Peer-to-peer in the Workplace: A View from the Road
Transportation and HCI
/
Ahmed, Syed Ishtiaque
/
Bidwell, Nicola J.
/
Zade, Himanshu
/
Muralidhar, Srihari H.
/
Dhareshwar, Anupama
/
Karachiwala, Baneen
/
Tandong, Cedrick N.
/
O'Neill, Jacki
Proceedings of the ACM CHI'16 Conference on Human Factors in Computing
Systems
2016-05-07
v.1
p.5063-5075
© Copyright 2016 ACM
Summary: This paper contributes to the growing literature on peer-to-peer (P2P)
applications through an ethnographic study of auto-rickshaw drivers in
Bengaluru, India. We describe how the adoption of a P2P application, Ola, which
connects passengers to rickshaws, changes drivers work practices. Ola is part
of the 'peer services' phenomenon which enable new types of ad-hoc trade in
labour, skills and goods. Auto-rickshaw drivers present an interesting case
because prior to Ola few had used Smartphones or the Internet. Furthermore, as
financially vulnerable workers in the informal sector, concerns about driver
welfare become prominent. Whilst technologies may promise to improve
livelihoods, they do not necessarily deliver [57]. We describe how Ola does
little to change the uncertainty which characterizes an auto drivers' day. This
leads us to consider how a more equitable and inclusive system might be
designed.
NatureCHI: Unobtrusive User Experiences with Technology in Nature
Workshop Summaries
/
Häkkilä, Jonna
/
Cheverst, Keith
/
Schöning, Johannes
/
Bidwell, Nicola J.
/
Robinson, Simon
/
Colley, Ashley
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3574-3580
© Copyright 2016 ACM
Summary: Being in nature is typically regarded to be calming, relaxing and purifying.
When in nature, people often seek physical activity like hiking, or meditative,
mindful or inspiring experiences remote from the urban everyday life. However,
the modern lifestyle easily extends technology use to all sectors of our
everyday life, and e.g. the rise of sports tracking technologies, mobile phone
integrated cameras and omnipresent social media access have contributed to
technologies also arriving into the use context of nature. Also maps and
tourist guides are increasingly smart phone or tablet based services. This
workshop addresses the challenges that are related to interacting with
technology in nature. The viewpoints cover, but are not limited to interaction
design and prototyping, social and cultural issues, user experiences that aim
for unobtrusive interactions with the technology with nature as the use
context.
Orality, Gender and Social Audio in Rural Africa
/
Bidwell, Nicola J.
/
Reitmaier, Thomas
/
Jampo, Kululwa
Proceedings of the 2014 International Conference on the Design of
Cooperative Systems
2014-05-27
p.225-241
© Copyright 2014 Springer International Publishing Switzerland
Summary: We claim that digital platforms designed for people in low-income,
low-literacy rural communities to share locally relevant, voice-based content
did not widen dissemination because they were incompatible with the nuances of
cooperation. We base this on a long-term study of interactions with prototypes
to record, store and share voice files via a portable, communally owned display
in South Africa. We discuss how men and women used, appropriated and interacted
with the prototypes, and how the prototypes and use contexts supported
different genres of orality and nonverbal elements of co-present interactions.
Rhythm and mimicry of nonverbal elements participated in cooperation and, we
argue, that engaging with such qualities enriches creativity in designing media
sharing systems.
Community centered collaborative HCI design / research in developing
countries
Special interest group: 111
/
Peters, Anicia N.
/
Winschiers-Theophilus, Heike
/
Bidwell, Nicola J.
/
Kumar, Arun
/
Ochieng, Daniel O.
/
Camara, Fatoumata
/
Dray, Susan M.
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.1143-1146
© Copyright 2014 ACM
Summary: We are proposing a SIG as an extended forum to build a sustainable network
and resource repository for practitioners and researchers engaged in community
centered collaborative design in developing countries. In structured
discussions and an open cross-cultural dialogue, we attempt to build a
practical and theoretical foundation based on success and failure stories,
challenges and systematic approaches to such HCI. We will explore specific
themes around time, trust and values, expectation management and
transferability/ sustainability of localized projects. We intend to explore how
to document and transform lessons learned into systematic approaches to be
deployed in different contexts.
Collaborating with communities in Africa: a hitchhikers guide
Works-in-progress
/
Peters, Anicia N.
