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Query: Atkins_C* Results: 3 Sorted by: Date  Comments?
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Fostering Intrinsic Motivation through Avatar Identification in Digital Games Players' Motivations in Games / Birk, Max V. / Atkins, Cheralyn / Bowey, Jason T. / Mandryk, Regan L. Proceedings of the ACM CHI'16 Conference on Human Factors in Computing Systems 2016-05-07 v.1 p.2982-2995
ACM Digital Library Link
Summary: Fostering intrinsic motivation with interactive applications can increase the enjoyment that people experience when using technology, but can also translate into more invested effort. We propose that identifying with an avatar in a game will increase the intrinsic motivation of the player. We analyzed data from 126 participants playing a custom endless runner game and show that similarity identification, embodied identification, and wishful identification increases autonomy, immersion, invested effort, enjoyment, and positive affect. We also show that greater identification translates into motivated behaviour as operationalized by the time that players spent in an unending version of the infinite runner. Important for the design of games for entertainment and serious purposes, we discuss how identification with an avatar can be facilitated to cultivate intrinsic motivation within and beyond games.

Blocked recursive image composition with exclusion zones Editing / Chao, Hui / Tretter, Daniel R. / Zhang, Xuemei / Atkins, C. Brian Proceedings of the 2010 ACM Symposium on Document Engineering 2010-09-21 p.111-114
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Summary: Photo collages are a popular and powerful storytelling mechanism. They are often enhanced with background artwork that sets the theme for the story. However, layout algorithms for photo collage creation typically do not take this artwork into account, which can result in collages where photos overlay important artwork elements. To address this, we extend our previous Blocked Recursive Image Composition (BRIC) method to allow any number of photos to be automatically arranged around preexisting exclusion zones on a canvas (exBRIC). We first generate candidate binary splitting trees to partition the canvas into regions that accommodate both photos and exclusion zones. We use a Cassowary constraint solver to ensure that the desired exclusion zones are not covered by photos. Finally, photo areas, exclusion zones and layout symmetry are evaluated to select the best candidate. This method provides flexible, dynamic and integrated photo layout with background artwork.

From video to photo albums: digital publishing workflow for automatic album creation Multimedia and hypermedia authoring / Joshi, Parag Mulendra / Atkins, C. Brian / Zhang, Tong Proceedings of the 2006 ACM Symposium on Document Engineering 2006-10-10 p.179-181
Keywords: WSBPEL, digital publishing, multimedia, photo album, video, web services, web-to-print, workflow
ACM Digital Library Link
Summary: The revolution in consumer electronics for capturing video has been followed by an explosion of video content. However, meaningful consumption models of such rich media for nonprofessional users are still emerging. In contrast to those of video cameras, the consumption models for output of still cameras have been long established and are considerably simpler. The output of a still camera is an image of sufficiently high quality and high resolution for a good quality production on paper. Due to ease of use, mobility, high quality and simplicity paper photographs are still incomparable in terms of overall human experience. On the other hand, video content by itself is not as easy to use. Consumption of video content requires computers and/or video display devices and so cannot be instantaneously displayed or shared. Rendition on paper is much more complex for video content compared to still camera images. In contrast with the simplicity of usage of still cameras, video camera output has to be edited on computer, key frames with good visual quality have to be manually extracted, digitally edited and prepared for printing before getting usable good quality photographs. Due to complexity of the video content, users often prefer to take still pictures instead of recording video clips. In this paper we describe an approach to construct an end-to-end digital publishing workflow system that automatically composes visually appealing photo albums with high quality photographic images from video content input.