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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 1999 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'99 ACM Symposium on Virtual Reality Software and Technology
Editors:Don Brutzman; Heedong Ko; Mel Slater
Location:London, United Kingdom
Dates:1999-Dec-20 to 1999-Dec-22
Publisher:ACM
Standard No:ISBN: 1-58113-141-0; ACM DL: Table of Contents hcibib: VRST99
Papers:34
Pages:194
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments BIBAKFull-Text 1-ff
  Greg Welch; Gary Bishop; Leandra Vicci; Stephen Brumback; Kurtis Keller; D'nardo Colucci
Reality portals BIBAKFull-Text 11-18
  Karl-Petter Akesson; Kristian Simsarian
A video-based virtual reality system BIBAFull-Text 19-25
  Haruo Takeda; Masami Yamasaki; Toshio Moriya; Tsuyoshi Minakawa; Fumiko Beniyama; Takafumi Koike
Testbed evaluation of virtual environment interaction techniques BIBAFull-Text 26-33
  Doug A. Bowman; Donald B. Johnson; Larry F. Hodges
Patterns of network and user activity in an inhabited television event BIBAKFull-Text 34-41
  Chris Greenhalgh; Steve Benford; Mike Craven
Coping with inconsistency due to network delays in collaborative virtual environments BIBFull-Text 42-49
  Ivan Vaghi; Chris Greenhalgh; Steve Benford
The London Travel Demonstrator BIBAKFull-Text 50-57
  Anthony Steed; Emmanuel Frécon; Anneli Avatare; Duncan Pemberton; Gareth Smith
The DiveBone -- an application-level network architecture for Internet-based CVEs BIBAKFull-Text 58-65
  Emmanuel Frécon; Chris Greenhalgh; Mårten Stenius
GNU/MAVERIK: a micro-kernel for large-scale virtual environments BIBAKFull-Text 66-73
  Roger Hubbold; Jon Cook; Martin Keates; Simon Gibson; Toby Howard; Alan Murta; Adrian West; Steve Pettifer
Distributed Open Inventor: a practical approach to distributed 3D graphics BIBFull-Text 74-81
  Gerd Hesina; Dieter Schmalstieg; Anton Furhmann; Werner Purgathofer
Navigating through sparse views BIBAFull-Text 82-87
  Shachar Fleishman; Baoquan Chen; Arie Kaufman; Daniel Cohen-Or
A method for progressive and selective transmission of multi-resolution models BIBAKFull-Text 88-95
  Danny S. P. To; Rynson W. H. Lau; Mark Green
A market model for level of detail control BIBFull-Text 96-103
  J. Howell; Y. Chrysanthou; A. Steed; M. Slater
Levels of detail (LOD) engineering of VR objects BIBAFull-Text 104-110
  Jinseok Seo; Gerard Jounghyun Kim; Kyo Chul Kang
Visual speech analysis and synthesis with application to Mandarin speech training BIBAFull-Text 111-115
  Xiaodong Jiang; Yunlai Wang; Feiye Zhang
A method for sharing interactive deformations in collaborative 3D modeling BIBAKFull-Text 116-123
  Hiroaki Nishino; Kouichi Utsumiya; Kazuyoshi Korida; Atsunori Sakamoto; Kazuyuki Yoshida
Direct 3D interaction with smart objects BIBAKFull-Text 124-130
  Marcelo Kallmann; Daniel Thalmann
Real-time rendering of deformable parametric free-form surfaces BIBAKFull-Text 131-138
  Frederick W. B. Li; Rynson W. H. Lau
Modeling and animation of botanical trees for interactive virtual environments BIBAKFull-Text 139-146
  Tatsumi Sakaguchi; Jun Ohya
Software architecture for a constraint-based virtual environment BIBAKFull-Text 147-154
  Terrence Fernando; Norman Murray; Kevin Tan; Prasad Wimalaratne
Sketching a virtual environment: modeling using line-drawing interpretation BIBAFull-Text 155-161
  Alasdair Turner; Dave Chapman; Alan Penn
Formations: explicit group support in collaborative virtual environments BIBAKFull-Text 162-163
  Dave Lloyd; Steve Benford; Chris Greenhalgh
Meetings for real -- experiences from a series of VR-based project meetings BIBAKFull-Text 164-165
  Olov Ståhl
Fast calibration for augmented reality BIBAKFull-Text 166-167
  Anton Fuhrmann; Dieter Schmalstieg; Werner Purgathofer
The Kahun project: CVE technology development based on real world application and user needs BIBFull-Text 168-169
  Daphne Economou; Steve R. Pettifer; William L. Mitchell; Adrian J. West
Subjectivity and the relaxing of synchronization in networked virtual environments BIBAKFull-Text 170-171
  Steve Pettifer; Adrian West
Interactive virtual studio and immersive televiewer environment BIBAKFull-Text 172-173
  Laehyun Kim; Heedong Ko; Mooho Park; Hyeran Byun
Interactive task planning in virtual assembly BIBAKFull-Text 174-175
  Hanqiu Sun; Bao Hujun; Tong Ngai Man; Wu Lam Fai
Components for distributed virtual environments BIBAKFull-Text 176-177
  Manuel Oliveira; Jon Crowcroft; Don Brutzman; Mel Slater
A real-time generation algorithm for progressive meshes in dynamic environments BIBFull-Text 178-179
  Guangzheng Fei; Enhua Wu
Calculation of contact forces BIBAFull-Text 180-181
  G. Hotz; A. Kerzmann; C. Lennerz; R. Schmid; E. Schömer; T. Warken
Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual environments BIBAKFull-Text 182-183
  Oliver Bimber
Using virtual reality for network management: automated construction of dynamic 3D metaphoric worlds BIBAKFull-Text 184-185
  C. Russo Dos Santos; P. Gros; P. Abel; D. Loisel; J.-P. Paris
Visualising logic programs in virtual worlds BIBAFull-Text 186-187
  T. Panayiotopoulos; S. Vosinakis; S. Kousidou; L. Balafa