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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'10 ACM Symposium on Virtual Reality Software and Technology
Editors:George Baciu; Rynson Lau; Ming Lin; Taku Komura; Qunsheng Peng
Location:Hong Kong
Dates:2010-Nov-22 to 2010-Nov-24
Standard No:ISBN: 1-4503-0441-9, 978-1-4503-0441-2; ACM DL: Table of Contents hcibib: VRST10
Links:Conference Home Page
  1. Augmented reality
  2. Modeling and simulations
  3. Poster session 1
  4. Interactions
  5. Rendering and visualization
  6. Poster session 2
  7. Human factors and collaborative virtual environments (part 1)
  8. Human factors and collaborative virtual environments (part 2)

Augmented reality

Augmentation techniques for efficient exploration in head-mounted display environments BIBAFull-Text 11-18
  Benjamin Bolte; Gerd Bruder; Frank Steinicke; Klaus Hinrichs; Markus Lappe
Making first steps in VR: monitoring user progress in virtual travel BIBAFull-Text 19-26
  Andrei Sherstyuk; Dale Vincent; Kin Lik Wang
Shake-your-head: revisiting walking-in-place for desktop virtual reality BIBAFull-Text 27-34
  Léo Terziman; Maud Marchal; Mathieu Emily; Franck Multon; Bruno Arnaldi; Anatole Lécuyer
An adaptive training-free feature tracker for mobile phones BIBAFull-Text 35-42
  Jan Herling; Wolfgang Broll
Dynamic eye convergence for head-mounted displays BIBAFull-Text 43-46
  Andrei Sherstyuk; Andrei State
A first person avatar system with haptic feedback BIBAFull-Text 47-50
  Bernhard Spanlang; Jean-Marie Normand; Elias Giannopoulos; Mel Slater
Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations BIBAFull-Text 51-54
  Yoshifumi Kitamura; Tetsuya Kikukawa; Satoshi Mieda; Yotaka Kunita; Megumi Isogai; Hideaki Kimata

Modeling and simulations

Robust continuous collision detection for deformable objects BIBAFull-Text 55-62
  Sai-Keung Wong; Cheng-Min Liu; George Baciu; Chiao-Chin Yeh
A benchmarking suite for 6-DOF real time collision response algorithms BIBAFull-Text 63-70
  Rene Weller; Mikel Sagardia; David Mainzer; Thomas Hulin; Gabriel Zachmann; Carsten Preusche
Automatic generation of head models and facial animations considering personal characteristics BIBAFull-Text 71-78
  Akinobu Maejima; Hiroto Yarimizu; Hiroyuki Kubo; Shigeo Morishima
Reduced deforming filter culling for fast continuous collision detection BIBAFull-Text 79-82
  Chen Tang; Sheng Li; Guoping Wang
Physically-based animation for realistic interactions between tree branches and raindrops BIBAFull-Text 83-86
  Meng Yang; Meng-Cheng Huang; Gang Yang; En-Hua Wu
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting BIBAFull-Text 87-90
  Ludovic Hoyet; Franck Multon; Anatole Lecuyer; Taku Komura

Poster session 1

Modeling spatially-varying reflectance based on Kernel Nyström BIBAFull-Text 91-92
  Yong Hu; Yue Qi; Fangyang Shen
Efficient deformable geometry image-maps BIBAFull-Text 93-94
  Bin Sheng; Hanqiu Sun
Locating human hands for real-time pose estimation from monocular video BIBAFull-Text 95-96
  Xin Lian; Qingmin Liao
Augmented reality haptics system for dental surgical skills training BIBAFull-Text 97-98
  Phattanapon Rhienmora; Kugamoorthy Gajananan; Peter Haddawy; Matthew N. Dailey; Siriwan Suebnukarn
Real-time CSG rendering using fragment sort BIBAFull-Text 99-100
  Bo Peng; Kok-Lim Low; Thai-Duong Hoang
Multi-resolution screen-space ambient occlusion BIBAFull-Text 101-102
  Thai-Duong Hoang; Kok-Lim Low


