MapSense: Multi-Sensory Interactive Maps for Children Living with Visual
Impairments
Learning Feedback
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Brule, Emeline
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Bailly, Gilles
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Brock, Anke
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Valentin, Frederic
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Denis, Grégoire
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Jouffrais, Christophe
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.445-457
© Copyright 2016 ACM
Summary: We report on the design process leading to the creation of MapSense, a
multi-sensory interactive map for visually impaired children. We conducted a
formative study in a specialized institute to understand children's educational
needs, their context of care and their preferences regarding interactive
technologies. The findings (1) outline the needs for tools and methods to help
children to acquire spatial skills and (2) provide four design guidelines for
educational assistive technologies. Based on these findings and an iterative
process, we designed and deployed MapSense in the institute during two days. It
enables collaborations between children with a broad range of impairments,
proposes reflective and ludic scenarios and allows caretakers to customize it
as they wish. A field experiment reveals that both children and caretakers
considered the system successful and empowering.
Quick-glance and in-depth exploration of a tabletop map for visually
impaired people
Travaux en cours (TeC)
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Bardot, Sandra
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Brock, Anke
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Serrano, Marcos
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Jouffrais, Christophe
Proceedings of the 2014 Conference of the Association Francophone
d'Interaction Homme-Machine
2014-10-28
p.165-170
© Copyright 2014 ACM
Summary: Interactive tactile maps provide visually impaired people with accessible
geographic information. However, when these maps are presented on large
tabletops, tactile exploration without sight is long and tedious due to the
size of the surface. In this paper we present a novel approach to speed up the
process of exploring tabletop maps in the absence of vision. Our approach
mimics the visual processing of a map and consists in two steps. First, the
Quick-Glance step allows creating a global mental representation of the map by
using mid-air gestures. Second, the In-Depth step allows users to reach Points
of Interest with appropriate hand guidance onto the map. In this paper we
present the design and development of a prototype combining a smartwatch and a
tactile surface for Quick-Glance and In-Depth interactive exploration of a map.
Perspectives on gender and product design
Workshop summaries
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Dray, Susan M.
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Busse, Daniela K.
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Brock, Anke Marei
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Peters, Anicia N.
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Bardzell, Shaowen
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Druin, Allison
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Burnett, Margaret M.
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Churchill, Elizabeth F.
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Williams, Gayna
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Holtzblatt, Karen
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Murray, Diane
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.53-56
© Copyright 2014 ACM
Summary: Interactive technologies have a profound mediating effect on the way we
obtain and contribute to knowledge, relate to each other and contribute to
society. Often, "gender" is not a factor that is explicitly considered in the
design of these technologies. When gender is considered, products are often
designed with idealised models of gendered "users" -- designed for men,
designed for women, designed for boys, designed for girls, or designed for the
"average user" who could be male or female. However, the ways in which
gender-bias or gender-neutrality are constructed in the design process and the
resulting effect on the interactive artifacts that are produced is not well
understood. This workshop will address what HCI is currently bringing, and can
bring, to the table in addressing this issue.
Leveraging the progress of women in the HCI field to address the diversity
chasm
Panels
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Dray, Susan M.
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Peters, Anicia N.
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Brock, Anke M.
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Peer, Andrea
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Gitau, Shikoh
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Jennings, Pamela L.
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Kumar, Janaki
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Murray, Dianne
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.2399-2406
© Copyright 2013 ACM
Summary: Worldwide there is a gender gap in technology with only a small part of all
computer science related positions being held by women. Among different
initiatives to encourage women to join STEM fields, we started a video
interview initiative last year at CHI to encourage more women to enter and
remain in the field of HCI as well as strengthening existing women's voices. In
addition to strengthening women's progress, many interviewees also identified a
diversity chasm within the HCI field that needs to be addressed. This panel
aims at continuing and deepening the conversation that was started at CHI 2011
addressing the experience of women in the HCI field in both industry and
academia and extending the conversation to include diversity. It will serve as
a platform to discuss important issues such as mentoring, leadership, and
career development and for creating networks for including and encouraging
diversity in HCI.
Exploring the representation of women perspectives in technologies
Panels
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Dray, Susan M.
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Peer, Andrea
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Brock, Anke M.
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Peters, Anicia
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Bardzell, Shaowen
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Burnett, Margaret
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Churchill, Elizabeth
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Poole, Erika
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.2447-2454
© Copyright 2013 ACM
Summary: Technology has a profound mediating effect on the way we relate, obtain
knowledge, and contribute to society. Given the impact and potential
ramifications of technology on our society, it is imperative that both
masculine and feminine perspectives are included in shaping our modern day
technologies. This panel focuses on the representation of women perspectives in
technologies we design, analyze, and use. There are many barriers when it comes
to getting women perspectives into system designs such as: the small amount of
HCI gender research currently in the literature, the lack of analysis of
gender-agnostic software tools which fit female problem-solving approaches, and
low grant support for research which looks at the representation of the
feminists' perspective in our current discourse. This panel will address these
barriers with respect to the tools and technologies we experience and design.
