raimund Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces 2012-11-11 p.245-254
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Summary: Tangible Windows are a novel concept for interacting with virtual 3D information spaces in a workbench-like multi-display environment. They allow for performing common 3D interaction tasks in a more accessible manner by combining principles of tangible interaction, head-coupled perspective, and multi-touch techniques. Tangible Windows unify the interaction and representation space in a single device. They either act as physical peepholes into a virtual 3D world or as physical containers for parts of that world and are well-suited for the collaborative exploration and manipulation of such information spaces. One important feature of Tangible Windows is that the use of obtrusive hardware, such as HMDs, is strictly avoided. Instead, lightweight paper-based displays are used. We present different techniques for canonical 3D interaction tasks such as viewport control or object selection and manipulation, based on the combination of independent input modalities. We tested these techniques on a self-developed prototype system and received promising early user feedback.