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Query: Brock_A* Results: 11 Sorted by: Date  Comments?
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MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments Learning Feedback / Brule, Emeline / Bailly, Gilles / Brock, Anke / Valentin, Frederic / Denis, Grégoire / Jouffrais, Christophe Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.445-457
ACM Digital Library Link
Summary: We report on the design process leading to the creation of MapSense, a multi-sensory interactive map for visually impaired children. We conducted a formative study in a specialized institute to understand children's educational needs, their context of care and their preferences regarding interactive technologies. The findings (1) outline the needs for tools and methods to help children to acquire spatial skills and (2) provide four design guidelines for educational assistive technologies. Based on these findings and an iterative process, we designed and deployed MapSense in the institute during two days. It enables collaborations between children with a broad range of impairments, proposes reflective and ludic scenarios and allows caretakers to customize it as they wish. A field experiment reveals that both children and caretakers considered the system successful and empowering.

Quick-glance and in-depth exploration of a tabletop map for visually impaired people Travaux en cours (TeC) / Bardot, Sandra / Brock, Anke / Serrano, Marcos / Jouffrais, Christophe Proceedings of the 2014 Conference of the Association Francophone d'Interaction Homme-Machine 2014-10-28 p.165-170
ACM Digital Library Link
Summary: Interactive tactile maps provide visually impaired people with accessible geographic information. However, when these maps are presented on large tabletops, tactile exploration without sight is long and tedious due to the size of the surface. In this paper we present a novel approach to speed up the process of exploring tabletop maps in the absence of vision. Our approach mimics the visual processing of a map and consists in two steps. First, the Quick-Glance step allows creating a global mental representation of the map by using mid-air gestures. Second, the In-Depth step allows users to reach Points of Interest with appropriate hand guidance onto the map. In this paper we present the design and development of a prototype combining a smartwatch and a tactile surface for Quick-Glance and In-Depth interactive exploration of a map.

Perspectives on gender and product design Workshop summaries / Dray, Susan M. / Busse, Daniela K. / Brock, Anke Marei / Peters, Anicia N. / Bardzell, Shaowen / Druin, Allison / Burnett, Margaret M. / Churchill, Elizabeth F. / Williams, Gayna / Holtzblatt, Karen / Murray, Diane Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems 2014-04-26 v.2 p.53-56
ACM Digital Library Link
Summary: Interactive technologies have a profound mediating effect on the way we obtain and contribute to knowledge, relate to each other and contribute to society. Often, "gender" is not a factor that is explicitly considered in the design of these technologies. When gender is considered, products are often designed with idealised models of gendered "users" -- designed for men, designed for women, designed for boys, designed for girls, or designed for the "average user" who could be male or female. However, the ways in which gender-bias or gender-neutrality are constructed in the design process and the resulting effect on the interactive artifacts that are produced is not well understood. This workshop will address what HCI is currently bringing, and can bring, to the table in addressing this issue.

Leveraging the progress of women in the HCI field to address the diversity chasm Panels / Dray, Susan M. / Peters, Anicia N. / Brock, Anke M. / Peer, Andrea / Gitau, Shikoh / Jennings, Pamela L. / Kumar, Janaki / Murray, Dianne Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2399-2406
ACM Digital Library Link
Summary: Worldwide there is a gender gap in technology with only a small part of all computer science related positions being held by women. Among different initiatives to encourage women to join STEM fields, we started a video interview initiative last year at CHI to encourage more women to enter and remain in the field of HCI as well as strengthening existing women's voices. In addition to strengthening women's progress, many interviewees also identified a diversity chasm within the HCI field that needs to be addressed. This panel aims at continuing and deepening the conversation that was started at CHI 2011 addressing the experience of women in the HCI field in both industry and academia and extending the conversation to include diversity. It will serve as a platform to discuss important issues such as mentoring, leadership, and career development and for creating networks for including and encouraging diversity in HCI.

Exploring the representation of women perspectives in technologies Panels / Dray, Susan M. / Peer, Andrea / Brock, Anke M. / Peters, Anicia / Bardzell, Shaowen / Burnett, Margaret / Churchill, Elizabeth / Poole, Erika Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2447-2454
ACM Digital Library Link
Summary: Technology has a profound mediating effect on the way we relate, obtain knowledge, and contribute to society. Given the impact and potential ramifications of technology on our society, it is imperative that both masculine and feminine perspectives are included in shaping our modern day technologies. This panel focuses on the representation of women perspectives in technologies we design, analyze, and use. There are many barriers when it comes to getting women perspectives into system designs such as: the small amount of HCI gender research currently in the literature, the lack of analysis of gender-agnostic software tools which fit female problem-solving approaches, and low grant support for research which looks at the representation of the feminists' perspective in our current discourse. This panel will address these barriers with respect to the tools and technologies we experience and design.

