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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2005 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'05 ACM Symposium on Virtual Reality Software and Technology
Editors:Gurminder Singh; Rynson Lau
Location:Monterey, California, USA
Dates:2005-Nov-07 to 2005-Nov-09
Standard No:ISBN: 1-59593-098-1; Order Number: 609050; ACM DL: Table of Contents hcibib: VRST05
  1. Collaboration and cooperation -- I
  2. Human performance in virtual spaces
  3. Collaboration and cooperation -- II
  4. Interaction and design -- I
  5. Interaction and design -- II
  6. Virtual world content creation & management -- I
  7. Virtual world content creation & management -- II
  8. Spatial tracking, haptics & hardware
  9. Virtual people & scalable worlds
Art and technology in interface devices BIBAKFull-Text 1-7
  Hiroo Iwata

Collaboration and cooperation -- I

AMMP-Vis: a collaborative virtual environment for molecular modeling BIBAKFull-Text 8-15
  Jeffrey W. Chastine; Jeremy C. Brooks; Ying Zhu; G. Scott Owen; Robert W. Harrison; Irene T. Weber
A 2D-3D integrated environment for cooperative work BIBAKFull-Text 16-22
  Kousuke Nakashima; Takashi Machida; Kiyoshi Kiyokawa; Haruo Takemura
First-person experience and usability of co-located interaction in a projection-based virtual environment BIBAKFull-Text 23-30
  Andreas Simon

Human performance in virtual spaces

Human performance in space telerobotic manipulation BIBAKFull-Text 31-37
  Philip Lamb; Dean Owen
Mixed-dimension interaction in virtual environments BIBAKFull-Text 38-45
  Rudolph P. Darken; Richard Durost
Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments BIBAKFull-Text 46-55
  Nicholas F. Polys; Seonho Kim; Doug A. Bowman
A novel framework for athlete training based on interactive motion editing and silhouette analysis BIBAKFull-Text 56-58
  Shihong Xia; Xianjie Qiu; Zhaoqi Wang
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation BIBAKFull-Text 59-62
  Shih-Ching Yeh; Albert Rizzo; Weirong Zhu; Jill Stewart; Margaret McLaughlin; Isaac Cohen; Younbo Jung; Wei Peng

Collaboration and cooperation -- II

Telepresence support for synchronous distance BIBAKFull-Text 63-67
  Juliana Restrepo; Helmuth Trefftz
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency BIBAKFull-Text 68-77
  Benjamin Schaeffer; Peter Brinkmann; George Francis; Camille Goudeseune; Jim Crowell; Hank Kaczmarski
Quantifying the benefits of immersion for collaboration in virtual environments BIBAKFull-Text 78-81
  Michael Narayan; Leo Waugh; Xiaoyu Zhang; Pradyut Bafna; Doug Bowman
Scalable interest management for multidimensional routing space BIBAKFull-Text 82-85
  Elvis S. Liu; Milo K. Yip; Gino Yu

Interaction and design -- I

Towards keyboard independent touch typing in VR BIBAKFull-Text 86-95
  Falko Kuester; Michelle Chen; Mark E. Phair; Carsten Mehring
A layout framework for 3D user interfaces BIBAKFull-Text 96-105
  Wai Leng Lee; Mark Green
A practical system for laser pointer interaction on large displays BIBAKFull-Text 106-109
  Benjamin A. Ahlborn; David Thompson; Oliver Kreylos; Bernd Hamann; Oliver G. Staadt
A 6-DOF user interface for grasping in VR-based computer aided styling and design BIBAKFull-Text 110-112
  Frank-Lothar Krause; Johann Habakuk Israel; Jens Neumann; Boris Beckmann-Dobrev
A swarm algorithm for wayfinding in dynamic virtual worlds BIBAKFull-Text 113-116
  Ji Soo Yoon; Mary Lou Maher

