HCI Bibliography : Search Results skip to search form | skip to results |
Database updated: 2016-05-10 Searches since 2006-12-01: 32,897,219
director@hcibib.org
Hosted by ACM SIGCHI
The HCI Bibliogaphy was moved to a new server 2015-05-12 and again 2016-01-05, substantially degrading the environment for making updates.
There are no plans to add to the database.
Please send questions or comments to director@hcibib.org.
Query: Bian_Y* Results: 5 Sorted by: Date  Comments?
Help Dates
Limit:   
Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio Learning Feedback / Bian, Yulong / Yang, Chenglei / Guan, Dongdong / Xiao, Sa / Gao, Fengqiang / Shen, Chia / Meng, Xiangxu Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.433-444
ACM Digital Library Link
Summary: In virtual learning environment, both personality and emotional features of animated pedagogical agents (APAs) may influence learning. To investigate this question, we developed four APAs with two distinct personality types and two sets of gestures expressing distinct emotional feedback. Effects of APAs' personality types and emotional feedback strategies on learning experiences and performance were assessed experimentally using a virtual Tai Chi training system. Fifty six participants completed the experiment. Results showed that positive emotional feedback strategy led to better learning experiences and performance than negative feedback strategy. Moreover, personality type had significant effect on learning. Choleric APAs led to better performance than Phlegmatic APAs. Personality types moderated the effect of emotional feedback on learning satisfaction. Our study demonstrates that APAs with distinct personality types and emotional feedback are important design parameters for virtual learning environments.

Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR VR & Feedback / Gu, Xiaochi / Zhang, Yifei / Sun, Weize / Bian, Yuanzhe / Zhou, Dao / Kristensson, Per Ola Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.1991-1995
ACM Digital Library Link
Summary: We present Dexmo: an inexpensive and lightweight mechanical exoskeleton system for motion capturing and force feedback in virtual reality applications. Dexmo combines multiple types of sensors, actuation units and link rod structures to provide users with a pleasant virtual reality experience. The device tracks the user's motion and uniquely provides passive force feedback. In combination with a 3D graphics rendered environment, Dexmo provides the user with a realistic sensation of interaction when a user is for example grasping an object. An initial evaluation with 20 participants demonstrate that the device is working reliably and that the addition of force feedback resulted in a significant reduction in error rate. Informal comments by the participants were overwhelmingly positive.

The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments Social Media / Bian, Yulong / Zhou, Chao / Tian, Yu / Wang, Peng / Gao, Fengqiang HCI International 2015: 17th International Conference on HCI: Posters' Extended Abstracts, Part II 2015-08-02 v.5 p.78-83
Keywords: Proteus effect; Virtual environment; Avatar; Shyness; Social interaction
Link to Digital Content at Springer
Summary: In virtual interactions, avatars can affect people's perceptions, attitudes, and behaviors consciously or unconsciously, which is known as the Proteus effect. The study created a new paradigm of "virtual scenario simulation" to investigate the impact of avatars on social behavior in different social interaction contexts. Experiment 1 investigated the impact of avatars on social participation level in participating-social-interaction contexts. Experiment 2 extended the work to maintaining-interaction context. Results showed that: (1) both situational factor (social interaction contexts) and individual factor (shyness level) could affect the occurrence of the Proteus effect. (2) The Proteus effects were moderated by the social interaction contexts. (3) In the maintaining- interaction context, the Proteus effects were moderated by the level of shyness.

CKGHV: a comprehensive knowledge graph for history visualization Other / Zhu, Yingzhen / Cao, Xinyi / Bian, Yali / Wu, Jiangqin JCDL'14: Proceedings of the 2014 ACM/IEEE-CS Joint Conference on Digital Libraries 2014-09-08 p.437-438
Keywords: Educational institutions
Keywords: Electronic publishing
Keywords: Encyclopedias
Keywords: History
Keywords: Internet
Keywords: Visualization
Keywords: Knowledge Learning
Keywords: Overview graph
Keywords: Text visualization
dx.doi.org/10.1109/JCDL.2014.6970213
Summary: How to help users learn history efficiently is a problem. To solve it, We proposed CKGHV (Comprehensive Knowledge Graph for History Visualization). This paper focuses on analyzing character relationship of the three kingdoms, and proposed a visualization called overview map. Wordcloud and radiogram present information of battle and character relationship.

Simulation-Based Discomfort Prediction of the Lower Limb Handicapped with Prosthesis in the Climbing Tasks Human Modeling Applications in Health and Rehabilitation / Fu, Yan / Li, Shiqi / Yin, Mingqiang / Bian, Yueqing DHM 2009: 2nd International Conference on Digital Human Modeling 2009-07-19 p.512-520
Keywords: discomfort modeling; prosthesis socket; motion analysis; climbing tasks
Link to Digital Content at Springer
Summary: This paper generalizes a discomfort model for climbing tasks of the handicapped with prosthesis limb. The model is integrated, by ICT technology, into the simulated task scenario to indicate to what extent the climbing task causes discomfort and to analyze the direct cause of discomfort at the micro-motion level. Furthermore, it can predict the potential harm and accidents in the climbing tasks by calculating the accumulated biomechanical results of joints posture displacement and torque. Meanwhile the research focuses on the analysis on each movement of around the prosthesis socket, which will provide analysis tool for the design of prosthesis from the point of comfort.