/
Winschiers-Theophilus, Heike
/
Awori, Kagonya
/
Bidwell, Nicola J.
/
Blake, Edwin
/
Kumar, Arun
/
Chivuno-Kuria, Shilumbe
Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems
2014-04-26
v.2
p.1969-1974
© Copyright 2014 ACM
Summary: Designing, developing and deploying technologies with local African
communities involves a rapport and trust beyond predefined and agreed upon
project goals. Pursuing an agenda for community-driven development involves
prioritizing and recognizing the role of community members as co-designers and
co-researchers. Constraints on time, resources and differing protocols often
hinder effective and sustainable collaboration with local African communities.
This paper presents discussions started at an international workshop and panel
about the key factors in building local community collaboration in Africa, as
part of an accruing repository of empirically-grounded advice from local
researchers, community members and designers with extensive community
collaboration experience.
Walking and the social life of solar charging in rural Africa
Practice-Oriented Approaches to Sustainable HCI
/
Bidwell, Nicola J.
/
Siya, Masbulele
/
Marsden, Gary
/
Tucker, William D.
/
Tshemese, M.
/
Gaven, N.
/
Ntlangano, S.
/
Robinson, Simon
/
Eglinton, Kristen Ali
ACM Transactions on Computer-Human Interaction
2013-09
v.20
n.4
p.22
© Copyright 2013 ACM
Summary: We consider practices that sustain social and physical environments beyond
those dominating sustainable HCI discourse. We describe links between walking,
sociality, and using resources in a case study of community-based, solar,
cellphone charging in villages in South Africa's Eastern Cape. Like 360 million
rural Africans, inhabitants of these villages are poor and, like 25% and 92% of
the world, respectively, do not have domestic electricity or own motor
vehicles. We describe nine practices in using the charging stations we
deployed. We recorded 700 people using the stations, over a year, some
regularly. We suggest that the way we frame practices limits insights about
them, and consider various routines in using and sharing local resources to
discover relations that might also feature in charging. Specifically, walking
interconnects routines in using, storing, sharing and sustaining resources, and
contributes to knowing, feeling, wanting and avoiding as well as to different
aspects of sociality, social order and perspectives on sustainability. Along
the way, bodies acquire literacies that make certain relationalities legible.
Our study shows we cannot assert what sustainable practice means a priori and,
further, that detaching practices from bodies and their paths limits solutions,
at least in rural Africa. Thus, we advocate a more "alongly" integrated
approach to data about practices.
Toward an Afro-Centric Indigenous HCI Paradigm
Reframing HCI Through Local and Indigenous Perspectives
/
Winschiers-Theophilus, Heike
/
Bidwell, Nicola J.
International Journal of Human-Computer Interaction
2013-03-01
v.29
n.4
p.243-255
© Copyright 2013 Taylor and Francis
Summary: Current human-computer interaction (HCI) paradigms are deeply rooted in a
Western epistemology that attests its partiality and bias of its embedded
assumptions, values, definitions, techniques, and derived frameworks and
models. Thus tensions created between local cultures and HCI principles require
researchers to pursue a more critical research agenda within an indigenous
epistemology. In this article an Afro-centric paradigm is presented, as
promoted by African scholars, as an alternative perspective to guide
interaction design in a situated context in Africa and promote the reframing of
HCI. A practical realization of this paradigm shift within our own
community-driven design in Southern Africa is illustrated.
Situating Asynchronous Voice in Rural Africa
Mobile Usage and Techniques
/
Bidwell, Nicola J.
/
Siya, Masbulele Jay
Proceedings of IFIP INTERACT'13: Human-Computer Interaction-3
2013
v.3
p.36-53
Keywords: Oral users; Rural Africa; Asynchronous voice; Social media
© Copyright 2013 IFIP
Summary: Designing for oral users in economically poor places has intensified efforts
to develop platforms for asynchronous voice. Often these aim to assist users in
rural areas where literacy is lowest, but there are few empirical studies and
design tends to be oriented by theory that contrasts the mental functions of
oral and literate users, rather than by local practices in social situations.
