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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'07 ACM Symposium on Virtual Reality Software and Technology
Editors:Aditi Majumder; Larry Hodges; Daniel Cohen-Or; Ming Lin; Werner Purgathofer; Gerard Kim; Ronan Boulic; Miguel Otaduy
Location:Newport Beach, California
Dates:2007-Nov-05 to 2007-Nov-07
Publisher:ACM
Standard No:ISBN: 1-59593-863-X, 978-1-59593-863-3; ACM Order Number: 609070; ACM DL: Table of Contents hcibib: VRST07
Papers:53
Pages:259
Links:Conference Home Page
  1. Tracking, calibration & VR support
  2. Simulating human and nature in motion
  3. Avatars, crowds & perceptions
  4. Rendering
  5. 3D interaction & multi-sensory rendering
  6. Display & navigations
  7. Posters

Tracking, calibration & VR support

Implicit 3D modeling and tracking for anywhere augmentation BIBAKFull-Text 19-28
  Sehwan Kim; Stephen DiVerdi; Jae Sik Chang; Taehyuk Kang; Ronald Iltis; Tobias Höllerer
Real-time tracking of visually attended objects in interactive virtual environments BIBAKFull-Text 29-38
  Sungkil Lee; Gerard Jounghyun Kim; Seungmoon Choi
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers BIBAKFull-Text 39-42
  Markus Schlattman; Reinhard Klein
A semi-automatic realtime calibration technique for a handheld projector BIBAKFull-Text 43-46
  Vinh Ninh Dao; Kazuhiro Hosoi; Masanori Sugimoto
Handheld AR indoor guidance system using vision technique BIBAKFull-Text 47-50
  Eunsoo Jung; Sujin Oh; Yanghee Nam
Supporting the creation of dynamic, interactive virtual environments BIBAKFull-Text 51-54
  Kristopher J. Blom; Steffi Beckhaus

Simulating human and nature in motion

Stable and efficient miscible liquid-liquid interactions BIBAKFull-Text 55-64
  Hongbin Zhu; Kai Bao; Enhua Wu; Xuehui Liu
Simulating competitive interactions using singly captured motions BIBAKFull-Text 65-72
  Hubert P. H. Shum; Taku Komura; Shuntaro Yamazaki
State-annotated motion graphs BIBAKFull-Text 73-76
  Bill Chiu; Victor Zordan; Chun-Chih Wu
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts BIBAKFull-Text 77-80
  Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa
Anticipation from example BIBAKFull-Text 81-84
  Victor Zordan; Adriano Macchietto; Jose Medin; Marc Soriano; Chun-Chih Wu; Ronald Metoyer; Robert Rose
A robust method for real-time thread simulation BIBAKFull-Text 85-88
  Blazej Kubiak; Nico Pietroni; Fabio Ganovelli; Marco Fratarcangeli

Avatars, crowds & perceptions

Accurate on-line avatar control with collision anticipation BIBAKFull-Text 89-97
  Manuel Peinado; Daniel Meziat; Damien Maupu; Daniel Raunhardt; Daniel Thalmann; Ronan Boulic
Real-time navigation of independent agents using adaptive roadmaps BIBAFull-Text 99-106
  Avneesh Sud; Russell Gayle; Erik Andersen; Stephen Guy; Ming Lin; Dinesh Manocha
Interactive control of real-time crowd navigation in virtual environment BIBAKFull-Text 109-112
  Xiaogang Jin; Charlie C. L. Wang; Shengsheng Huang; Jiayi Xu
CrowdViewer: from simple script to large-scale virtual crowds BIBAKFull-Text 113-116
  Tianlu Mao; Bo Shu; Wenbin Xu; Shihong Xia; Zhaoqi Wang
Officer Garcia: a virtual human for mediating eyewitness identification BIBAKFull-Text 117-120
  Brent Daugherty; Sabarish Babu; Brian Cutler; Larry Hodges
The benefits of immersion for spatial understanding of complex underground cave systems BIBAKFull-Text 121-124
  Philip Schuchardt; Doug A. Bowman

Rendering

Consistent interactive augmentation of live camera images with correct near-field illumination BIBAKFull-Text 125-132
  Thorsten Grosch; Tobias Eble; Stefan Mueller
Interactive rendering of optical effects in wet hair BIBAKFull-Text 133-140
  Rajeev Gupta; Nadia Magnenat-Thalmann
Building high performance DVR via HLA, scene graph and parallel rendering BIBAKFull-Text 141-144
  Hua Xiong; Zonghui Wang; Xiaohong Jiang; Jiaoying Shi
Real-time global illumination in the CAVE BIBAKFull-Text 145-148
  Jesper Mortensen; Pankaj Khanna; Insu Yu; Mel Slater
Incremental wavelet importance sampling for direct illumination BIBAKFull-Text 149-152
  Hao-da Huang; Yanyun Chen; Xing Tong; Wen-cheng Wang
The design and implementation of a VR-architecture for smooth motion BIBAKFull-Text 153-156
  F. A. Smit; R. van Liere; B. Fröhlich

