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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2015 ACM Symposium on Virtual Reality Software and Technology

Fullname:Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
Editors:Qinping Zhao; Daniel Thalmann; Stephen N. Spencer; Enhua Wu; Ming C. Lin; Lili Wang
Location:Beijing, China
Dates:2015-Nov-13 to 2015-Nov-15
Standard No:ISBN: 978-1-4503-3990-2; ACM DL: Table of Contents; hcibib: VRST15
Links:Conference Website
  1. Motion in VR
  2. Rendering & ray tracing
  3. Multimodal interaction
  4. Animation & simulation
  5. Application
  6. Projection systems & MotCap
  7. Crowds & human
  8. Poster abstracts
  9. Telepresence & immersion

Motion in VR

Indoor skydiving in immersive virtual reality with embedded storytelling BIBAFull-Text 9-12
  Horst Eidenberger; Annette Mossel
Walking on foot to explore a virtual environment with uneven terrain BIBAFull-Text 13-16
  Matthew Jackoski; William Kalescky; Joshua Ladd; William Cobb; Betsy Williams

Rendering & ray tracing

Efficient intrinsic image decomposition for RGBD images BIBAFull-Text 17-25
  Jian Shi; Yue Dong; Xin Tong; Yanyun Chen
Vector solid texture synthesis using two-scale shaping model BIBAFull-Text 27-36
  Yinling Qian; Yue Shu; Hanqiu Sun; Yanyun Chen
Direct lighting on meso-structured surfaces with area light sources BIBAFull-Text 37-45
  Lili Wang; Jun Wu
GPU ray-traced collision detection for cloth simulation BIBAFull-Text 47-50
  François Lehericey; Valérie Gouranton; Bruno Arnaldi

Multimodal interaction

Head-mounted display with mid-air tactile feedback BIBAFull-Text 51-58
  Antti Sand; Ismo Rakkolainen; Poika Isokoski; Jari Kangas; Roope Raisamo; Karri Palovuori
TouchSketch: a touch-based interface for 3D object manipulation and editing BIBAFull-Text 59-68
  Siju Wu; Amine Chellali; Samir Otmane; Guillaume Moreau
Virtual reality based laparoscopic surgery simulation BIBAFull-Text 69-78
  Kun Qian; Junxuan Bai; Xiaosong Yang; Junjun Pan; Jianjun Zhang
Interactive virtual percussion instruments on mobile devices BIBAFull-Text 79-83
  Zhimin Ren; Ming C. Lin

Animation & simulation

High quality compatible triangulations for 2D shape morphing BIBAFull-Text 85-94
  Zhiguang Liu; Howard Leung; Liuyang Zhou; Hubert P. H. Shum
Procedural techniques for simulating the growth of plant leaves and adapting venation patterns BIBAFull-Text 95-101
  Monssef Alsweis; Oliver Deussen
A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction BIBAFull-Text 103-112
  Lipeng Yang; Shuai Li; Qing Xia; Hong Qin; Aimin Hao
Adaptive level set for fluid surface tracking BIBAFull-Text 113-116
  Xiaosheng Li; Hanqiu Sun; Xuehui Liu; Enhua Wu


VR system for rehabilitation based on hand gestural and olfactory interaction BIBAFull-Text 117-120
  Mario Covarrubias; Monica Bordegoni; Mauro Rosini; Eleonora Guanziroli; Umberto Cugini; Franco Molteni
A real time haptic simulator of spine surgeries BIBAFull-Text 121-124
  Qi Xing; Jim X. Chen; Jihui Li; Ali Moshirfar; Mark M. Theiss; Qi Wei

Projection systems & MotCap

Embodied interaction using non-planar projections in immersive virtual reality BIBAFull-Text 125-128
  Henrique G. Debarba; Sami Perrin; Bruno Herbelin; Ronan Boulic
Optimal camera placement for motion capture systems in the presence of dynamic occlusion BIBAFull-Text 129-138
  Pooya Rahimian; Joseph K. Kearney
Realizing a low-latency virtual reality environment for motor learning BIBAFull-Text 139-147
  Thomas Waltemate; Felix Hülsmann; Thies Pfeiffer; Stefan Kopp; Mario Botsch
Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array BIBAFull-Text 149-152
  Gaku Narita; Yoshihiro Watanabe; Masatoshi Ishikawa