We describe designing an Audio Repository (AR) based on practices, priorities
and phone-use in rural Africa. The AR enables users to record, store and share
voice files on a shared tablet and via their own cell-phones. We deployed the
AR for 10 months in rural Africa and illiterate elders, who have few ways to
use free or low-cost phone services, used it to record meetings. Use of, and
interactions with, the AR informed the design of a new prototype. They also
sensitized us to qualities of collective sense-making that can inspire new
interactions but that guidelines for oral users overlook; such as the fusion of
meaning and sound and the tuning of speech and bodily movement. Thus, we claim
that situating design in local ways of saying enriches the potential for
asynchronous voice.
Walking together to design
Forums: Developing Communities
/
Bidwell, Nicola J.
interactions
2012-11-01
v.19
n.6
p.68-71
© Copyright 2012 ACM
Gary Marsden, Editor
Namibian and American cultural orientations toward Facebook
Work-in-progress
/
Peters, Anicia
/
Oren, Michael
/
Bidwell, Nicola
Extended Abstracts of ACM CHI'12 Conference on Human Factors in Computing
Systems
2012-05-05
v.2
p.2603-2608
© Copyright 2012 ACM
Summary: Nadkarni and Hofman's [8] meta-review of literature on Facebook usage
recommends examining differences in Facebook use between collectivistic and
individualistic cultures. We discuss early findings of an exploratory study to
compare use between participants in America, Namibia, and expatriate Namibians.
From this, we identified five key areas of difference: 1) Motivations for
joining Facebook; 2) Attitude toward Facebook connections; 3) Self presentation
and photo sharing; 4) Communication about death, religion, and politics; 5)
General privacy definitions. However, our findings showed no statistical
difference in the Collectivism Scale [10] administered among the three groups,
despite Namibia being considered a highly collectivistic county [12] and the US
being a highly individualistic country [6].
A New Visualization Approach to Re-Contextualize Indigenous Knowledge in
Rural Africa
Interaction Design for Developing Regions
/
Rodil, Kasper
/
Winschiers-Theophilus, Heike
/
Bidwell, Nicola J.
/
Eskildsen, Søren
/
Rehm, Matthias
/
Kapuire, Gereon Koch
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.2
p.297-314
Keywords: 3D visualization; indigenous knowledge; rural; Africa; design
© Copyright 2011 IFIP
Summary: Current views of sustainable development recognize the importance of
accepting the Indigenous Knowledge (IK) of rural people. However, there is an
increasing technological gap between Elder IK holders and the younger
generation and a persistent incompatibility between IK and the values, logics
and literacies embedded, and supported by ICT. Here, we present an evaluation
of new technology that might bridge generations and preserve key elements of
local IK in Namibia. We describe how we applied insights, generated by
ethnographic, dialogical and participatory action research, in designing a
structure in which users can store, organize and retrieve user-generated videos
in ways that are compatible with their knowledge system. The structure embeds
videos in a scenario-based 3D visualization of a rural village. It accounts for
some of the ways this rural community manages information, socially, spatially
and temporally and provides users with a recognizable 3D simulated environment
in which to re-contextualize de-contextualized video clips. Our formative in
situ evaluation of a prototype suggests the visualization is legible to
community members, provokes participation in design discussions, offers
opportunities for local appropriation and may facilitate knowledge sharing
between IK holders and more youthful IK assimilators. Simultaneously differing
interpretations of scenarios and modeled objects reveal the limitations of our
modeling decisions and raises various questions regarding graphic design
details and regional transferability.
Re-framing HCI through Local and Indigenous Perspectives
Workshops
/
Abdelnour-Nocera, José L.
/
Kurosu, Masaaki
/
Clemmensen, Torkil
/
Bidwell, Nicola J.
/
Vatrapu, Ravikiran
/
Winschiers-Theophilus, Heike
/
Evers, Vanessa
/
Heimgärtner, Rüdiger
/
Yeo, Alvin
Proceedings of IFIP INTERACT'11: Human-Computer Interaction
2011-09-05
v.4
p.738-739
Keywords: Indigenous HCI; HCI theory and methodology; localization; globalization;
cultural usability
© Copyright 2011 IFIP
Summary: This one-day workshop aims to present different local and indigenous
perspectives from all over the world in order to lead into an international
dialogue on re-framing concepts and models in HCI/Interaction Design. The
target audience is HCI researchers and practitioners who have experience with
working with culture and HCI. The expected outcome of the workshop is a)
network building among the participants, b) a shortlist of papers that can be
basis for a proposal for a special issue of the UAIS journal, and c) identify
opportunities to develop a funded network or research proposal.
