MMM Ball: Showcasing the Massive Mobile Multiuser Framework
Interactivity Demos
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Weißker, Tim
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Berst, Andreas
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Hartmann, Johannes
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Echtler, Florian
Extended Abstracts of the ACM CHI'16 Conference on Human Factors in
Computing Systems
2016-05-07
v.2
p.3796-3799
© Copyright 2016 ACM
Summary: We present the Massive Mobile Multiuser (M³) framework, a platform
designed to enable setup-free, real-time, concurrent interaction with shared
public displays through large numbers of mobile devices. Simultaneous
interaction of multiple persons with public displays requires either dedicated
tracking hardware to detect gestures, or a way for users to interact through
their personal mobile devices. The latter option provides more flexibility, but
also presents a heightened entry barrier as it often requires installation of
custom software. To address these issues, M³ enables immediate interaction
through the mobile browser without requiring prior setup on the user side, and
real-time interaction suitable for fast multiplayer games. We present a live
demonstration of our framework at the example of a public game which has
already been shown to support up to 17 concurrent users. Despite a
resource-constrained environment and an unpredictable selection of client
devices, M³ consistently delivers performance suitable for real-time
interaction.