Crowds & human

Simulating high-DOF human-like agents using hierarchical feedback planner BIBAFull-Text 153-162
  Chonhyon Park; Andrew Best; Sahil Narang; Dinesh Manocha
Adding sociality to virtual pedestrian groups BIBAFull-Text 163-172
  Norman Jaklin; Angelos Kremyzas; Roland Geraerts
Collaborative navigation in virtual worlds: how gender and game experience influence user behavior BIBAFull-Text 173-182
  Pekka Kallioniemi; Tomi Heimonen; Markku Turunen; Jaakko Hakulinen; Tuuli Keskinen; Laura Pihkala-Posti; Jussi Okkonen; Roope Raisamo
Video driven pedestrian visualization with characteristic appearances BIBAFull-Text 183-186
  Yu Hu; Wei Wu; Zhong Zhou
Modeling spatial relations of human body parts for indexing and retrieving close character interactions BIBAFull-Text 187-190
  Edmond S. L. Ho; Jacky C. P. Chan; Yiu-ming Cheung; Pong C. Yuen

Poster abstracts

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction BIBAFull-Text 191
  R. Brondi; G. Avveduto; L. Alem; C. Faita; M. Carrozzino; F. Tecchia; Y. Pisan; M. Bergamasco
A streaming framework for instant 3D rendering and interaction BIBAFull-Text 192
  Michael Englert; Yvonne Jung; Marcel Klomann; Jonas Etzold; Paul Grimmy; Jinyuan Jia
Contributing to VRPN with a new server for haptic devices BIBAFull-Text 193
  Maria Cuevas-Rodriguez; Daniel Gonzalez-Toledo; Luis Molina-Tanco; Arcadio Reyes-Lecuona
The effect of vibration and low-frequency audio on full-body haptic sensations BIBAFull-Text 194
  Ernst Kruijff; Christina Trepkowski; Robert W. Lindeman
Augmented reality for collision warning and path guide in a vehicle BIBAFull-Text 195
  Byoung-Jun Park; Jeong-Woo Lee; Changrak Yoon; Kyong-Ho Kim
Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space BIBAFull-Text 196
  Dongsik Jo; Gerard Jounghyun Kim
Tele-augmentation for remote AR coaching BIBAFull-Text 197
  KwangYong Lee; Gerard Jounghyun Kim
Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications BIBAFull-Text 198
  Ja Eun Yu; Gerard J. Kim
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality BIBAFull-Text 199
  Euijai Ahn; Sungkil Lee; Gerard J. Kim
An imitation-based approach to represent common ground in a virtual basketball agent team mate BIBAFull-Text 200
  Divesh Lala; Toyoaki Nishida
Robust image/video super-resolution display BIBAFull-Text 201
  Rui Chen; Huizhu Jia; Xiaodong Xie; Wen Gao
Interactive volumetric segmentation through least-squares optimization of local hessian-constrained implicits BIBAFull-Text 202
  Xiangyang Li; Shuai Li; Aimin Hao; Hong Qin
Color correspondence of image warping using plane constraints BIBAFull-Text 203
  Zhensong Zhang; Yongwei Nie; Hanqiu Sun
Flexible point handles metaphor for character deformation BIBAFull-Text 204
  Zhiping Luo; Remco C. Veltkamp; Arjan Egges
Evaluating warped projection cameras BIBAFull-Text 205
  Bo Brinkman; Markus Ernst; Ning Zhong

Telepresence & immersion

Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments BIBAFull-Text 207-216
  Sabah Boustila; Antonio Capobianco; Dominique Bechmann
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration BIBAFull-Text 217-225
  Shunichi Kasahara; Jun Rekimoto
Distortion score based pose selection for 3D tele-immersion BIBAFull-Text 227-236
  Suraj Raghuraman; Balakrishnan Prabhakaran
Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing BIBAFull-Text 237-240
  Lorenzo Peppoloni; Filippo Brizzi; Emanuele Ruffaldi; Carlo Alberto Avizzano