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VRST Tables of Contents: 979899000102030405060708091012131415

Proceedings of the 2000 ACM Symposium on Virtual Reality Software and Technology

Fullname:VRST'00 ACM Symposium on Virtual Reality Software and Technology
Editors:Ha_Jine Kimn; Kwang Yun
Location:Seoul, Korea
Dates:2000-Oct-22 to 2000-Oct-25
Publisher:ACM
Standard No:ISBN: 1-58113-316-2; ACM DL: Table of Contents hcibib: VRST00
Papers:30
Pages:220
  1. Keynote
  2. Collaborative virtual environment
  3. Image-based modeling and rendering
  4. Augmented reality / 3D modeling
  5. Distributed virtual environment
  6. Time critical rendering
  7. Interaction
  8. Character/web
  9. Application system

Keynote

Interaction, imagination and immersion some research needs BIBAKFull-Text 1-7
  Thomas B. Sheridan

Collaborative virtual environment

CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration BIBAKFull-Text 8-15
  Kyoung S. Park; Yong J. Cho; Naveen K. Krishnaprasad; Chris Scharver; Michael J. Lewis; Jason Leigh; Andrew E. Johnson
Choosing and using a driving problem for CVE technology development BIBAKFull-Text 16-24
  William L. Mitchell; Daphne Economou; Steve R. Pettifer; Adrian J. West
Advanced real-time collaboration over the internet BIBAKFull-Text 25-32
  Chris Joslin; Tom Molet; Nadia Magnenat-Thalmann
DEVA3: architecture for a large-scale distributed virtual reality system BIBAKFull-Text 33-40
  Steve Pettifer; Jon Cook; James Marsh; Adrian West

Image-based modeling and rendering

Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis BIBAKFull-Text 41-48
  Simon Gibson; Toby Howard
Interactive 3D modeling using only one image BIBAKFull-Text 49-54
  Sujin Liu; Zhiyong Huang
A hybrid method of image synthesis in IBR for novel viewpoints BIBAKFull-Text 55-60
  Xuehui Liu; Hanqiu Sun; Enhua Wu

Augmented reality / 3D modeling

A framework for rapid evaluation of prototypes with augmented reality BIBAKFull-Text 61-66
  Selim Balcisoy; Marcelo Kallmann; Pascal Fua; Daniel Thalmann
An immersive modeling system for 3D free-form design using implicit surfaces BIBAKFull-Text 67-74
  Masatoshi Matsumiya; Haruo Takemura; Naokazu Yokoya
A framework for the structured design of VR/AR content BIBAKFull-Text 75-82
  C. Geiger; V. Paelke; C. Reimann; W. Rosenbach
Conceptual free-form styling on the responsive workbench BIBAFull-Text 83-91
  Gerold Wesche; Marc Droske

Distributed virtual environment

Multi-resolution spatial model for large-scale virtual environment BIBAKFull-Text 92-96
  ChangHun Park; Heedong Ko; TaiYun Kim
Message caching for local and global resource optimization in shared virtual environments BIBAKFull-Text 97-102
  Helmuth Trefftz; Ivan Marsic
Scalable interest management using interest group based filtering for large networked virtual environments BIBAKFull-Text 103-108
  Seunghyun Han; Mingyu Lim; Dongman Lee
Scalable predictive concurrency control for large distributed virtual environments with densely populated objects BIBAKFull-Text 109-114
  Dongman Lee; Jeonghwa Yang; Soon J. Hyun

Time critical rendering

Conservative visibility preprocessing for walkthroughs of complex urban scenes BIBAKFull-Text 115-128
  JunHyeok Heo; Jaeho Kim; KwangYun Wohn
Fast perception-based depth of field rendering BIBAKFull-Text 129-133
  Jurriaan D. Mulder; Robert van Liere
A new BSP tree framework incorporating dynamic LoD models BIBAKFull-Text 134-141
  Zhigeng Pan; Zhiliang Tao; Chiyi Cheng; Jiaoying Shi

Interaction

Developing an efficient technique of selection and manipulation in immersive V.E. BIBAKFull-Text 142-146
  Chang Geun Song; No Jun Kwak; Dong Hyun Jeong
Immersive graph navigation using direct manipulation and gestures BIBAKFull-Text 147-152
  Noritaka Osawa; Kikuo Asai; Yuji Y. Sugimoto
VR user interface: closed world interaction BIBAKFull-Text 153-159
  Ching-Rong Lin; R. Bowen Loftin
Virtual reality for education? BIBAKFull-Text 160-165
  Don Allison; Larry F. Hodges

Character/web

Animated deformations with radial basis functions BIBAKFull-Text 166-174
  Jun-yong Noh; Douglas Fidaleo; Ulrich Neumann
A simplified deformation for real-time 3D character animation BIBAKFull-Text 175-182
  Sang-Won Ghyme; Ki-Hong Kim; Hyun-Bin Kim
Web-based 3D media information system BIBAKFull-Text 183-187
  Yong-Moo Kwon; Ig-Jae Kim; Sang Chul Ahn; Hyoung-Gon Kim

Application system

Direct haptic rendering of isosurface by intermediate representation BIBAKFull-Text 188-194
  Kwong-Wai Chen; Pheng-Ann Heng; Hanqiu Sun
Dual projection-based VR system for the light weight motion-based driving simulator BIBAKFull-Text 195-198
  Sang-Hun Nam; Dong-Hoon Lee; Jang-Hwan Im; Young-Ho Chai
Development of tension based haptic interface and possibility of its application to virtual reality BIBAKFull-Text 199-205
  Seahak Kim; Masahiro Ishii; Yasuharu Koike; Makoto Sato
Incorporating co-presence in distributed virtual music environment BIBAKFull-Text 206-211
  Byungdae Jung; Jaein Hwang; Sangyoon Lee; Gerard Jounghyun Kim; Hyunbin Kim