Pushing personhood into place: Situating media in rural knowledge in Africa
Locative media and communities
/
Bidwell, Nicola J.
/
Winschiers-Theophilus, Heike
/
Kapuire, Gereon Koch
/
Rehm, Mathias
International Journal of Human-Computer Studies
2011
v.69
n.10
p.618-631
10.1016/j.ijhcs.2011.02.002
Keywords: Traditional Knowledge / Rural / Africa / Spatial / Temporal / Locative Media
/ Topokinetic / Topographic
© Copyright 2011 Elsevier Ltd.
Summary: Designing interactions with technologies that are compatible with rural
wisdom and skills can help to digitally enfranchise rural people and, thus,
contribute to community cohesion in the face of Africa's urbanization. Oral
information has been integral to rural identity and livelihood in Africa for
generations. However, the use of technology can inadvertently displace the
knowledge of communities with practices that differ from the knowledge
traditions in which technology is designed. We propose that devices that are
sensitive to users' locations, combined with platforms for social networking
and user-generated content, offer intriguing opportunities for rural
communities to extend their knowledge practices digitally. In this paper we
present insights on the way rural people of the Herero tribe manage information
spatially and temporally during some of our design activities in Namibia. We
generated these insights from ethnography and detailed analysis of interactions
with media in our ongoing Ethnographic Action Research. Rural participants had
not depicted their wisdom graphically by photography or video before, rarely
use writing materials and some cannot read. Thus, we gathered 30 h of
observer-and participant-recorded video and participants' interpretations and
interactions with thumbnail photos from video, photography and paper. We
describe insights into verbal and bodily interactions and relationships between
bodies, movements, settings, knowledge and identity. These findings have made
us more sensitive to local experiences of locations and more aware of
assumptions about space and time embedded in locative media. As a result, we
have started to adopt an approach that emphasizes connectors rather than points
and social -- relational and topokinetic rather than topographic spaces. In the
final section of the paper we discuss applying this approach in design by
responding to the ways that participants use social relationships to orient
information and use voice, gesture and movement to incorporate locations into
this "dialogic". In conclusion we outline why we hope our reflections will
inspire others to examine the spatial, temporal and social affordances of
technologies within the bonds of rural, and other, communities.
Situating digital storytelling within African communities
Locative media and communities
/
Reitmaier, Thomas
/
Bidwell, Nicola J.
/
Marsden, Gary
International Journal of Human-Computer Studies
2011
v.69
n.10
p.658-668
10.1016/j.ijhcs.2010.12.008
Keywords: Digital storytelling / Mobile devices / Oral knowledge / Rural / ICT4D /
Cross-cultural
© Copyright 2011 Elsevier Ltd.
Summary: We reflect on the methods, activities and perspectives we used to situate
digital storytelling in two rural African communities in South Africa and
Kenya. We demonstrate how in-depth ethnography in a village in the Eastern Cape
of South Africa and a design workshop involving participants from that village
allowed us to design a prototype mobile digital storytelling system suited to
the needs of rural, oral users. By leveraging our prototype as a probe and
observing villagers using it in two villages in South Africa and Kenya, we
uncovered implications for situating digital storytelling within those
communities. Finally, we distil observations relevant to localizing
storytelling and their implications for transferring design into a different
community.
Being participated: a community approach
Research papers: different environments
/
Winschiers-Theophilus, Heike
/
Chivuno-Kuria, Shilumbe
/
Kapuire, Gereon Koch
/
Bidwell, Nicola J.
/
Blake, Edwin
Proceedings of the 2010 Conference on Participatory Design
2010-11-29
p.1-10
© Copyright 2010 ACM
Summary: In this paper, we explore the concept of participatory design from a
different viewpoint by drawing on an African philosophy of humanness -Ubuntu-,
and African rural community practices. The situational dynamics of
participatory interaction become obvious throughout the design experiences
within our community project. Supported by a theoretical framework we reflect
upon current participatory design practices. We intend to inspire and refine
participatory design concepts and methods beyond the particular context of our
own experiences.
Field testing mobile digital storytelling software in rural Kenya
Ethnographical and field studies
/
Reitmaier, Thomas
/
Bidwell, Nicola J.