3D interaction & multi-sensory rendering

Gesture-based interaction for a magic crystal ball BIBAKFull-Text 157-164
  Li-Wei Chan; Yi-Fan Chuang; Meng-Chieh Yu; Yi-Liu Chao; Ming-Sui Lee; Yi-Ping Hung; Jane Hsu
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact BIBAKFull-Text 165-173
  Jean Sreng; Florian Bergez; Jérémie Legarrec; Anatole Lécuyer; Claude Andriot
A classification scheme for multi-sensory augmented reality BIBAKFull-Text 175-178
  Robert W. Lindeman; Haruo Noma
Real-time auditory-visual distance rendering for a virtual reaching task BIBAKFull-Text 179-182
  Luca Mion; Federico Avanzini; Bruno Mantel; Benoit Bardy; Thomas A. Stoffregen
Enhancing VR-based visualization with a 2D vibrotactile array BIBAKFull-Text 183-186
  Christoph W. Borst; Vijay B. Baiyya
Towards a system for reusable 3D interaction techniques BIBAKFull-Text 187-190
  Andrew Ray; Doug A. Bowman

Display & navigations

An immaterial depth-fused 3D display BIBAKFull-Text 191-198
  Cha Lee; Stephen DiVerdi; Tobias Höllerer
Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments BIBAKFull-Text 199-202
  Andreas Simon; Christian Stern
Depth-of-field blur effects for first-person navigation in virtual environments BIBAKFull-Text 203-206
  Sébastien Hillaire; Anatole Lécuyer; Rémi Cozot; Géry Casiez
Tour generation for exploration of 3D virtual environments BIBAKFull-Text 207-210
  Niklas Elmqvist; M. Eduard Tudoreanu; Philippas Tsigas
Dynamic landmark placement as a navigation aid in virtual worlds BIBAKFull-Text 211-214
  Daniel Cliburn; Tess Winlock; Stacy Rilea; Matt Van Donsel

Posters

AR façade: an augmented reality interactive drama BIBAFull-Text 215-216
  Steven Dow; Manish Mehta; Blair MacIntyre; Michael Mateas
Bimanual task division preferences for volume selection BIBAFull-Text 217-218
  Amy Ulinski; Zachary Wartell; Larry F. Hodges
Design flexibility in seamless coded pattern for localization BIBAFull-Text 219-220
  Atsushi Hiyama; Shigeru Saito; Tomohiro Tanikawa; Michitaka Hirose
Development of MR application families: an InTml-based approach BIBAKFull-Text 221-222
  Pablo Figueroa; José Ferreira; Camilo Castro
Evaluating a haptic-based virtual environment for venepuncture training BIBAKFull-Text 223-224
  Shamus P. Smith; Susan Todd
Eye tracking and gaze vector calculation within immersive virtual environments BIBAKFull-Text 225-226
  Adrian Haffegee; Vassil Alexandrov; Russell Barrow
Chloe@University: an indoor, mobile mixed reality guidance system BIBAKFull-Text 227-228
  Achille Peternier; Xavier Righetti; Mathieu Hopmann; Daniel Thalmann; Matteo Repettoy; George Papagiannakis; Pierre Davy; Mingyu Lim; Nadia Magnenat-Thalmann; Paolo Barsocchi; Tasos Fragopoulos; Dimitrios Serpanos; Yiannis Gialelis; Anna Kirykou
Hybrid traveling in fully-immersive large-scale geographic environments BIBAKFull-Text 229-230
  Frank Steinicke; Gerd Bruder; Klaus Hinrichs
Interactive smart character in a shooting game BIBAFull-Text 231-232
  Chun-Chieh Chen; Tsai-Yen Li
Mixed reality for enhancing business communications using virtual worlds BIBAKFull-Text 233-234
  Muthukkumar S. Kadavasal; Krishna K. Dhara; Xiaotao Wu; Venkatesh Krishnaswamy
Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environment BIBAFull-Text 235-236
  Mark J. Prusten
Multi-agent systems applied to virtual environments: a case study BIBAFull-Text 237-238
  A. Barella; C. Carrascosa; V. Botti; M. Martí
Shakespearean karaoke BIBAFull-Text 239-240
  Lauren Cairco; Sabarish Babu; Amy Ulinski; Catherine Zanbaka; Larry F. Hodges
Stride scheduling for time-critical collision detection BIBAKFull-Text 241-242
  Daniel S. Coming; Oliver G. Staadt
Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis BIBAKFull-Text 243-244
  Elke Moritz; Hans Hagen; Thomas Wischgoll; Joerg Meyer
View-dependent mesh streaming using multi-chart geometry images BIBAKFull-Text 245-246
  Bin Sheng; Enhua Wu
Virtual vision: visual sensor networks in virtual reality BIBAKFull-Text 247-248
  Faisal Z. Qureshi; Demetri Terzopoulos
VR-based visual analytics of LIDAR data for cliff erosion assessment BIBAFull-Text 249-250
  Tung-Ju Hsieh; Michael J. Olsen; Elizabeth Johnstone; Adam P. Young; Neal Driscoll; Scott A. Ashford; Falko Kuester