SIG: NVI (non-visual interaction)
SIGs
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Brock, Anke M.
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Kammoun, Slim
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Nicolau, Hugo
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Guerreiro, Tiago
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Kane, Shaun K.
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Jouffrais, Christophe
Extended Abstracts of ACM CHI'13 Conference on Human Factors in Computing
Systems
2013-04-27
v.2
p.2513-2516
© Copyright 2013 ACM
Summary: In recent years there has been a surge in the development of non-visual
interaction techniques targeting two application areas: making content
accessible to visually impaired people, and supporting minimal attention user
interfaces for situationally impaired users. This SIG aims to bring together
the community of researchers working around non-visual interaction techniques
for people of all abilities. It will unite members of this burgeoning community
in a lively discussion and brainstorming session. Attendees will work to
identify and report current and future research challenges as well as new
research avenues.
Demo hour
Demo hour
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Brock, Anke
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Truillet, Philippe
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Oriola, Bernard
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Picard, Delphine
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Jouffrais, Christophe
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Wintergerst, Götz
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Jagodzinski, Ron
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Giles, Peter
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Choi, Sangwon
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Gu, Jiseong
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Han, Jaehyun
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Heo, Seongkook
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Kim, Sunjun
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Lee, Geehyuk
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Ronchi, Gloria
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Benghi, Claudio
interactions
2013-01
v.20
n.1
p.10-11
© Copyright 2013 ACM
Design and User Satisfaction of Interactive Maps for Visually Impaired
People
Mobility for Blind and Partially Sighted People
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Brock, Anke
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Truillet, Philippe
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Oriola, Bernard
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Picard, Delphine
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Jouffrais, Christophe
ICCHP'12: International Conference on Computers Helping People with Special
Needs
2012-07-11
v.2
p.544-551
Keywords: blind; visual impairment; accessibility; interactive map; tactile map;
multi-touch; satisfaction; SUS; usability
© Copyright 2012 Springer-Verlag
Summary: Multimodal interactive maps are a solution for presenting spatial
information to visually impaired people. In this paper, we present an
interactive multimodal map prototype that is based on a tactile paper map, a
multi-touch screen and audio output. We first describe the different steps for
designing an interactive map: drawing and printing the tactile paper map,
choice of multi-touch technology, interaction technologies and the software
architecture. Then we describe the method used to assess user satisfaction. We
provide data showing that an interactive map -- although based on a unique,
elementary, double tap interaction -- has been met with a high level of user
satisfaction. Interestingly, satisfaction is independent of a user's age,
previous visual experience or Braille experience. This prototype will be used
as a platform to design advanced interactions for spatial learning.
Kin'touch: understanding how visually impaired people explore tactile maps
Work-in-progress
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Brock, Anke
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Lebaz, Samuel
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Oriola, Bernard
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Picard, Delphine
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Jouffrais, Christophe
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Truillet, Philippe
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.2471-2476
© Copyright 2012 ACM
Summary: Tactile or interactive maps are largely used as an orientation aid for
visually impaired people. Yet, little is known about haptic exploration
strategies and their influence on the resultant cognitive mapping. We have
designed a prototype with the potential to automatically analyze different
users' exploration strategies. This prototype integrates data from the MS
Kinect camera and a multi-touch table. It registers location of hands and
digits on a tactile map. Results of preliminary studies show that this approach
is promising.
Usage of multimodal maps for blind people: why and how
Posters
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Brock, Anke
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Truillet, Philippe
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Oriola, Bernard
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Jouffrais, Christophe
Proceedings of the 2010 ACM International Conference on Interactive
Tabletops and Surfaces
2010-11-07
p.247-248
© Copyright 2010 ACM
Summary: Multimodal interactive maps are a solution for providing the blind with
access to geographic information. Current projects use a tactile map set down
on a monotouch display with additional sound output. In our current project we
investigated the usage of multitouch displays for this purpose. In this paper,
we outline our requirements concerning the appropriate multitouch tactile
device and we present a first prototype. We conclude with future working
propositions.
Méthodes et outils de conception participative avec des utilisateurs
non-voyants
Articles de recherche longs (Long Research Papers)
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Brock, Anke
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Vinot, Jean-Luc
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Oriola, Bernard
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Kammoun, Slim
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Truillet, Philippe
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Jouffrais, Christophe
Proceedings of the 2010 Conference of the Association Francophone
d'Interaction Homme-Machine
2010-09-20
p.65-72
© Copyright 2010 ACM
Summary: Participatory Design is a process for the design of interactive systems
integrating the user in all design phases. However it is based on the
assumption that users are in possess of their full physical capabilities, in
particular the visual sense, and thus is for the most part not adapted for
working with visually impaired people. In this article we present an approach
for using participatory design when working with blind people. We start with an
analysis of the existing methods, in which we discuss their limits concerning
accessibility for the blind, and the peculiarities of blind users. Afterwards
we present how we have adapted the classical design methods during our design
process and we show the results of our project. We conclude with some
recommendations and future working propositions.