/
Marsden, Gary
Proceedings of 12th Conference on Human-computer interaction with mobile
devices and services
2010-09-07
p.283-286
Keywords: HCI4D, digital storytelling, evaluation, probe, rural
© Copyright 2010 ACM
Summary: We describe and reflect on a method we used to evaluate usability and give
insights on situated use of a mobile digital storytelling prototype. We report
on rich data we gained by implementing this method and argue that we were able
to learn more about our prototype, users, their needs, and their context, than
we would have through other evaluation methods. We look at the usability
problems we uncovered and discuss how our flexibility in field-testing allowed
us to observe unanticipated usage, from which we were able to motivate future
design directions. Finally, we reflect on the importance of spending time
in-situ during all stages of design, especially when designing across cultures.
Designing with mobile digital storytelling in rural Africa
Storytelling
/
Bidwell, Nicola J.
/
Reitmaier, Thomas
/
Marsden, Gary
/
Hansen, Susan
Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems
2010-04-10
v.1
p.1593-1602
Keywords: cross-cultural, dialogical approach to design, digital storytelling, ict4d,
mobile devices, oral knowledge, rural
© Copyright 2010 ACM
Summary: We reflect on activities to design a mobile application to enable rural
people in South Africa's Eastern Cape to record and share their stories, which
have implications for 'cross-cultural design,' and the wider use of stories in
design. We based our initial concept for generating stories with audio and
photos on cell-phones on a scenario informed by abstracting from digital
storytelling projects globally and our personal experience. But insights from
ethnography, and technology experiments involving storytelling, in a rural
village led us to query our grounding assumptions and usability criteria. So,
we implemented a method using cell-phones to localise storytelling, involve
rural users and probe ways to incorporate visual and audio media. Products from
this method helped us to generate design ideas for our current prototype which
offers great flexibility. Thus we present a new way to depict stories digitally
and a process for improving such software.
Ubuntu in the network: humanness in social capital in rural Africa
On the Role and Design of Social Media and Enhanced Technology
/
Bidwell, Nic
interactions
2010-03
v.17
n.2
p.68-71
© Copyright 2010 ACM
Beyond the Benjamins: toward an African interaction design
Forum: Under Development
/
Bidwell, N. J.
/
Winschiers-Theophilus, H.
interactions
2010-01
v.17
n.1
p.32-35
© Copyright 2010 ACM
Dilemmas in situating participation in rural ways of saying
Participate
/
Bidwell, Nicola
/
Hardy, Dianna
Proceedings of OZCHI'09, the CHISIG Annual Conference on Human-Computer
Interaction
2009-11-23
p.145-152
Keywords: indigenous culture, rural, technology probes
© Copyright 2009 CHISIG and author(s)
Summary: We reflect upon participation in design processes by people who emphasise
'primary orality', or direct, face-to-face, unmediated communication, due to
their rural locations in places with low technology ambiance and cultural
antecedents. We focus on issues and relationships between rural contexts and
primary orality of relevance to our projects with Indigenous people in regional
Australia and villagers in remote rural South Africa. We observe dilemmas as we
apply methods, which are informed by ethnomethodology, ethnography and
Participatory Design, in enabling local participation, such as intrusive
recording practices, concerns about power structures and appropriate investment
of time.
Anchoring Design in Rural Customs of Doing and Saying
International and Cultural Aspects of HCI
/
Bidwell, Nicola J.
Proceedings of IFIP INTERACT'09: Human-Computer Interaction
2009-08-24
v.1
p.686-699
Keywords: Rural; Africa; Localizing design; Identity; Ethnography
© Copyright 2009 IFIP
Summary: An increasing range of initiatives aim to enable rural communities in
developing regions to generate their own, non-text based, digital content to
share local stories, information and concerns. Video, photos and audio offer
new resources for practices that give communities' a sense of identity and
continuity and that members acquire in relationships with each other, their
environment and history via speech, gesture, song, music, drama, ritual, skills
or crafts. However, these contexts pose challenges for designing interactions
within frameworks that have a heritage of text and indirect orality and which
emphasize particular communication dynamics and structures. We seek to create
new design directions based on insights into local ways of 'doing and saying'
gained in interactions with people living under traditional law and custom in
the Xhosa Kingdom of Pondoland, South Africa. This paper distils themes from an
ethnography when the author lived according to local norms and constraints and
cogenerated design activities, situated in the community's priorities,
customary power relations and consensus-based practice. We reflect on
communication in ordinary and extraordinary activities, and sociotechnical
'experiments' from using social networking websites to storytelling with blogs.
