Force-enabled TouchPad in Cars: Improving Target Selection using Absolute
Input
Late-Breaking Works: Novel Interactions
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Sheik-Nainar, Mohamed
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Huber, Jochen
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Bose, Raja
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Matic, Nada
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.2697-2704
© Copyright 2016 ACM
Summary: Current automotive interfaces rely heavily on touchscreen interfaces which
leverage simple and intuitive direct touch interaction. Since input and output
are co-located, displays have to be positioned within hand's reach. When the
display is outside the reach envelope, a touchpad has been used as a control
device. Current implementation of touchpads in cars rely on a relative input
method that requires a visual cursor and is known to cause distraction from
primary driving task. Newer touchpads with force sensing ability are getting
introduced in notebook computers. We propose to use a force-enabled touchpad
with absolute mapping for target selection. We performed a controlled
experiment as a first step towards assessing whether absolute mapped force
input target selection performance can be comparable to direct touch input.
Results show that target selection performance is not significantly different
from direct touch input making a case for force-enabled touchpad usage in
scenarios where the display is outside the reach envelope.
Accessibility of E-Commerce Websites for Vision-Impaired Persons
Years of the Web: Weaving Accessibility
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Bose, Roopa
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Jürgensen, Helmut
ICCHP'14: International Conference on Computers Helping People with Special
Needs, Part 1
2014-07-09
v.1
p.121-128
Keywords: Web Accessibility; WCAG; Screen Readers; E-Commerce Website Accessibility
© Copyright 2014 Springer International Publishing
Summary: We report the results of a detailed analysis of the problems encountered by
blind or vision-impaired persons when accessing web sites which use
technologies like, for example, flash animation, JavaScript, HTML 5. We also
examine typical accessibility problems found in e-commerce websites, especially
in on-line shopping. We check our findings against the WCAG 2.0 accessibility
guidelines and provide detailed recommendations for changes or additions to
these guidelines.
Terminal mode: transforming mobile devices into automotive application
platforms
Connected cars
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Bose, Raja
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Brakensiek, Jörg
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Park, Keun-Young
AutomnotiveUI 2010: International Conference on Automotive User Interfaces
and Interactive Vehicular Applications
2010-11-11
p.148-155
© Copyright 2010 ACM
Summary: Mobile devices such as smart phones have enabled consumers to gain access to
a growing number of interactive and useful applications, anytime anywhere.
However, once a user enters his/her vehicle the availability of such
applications and their user experience degrades drastically -- either because
of being restricted to using the few applications available on the In-Vehicle
Infotainment (IVI) system or due to the challenges of interacting with a tiny
mobile device screen attached to a car dock. In this paper, we present Terminal
Mode -- a technology which transforms mobile devices into automotive
application platforms and seamlessly integrates them into vehicle infotainment
systems. This technology not only enables consumers to access their favorite
mobile services and applications in a safe manner while traveling in a vehicle
but also provides top quality user experience consistent with high-end IVI
systems.
Remote virtual devices: middleware for dynamic device composition
Demo presentations
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Gil-Castiñeira, Felipe
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Bose, Raja
Proceedings of the 2010 International Conference on Ubiquitous Computing
2010-09-26
p.365-366
Keywords: device composition, distributed devices, input devices, middleware, output
devices, sensors
© Copyright 2010 ACM
Summary: New mobile devices are equipped with a plethora of sensors and peripheral
devices such as accelerometers and gyroscopes, which are not available as input
mechanisms in traditional desktop and tabletop computing environments. However,
the utilization of these novel input devices would provide opportunities for
new and more natural user experiences beyond the traditional
keyboard-mouse-touch paradigm. For example, it should be possible to use the
accelerometer in a mobile phone as the input device for a game running on a PC.
In this demonstration, we showcase a virtual device framework which enables the
sharing of embedded peripherals between heterogeneous computing devices over
any IP-based network in an application agnostic manner. We further show
examples of use cases which utilize this framework to provide a richer and more
natural user experience for existing desktop applications.
Experience of Enhancing the Space Sensing of Networked Robots Using Atlas
Service-Oriented Architecture
Ubiquitous Computing
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Helal, Sumi
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Lim, Shinyoung
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Bose, Raja
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Yang, Hen-I
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Kim, Hyun
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Cho, Young-Jo
Proceedings of the 2008 Asia Pacific Conference on Computer Human
Interaction
2008-07-06
p.1-10
© Copyright 2008 Springer-Verlag
Summary: In this paper, we describe how we enhance the space sensing capabilities of
the Ubiquitous Robotic Companion (URC) developed by ETRI Korea, by utilizing
the plug-and-play service-oriented architecture provided by University of
Florida's Atlas Platform. Based on our experience in deploying services using
the Atlas Platform in smart houses, for the elderly and people with special
needs, a requirement emerged for utilizing networked robots to assist elderly
people in their activities of daily living. Networked robots consisting of
sensors, actuators and smart devices can collaborate as mobile sensing
platforms with the other networked robots in a smart space, providing a complex
and sophisticated actuator and human interface. This paper describes our
experience in designing and implementing system architecture to integrate URC
robots into pervasive computing environments using the Atlas Platform. We also
show how the integrated system is able to provide better services which enhance
the space sensing capabilities of URCs in the smart space.