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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology

Fullname:Proceedings of the 18th ACM symposium on Virtual reality software and technology
Editors:Mark Green; Wolfgang Stuerzlinger; Marc Erich Latoschik; Bill Kapralos
Location:Toronto, Ontario, Canada
Dates:2012-Dec-10 to 2012-Dec-12
Publisher:ACM
Standard No:ISBN: 978-1-4503-1469-5; ACM DL: Table of Contents; hcibib: VRST12
Papers:40
Pages:214
Links:Conference Website
  1. Oh my God, they are alive (agents and behavior)
  2. Apply yourself (systems track: applications)
  3. Escaping reality (augmented and mixed reality)
  4. With feeling (haptics and physics)
  5. Move it (interaction)
  6. Where and how (locomotion and collaboration)
  7. Dreaming big (systems track: system engineering)
  8. The ins and outs (tracking)
  9. Posters

Oh my God, they are alive (agents and behavior)

Generating diverse ethnic groups with genetic algorithms BIBAFull-Text 1-8
  Tomas Trescak; Anton Bogdanovych; Simeon Simoff; Inmaculada Rodriguez
Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment BIBAFull-Text 9-16
  Martin Brunnhuber; Helmut Schrom-Feiertag; Christian Luksch; Thomas Matyus; Gerd Hesina
Real-time physical modelling of character movements with Microsoft Kinect BIBAFull-Text 17-24
  Hubert Shum; Edmond S. L. Ho

Apply yourself (systems track: applications)

OmniKinect: real-time dense volumetric data acquisition and applications BIBAFull-Text 25-32
  Bernhard Kainz; Stefan Hauswiesner; Gerhard Reitmayr; Markus Steinberger; Raphael Grasset; Lukas Gruber; Eduardo Veas; Denis Kalkofen; Hartmut Seichter; Dieter Schmalstieg
iAR: an exploratory augmented reality system for mobile devices BIBAFull-Text 33-40
  Nils Karlsson; Gang Li; Yakup Genc; Angela Huenerfauth; Elizabeth Bononno
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd BIBAFull-Text 41-44
  Jérôme Ardouin; Anatole Lécuyer; Maud Marchal; Clément Riant; Eric Marchand

Escaping reality (augmented and mixed reality)

Online real-time presentation of virtual experiences for external viewers BIBAFull-Text 45-52
  Kevin Ponto; Hyun Joon Shin; Joe Kohlmann; Michael Gleicher
Dense depth maps from sparse models and image coherence for augmented reality BIBAFull-Text 53-60
  Stefanie Zollmann; Gerhard Reitmayr
Achieving robust alignment for outdoor mixed reality using 3D range data BIBAFull-Text 61-68
  Masaki Inaba; Atsuhiko Banno; Takeshi Oishi; Katsushi Ikeuchi

With feeling (haptics and physics)

HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat BIBAFull-Text 69-76
  Fabien Danieau; Julien Fleureau; Philippe Guillotel; Nicolas Mollet; Anatole Lécuyer; Marc Christie
Simulation of deformable solids in interactive virtual reality applications BIBAFull-Text 77-84
  Wen Tang; Tao Ruan Wan
Real-time simulation of long thin flexible objects in interactive virtual environments BIBAFull-Text 85-92
  Tao Ruan Wan; Wen Tang; Dongjin Huang
Modifying an identified position of edged shapes using pseudo-haptic effects BIBAFull-Text 93-96
  Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose

Move it (interaction)

CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds BIBAFull-Text 97-100
  Manuel Veit; Antonio Capobianco; Dominique Bechmann
Starfish: a selection technique for dense virtual environments BIBAFull-Text 101-104
  Jonathan Wonner; Jérôme Grosjean; Antonio Capobianco; Dominique Bechmann
Efficient selection of multiple objects on a large scale BIBAFull-Text 105-112
  Rasmus Stenholt

Where and how (locomotion and collaboration)

Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer BIBAFull-Text 113-120
  Florian Larrue; Hélène Sauzéon; Lioubov Aguilova; Fabien Lotte; Martin Hachet; Bernard NKaoua
Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces BIBAFull-Text 121-128
  Jia Wang; Rob Lindeman
Evaluation of remote collaborative manipulation for scientific data analysis BIBAFull-Text 129-136
  Cédric Fleury; Thierry Duval; Valérie Gouranton; Anthony Steed

Dreaming big (systems track: system engineering)

CaveUDK: a VR game engine middleware BIBAFull-Text 137-144
  Jean-Luc Lugrin; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter
VINS: shared memory space for definition of interactive techniques BIBAFull-Text 145-152
  Dimitar Valkov; Alexander Giesler; Klaus Hinrichs
Evaluating Scala, actors, & ontologies for intelligent realtime interactive systems BIBAFull-Text 153-160
  Dennis Wiebusch; Martin Fischbach; Marc Erich Latoschik; Henrik Tramberend

The ins and outs (tracking)

Tracking of manufacturing tools with cylindrical markers BIBAFull-Text 161-168
  Jan-Patrick Hülß; Bastian Müller; Daniel Pustka; Jochen Willneff; Konrad Zürl
Random model variation for universal feature tracking BIBAFull-Text 169-176
  Jan Herling; Wolfgang Broll
Static pose reconstruction with an instrumented bouldering wall BIBAFull-Text 177-184
  Rami Aladdin; Paul Kry

Posters

Pinch-n-paste: direct texture transfer interaction in augmented reality BIBAFull-Text 185-186
  Atsushi Umakatsu; Tomohiro Mashita; Kiyoshi Kiyokawa; Haruo Takemura
Underwater augmented reality game using the DOLPHYN BIBAFull-Text 187-188
  Abdelkader Bellarbi; Christophe Domingues; Samir Otmane; Samir Benbelkacem; Alain Dinis
Multimodal virtual environment subserving the design of electronic orientation aids for the blind BIBAFull-Text 189-190
  Slim Kammoun; Marc J-M Macé; Christophe Jouffrais
Elastic connections: separating and observation methods for complex virtual objects BIBAFull-Text 191-192
  Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura
Supporting data collection in virtual worlds BIBAFull-Text 193-194
  Hiep Luong; Dipesh Gautam; John Gauch; Susan Gauch
Optical illusion in augmented reality BIBAFull-Text 195-196
  Maryam Khademi; Hossein Mousavi Hondori; Cristina Videira Lopes
Falling water with key particle and envelope surface for virtual liquid manipulation model BIBAFull-Text 197-198
  Shunsuke Miyashita; Kenji Funahashi
Are immersive FPS games enjoyable? BIBAFull-Text 199-200
  Jeann-Luc Lugrinn; Fred Charles; Marc Cavazza; Marc Le Renard; Jonathan Freeman; Jane Lessiter
A semantic reasoning engine for context-awareness: detection and enhancement of 3D interaction interests BIBAFull-Text 201-202
  Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem
Gaze and gesture based object manipulation in virtual worlds BIBAFull-Text 203-204
  Dana Slambekova; Reynold Bailey; Joe Geigel
Collaborative approach for dynamic adjustment of selection areas in polygonal modelling BIBAFull-Text 205-206
  Adrien Girard; Yacine Bellik; Malika Auvray; Mehdi Ammi
Spatial augmented reality based tangible CAD system BIBAFull-Text 207-208
  Hyeon Joon Joo; Ross Smith; Bruce Thomas; Jun Park
A system for evaluating 3D pointing techniques BIBAFull-Text 209-210
  Robert J. Teather; Wolfgang Stuerzlinger
Exploration of fused multi-volume images using user-defined binary masks BIBAFull-Text 211-212
  Ryan Armstrong; Roy Eagleson; Sandrine de Ribaupierre
Gesture-based interaction with 3D visualizations of document collections for exploration and search BIBAFull-Text 213-214
  Angélica de Antonio; Cristian Moral; Daniel Klepel; Martín J. Abente