We describe how indexicality dynamically shares context and entwines a person's
identity with physical setting; and, how practices, such as prolonged
discussion, diachronic repetition and synchronous utterance, build rapport,
collective memory and cohesion. We propose that these practices inspire ways
that local social structures can impact on activities to design systems of
organization for information sharing, with occasional reference to our
observations of other rural peoples in north Mozambique and north Australia.
Designing for Naturally Engaging Experiences
Workshops
/
Browning, David
/
van Erp, Marlyn
/
Bødker, Mads
/
Bidwell, Nicola J.
/
Turner, Truna Aka J.
Proceedings of IFIP INTERACT'09: Human-Computer Interaction
2009-08-24
v.2
p.961-962
Keywords: Interaction Design; Place; Representation
© Copyright 2009 IFIP
Summary: This full day workshop explores how insights from artefacts, created during
data collecting and analysis, are translated into prototypes. It is
particularly concerned with getting closer to people's experience of shaping a
design space. The workshop draws inspiration from data-products resulting from
interactions in natural, unbuilt places with the intention of supporting both
those with work integrating understandings of such experiences into design and
those interested in the way material provokes ideas and inspiration for design.
Rural encounters: cultural translations through video
Telling stories
/
Browning, David
/
Bidwell, Nicola J.
/
Hardy, Dianna
/
Standley, P-M
Proceedings of OZCHI'08, the CHISIG Annual Conference on Human-Computer
Interaction
2008-12-08
p.148-155
Keywords: co-generative methods, cultural encounters, design, indexicality,
performative knowledge, rural, video
© Copyright 2008 ACM
Summary: Requirements gathering for design in rural and remote areas needs to be
considered within the prevailing cultural context. We explain our use of video
as a technological site for cultural encounters during the preparatory
elicitation of cultural influences and determinants. We outline the factors
leading to the development of a co-generative approach arising from our
understanding of the role played by indexicality during such encounters with
different cultural systems of knowledge.
The landscape's apprentice: lessons for place-centred design from grounding
documentary
/
Bidwell, Nicola J.
/
Standley, Peta-Marie
/
George, Tommy
/
Steffensen, Vicus
Proceedings of DIS'08: Designing Interactive Systems
2008-02-25
p.88-98
© Copyright 2008 ACM
Summary: We propose that grounding documentaries can help designers to respond to
non-western, non-urban spatial infrastructures. We describe locally-produced,
in vivo video methods developed by indigenous Elders in Australia to persist
and transfer their Traditional Knowledge and the specific use-case of a
documentary on fire. The culturally-situated nature of the documentary exposes
subtleties in a dialectic between models of space. The ontology embedded in the
methods, and expressed by the documentary, has a spatiality and a belonging to
place that profoundly differs from that typifying HCI's urban focus and many
video methods used by designers to understand useage contexts. Grass-roots
driven documentaries ground subsequent design by engaging designers in
otherwise inaccessible truths about remote places, partly through the
designer's sense of their own felt-life. The fire documentary reveals many
general insights for design, such as the need to escape a singularly
anthropocentric spatio-temporal approach in order to respond to the plurality
of user experience.
Exploring terra incognita: wayfinding devices for games
/
Bidwell, Nicola J.
/
Lemmon, Colin
/
Roturu, Mihai
/
Lueg, Christopher
Proceedings of the 2007 Australasian Conference on Interactive Entertainment
2007-12-03
p.6
© Copyright 2007 Authors
Summary: The ludic experience of exploring wilderness in gameworlds may be
compromised by either the negative affects of disorientation or the conspicuous
application of architectural principles known to support wayfinding. We use a
novel device, inspired by insect navigation, to examine players' situated
acquisition of spatial knowledge to enable them return to the origin of their
route while they explore an unfamiliar, synthetic natural world. We describe
qualitative and quantitative data on player behaviour and distill themes to
inform subsequent designs to assist players fulfillment when exploring settings
and interpreting them spatially.