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VR Tables of Contents: 010203040506070809101112131415161718

Virtual Reality 5

Dates:2000
Volume:5
Publisher:Springer-Verlag
Standard No:ISSN 1359-4338 (print) EISSN 1434-9957 (online)
Papers:24
Links:link.springer.com | Twitter | Table of Contents
  1. VR 2000-03 Volume 5 Issue 1
  2. VR 2000-06 Volume 5 Issue 2
  3. VR 2000-09 Volume 5 Issue 3
  4. VR 2000-12 Volume 5 Issue 4

VR 2000-03 Volume 5 Issue 1

Cognitive ability and information retrieval: When less is more BIBAKFull-Text 1-7
  S. J. Westerman; T. Cribbin
VoxColliDe: Voxel collision detection for virtual environments BIBAKFull-Text 8-22
  S. M. Lock; D. P. M. Wills
Intelligent Cruise-Control Navigation: A new navigation/travel method for use in virtual environments BIBAKFull-Text 23-31
  Tae-Wook Kwon; Yoon-Chul Choy
The need for a socio-cultural perspective in the implementation of virtual environments BIBAKFull-Text 32-38
  G. Riva; G. Mantovani
Experimental research into human cognitive processing in an augmented reality environment for embedded training systems BIBAKFull-Text 39-46
  R. S. Kalawsky; K. Hill; A. W. Stedmon; C. A. Cook; A. Young
Enhanced avatar control using neural networks BIBAKFull-Text 47-53
  H. Amin; R. A. Earnshaw

VR 2000-06 Volume 5 Issue 2

Guest editorial -- Applying agent technology to Virtual Reality: Intelligent virtual agents BIBFull-Text 55-56
  R. Aylett; D. Ballin
Dragons, bats and evil knights: A three-layer design approach to character-based creative play BIBAKFull-Text 57-71
  J. Bryson; K. R. Thórisson
Collision avoidance and map construction using synthetic vision BIBAKFull-Text 72-81
  P. Monsieurs; K. Coninx; E. Flerackers
The virtual interactive presenter: a conversational character for interactive television BIBAKFull-Text 82-94
  M. Cavazza; T. Robinson; S. Francis; W. Perotto; N. Cashman
A high-level architecture for believable social agents BIBAKFull-Text 95-106
  A. Guye-Vuillème; D. Thalmann
A Synthetic Actor model for long-term computer games BIBAKFull-Text 107-116
  D. R. Silva; C. A. Siebra; J. L. Valadares; A. L. Almeida; A. C. Frery

VR 2000-09 Volume 5 Issue 3

An overview of physically-based modelling techniques for virtual environments BIBAKFull-Text 117-131
  P. M. Chapman; D. P. M. Wills
An adaptive dead reckoning algorithm using update lifetime BIBAKFull-Text 132-148
  S-J. Yu; Y-C. Choy
Enabling trust formation within agent-mediated virtual environments BIBAKFull-Text 149-159
  P. Papadopoulou; A. Andreou; P. Kanellis; D. Martakos
Haptic Cooperative Virtual Workspace: Architecture and evaluation BIBAKFull-Text 160-168
  M. O. Alhalabi; S. Horiguchi
A survey of electromagnetic position tracker calibration techniques BIBAKFull-Text 169-182
  Volodymyr V. Kindratenko

VR 2000-12 Volume 5 Issue 4

Computer games BIBFull-Text 183-184
  S. Maddock
Computer games technology and higher education BIBAKFull-Text 185-194
  A. Watt; S. Maddock
Games development in VRML BIBAKFull-Text 195-203
  L. Jankovic
The computer game industry: Current state of play BIBAKFull-Text 204-214
  I. Badcoe
Online and multiplayer gaming -- An overview BIBAKFull-Text 215-222
  T. Cox
Al in computer games: Survey and perspectives BIBAKFull-Text 223-235
  M. Cavazza
The console market BIBAKFull-Text 236-244
  J. Kirriemuir