SIG: NVI (non-visual interaction) SIGs / Brock, Anke M. / Kammoun, Slim / Nicolau, Hugo / Guerreiro, Tiago / Kane, Shaun K. / Jouffrais, Christophe Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing Systems 2013-04-27 v.2 p.2513-2516
ACM Digital Library Link
Summary: In recent years there has been a surge in the development of non-visual interaction techniques targeting two application areas: making content accessible to visually impaired people, and supporting minimal attention user interfaces for situationally impaired users. This SIG aims to bring together the community of researchers working around non-visual interaction techniques for people of all abilities. It will unite members of this burgeoning community in a lively discussion and brainstorming session. Attendees will work to identify and report current and future research challenges as well as new research avenues.

Demo hour Demo hour / Brock, Anke / Truillet, Philippe / Oriola, Bernard / Picard, Delphine / Jouffrais, Christophe / Wintergerst, Götz / Jagodzinski, Ron / Giles, Peter / Choi, Sangwon / Gu, Jiseong / Han, Jaehyun / Heo, Seongkook / Kim, Sunjun / Lee, Geehyuk / Ronchi, Gloria / Benghi, Claudio interactions 2013-01 v.20 n.1 p.10-11
ACM Digital Library Link

Design and User Satisfaction of Interactive Maps for Visually Impaired People Mobility for Blind and Partially Sighted People / Brock, Anke / Truillet, Philippe / Oriola, Bernard / Picard, Delphine / Jouffrais, Christophe ICCHP'12: International Conference on Computers Helping People with Special Needs 2012-07-11 v.2 p.544-551
Keywords: blind; visual impairment; accessibility; interactive map; tactile map; multi-touch; satisfaction; SUS; usability
Link to Digital Content at Springer
Summary: Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and audio output. We first describe the different steps for designing an interactive map: drawing and printing the tactile paper map, choice of multi-touch technology, interaction technologies and the software architecture. Then we describe the method used to assess user satisfaction. We provide data showing that an interactive map -- although based on a unique, elementary, double tap interaction -- has been met with a high level of user satisfaction. Interestingly, satisfaction is independent of a user's age, previous visual experience or Braille experience. This prototype will be used as a platform to design advanced interactions for spatial learning.

Kin'touch: understanding how visually impaired people explore tactile maps Work-in-progress / Brock, Anke / Lebaz, Samuel / Oriola, Bernard / Picard, Delphine / Jouffrais, Christophe / Truillet, Philippe Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing Systems 2012-05-05 v.2 p.2471-2476
ACM Digital Library Citation
Summary: Tactile or interactive maps are largely used as an orientation aid for visually impaired people. Yet, little is known about haptic exploration strategies and their influence on the resultant cognitive mapping. We have designed a prototype with the potential to automatically analyze different users' exploration strategies. This prototype integrates data from the MS Kinect camera and a multi-touch table. It registers location of hands and digits on a tactile map. Results of preliminary studies show that this approach is promising.

Usage of multimodal maps for blind people: why and how Posters / Brock, Anke / Truillet, Philippe / Oriola, Bernard / Jouffrais, Christophe Proceedings of the 2010 ACM International Conference on Interactive Tabletops and Surfaces 2010-11-07 p.247-248
ACM Digital Library Link
Summary: Multimodal interactive maps are a solution for providing the blind with access to geographic information. Current projects use a tactile map set down on a monotouch display with additional sound output. In our current project we investigated the usage of multitouch displays for this purpose. In this paper, we outline our requirements concerning the appropriate multitouch tactile device and we present a first prototype. We conclude with future working propositions.

Méthodes et outils de conception participative avec des utilisateurs non-voyants Articles de recherche longs (Long Research Papers) / Brock, Anke / Vinot, Jean-Luc / Oriola, Bernard / Kammoun, Slim / Truillet, Philippe / Jouffrais, Christophe Proceedings of the 2010 Conference of the Association Francophone d'Interaction Homme-Machine 2010-09-20 p.65-72
ACM Digital Library Link
Summary: Participatory Design is a process for the design of interactive systems integrating the user in all design phases. However it is based on the assumption that users are in possess of their full physical capabilities, in particular the visual sense, and thus is for the most part not adapted for working with visually impaired people. In this article we present an approach for using participatory design when working with blind people. We start with an analysis of the existing methods, in which we discuss their limits concerning accessibility for the blind, and the peculiarities of blind users. Afterwards we present how we have adapted the classical design methods during our design process and we show the results of our project. We conclude with some recommendations and future working propositions.