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Query: Badeig_F* Results: 3 Sorted by: Date  Comments?
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A Distributed Architecture for Interacting with NAO Demonstrations / Badeig, Fabien / Pelorson, Quentin / Arias, Soraya / Drouard, Vincent / Gebru, Israel / Li, Xiaofei / Evangelidis, Georgios / Horaud, Radu Proceedings of the 2015 International Conference on Multimodal Interaction 2015-11-09 p.385-386
ACM Digital Library Link
Summary: One of the main applications of the humanoid robot NAO -- a small robot companion -- is human-robot interaction (HRI). NAO is particularly well suited for HRI applications because of its design, hardware specifications, programming capabilities, and affordable cost. Indeed, NAO can stand up, walk, wander, dance, play soccer, sit down, recognize and grasp simple objects, detect and identify people, localize sounds, understand some spoken words, engage itself in simple and goal-directed dialogs, and synthesize speech. This is made possible due to the robot's 24 degree-of-freedom articulated structure (body, legs, feet, arms, hands, head, etc.), motors, cameras, microphones, etc., as well as to its on-board computing hardware and embedded software, e.g., robot motion control. Nevertheless, the current NAO configuration has two drawbacks that restrict the complexity of interactive behaviors that could potentially be implemented. Firstly, the on-board computing resources are inherently limited, which implies that it is difficult to implement sophisticated computer vision and audio signal analysis algorithms required by advanced interactive tasks. Secondly, programming new robot functionalities currently implies the development of embedded software, which is a difficult task in its own right necessitating specialized knowledge. The vast majority of HRI practitioners may not have this kind of expertise and hence they cannot easily and quickly implement their ideas, carry out thorough experimental validations, and design proof-of-concept demonstrators. We have developed a distributed software architecture that attempts to overcome these two limitations. Broadly speaking, NAO's on-board computing resources are augmented with external computing resources. The latter is a computer platform with its CPUs, GPUs, memory, operating system, libraries, software packages, internet access, etc. This configuration enables easy and fast development in Matlab, C, C++, or Python. Moreover, it allows the user to combine on-board libraries (motion control, face detection, etc.) with external toolboxes, e.g., OpenCv.

Supporting Collaborative Work in Socio-Physical Environments: A Normative Approach Working at Distance / Garbay, Catherine / Badeig, Fabien / Caelen, Jean Proceedings of the 2012 International Conference on the Design of Cooperative Systems 2012-05-30 p.213-228
Keywords: Collaboration architectures; Tangible Distributed Interfaces; Activity Theory; Normative Multi-Agent Systems
Link to Digital Content at Springer
coop.wineme.fb5.uni-siegen.de/proceedings2012/paper26.pdf
Summary: We propose a normative approach to collaborative support system design in distributed tangible environments. Based on activity theory, our goal is to mediate rather than drive human activity and to integrate components from the physical, numerical and social environments. We propose an original architecture coupling a physical space (tools supporting human activity), a processing space (agent performing activity, be it human or artificial), an informational space (traces reflecting activity), and a normative space (filters regulating activity). We further consider collaboration as a conversational process grounded in the objects of the working space. To this end, tangible objects of various kinds are designed to support multi-threaded activity. Heterogeneous trace properties may then be fused to situate activity and ground the filtering process. Interface agents are designed to provide appropriate visual feedback and support mutual awareness. Beyond the mere sharing of individual or group activity, we approach awareness as involving mutual knowledge of the activity constraints. We show through simple examples from the RISK game the potential richness of the proposed approach.

Normative multi-agent approach to support collaborative work in distributed tangible environments Interactive poster / Garbay, Catherine / Badeig, Fabien / Caelen, Jean Companion Proceedings of ACM CSCW'12 Conference on Computer-Supported Cooperative Work 2012-02-11 v.2 p.83-86
ACM Digital Library Link
Summary: We propose a design for collaborative support system in distant tangible environments, in the framework of activity theory. We model collaboration as driven by individual-centered and group-centered rules. Context sharing is core to this process, but reveals difficult in the case of distant tangible communication. We propose to model collaboration as a trace-based process in which tangible object traces are stored, analyzed, enriched and shared. We draw on a normative multi-agent approach in which explicit norms are meant to operate at various levels, from the physical to the social level. These norms do not act as a prerequisite, or as a way to place a priori constraints on action. Rather, they result in a set of signs situating the activity. Such design offers novel ways for embedding activity theory in the current trend of socio-physical computing.