Exploring the usability of immersive interactive storytelling BIBAFull-Text 103-110
  Jean-Luc Lugrin; Marc Cavazza; David Pizzi; Thurid Vogt; Elisabeth André
The effect of DOF separation in 3D manipulation tasks with multi-touch displays BIBAFull-Text 111-118
  Anthony Martinet; Géry Casiez; Laurent Grisoni
Industrial-strength painting with a virtual bristle brush BIBAFull-Text 119-126
  Stephen DiVerdi; Aravind Krishnaswamy; Sunil Hadap
A creative try: composing weaving patterns by playing on a multi-input device BIBAFull-Text 127-130
  Jiahua Zhang; George Baciu; Shuang Liang; Cheng Liang
Dynamic decomposition and integration of degrees of freedom for 3-D positioning BIBAFull-Text 131-134
  Manuel Veit; Antonio Capobianco; Dominique Bechmann
BioMetal glove BIBAFull-Text 135-138
  Masahiro Toyoura; Tatsuya Shono; Xiaoyang Mao
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR BIBAFull-Text 139-142
  Luca Turchet; Maud Marchal; Anatole Lécuyer; Rolf Nordahl; Stefania Serafin

Rendering and visualization

Region-of-interest volumetric visual hull refinement BIBAFull-Text 143-150
  Daniel Knoblauch; Falko Kuester
Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings BIBAFull-Text 151-158
  Cheng Liang; George Baciu; Jiahua Zhang; Eddie C. L. Chan; Guiqing Li
Automatic registration of multiple projectors on swept surfaces BIBAFull-Text 159-166
  Behzad Sajadi; Aditi Majumder
On-line visualization of underground structures using context features BIBAFull-Text 167-170
  Jiazhou Chen; Xavier Granier; Naiyang Lin; Qunsheng Peng
A multi-viewer tiled autostereoscopic virtual reality display BIBAFull-Text 171-174
  Robert Kooima; Andrew Prudhomme; Jurgen Schulze; Daniel Sandin; Thomas DeFanti

Poster session 2

A content-aware image resizing method with prominent object size adjusted BIBAFull-Text 175-176
  Meiling Shi; Lei Yang; Guoqin Peng; Dan Xu
Implicit restricted quadtree based visualization of large scale terrain BIBAFull-Text 177-178
  Jie Zhang; Changwen Zheng; Pin Lv; Xiaohui Hu
Evaluating virtual weights for haptically enabled online shopping BIBAFull-Text 179-180
  Yasser A. Bamarouf; Shamus P. Smith
Closely coupled collaboration for search tasks BIBAFull-Text 181-182
  J. Simard; M. Ammi; M. Auvray

Human factors and collaborative virtual environments (part 1)

Simulating the local behaviour of small pedestrian groups BIBAFull-Text 183-190
  Ioannis Karamouzas; Mark Overmars
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments BIBAFull-Text 191-198
  Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérome Royan; Gaspard Breton
Perceiving motion transitions in pedestrian crowds BIBAFull-Text 199-202
  Qin Gu; Chang Yun; Zhigang Deng

Human factors and collaborative virtual environments (part 2)

Heat diffusion based dynamic load balancing for distributed virtual environments BIBAFull-Text 203-210
  Yunhua Deng; Rynson W. H. Lau
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments BIBAFull-Text 211-218
  Arindam Dey; Andrew Cunningham; Christian Sandor
Ensuring semantic spatial constraints in virtual environments using UML/OCL BIBAFull-Text 219-226
  Thanh-Hai Trinh; Ronan Querrec; Pierre De Loor; Pierre Chevaillier
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users BIBAFull-Text 227-230
  Laurent Aguerreche; Thierry Duval; Anatole Lécuyer
Parallelizing continuum crowds BIBAFull-Text 231-234
  Tianlu Mao; Hao Jiang; Jian Li; Yanfeng Zhang; Shihong Xia; Zhaoqi Wang