Interaction and design -- II

Cognitive comparison of 3D interaction in front of large vs. small displays BIBAKFull-Text 117-123
  F. Tyndiuk; G. Thomas; V. Lespinet-Najib; C. Schlick
A low cost and accurate guidance system for laparoscopic surgery: validation on an abdominal phantom BIBAKFull-Text 124-133
  S. A. Nicolau; L. Goffin; L. Soler
BalloonProbe: reducing occlusion in 3D using interactive space distortion BIBAKFull-Text 134-137
  Niklas Elmqvist
Projective slice for a dynamic steering task BIBAKFull-Text 138-141
  Pierre Salom; Javier Becerra; Marc Donias; Rémi Megret
Graphics: from a 100x data expansion to a 100x compression function BIBAFull-Text 142
  Eng Lim Goh

Virtual world content creation & management -- I

Rapid part-based 3D modeling BIBAKFull-Text 143-146
  Ismail Oner Sebe; Suya You; Ulrich Neumann
Rapid scene modelling, registration and specification for mixed reality systems BIBAKFull-Text 147-150
  Russell Freeman; Anthony Steed; Bin Zhou
Modeling landscapes with ridges and rivers BIBAKFull-Text 151-154
  Farès Belhadj; Pierre Audibert
Artistic reality: fast brush stroke stylization for augmented reality BIBAKFull-Text 155-158
  Jan Fischer; Dirk Bartz; A Wolfgang Straβer
DiReC: distributing the render cache to PC-clusters for interactive environments BIBAKFull-Text 159-162
  Nils Beck; André Hinkenjann
Computing inverse kinematics with linear programming BIBAKFull-Text 163-166
  Edmond S. L. Ho; Taku Komura; Rynson W. H. Lau

Virtual world content creation & management -- II

Dynamic creation of interactive mixed reality presentations BIBAKFull-Text 167-176
  Krzysztof Walczak; Rafal Wojciechowski
Integrated levels of detail BIBAKFull-Text 177-183
  Georgios Stylianou; Yiorgos Chrysanthou
Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS) BIBAKFull-Text 184-191
  William D. Wells

Spatial tracking, haptics & hardware

Real time tracking of high speed movements in the context of a table tennis application BIBAKFull-Text 192-200
  Stephan Rusdorf; Guido Brunnett
A general method for comparing the expected performance of tracking and motion capture systems BIBAKFull-Text 201-210
  B. Danette Allen; Greg Welch
Object deformation and force feedback for virtual chopsticks BIBAKFull-Text 211-219
  Yoshifumi Kitamura; Ken'ichi Douko; Makoto Kitayama; Fumio Kishino
Search and transitioning for motion captured sequences BIBAKFull-Text 220-223
  Suddha Basu; Shrinath Shanbhag; Sharat Chandran
Laser scanning for the interactive walk-through fogScreen BIBAKFull-Text 224-226
  Ismo Rakkolainen; Karri Palovuori
POLAR: portable, optical see-through, low-cost augmented reality BIBAKFull-Text 227-230
  Alex Olwal; Tobias Höllerer
Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypes BIBAKFull-Text 231-234
  A Prabhat; Samuel G. Fulcomer

Virtual people & scalable worlds

Efficient compression and delivery of stored motion data for avatar animation in resource constrained devices BIBAKFull-Text 235-243
  Siddhartha Chattopadhyay; Suchendra M. Bhandarkar; Kang Li
Simulating virtual crowds in emergency situations BIBAKFull-Text 244-252
  Adriana Braun; Bardo E. J. Bodmann; Soraia R. Musse
Motion normalization: the preprocess of motion data BIBAKFull-Text 253-256
  Yan Gao; Lizhuang Ma; Zhihua Chen; Xiaomao Wu
Automatic generation of personalized human avatars from multi-view video BIBAKFull-Text 257-260
  Naveed Ahmed; Edilson de Aguiar; Christian Theobalt; Marcus Magnor; Hans-Peter Seidel