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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2002 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'02 ACM Symposium on Virtual Reality Software and Technology
Editors:Jiaoying Shi; Larry Hodges; Hanqiu Sun; Qunsheng Peng
Location:Hong Kong, China
Dates:2002-Nov-11 to 2002-Nov-13
Standard No:ISBN: 1-58113-530-0; ACM DL: Table of Contents hcibib: VRST02
  1. Real-time rendering
  2. Modeling/simulation
  3. Applications
  4. Interaction
  5. Collision detection
  6. Graphics/image-based algorithms
  7. Distributed/collaborative virtual environments
  8. Hybrid VR

Real-time rendering

Time-critical rendering of discrete and continuous levels of detail BIBAKFull-Text 1-8
  Christopher Zach; Stephan Mantler; Konrad Karner
Light field duality: concept and applications BIBAKFull-Text 9-16
  George Chen; Li Hong; Kim Ng; Peter McGuinness; Christian Hofsetz; Yang Liu; Nelson Max
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing BIBAKFull-Text 17-24
  Kirsten Cater; Alan Chalmers; Patrick Ledda
Rendering of virtual environments based on polygonal & point-based models BIBAKFull-Text 25-32
  Wenting Zheng; Hanqiu Sun; Hujun Bao; Qunsheng Peng


Template-based generation of road networks for virtual city modeling BIBAKFull-Text 33-40
  Jing Sun; Xiaobo Yu; George Baciu; Mark Green
Modeling virtual object behavior within virtual environment BIBAKFull-Text 41-48
  Gun A. Lee; Gerard Jounghyun Kim; Chan-Mo Park
Complex deformable objects in virtual reality BIBAKFull-Text 49-56
  Young-Min Kang; Hwan-Gue Cho


Application and taxonomy of through-the-lens techniques BIBAKFull-Text 57-64
  Stanislav L. Stoev; Dieter Schmalstieg
Spatialized audio rendering for immersive virtual environments BIBAKFull-Text 65-72
  Martin Naef; Oliver Staadt; Markus Gross
Tour into the video: image-based navigation scheme for video sequences of dynamic scenes BIBAKFull-Text 73-80
  Hyung Woo Kang; Sung Yong Shin


Real-time haptic sculpting in virtual volume space BIBAKFull-Text 81-88
  Hui Chen; Hanqiu Sun
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments BIBAKFull-Text 89-96
  Roy A. Ruddle; Justin C. D. Savage; Dylan M. Jones
DEMIS: a dynamic event model for interactive systems BIBAKFull-Text 97-104
  Hua Jiang; G. Drew Kessler; Jean Nonnemaker
Towards intuitive exploration tools for data visualization in VR BIBAKFull-Text 105-112
  Gerwin de Haan; Michal Koutek; Frits H. Post

Collision detection

LARGE a collision detection framework for deformable objects BIBAKFull-Text 113-120
  Rynson W. H. Lau; Oliver Chan; Mo Luk; Frederick W. B. Li
Minimal hierarchical collision detection BIBAKFull-Text 121-128
  Gabriel Zachmann
Hardware-assisted self-collision for deformable surfaces BIBAKFull-Text 129-136
  George Baciu; Wingo Sai-Keung Wong

Graphics/image-based algorithms

The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments BIBAKFull-Text 137-146
  Jan Klein; Jens Krokowski; Matthias Fischer; Michael Wand; Rolf Wanka; Friedhelm Meyer auf der Heide
LAM: luminance attenuation map for photometric uniformity in projection based displays BIBAKFull-Text 147-154
  Aditi Majumder; Rick Stevens
The global occlusion map: a new occlusion culling approach BIBAKFull-Text 155-162
  Wei Hua; Hujun Bao; Qunsheng Peng; A. R. Forrest

Distributed/collaborative virtual environments

A multi-server architecture for distributed virtual walkthrough BIBAKFull-Text 163-170
  Beatrice Ng; Antonio Si; Rynson W. H. Lau; Frederick W. B. Li
Cooperative object manipulation in immersive virtual environments: framework and techniques BIBAKFull-Text 171-178
  Márcio S. Pinho; Doug A. Bowman; Carla M. D. S. Freitas
Deployment issues for multi-user audio support in CVEs BIBAKFull-Text 179-185
  Milena Radenkovic; Chris Greenhalgh; Steve Benford

Hybrid VR

Placing three-dimensional models in an uncalibrated single image of an architectural scene BIBAKFull-Text 186-193
  Sara Keren; Ilan Shimshoni; Ayellet Tal
Real space-based virtual studio seamless synthesis of a real set image with a virtual set image BIBAFull-Text 194-200
  Yuko Yamanouchi; Hideki Mitsumine; Takashi Fukaya; Masahiro Kawakita; Nobuyuki Yagi; Seiki Inoue
A manipulation environment of virtual and real objects using a magnetic metaphor BIBAKFull-Text 201-207
  Yoshifumi Kitamura; Susumu Ogata; Fumio Kishino